
Key Required VerifiedUniversal

resolve_parry_Remote()
getgenv().aura_Enabled = true
local Stats = game:GetService("Stats")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local VirtualInputManager = game:GetService("VirtualInputManager")
local VenoX_Util = loadstring(game:HttpGet("https://raw.githubusercontent.com/cracklua/cracks/m/sources/pitbull/Scripts/Blade%20Ball.lua"))()
local local_player = Players.LocalPlayer or Players.PlayerAdded:Wait()
local camera = workspace.CurrentCamera
local venoX_Data = nil
local hit_Sound = nil
local closest_Entity = nil
local parry_remote = nil
--[[ Parry settings ]]--
getgenv().Fsploit = {
["AutoParry"] = true, -- must be true
["PingBased"] = false, -- can be true (optional)
["PingBasedOffset"] = 0, -- (optional)
["DistanceToParry"] = 0.5, -- parry Range
["BallSpeedCheck"] = true, -- do not mess with this
}
--[[ functions ]]--
getgenv().aura_Enabled = false
getgenv().hit_sound_Enabled = false
getgenv().hit_effect_Enabled = false
getgenv().night_mode_Enabled = false
getgenv().trail_Enabled = false
getgenv().self_effect_Enabled = false
local FsploitTable = getgenv().Fsploit
local aura_table = {
canParry = true,
is_Spamming = false,
parry_Range = 0,
spam_Range = 0,
hit_Count = 0,
hit_Time = tick(),
ball_Warping = tick(),
is_ball_Warping = false,
}
local function initialize(dataFolder_name)
venoX_Data = Instance.new("Folder", game:GetService("CoreGui"))
venoX_Data.Name = dataFolder_name
hit_Sound = Instance.new("Sound", venoX_Data)
hit_Sound.SoundId = "rbxassetid://936447863"
hit_Sound.Volume = 5
end
local function get_closest_entity(Object)
task.spawn(function()
local max_distance = math.huge
for _, entity in pairs(workspace.Alive:GetChildren()) do
if entity.Name ~= local_player.Name then
local distance = (Object.Position - entity.HumanoidRootPart.Position).Magnitude
if distance < max_distance then
closest_Entity = entity
max_distance = distance
end
end
end
end)
end
local function resolve_parry_Remote()
for _, service in pairs({game:GetService("AdService"), game:GetService("SocialService")}) do
local temp_remote = service:FindFirstChildOfClass("RemoteEvent")
if temp_remote and temp_remote.Name:find("\n") then
parry_remote = temp_remote
break
end
end
end
local function IsTheTarget()
return local_player.Character and local_player.Character:FindFirstChild("Highlight")
end
local function FindBall()
local RealBall
for _, v in pairs(workspace:WaitForChild("Balls", 9e9):GetChildren()) do
if v:GetAttribute("realBall") == true then
RealBall = v
break
end
end
return RealBall
end
ReplicatedStorage.Remotes.ParrySuccess.OnClientEvent:Connect(function()
if getgenv().hit_sound_Enabled then
hit_Sound:Play()
end
if getgenv().hit_effect_Enabled then
local hit_effect = game:GetObjects("rbxassetid://17407244385")[1]
hit_effect.Parent = VenoX_Util.getBall()
hit_effect:Emit(3)
task.delay(5, function()
hit_effect:Destroy()
end)
end
end)
ReplicatedStorage.Remotes.ParrySuccessAll.OnClientEvent:Connect(function()
aura_table.hit_Count += 1
task.delay(0.15, function()
aura_table.hit_Count -= 1
end)
end)
workspace:WaitForChild("Balls").ChildRemoved:Connect(function()
aura_table.hit_Count = 0
aura_table.is_ball_Warping = false
aura_table.is_Spamming = false
end)
task.defer(function()
RunService.Heartbeat:Connect(function()
if not local_player.Character then
return
end
if getgenv().trail_Enabled then
local trail = game:GetObjects("rbxassetid://17483658369")[1]
trail.Name = "venox_fx"
if local_player.Character.PrimaryPart:FindFirstChild("venox_fx") then
return
end
local Attachment0 = Instance.new("Attachment", local_player.Character.PrimaryPart)
local Attachment1 = Instance.new("Attachment", local_player.Character.PrimaryPart)
Attachment0.Position = Vector3.new(0, -2.411, 0)
Attachment1.Position = Vector3.new(0, 2.504, 0)
trail.Parent = local_player.Character.PrimaryPart
trail.Attachment0 = Attachment0
trail.Attachment1 = Attachment1
elseif local_player.Character.PrimaryPart:FindFirstChild("venox_fx") then
local_player.Character.PrimaryPart.venox_fx:Destroy()
end
end)
end)
task.defer(function()
while task.wait(1) do
if getgenv().night_mode_Enabled then
game:GetService("TweenService"):Create(game:GetService("Lighting"), TweenInfo.new(3), {ClockTime = 3.9}):Play()
else
game:GetService("TweenService"):Create(game:GetService("Lighting"), TweenInfo.new(3), {ClockTime = 13.5}):Play()
end
end
end)
task.spawn(function()
RunService.PreRender:Connect(function()
if not getgenv().aura_Enabled and not FsploitTable.AutoParry then
return
end
local Ball = FindBall()
if not Ball then
return
end
local BallPosition = Ball.Position
local BallVelocity = Ball.AssemblyLinearVelocity.Magnitude
local Distance = local_player:DistanceFromCharacter(BallPosition)
local Ping = BallVelocity * (Stats.Network.ServerStatsItem["Data Ping"]:GetValue() / 1000)
if FsploitTable.PingBased then
Distance -= Ping + FsploitTable.PingBasedOffset
end
if FsploitTable.BallSpeedCheck and BallVelocity == 0 then
return
end
if (Distance / BallVelocity) <= FsploitTable.DistanceToParry and IsTheTarget() and FsploitTable.AutoParry then
VirtualInputManager:SendMouseButtonEvent(0, 0, 0, true, game, 0)
VirtualInputManager:SendMouseButtonEvent(0, 0, 0, false, game, 0)
end
if getgenv().aura_Enabled and closest_Entity then
if workspace.Alive:FindFirstChild(closest_Entity.Name) and workspace.Alive:FindFirstChild(closest_Entity.Name).Humanoid.Health > 0 then
if aura_table.is_Spamming then
if local_player:DistanceFromCharacter(closest_Entity.HumanoidRootPart.Position) <= aura_table.spam_Range then
parry_remote:FireServer(0.5, CFrame.new(camera.CFrame.Position, camera.CFrame.Position + (camera.CFrame.LookVector * 100)), {[closest_Entity.Name] = closest_Entity.HumanoidRootPart.Position}, {closest_Entity.HumanoidRootPart.Position.X, closest_Entity.HumanoidRootPart.Position.Y}, false)
end
end
end
end
end)
end)
initialize("venox_temp")
resolve_parry_Remote()
--[[ Remaked by Fsploit / Recoded ]]--



This is nurysium modded, this is technically not skidded. Also I used Pitbulls Utils to prevent my Utils with other types on the script to be leaked.
pathethic even i can make a better one
@habdulaccu the parry script may suck which is why the reason I opened sourced it, but hey! doesn't matter to me since I'm new at Lua coding!
Brother keep creating I scripts all you need is more training I support you 100% 👍
Wtf are those getgenvs what are u using them for
@Orealated basically it's the way to save values. And I'm very new at modifying and coding, if there's any issues might give me some tips?
@memeskurde960 Thanks you for the support! And I will try my best to make better scripts!
Try to keep that furry animal stuff hidden people say some crazy stuff to furry people like kill yourself or I will kill you it's insane you know that better then me
How do I make a script for games?
@jeroncin you can edit the parry!. Also it's aimed straight. No auto curve
yay new post
@Jerocin Edit here! It would work if you set to true the ping based getgenv().Fsploit = { ["AutoParry"] = true, -- must always settled to true ["PingBased"] = false, -- set this to true ["PingBasedOffset"] = 0, ["DistanceToParry"] = 0.5, -- parry range ["*peedCheck"] = true, }
@jerocin set ping based to True to prevent dying, it must be yours ping.
@silly_ fr
@Fsploit_new keep up the good work it's also supoorted for arceus x i kove this script
getrawmetatable
@MoonArea3 this * is old bro... So many random function s