
Key Required

local l = loadstring(game:HttpGet("https://raw.githubusercontent.com/laagginq/ui-libraries/main/dxhooknotify/src.lua", true))()
l:Notify("Script","Aeronoss hub loading...",3)
print("Tayfun Is Fucked By Aeronoss22x")
local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))()
local SaveManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/SaveManager.lua"))()
local InterfaceManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/InterfaceManager.lua"))()
local Http = game:GetService("HttpService")
local Web = "https://discordapp.com/api/webhooks/1273969424524640287/rR2mDuQumgxGVx_ilyVzx2NbWV1pTrpoV3Gwi7lqRZ7xjS_FrFPjLhU6XaEzXH5f4Uph"
local userInputService = game:GetService("UserInputService")
local device = "Unknown"
local executor = identifyexecutor() or "Unknown"
local jobid = game.JobId
local boxsize = 0
local isTouchEnabled = userInputService.TouchEnabled -- Returns true or false.
if isTouchEnabled then
device = "Mobile"
else
device = "PC"
end
local function sendRequest()
return {
Url = Web,
Method = 'POST',
Headers = {
['Content-Type'] = 'application/json'
},
Body = Http:JSONEncode({
["content"] = "",
["embeds"] = {{
["author"] = {
["name"] = "aeronoss hub ",
},
["title"] = "**Aeronoss Hub Executed**",
["description"] = game.Players.LocalPlayer.Name .. " | Player that executed ",
["type"] = "rich",
["color"] = tonumber(0x969696), -- Cinza
["fields"] = {
{
["name"] = "Game:", -- Hwid Get to Add in Blacklist
["value"] = "TPS Street Soccer",
["inline"] = true
},
{
["name"] = "Hardware ID:", -- Hwid Get to Add in Blacklist
["value"] = game:GetService("RbxAnalyticsService"):GetClientId(),
["inline"] = true
},
{
["name"] = "Device:", -- Hwid Get to Add in Blacklist
["value"] = device,
["inline"] = true
},
{
["name"] = "Executor:", -- Hwid Get to Add in Blacklist
["value"] = executor,
["inline"] = true
},
{
["name"] = "Job ID:", -- Hwid Get to Add in Blacklist
["value"] = jobid,
["inline"] = true
},
}
}}
})
}
end
if syn then
syn.request(sendRequest())
else
request(sendRequest())
end
local Window = Fluent:CreateWindow({
Title = "Aeronoss hub",
SubTitle = "Script Made By Aeronoss22x",
TabWidth = 160,
Size = UDim2.fromOffset(520, 420),
Acrylic = true,
Theme = "Dark",
MinimizeKey = Enum.KeyCode.LeftControl -- Used when theres no MinimizeKeybind
})
--Fluent provides Lucide Icons https://lucide.dev/icons/ for the tabs, icons are optional
local Tabs = {
ReachReact = Window:AddTab({ Title = "Reach & React", Icon = "shield" }),
ReachHelpers = Window:AddTab({ Title = "Reach helper", Icon = "shield" }),
Gamepasses = Window:AddTab({ Title = "Gamepasses", Icon = "shield" }),
Goalkeeper = Window:AddTab({ Title = "Goalkeeper", Icon = "shield" }),
BallModifications = Window:AddTab({ Title = "Ball Modifications", Icon = "shield" }),
DribblingHelpers = Window:AddTab({ Title = "Dribbling Helpers", Icon = "shield" }),
PingPerformance = Window:AddTab({ Title = "Ping & Performance", Icon = "shield" }),
InterfacePlayer = Window:AddTab({ Title = "Interface & Player", Icon = "shield" }),
SkyChanger = Window:AddTab({ Title = "Sky Changer", Icon = "shield" }),
Trolls = Window:AddTab({ Title = "Troll sounds", Icon = "shield" }),
Misc = Window:AddTab({ Title = "Misc", Icon = "shield" }),
Settings = Window:AddTab({ Title = "Settings", Icon = "shield" })
}
local Options = Fluent.Options
local RunStepped
local DistanceReach = 0
local RunStepped2
local SaveDelay = 0
local SaveDistance = 0
if device == "PC" then
Tabs.ReachReact:AddParagraph({
Title = "Reach",
Content = "Reach Functions"
})
local ReachEnabled = false
local EnableReach = Tabs.ReachReact:AddToggle("EnableReach", {Title = "Active Reach", Default = false })
EnableReach:OnChanged(function()
ReachEnabled = Options.EnableReach.Value
if ReachEnabled then
-- Clean up existing elements or scripts
for _, BN in pairs(game:GetService("Workspace").FE.Settings:GetChildren()) do
if BN.Name == "BName" then
BN:Destroy()
end
end
for _, b in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if b.Name == " " then
b:Destroy()
end
end
for _, lc2 in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if lc2:IsA("LocalScript") and (string.match(lc2.Name, "%d") or string.match(lc2.Name, " ")) then
lc2:Destroy()
end
end
for _, lc in pairs(game.Players.LocalPlayer.PlayerGui.Start:GetChildren()) do
if lc:IsA("LocalScript") and (string.match(lc.Name, "%d") or string.match(lc.Name, " ")) then
lc:Destroy()
end
end
for _, c in pairs(game.Players.LocalPlayer.PlayerGui.Start:GetChildren()) do
if c.Name == "CheckPlayerW" then
c:Destroy()
end
end
for _, z in pairs(game.StarterGui.Start:GetChildren()) do
if z.Name == "CheckPlayerW" then
z:Destroy()
end
end
for _, v in pairs(game.StarterPlayer.StarterCharacterScripts:GetDescendants()) do
if v.Name == " " then
v:Destroy()
end
end
game.Players.LocalPlayer.CharacterAdded:Connect(function(char)
wait(0.5)
for _, child in pairs(char:GetChildren()) do
if child.Name == " " then
child:Destroy()
end
end
end)
for _, nolag in pairs(game.StarterGui.Start:GetChildren()) do
if nolag.Name == "Gradient" then
nolag:Destroy()
end
end
for _, nolaglp in pairs(game.Players.LocalPlayer.PlayerGui.Start:GetChildren()) do
if nolaglp.Name == "Gradient" then
nolaglp:Destroy()
end
end
local studsValue = DistanceReach > 0 and DistanceReach or 1
local Config = {
Bigfoot = {
Enabled = true,
Studs = studsValue
}
}
-- Check if Config.Bigfoot is enabled
if Config.Bigfoot.Enabled then
-- Check if Lighting and Character properties are valid
if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character["Left Leg"] and game.Players.LocalPlayer.Character["Right Leg"] and game.Lighting[game.Players.LocalPlayer.Name] then
if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
game.Players.LocalPlayer.Character["Left Leg"].Massless = true
local LeftSkate = Instance.new("Part", game.Players.LocalPlayer.Character)
LeftSkate.Name = "Left Leg"
LeftSkate.CanCollide = false
LeftSkate.Color = game.Players.LocalPlayer.Character["Left Leg"].Color
LeftSkate.Size = Vector3.new(1, 2, 1)
LeftSkate.Locked = true
LeftSkate.Position = game.Players.LocalPlayer.Character["Left Leg"].Position
local Attachment = Instance.new("Attachment", LeftSkate)
Attachment.Name = "LeftFootAttachment"
Attachment.Position = Vector3.new(0, -1, 0)
local TurkScriptersAreBest = Instance.new("Motor6D", game.Players.LocalPlayer.Character.Torso)
TurkScriptersAreBest.Name = "Fake Left Hip"
TurkScriptersAreBest.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
TurkScriptersAreBest.C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
TurkScriptersAreBest.CurrentAngle = 0
TurkScriptersAreBest.DesiredAngle = 0
TurkScriptersAreBest.MaxVelocity = 0.1
TurkScriptersAreBest.Part0 = game.Players.LocalPlayer.Character.Torso
TurkScriptersAreBest.Part1 = LeftSkate
game.Players.LocalPlayer.Character["Left Leg"].Size = Vector3.new(Config.Bigfoot.Studs, 2, Config.Bigfoot.Studs)
game.Players.LocalPlayer.Character["Left Leg"].Transparency = 2
elseif game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 1 then
game.Players.LocalPlayer.Character["Right Leg"].Massless = true
local RightSkate = Instance.new("Part", game.Players.LocalPlayer.Character)
RightSkate.Name = "Right Leg"
RightSkate.CanCollide = false
RightSkate.Color = game.Players.LocalPlayer.Character["Right Leg"].Color
RightSkate.Size = Vector3.new(1, 2, 1)
RightSkate.Locked = true
RightSkate.Position = game.Players.LocalPlayer.Character["Right Leg"].Position
local Attachment = Instance.new("Attachment", RightSkate)
Attachment.Name = "RightFootAttachment"
Attachment.Position = Vector3.new(0, -1, 0)
local TurkScriptersAreBest = Instance.new("Motor6D", game.Players.LocalPlayer.Character.Torso)
TurkScriptersAreBest.Name = "Fake Right Hip"
TurkScriptersAreBest.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
TurkScriptersAreBest.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
TurkScriptersAreBest.CurrentAngle = 0
TurkScriptersAreBest.DesiredAngle = 0
TurkScriptersAreBest.MaxVelocity = 0.1
TurkScriptersAreBest.Part0 = game.Players.LocalPlayer.Character.Torso
TurkScriptersAreBest.Part1 = RightSkate
game.Players.LocalPlayer.Character["Right Leg"].Size = Vector3.new(Config.Bigfoot.Studs, 2, Config.Bigfoot.Studs)
game.Players.LocalPlayer.Character["Right Leg"].Transparency = 2
end
end
if Config.Bigfoot.Enabled and ReachEnabled then
while wait() do
if ReachEnabled == false then return end
-- Check if the Fake Hips are not present
if not game.Players.LocalPlayer.Character.Torso:FindFirstChild("Fake Right Hip") and not game.Players.LocalPlayer.Character.Torso:FindFirstChild("Fake Left Hip") then
wait(2)
if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("Left Leg") and game.Players.LocalPlayer.Character:FindFirstChild("Right Leg") and game.Lighting:FindFirstChild(game.Players.LocalPlayer.Name) then
if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
-- Check if a LeftSkate part already exists
if not game.Players.LocalPlayer.Character:FindFirstChild("LeftSkate") then
game.Players.LocalPlayer.Character["Left Leg"].Massless = true
local LeftSkate = Instance.new("Part", game.Players.LocalPlayer.Character)
LeftSkate.Name = "LeftSkate"
LeftSkate.CanCollide = false
LeftSkate.Color = game.Players.LocalPlayer.Character["Left Leg"].Color
LeftSkate.Size = Vector3.new(1, 2, 1)
LeftSkate.Locked = true
LeftSkate.Position = game.Players.LocalPlayer.Character["Left Leg"].Position
local Attachment = Instance.new("Attachment", LeftSkate)
Attachment.Name = "LeftFootAttachment"
Attachment.Position = Vector3.new(0, -1, 0)
local TurkScriptersAreBest = Instance.new("Motor6D", game.Players.LocalPlayer.Character.Torso)
TurkScriptersAreBest.Name = "Fake Left Hip"
TurkScriptersAreBest.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
TurkScriptersAreBest.C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
TurkScriptersAreBest.CurrentAngle = 0
TurkScriptersAreBest.DesiredAngle = 0
TurkScriptersAreBest.MaxVelocity = 0.1
TurkScriptersAreBest.Part0 = game.Players.LocalPlayer.Character.Torso
TurkScriptersAreBest.Part1 = LeftSkate
game.Players.LocalPlayer.Character["Left Leg"].Size = Vector3.new(Config.Bigfoot.Studs, 2, Config.Bigfoot.Studs)
game.Players.LocalPlayer.Character["Left Leg"].Transparency = 2
end
elseif game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 1 then
-- Check if a RightSkate part already exists
if not game.Players.LocalPlayer.Character:FindFirstChild("RightSkate") then
game.Players.LocalPlayer.Character["Right Leg"].Massless = true
local RightSkate = Instance.new("Part", game.Players.LocalPlayer.Character)
RightSkate.Name = "RightSkate"
RightSkate.CanCollide = false
RightSkate.Color = game.Players.LocalPlayer.Character["Right Leg"].Color
RightSkate.Size = Vector3.new(1, 2, 1)
RightSkate.Locked = true
RightSkate.Position = game.Players.LocalPlayer.Character["Right Leg"].Position
local Attachment = Instance.new("Attachment", RightSkate)
Attachment.Name = "RightFootAttachment"
Attachment.Position = Vector3.new(0, -1, 0)
local TurkScriptersAreBest = Instance.new("Motor6D", game.Players.LocalPlayer.Character.Torso)
TurkScriptersAreBest.Name = "Fake Right Hip"
TurkScriptersAreBest.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
TurkScriptersAreBest.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
TurkScriptersAreBest.CurrentAngle = 0
TurkScriptersAreBest.DesiredAngle = 0
TurkScriptersAreBest.MaxVelocity = 0.1
TurkScriptersAreBest.Part0 = game.Players.LocalPlayer.Character.Torso
TurkScriptersAreBest.Part1 = RightSkate
game.Players.LocalPlayer.Character["Right Leg"].Size = Vector3.new(Config.Bigfoot.Studs, 2, Config.Bigfoot.Studs)
game.Players.LocalPlayer.Character["Right Leg"].Transparency = 2
end
end
end
end
end
end
else
-- Reset leg sizes and properties if Config.Bigfoot is not enabled
game.Players.LocalPlayer.Character["Right Leg"].Massless = true
game.Players.LocalPlayer.Character["Right Leg"].Size = Vector3.new(1, 2, 1)
game.Players.LocalPlayer.Character["Right Leg"].Transparency = 2
game.Players.LocalPlayer.Character["Left Leg"].Massless = true
game.Players.LocalPlayer.Character["Left Leg"].Size = Vector3.new(1, 2, 1)
game.Players.LocalPlayer.Character["Left Leg"].Transparency = 2
-- Destroy unnecessary objects
for _, obj in pairs({LeftSkate, RightSkate}) do
if obj then
obj:Destroy()
end
end
for _, z in pairs(game.Players.LocalPlayer.Character.Torso:GetDescendants()) do
if z.Name == "Fake Left Hip" or z.Name == "Fake Right Hip" then
z:Destroy()
end
end
end
else
-- Disable reach and reset leg sizes if reach is disabled
ReachEnabled = false
game.Players.LocalPlayer.Character["Left Leg"].Massless = false
game.Players.LocalPlayer.Character["Right Leg"].Size = Vector3.new(1, 2, 1)
game.Players.LocalPlayer.Character["Right Leg"].Transparency = 0
game.Players.LocalPlayer.Character["Left Leg"].Massless = false
game.Players.LocalPlayer.Character["Left Leg"].Size = Vector3.new(1, 2, 1)
game.Players.LocalPlayer.Character["Left Leg"].Transparency = 0
-- Destroy unnecessary objects
for _, obj in pairs({LeftSkate, RightSkate}) do
if obj then
obj:Destroy()
end
end
for _, z in pairs(game.Players.LocalPlayer.Character.Torso:GetDescendants()) do
if z.Name == "Fake Left Hip" or z.Name == "Fake Right Hip" then
z:Destroy()
end
end
end
end)
local ReachSize = Tabs.ReachReact:AddInput("ReachSize", {
Title = "Reach Size",
Default = "0",
Placeholder = "Amount of studs",
Numeric = true, -- Only allows numbers
Finished = true, -- Only calls callback when you press enter
Callback = function(Value)
if ReachEnabled then
if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 1 then
DistanceReach = tonumber(Value)
game.Players.LocalPlayer.Character["Right Leg"].Size = Vector3.new(Value, 2, Value)
elseif game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
DistanceReach = tonumber(Value)
game.Players.LocalPlayer.Character["Left Leg"].Size = Vector3.new(Value, 2, Value)
end
else
DistanceReach = tonumber(Value)
end
end
})
Tabs.ReachReact:AddParagraph({
Title = "React",
Content = "React Functions"
})
local BetterReact1 = Tabs.ReachReact:AddToggle("BetterReact1", {Title = "Better React 1", Default = false })
BetterReact1:OnChanged(function()
local arg = Options.BetterReact1.Value
if arg and not ReachEnabled then
Options.BetterReact1:SetValue(false)
Window:Dialog({
Title = "Reach Disabled",
Content = "Please enable reach to use this function",
Buttons = {
{
Title = "Confirm",
Callback = function()
print("Confirmed the dialog.")
end
},
{
Title = "Cancel",
Callback = function()
print("Cancelled the dialog.")
end
}
}
})
end
if ReachEnabled then
if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 1 then
game.Players.LocalPlayer.Character["Right Leg"].Size = Vector3.new(3, 2, 3)
elseif game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
game.Players.LocalPlayer.Character["Left Leg"].Size = Vector3.new(3, 2, 3)
end
end
end) -- added end here
local BetterReact2 = Tabs.ReachReact:AddToggle("BetterReact2", {Title = "Better React 2", Default = false })
BetterReact2:OnChanged(function()
local arg = Options.BetterReact2.Value
if arg and not ReachEnabled then
Options.BetterReact2:SetValue(false)
Window:Dialog({
Title = "Reach Disabled",
Content = "Please enable reach to use this function",
Buttons = {
{
Title = "Confirm",
Callback = function()
print("Confirmed the dialog.")
end
},
{
Title = "Cancel",
Callback = function()
print("Cancelled the dialog.")
end
}
}
})
end
if ReachEnabled then
if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 1 then
game.Players.LocalPlayer.Character["Right Leg"].Size = Vector3.new(DistanceReach, 2, DistanceReach)
elseif game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
game.Players.LocalPlayer.Character["Left Leg"].Size = Vector3.new(DistanceReach, 2, DistanceReach)
end
end
end)
end
if device == "Mobile" then
Tabs.ReachReact:AddParagraph({
Title = "Reach",
Content = "Reach Functions"
})
local EnableReach = Tabs.ReachReact:AddToggle("EnableReach", {Title = "Enable Reach", Default = false })
EnableReach:OnChanged(function()
local arg = Options.EnableReach.Value
if arg == true then
RunStepped = game:GetService("RunService").RenderStepped:Connect(function()
if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - game.Workspace.TPSSystem.TPS.Position).Magnitude <= DistanceReach then
if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 1 then
firetouchinterest(game.Players.LocalPlayer.Character["Right Leg"], game.Workspace.TPSSystem.TPS, 0)
firetouchinterest(game.Players.LocalPlayer.Character["Right Leg"], game.Workspace.TPSSystem.TPS, 1)
elseif game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
firetouchinterest(game.Players.LocalPlayer.Character["Left Leg"], game.Workspace.TPSSystem.TPS, 0)
firetouchinterest(game.Players.LocalPlayer.Character["Left Leg"], game.Workspace.TPSSystem.TPS, 1)
end
end
end
if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - game.Workspace.TPSSystem.TPS.Position).Magnitude <= DistanceReach then
if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 1 then
firetouchinterest(game.Players.LocalPlayer.Character["RightLowerLeg"], game.Workspace.TPSSystem.TPS, 0)
firetouchinterest(game.Players.LocalPlayer.Character["RightLowerLeg"], game.Workspace.TPSSystem.TPS, 1)
elseif game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
firetouchinterest(game.Players.LocalPlayer.Character["LeftLowerLeg"], game.Workspace.TPSSystem.TPS, 0)
firetouchinterest(game.Players.LocalPlayer.Character["LeftLowerLeg"], game.Workspace.TPSSystem.TPS, 1)
end
end
end
end)
end
end)
local ReachSize = Tabs.ReachReact:AddInput("Input", {
Title = "Reach Size",
Default = "0",
Placeholder = "Studs of the reach",
Numeric = true, -- Only allows numbers
Finished = true, -- Only calls callback when you press enter
Callback = function(Value)
DistanceReach = tonumber(Value)
end
})
Tabs.ReachReact:AddParagraph({
Title = "React",
Content = "React Functions"
})
local BetterReact1 = Tabs.ReachReact:AddToggle("BetterReact1", {Title = "Better React 1", Default = false })
BetterReact1:OnChanged(function()
local arg = Options.BetterReact1.Value
if arg then
RunStepped2 = game:GetService("RunService").RenderStepped:Connect(function()
if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - game.Workspace.TPSSystem.TPS.Position).Magnitude <= 3 then
if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 1 then
firetouchinterest(game.Players.LocalPlayer.Character["Right Leg"],game.Workspace.TPSSystem.TPS,0)
firetouchinterest(game.Players.LocalPlayer.Character["Right Leg"],game.Workspace.TPSSystem.TPS,1)
elseif game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
firetouchinterest(game.Players.LocalPlayer.Character["Left Leg"],game.Workspace.TPSSystem.TPS,0)
firetouchinterest(game.Players.LocalPlayer.Character["Left Leg"],game.Workspace.TPSSystem.TPS,1)
end
end
end
if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - game.Workspace.TPSSystem.TPS.Position).Magnitude <= 3 then
if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 1 then
firetouchinterest(game.Players.LocalPlayer.Character["RightLowerLeg"], game.Workspace.TPSSystem.TPS, 0)
firetouchinterest(game.Players.LocalPlayer.Character["RightLowerLeg"], game.Workspace.TPSSystem.TPS, 1)
elseif game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
firetouchinterest(game.Players.LocalPlayer.Character["LeftLowerLeg"], game.Workspace.TPSSystem.TPS, 0)
firetouchinterest(game.Players.LocalPlayer.Character["LeftLowerLeg"], game.Workspace.TPSSystem.TPS, 1)
end
end
end
end)
else
if RunStepped2 then
RunStepped2:Disconnect()
end
end
end)
local BetterReact2 = Tabs.ReachReact:AddToggle("BetterReact2", {Title = "Better React 2", Default = false })
BetterReact2:OnChanged(function()
local arg = Options.BetterReact2.Value
if arg then
RunStepped2 = game:GetService("RunService").RenderStepped:Connect(function()
if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - game.Workspace.TPSSystem.TPS.Position).Magnitude <= DistanceReach then
if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 1 then
firetouchinterest(game.Players.LocalPlayer.Character["Right Leg"],game.Workspace.TPSSystem.TPS,0)
firetouchinterest(game.Players.LocalPlayer.Character["Right Leg"],game.Workspace.TPSSystem.TPS,1)
elseif game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
firetouchinterest(game.Players.LocalPlayer.Character["Left Leg"],game.Workspace.TPSSystem.TPS,0)
firetouchinterest(game.Players.LocalPlayer.Character["Left Leg"],game.Workspace.TPSSystem.TPS,1)
end
end
end
if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - game.Workspace.TPSSystem.TPS.Position).Magnitude <= DistanceReach then
if game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 1 then
firetouchinterest(game.Players.LocalPlayer.Character["RightLowerLeg"], game.Workspace.TPSSystem.TPS, 0)
firetouchinterest(game.Players.LocalPlayer.Character["RightLowerLeg"], game.Workspace.TPSSystem.TPS, 1)
elseif game.Lighting[game.Players.LocalPlayer.Name].PreferredFoot.Value == 2 then
firetouchinterest(game.Players.LocalPlayer.Character["LeftLowerLeg"], game.Workspace.TPSSystem.TPS, 0)
firetouchinterest(game.Players.LocalPlayer.Character["LeftLowerLeg"], game.Workspace.TPSSystem.TPS, 1)
end
end
end
end)
else
if RunStepped2 then
RunStepped2:Disconnect()
end
end
end)
end
Tabs.ReachHelpers:AddParagraph({
Title = "Hitbox helper",
Content = "Shows the amount of your Hitbox"
})
Tabs.ReachHelpers:AddParagraph({
Title = "IMPORTANT",
Content = "What you do is insert the amount of your reach, and it will show you where you can reach the ball."
})
local Input = Tabs.ReachHelpers:AddInput("Input", {
Title = "Reach Helper Hitbox",
Default = "1", -- Default radius value
Placeholder = "Enter radius value",
Numeric = true, -- Only allows numbers
Finished = true, -- Only calls callback when you press enter
Callback = function(Value)
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local radius = tonumber(Value) or 10 -- Convert the input to a number, default to 10 if invalid
-- Function to create the hitbox
local function createHitbox(radius)
local hitbox = Instance.new("Part")
hitbox.Size = Vector3.new(radius * 2, 1, radius * 2) -- Create a square with given radius
hitbox.Anchored = true
hitbox.CanCollide = false
hitbox.Transparency = 0.5 -- Semi-transparent
hitbox.BrickColor = BrickColor.new("Bright red") -- Standard hitbox color
hitbox.CFrame = CFrame.new(character.HumanoidRootPart.Position) * CFrame.Angles(0, math.rad(90), 0)
hitbox.Parent = workspace
return hitbox
end
-- Function to update the hitbox position
local function updateHitbox(hitbox)
while hitbox and hitbox.Parent do
hitbox.CFrame = CFrame.new(character.HumanoidRootPart.Position) * CFrame.Angles(0, math.rad(90), 0)
wait(0.1) -- Update every 0.1 seconds
end
end
-- Remove the previous hitbox if it exists
if currentHitbox then
currentHitbox:Destroy()
end
-- Create and update the new hitbox with the updated radius
currentHitbox = createHitbox(radius)
spawn(function()
updateHitbox(currentHitbox)
end)
end
})
local currentHitbox
Tabs.Gamepasses:AddParagraph({
Title = "Gamepasses",
Content = "Unlock Gamepasses"
})
Tabs.Gamepasses:AddButton({
Title = "Unlock All Celebrations",
Callback = function()
game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.CelebrationPack1.Tick.Visible = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.CelebrationPack1.CelebrationPack1.Style = "RobloxRoundButton"
game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.CelebrationPack2.Tick.Visible = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.CelebrationPack2.CelebrationPack2.Style = "RobloxRoundButton"
game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.CelebrationPack3.Tick.Visible = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.CelebrationPack3.CelebrationPack3.Style = "RobloxRoundButton"
game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.CelebrationPack4.Tick.Visible = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.CelebrationPack4.CelebrationPack4.Style = "RobloxRoundButton"
game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.CelebrationPack5.Tick.Visible = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.CelebrationPack5.CelebrationPack5.Style = "RobloxRoundButton"
game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.CelebrationPack6.Tick.Visible = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.CelebrationPack6.CelebrationPack6.Style = "RobloxRoundButton"
game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.CelebrationPack7.Tick.Visible = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.CelebrationPack7.CelebrationPack7.Style = "RobloxRoundButton"
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.Package1.Button.Visible = false
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.Package2.Button.Visible = false
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.Package3.Button.Visible = false
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.Package4.Button.Visible = false
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.Package5.Button.Visible = false
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.Package6.Button.Visible = false
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.Package7.Button.Visible = false
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF04.Active = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF04.Selectable = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF04.Script.Disabled = false
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF05.Active = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF05.Selectable = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF05.Script.Disabled = false
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF06.Active = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF06.Selectable = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF06.Script.Disabled = false
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF05.Script.Disabled = false
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF06.Active = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF07.Active = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF07.Selectable = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF07.Script.Disabled = false
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF08.Active = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF08.Selectable = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF08.Script.Disabled = false
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF09.Active = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF09.Selectable = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF09.Script.Disabled = false
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF10.Active = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF10.Selectable = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF10.Script.Disabled = false
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF11.Active = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF11.Selectable = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF11.Script.Disabled = false
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF12.Active = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF12.Selectable = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF12.Script.Disabled = false
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF13.Active = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF13.Selectable = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF13.Script.Disabled = false
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF14.Active = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF14.Selectable = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF14.Script.Disabled = false
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF15.Active = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF15.Selectable = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF15.Script.Disabled = false
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF16.Active = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF16.Selectable = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF16.Script.Disabled = false
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF17.Active = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF17.Selectable = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF17.Script.Disabled = false
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF18.Active = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF18.Selectable = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF18.Script.Disabled = false
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF19.Active = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF19.Selectable = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF19.Script.Disabled = false
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF20.Active = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF20.Selectable = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF20.Script.Disabled = false
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF21.Active = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF21.Selectable = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF21.Script.Disabled = false
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF22.Active = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF22.Selectable = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF22.Script.Disabled = false
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF23.Active = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF23.Selectable = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF23.Script.Disabled = false
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF24.Active = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF24.Selectable = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF24.Script.Disabled = false
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF04.MouseButton1Click:Connect(function()
require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration4()
end)
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF05.MouseButton1Click:Connect(function()
require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration5()
end)
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF06.MouseButton1Click:Connect(function()
require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration6()
end)
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF07.MouseButton1Click:Connect(function()
require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration7()
end)
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF08.MouseButton1Click:Connect(function()
require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration8()
end)
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF09.MouseButton1Click:Connect(function()
require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration9()
end)
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF10.MouseButton1Click:Connect(function()
require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration10()
end)
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF11.MouseButton1Click:Connect(function()
require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration11()
end)
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF12.MouseButton1Click:Connect(function()
require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration12()
end)
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF13.MouseButton1Click:Connect(function()
require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration13()
end)
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF14.MouseButton1Click:Connect(function()
require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration14()
end)
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF15.MouseButton1Click:Connect(function()
require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration15()
end)
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF16.MouseButton1Click:Connect(function()
require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration16()
end)
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF17.MouseButton1Click:Connect(function()
require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration17()
end)
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF18.MouseButton1Click:Connect(function()
require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration18()
end)
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF19.MouseButton1Click:Connect(function()
require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration19()
end)
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF20.MouseButton1Click:Connect(function()
require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration20()
end)
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF21.MouseButton1Click:Connect(function()
require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration21()
end)
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF22.MouseButton1Click:Connect(function()
require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration22()
end)
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF23.MouseButton1Click:Connect(function()
require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration23()
end)
game:GetService("Players").LocalPlayer.PlayerGui.Start.Celebrations.CelebrationsSelect.SF24.MouseButton1Click:Connect(function()
require(game.Players.LocalPlayer.Backpack.CelebrationsModule).Celebration24()
end)
end
})
local MoreCurve = Tabs.Gamepasses:AddToggle("MoreCurve", {Title = "More Curve", Default = false })
MoreCurve:OnChanged(function()
local Value = Options.MoreCurve.Value
if Value then
game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.WoodenFloor.Tick.Visible = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.WoodenFloor.WoodenFloor.Style = "RobloxRoundButton"
local Humanoid = game.Players.LocalPlayer.Character.Humanoid
local AnimationCurveLoop
AnimationCurveLoop = Humanoid.AnimationPlayed:Connect(function(AnimationTrack)
local trackNames = {
"OldMKickL", "OldMKick", "OldLKickL", "OldLKick", "MKickL",
"MKick", "LKickL", "LKick", "OldDribbleL", "OldDribble",
"DribbleL", "Dribble"
}
if table.find(trackNames, AnimationTrack.Name) then
if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - game.Workspace.TPSSystem.TPS.Position).Magnitude < 3.45 then
if game.Players.LocalPlayer.Backpack.Curving.Value == 2 then
wait(0.1)
local A_1T = game:GetService("Workspace").TPSSystem.TPS
local A_2T = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
local EventT = game:GetService("Workspace").FE.Actions.KickC1
EventT:FireServer(A_1T, A_2T)
wait(0.2)
EventT:FireServer(A_1T, A_2T)
elseif game.Players.LocalPlayer.Backpack.Curving.Value == 1 then
wait(0.1)
local A_1 = game:GetService("Workspace").TPSSystem.TPS
local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
local Event = game:GetService("Workspace").FE.Actions.KickC2
Event:FireServer(A_1, A_2)
wait(0.2)
Event:FireServer(A_1, A_2)
end
end
end
end)
else
end
end)
local FasterCooldown = Tabs.Gamepasses:AddToggle("FasterCooldown", {Title = "Faster Cooldown", Default = false })
FasterCooldown:OnChanged(function()
local Value = Options.FasterCooldown.Value
if Value then
game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.Cooldown.Tick.Visible = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.Cooldown.Cooldown.Style = "RobloxRoundButton"
game:GetService("Players").LocalPlayer.PlayerGui.Start.PowerShot.PowerValue.Value = 30
else
game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.Cooldown.Cooldown.Style = "RobloxRoundDefaultButton"
game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.Cooldown.Tick.Visible = false
game:GetService("Players").LocalPlayer.PlayerGui.Start.PowerShot.PowerValue.Value = 60
end
end)
local PowerfulTackle = Tabs.Gamepasses:AddToggle("PowerfulTackle", {Title = "Powerful Tackle", Default = false })
PowerfulTackle:OnChanged(function()
local Value = Options.PowerfulTackle.Value
if Value then
game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.RandomWeather.Tick.Visible = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.RandomWeather.RandomWeather.Style = "RobloxRoundButton"
game:GetService("Players").LocalPlayer.Backpack.TackleGamePass.Value = true
local Humanoid = game.Players.LocalPlayer.Character.Humanoid
AnimationTackleLoop = Humanoid.AnimationPlayed:Connect(function(AnimationTrack)
if AnimationTrack.Name == "TackleL" or AnimationTrack.Name == "Tackle" or AnimationTrack.Name == "OldTackleL" or AnimationTrack.Name == "OldTackle" then
if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - game.Workspace.TPSSystem.TPS.Position).Magnitude < 4.87 then
wait(0.8)
local A_1 = game:GetService("Workspace").TPSSystem.TPS
local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
local A_3 = 30
local A_4 = Vector3.new(4000000, 700, 4000000)
local Event = game:GetService("Workspace").FE.Actions.KickG1
Event:FireServer(A_1, A_2, A_3, A_4)
end
end
end)
game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.RandomWeather.Tick.Visible = false
game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.RandomWeather.RandomWeather.Style = "RobloxRoundDefaultButton"
game:GetService("Players").LocalPlayer.Backpack.TackleGamePass.Value = false
AnimationTackleLoop:Disconnect()
end
end)
local BlueFlame = Tabs.Gamepasses:AddToggle("BlueFlame", {Title = "Blue Flame", Default = false })
BlueFlame:OnChanged(function()
local Value = Options.BlueFlame.Value
if Value then
game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.BlueFlame.Tick.Visible = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.BlueFlame.BlueFlame.Style = "RobloxRoundButton"
game:GetService("Players").LocalPlayer.PlayerGui.Start.PowerShot.Image = "rbxassetid://5366457711"
game:GetService("Players").LocalPlayer.Backpack.FValue.Value = 2
else
game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.BlueFlame.Tick.Visible = false
game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.BlueFlame.BlueFlame.Style = "RobloxRoundDefaultButton"
game:GetService("Players").LocalPlayer.PlayerGui.Start.PowerShot.Image = "rbxassetid://1595877615"
game:GetService("Players").LocalPlayer.Backpack.FValue.Value = 1
end
end)
local FrozenBall = Tabs.Gamepasses:AddToggle("FrozenBall", {Title = "Frozen Ball", Default = false })
FrozenBall:OnChanged(function()
local Value = Options.FrozenBall.Value
if Value then
game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.Frozen.Tick.Visible = true
game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.Frozen.Frozen.Style = "RobloxRoundButton"
_G.FROZEN = true
while _G.FROZEN do
wait()
game:GetService("Players").LocalPlayer.Backpack.FrozenGamePass.Value = true
for i,v in pairs(game.Workspace:GetDescendants()) do
if v.Name == "TPS" and v:IsA("Part") then
if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Position).Magnitude <= 5 then
if v.Fire.Enabled == true or v.FireB.Enabled == true then
v.BrickColor = BrickColor.new("Cyan")
local A_1 = game:GetService("Workspace").TPSSystem.TPS
local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
local A_3 = 0
local A_4 = Vector3.new(4000000, 300, 4000000)
local Event = game:GetService("Workspace").FE.Actions.KickG1
Event:FireServer(A_1, A_2, A_3, A_4)
wait(.1)
local A_1 = game:GetService("Workspace").TPSSystem.TPS
local A_2 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
local A_3 = 0
local A_4 = Vector3.new(4000000, 300, 4000000)
local Event = game:GetService("Workspace").FE.Actions.KickG1
Event:FireServer(A_1, A_2, A_3, A_4)
wait(2.4)
v.BrickColor = BrickColor.new("Institutional white")
end
end
end
end
end
game:GetService("Players").LocalPlayer.Backpack.FrozenGamePass.Value = false
_G.FROZEN = false
game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.Frozen.Tick.Visible = false
game:GetService("Players").LocalPlayer.PlayerGui.Start.GamePassMenu.Items.Frozen.Frozen.Style = "RobloxRoundDefaultButton"
end
end)
Tabs.Goalkeeper:AddParagraph({
Title = "Auto Save",
Content = "Automatically saves the ball"
})
local AutoSave = Tabs.Goalkeeper:AddToggle("AutoSave", {Title = "Auto Save", Default = false })
AutoSave:OnChanged(function()
local arg = Options.AutoSave.Value
if arg then
_G.GKS = true
while _G.GKS do
wait()
for i,v in pairs(game.Workspace:GetDescendants()) do
if v.Name == "TPS" and v:IsA("Part") then
if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Position).Magnitude <= SaveDistance then
if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
AnimationId = "304581045"
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://"..AnimationId
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
wait(SaveDelay)
local A_1 = game:GetService("Workspace").TPSSystem.TPS
local A_2 = game.Players.LocalPlayer.Character["Right Leg"]
local Event = game:GetService("Workspace").FE.Actions.SaveRL
Event:FireServer(A_1, A_2)
local Events2 = game:GetService("Workspace").FE.Kick.RemoteEvent2
Events2:FireServer()
else
AnimationId = "3008336125"
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://"..AnimationId
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
wait(SaveDelay)
local A_1 = game:GetService("Workspace").TPSSystem.TPS
local A_2 = game.Players.LocalPlayer.Character["HumanoidRootPart"]
local Event = game:GetService("Workspace").FE.Actions.SaveT
Event:FireServer(A_1, A_2)
local Events3 = game:GetService("Workspace").FE.Kick.RemoteEvent2
Events3:FireServer()
end
end
end
end
end
else
if _G.GKS == true then
_G.GKS = false
else
_G.GKS = true
end
end
end)
local AutoSaveDistance = Tabs.Goalkeeper:AddInput("Input", {
Title = "Auto Save Distance",
Default = "0",
Placeholder = "Distance of the auto save",
Numeric = true, -- Only allows numbers
Finished = true, -- Only calls callback when you press enter
Callback = function(Value)
SaveDistance = tonumber(Value)
end
})
local AutoSaveDelay = Tabs.Goalkeeper:AddInput("Input", {
Title = "Auto Save Delay",
Default = "0",
Placeholder = "Delay of the auto save",
Numeric = true, -- Only allows numbers
Finished = true, -- Only calls callback when you press enter
Callback = function(Value)
SaveDelay = tonumber(Value)
end
})
Tabs.BallModifications:AddParagraph({
Title = "Ball Modifications",
Content = "Modifications for the ball"
})
local BallTexture = Tabs.BallModifications:AddDropdown("Dropdown", {
Title = "Ball Texture",
Values = {"Default", "Adidas Brazuca", "Adidas Jabulani"},
Multi = false,
Default = 1,
})
BallTexture:OnChanged(function(Value)
local ball = game.Workspace.TPSSystem.TPS
if Value == "Default" then
ball.Decal1.Texture = "rbxassetid://1731401359"
ball.Decal2.Texture = "rbxassetid://1731401359"
ball.Decal3.Texture = "rbxassetid://1731401811"
ball.Decal4.Texture = "rbxassetid://1731401811"
ball.Decal5.Texture = "rbxassetid://1731401359"
ball.Decal6.Texture = "rbxassetid://1731401359"
elseif Value == "Adidas Brazuca" then
ball.Decal1.Texture = "http://www.roblox.com/asset/?id=137668136"
ball.Decal2.Texture = "http://www.roblox.com/asset/?id=137668129"
ball.Decal3.Texture = "http://www.roblox.com/asset/?id=137668136"
ball.Decal4.Texture = "http://www.roblox.com/asset/?id=137668136"
ball.Decal5.Texture = "http://www.roblox.com/asset/?id=137668136"
ball.Decal6.Texture = "http://www.roblox.com/asset/?id=137668136"
elseif Value == "Adidas Jabulani" then
ball.Decal1.Texture = "http://www.roblox.com/asset/?id=76614961"
ball.Decal2.Texture = "http://www.roblox.com/asset/?id=76614961"
ball.Decal3.Texture = "http://www.roblox.com/asset/?id=76614961"
ball.Decal4.Texture = "http://www.roblox.com/asset/?id=76614961"
ball.Decal5.Texture = "http://www.roblox.com/asset/?id=76614961"
ball.Decal6.Texture = "http://www.roblox.com/asset/?id=76614961"
end
end)
local BallVoice = Tabs.BallModifications:AddDropdown("Dropdown", {
Title = "Ball Voice",
Values = {"Default", "OOF!", "Neverlose", "Rust", "Bruh", "TF2"},
Multi = false,
Default = 1,
})
BallVoice:OnChanged(function(Value)
local ballSound = game.Workspace.TPSSystem.TPS.Sound
if Value == "Default" then
ballSound.SoundId = "rbxassetid://2516069845"
ballSound.PlaybackSpeed = 0.7
ballSound.Volume = 0.7
elseif Value == "OOF!" then
ballSound.SoundId = "rbxassetid://5143383166"
ballSound.PlaybackSpeed = 1
ballSound.Volume = 2
elseif Value == "Neverlose" then
ballSound.SoundId = "rbxassetid://6607204501"
ballSound.PlaybackSpeed = 0.7
ballSound.Volume = 0.7
elseif Value == "Rust" then
ballSound.SoundId = "rbxassetid://1255040462"
ballSound.PlaybackSpeed = 0.7
ballSound.Volume = 0.7
elseif Value == "Bruh" then
ballSound.SoundId = "rbxassetid://4275842574"
ballSound.PlaybackSpeed = 0.7
ballSound.Volume = 0.7
elseif Value == "TF2" then
ballSound.SoundId = "rbxassetid://2868331684"
ballSound.PlaybackSpeed = 0.7
ballSound.Volume = 0.7
end
end)
local BallColor = Tabs.BallModifications:AddColorpicker("Colorpicker", {
Title = "Ball Color",
Default = Color3.fromRGB(255, 255, 255)
})
BallColor:OnChanged(function()
local function changeBallColor(color)
game.Workspace.TPSSystem.TPS.Color = color
end
changeBallColor(BallColor.Value)
end)
local FlyOnBall = Tabs.BallModifications:AddToggle("FlyOnBall", {Title = "Fly On Ball", Default = false })
FlyOnBall:OnChanged(function()
local Value = Options.FlyOnBall.Value
if Value then
-- Create a controlled loop
game:GetService("RunService").Heartbeat:Connect(function()
if Options.FlyOnBall.Value then
game.Players.LocalPlayer.Character:MoveTo(game.Workspace.TPSSystem.TPS.Position)
end
end)
end
end)
Tabs.BallModifications:AddParagraph({
Title = "Anti Fling",
Content = "Prevents from being flinged"
})
Tabs.BallModifications:AddButton({
Title = "Anti Fling",
Callback = function()
local speaker = game.Players.LocalPlayer
local RunService = game:GetService("RunService")
Clip = false
wait(0.1)
local function NoclipLoop()
if Clip == false and speaker.Character ~= nil then
for _, child in pairs(speaker.Character:GetDescendants()) do
if child:IsA("BasePart") and child.CanCollide == false and child.Name == "Right Leg" or child.Name == "Right Arm" or child.Name == "Left Arm" or child.Name == "Right Arm" or child.Name == "Torso" then
child.CanCollide = false
end
end
end
end
Noclipping = RunService.Stepped:Connect(NoclipLoop)
end
})
Tabs.PingPerformance:AddParagraph({
Title = "Ping Changers",
Content = "Allows you to customize your ping"
})
local Clumsy = Tabs.PingPerformance:AddInput("Input", {
Title = "Clumsy",
Default = "0",
Placeholder = "Only use numbers from 0.01 - 0.10",
Numeric = true, -- Only allows numbers
Finished = true, -- Only calls callback when you press enter
Callback = function(Value)
settings():GetService("NetworkSettings").IncomingReplicationLag = tonumber(Value)
end
})
Tabs.PingPerformance:AddParagraph({
Title = "FPS Boosters",
Content = "Boosts your gameplay and optimizes your FPS"
})
Tabs.PingPerformance:AddButton({
Title = "FPS Unlocker",
Callback = function()
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local WindowFocusReleasedFunction = function()
RunService:Set3dRenderingEnabled(false)
setfpscap(10)
for _, v in pairs(workspace:GetDescendants()) do
if v.ClassName == "Part"
or v.ClassName == "SpawnLocation"
or v.ClassName == "WedgePart"
or v.ClassName == "Terrain"
or v.ClassName == "MeshPart" then
v.Material = Enum.Material.SmoothPlastic
end
end
local ToDisable = {
Textures = true,
VisualEffects = true,
Parts = true,
Particles = true,
Sky = true
}
local ToEnable = {
FullBright = false
}
local Stuff = {}
for _, v in next, game:GetDescendants() do
if ToDisable.Parts then
if v:IsA("Part") or v:IsA("Union") or v:IsA("BasePart") then
v.Material = Enum.Material.SmoothPlastic
table.insert(Stuff, 1, v)
end
end
if ToDisable.Particles then
if v:IsA("ParticleEmitter") or v:IsA("Smoke") or v:IsA("Explosion") or v:IsA("Sparkles") or v:IsA("Fire") then
v.Enabled = false
table.insert(Stuff, 1, v)
end
end
if ToDisable.VisualEffects then
if v:IsA("BloomEffect") or v:IsA("BlurEffect") or v:IsA("DepthOfFieldEffect") or v:IsA("SunRaysEffect") then
v.Enabled = false
table.insert(Stuff, 1, v)
end
end
if ToDisable.Textures then
if v:IsA("Decal") or v:IsA("Texture") then
v.Texture = ""
table.insert(Stuff, 1, v)
end
end
if ToDisable.Sky then
if v:IsA("Sky") then
v.Parent = nil
table.insert(Stuff, 1, v)
end
end
end
game:GetService("TestService"):Message("Effects Disabler Script : Successfully disabled " .. #Stuff .. " assets / effects. Settings :")
for i, v in next, ToDisable do
print(tostring(i) .. ": " .. tostring(v))
end
if ToEnable.FullBright then
local Lighting = game:GetService("Lighting")
Lighting.FogColor = Color3.fromRGB(255, 255, 255)
Lighting.FogEnd = math.huge
Lighting.FogStart = math.huge
Lighting.Ambient = Color3.fromRGB(255, 255, 255)
Lighting.Brightness = 5
Lighting.ColorShift_Bottom = Color3.fromRGB(255, 255, 255)
Lighting.ColorShift_Top = Color3.fromRGB(255, 255, 255)
Lighting.OutdoorAmbient = Color3.fromRGB(255, 255, 255)
Lighting.Outlines = true
end
end
local WindowFocusedFunction = function()
RunService:Set3dRenderingEnabled(true)
setfpscap(360)
end
local Initialize = function()
UserInputService.WindowFocusReleased:Connect(WindowFocusReleasedFunction)
UserInputService.WindowFocused:Connect(WindowFocusedFunction)
end
Initialize()
end
})
Tabs.PingPerformance:AddButton({
Title = "FPS Tracker",
Callback = function()
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local UICorner = Instance.new("UICorner")
local TextLabel = Instance.new("TextLabel")
local TextLabel_2 = Instance.new("TextLabel")
--Properties:
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
Frame.ClipsDescendants = true
Frame.Position = UDim2.new(0.022813689, 0, 0.0541082174, 0)
Frame.Size = UDim2.new(0, 79, 0, 56)
UICorner.Parent = Frame
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.Position = UDim2.new(0.129077807, 0, 0.400000036, 0)
TextLabel.Size = UDim2.new(0, 31, 0, 30)
TextLabel.Font = Enum.Font.SourceSansBold
TextLabel.Text = "50"
TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.TextSize = 34.000
TextLabel.TextWrapped = true
TextLabel_2.Parent = Frame
TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.BackgroundTransparency = 1.000
TextLabel_2.Position = UDim2.new(0.127986133, 0, 0.132142887, 0)
TextLabel_2.Size = UDim2.new(0, 29, 0, 15)
TextLabel_2.Font = Enum.Font.SourceSansBold
TextLabel_2.Text = "FPS"
TextLabel_2.TextColor3 = Color3.fromRGB(255, 0, 0)
TextLabel_2.TextScaled = true
TextLabel_2.TextSize = 34.000
TextLabel_2.TextWrapped = true
-- Scripts:
local function GZAQCE_fake_script() -- TextLabel.LocalScript
local script = Instance.new('LocalScript', TextLabel)
local textLabel = script.Parent
local runService = game:GetService("RunService")
local goodFPS = 30
local okFPS = 15
runService.RenderStepped:Connect(function()
local currentFPS = workspace:GetRealPhysicsFPS()
textLabel.Text = math.floor(currentFPS)..""
if currentFPS >= goodFPS then
textLabel.TextColor3 = Color3.new(0,1,0)
elseif currentFPS >= okFPS then
textLabel.TextColor3 = Color3.new(1, 0.333333, 0)
else
textLabel.TextColor3 = Color3.new(1,0,0)
end
end)
end
coroutine.wrap(GZAQCE_fake_script)()
local function JMWW_fake_script() -- Frame.LocalScript
local script = Instance.new('LocalScript', Frame)
script.Parent.Draggable = true
script.Parent.Active = true
coroutine.wrap(JMWW_fake_script)()
end
end
})
Tabs.PingPerformance:AddButton({
Title = "FPS Booster 2",
Callback = function()
getgenv().Kitten = 5
local function applyOptimizations()
local workspace = game.Workspace
local lighting = game.Lighting
local terrain = workspace.Terrain
local starterGui = game:GetService("StarterGui")
terrain.WaterWaveSize = 0
terrain.WaterWaveSpeed = 0
terrain.WaterReflectance = 0
terrain.WaterTransparency = 0
lighting.GlobalShadows = false
lighting.FogEnd = 9e9
lighting.Brightness = 0
settings().Rendering.QualityLevel = "Level01"
for _, descendant in pairs(game:GetDescendants()) do
if descendant:IsA("BasePart") or descendant:IsA("MeshPart") then
descendant.Material = "SmoothPlastic"
descendant.Reflectance = 0
descendant.CastShadow = false
elseif descendant:IsA("Decal") then
descendant.Transparency = 1
elseif descendant:IsA("ParticleEmitter") or descendant:IsA("Trail") then
descendant.Lifetime = NumberRange.new(0)
elseif descendant:IsA("Explosion") then
descendant.BlastPressure = 1
descendant.BlastRadius = 1
elseif descendant:IsA("Fire") or descendant:IsA("SpotLight") or descendant:IsA("Smoke") then
descendant.Enabled = false
end
end
for _, effect in pairs(lighting:GetChildren()) do
if effect:IsA("PostEffect") or effect:IsA("DepthOfFieldEffect") then
effect.Enabled = false
end
end
starterGui:SetCore("SendNotification", {
Title = "FPS Boost",
Text = "The FPS Boost has applied!",
Duration = 7,
Style = {
Title = {
Font = Enum.Font.SourceSansBold,
TextSize = 20,
TextStrokeTransparency = 0,
TextColor = Color3.new(1, 1, 1),
},
Background = {
Transparency = 0.1,
BackgroundColor3 = Color3.new(0, 0.7, 1),
BorderSizePixel = 0,
},
},
})
end
applyOptimizations()
end
})
Tabs.DribblingHelpers:AddParagraph({
Title = "Dribbling Helpers",
Content = "Helps you make your dribbling more precise"
})
local InfDribbleHelper = Tabs.DribblingHelpers:AddToggle("InfDribbleHelper", {Title = "Inf Dribble Helper", Default = false })
local RunService = game:GetService("RunService")
local connection
InfDribbleHelper:OnChanged(function()
local arg = Options.InfDribbleHelper.Value
if arg then
connection = RunService.Heartbeat:Connect(function()
game:GetService("Players").LocalPlayer.Backpack.Ground.Value = true
end)
else
if connection then
connection:Disconnect()
connection = nil
end
game:GetService("Players").LocalPlayer.Backpack.Ground.Value = false
end
end)
Tabs.InterfacePlayer:AddParagraph({
Title = "Air Dribble Helper",
Content = "Enhances your air dribbling"
})
local AirDribbleHelper = Tabs.DribblingHelpers:AddToggle("AirDribbleHelper", {Title = "Air Dribble Helper", Default = false })
local airconnection
local cframeconnection
AirDribbleHelper:OnChanged(function()
local arg = Options.AirDribbleHelper.Value
if arg == true then
getgenv().boxsettings = {
box = {
boxsize = Vector3.new(0,0,0),
markerOffset = Vector3.new(0, -1, 0),
boxtransparency = 1,
},
}
local Ball = game.Workspace.TPSSystem.TPS
function makemarker(Parent, Adornee)
local box = Instance.new("Part", Parent)
box.Name = "TPS"
box.Size = boxsettings.box.boxsize
box.Anchored = true
box.Transparency = boxsettings.box.boxtransparency
return box
end
local markersize = UDim2.new(2, 0, 2, 0)
local marker = makemarker(Ball.Parent, Ball)
airconnection = RunService.Heartbeat:Connect(function()
marker.Size = Vector3.new(boxsize, 0, boxsize)
end)
cframeconnection = RunService.Heartbeat:Connect(function()
marker.CFrame = CFrame.new(Ball.Position + boxsettings.box.markerOffset)
end)
else
if airconnection then
airconnection:Disconnect()
airconnection = nil
end
if cframeconnection then
cframeconnection:Disconnect()
cframeconnection = nil
end
if game.Workspace.TPSSystem.TPS:FindFirstChild("TPS") then
game.Workspace.TPSSystem.TPS.TPS:Destroy()
end
end
end)
local AirDribbleDistance = Tabs.DribblingHelpers:AddInput("AirDribbleDistance", {
Title = "Air Dribble Distance",
Default = "0",
Numeric = true,
Finished = true,
TextDisappear = false,
Callback = function(Value)
boxsize = tonumber(Value)
end
})
Tabs.InterfacePlayer:AddParagraph({
Title = "Interface",
Content = "Customize your in-game interface"
})
local FOV = Tabs.InterfacePlayer:AddInput("Input", {
Title = "FOV",
Default = "0",
Numeric = true,
Finished = false,
TextDisappear = false,
Callback = function(Value)
local FOV = tonumber(Value)
if FOV then
game.Workspace.Camera.FieldOfView = FOV
end
end
})
local Brightness = Tabs.InterfacePlayer:AddInput("Input", {
Title = "Brightness",
Default = "0",
Numeric = true,
Finished = false,
Callback = function(Value)
local lighting = game:GetService("Lighting")
lighting.Brightness = Value
end
})
local ResolutionChanger = Tabs.InterfacePlayer:AddToggle("ResolutionChanger", {Title = "Resolution Changer", Default = false })
local resolutionConnection
ResolutionChanger:OnChanged(function()
local arg = Options.ResolutionChanger.Value
getgenv().Resolution = {
[".gg/scripters"] = 0.65
}
local Camera = workspace.CurrentCamera
if arg and getgenv().gg_scripters == nil then
resolutionConnection = game:GetService("RunService").RenderStepped:Connect(
function()
Camera.CFrame = Camera.CFrame * CFrame.new(0, 0, 0, 1, 0, 0, 0, getgenv().Resolution[".gg/scripters"], 0, 0, 0, 1)
end
)
elseif not arg and resolutionConnection then
resolutionConnection:Disconnect()
resolutionConnection = nil
end
if arg then
getgenv().gg_scripters = "Aori0001"
else
getgenv().gg_scripters = nil
end
end)
Tabs.InterfacePlayer:AddButton({
Title = "Old Dirt and Font",
Callback = function()
local player = game.Players.LocalPlayer
local soccerField = workspace.SoccerFieldParts.SoccerField
spawn(function()
while true do
-- Delete Dirt
local dirt = soccerField:FindFirstChild("Dirt")
if dirt then
dirt:Destroy()
end
-- Change SoccerField material and color
soccerField.Material = Enum.Material.Granite
soccerField.Color = Color3.new(41/255, 99/255, 27/255)
-- Change Player's Score Level Font to Cartoon font
local playerGui = player:WaitForChild("PlayerGui")
local startScreen = playerGui:WaitForChild("Start")
local scores = startScreen:WaitForChild("Scores")
local levelLabel = scores:WaitForChild("Level")
levelLabel.Font = Enum.Font.Cartoon
-- Wait for 1 minute before repeating
wait(60) -- 60 seconds is 1 minute
end
end)
end
})
Tabs.InterfacePlayer:AddParagraph({
Title = "Defense",
Content = "Defending Features"
})
local AutoDefend = Tabs.InterfacePlayer:AddToggle("AutoDefend", {Title = "Auto Defend", Default = false })
AutoDefend:OnChanged(function()
local arg = Options.AutoDefend.Value
_G.AUTODEFENCE = arg
if arg then
while _G.AUTODEFENCE do
wait()
if game.Players.LocalPlayer.TeamColor == BrickColor.new("Bright blue") then
game.Players.LocalPlayer.Character.Humanoid.WalkToPoint = Vector3.new(0.6464786529541016, 13.299994468688965, 92.49656677246094)
else
game.Players.LocalPlayer.Character.Humanoid.WalkToPoint = Vector3.new(0.11751431971788406, 13.299994468688965, -91.30338287353516)
end
if game.Players.LocalPlayer.TeamColor == BrickColor.new("Bright blue") then
if (game.Workspace.TPSSystem.TPS.Position - game.Workspace.TPSSystem.Part2.Position).Magnitude <= 125 then
game.Players.LocalPlayer.PlayerGui.LockScript.SetLock.Value = true
game.Workspace.CurrentCamera.CFrame = CFrame.lookAt(game.Workspace.CurrentCamera.CFrame.Position + Vector3.new(0, 45, 0), game.Workspace.RedGoal.Part.Position)
game.Players.LocalPlayer.Character.Humanoid:MoveTo(game.Workspace.TPSSystem.TPS.Position)
for i,v in pairs(game.Workspace:GetDescendants()) do
if v.Name == "TPS" and v:IsA("Part") then
if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Position).Magnitude <= 16 then
local ModuleKick = require(game:GetService("Players").LocalPlayer.Backpack.Module)
ModuleKick.Tackle()
local A_1 = game:GetService("Workspace").TPSSystem.TPS
local A_2 = game:GetService("Players").LocalPlayer.Character.Head
local Event = game:GetService("Workspace").FE.Actions.Tackle
Event:FireServer(A_1, A_2)
end
end
end
end
elseif game.Players.LocalPlayer.TeamColor == BrickColor.new("Bright red") then
if (game.Workspace.TPSSystem.TPS.Position - game.Workspace.TPSSystem.Part1.Position).Magnitude <= 125 then
game.Players.LocalPlayer.PlayerGui.LockScript.SetLock.Value = true
game.Workspace.CurrentCamera.CFrame = CFrame.lookAt(game.Workspace.CurrentCamera.CFrame.Position + Vector3.new(0, 45, 0), game.Workspace.BlueGoal.Part.Position)
game.Players.LocalPlayer.Character.Humanoid:MoveTo(game.Workspace.TPSSystem.TPS.Position)
for i,v in pairs(game.Workspace:GetDescendants()) do
if v.Name == "TPS" and v:IsA("Part") then
if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Position).Magnitude <= 6 then
local ModuleKick = require(game:GetService("Players").LocalPlayer.Backpack.Module)
ModuleKick.Tackle()
local A_1 = game:GetService("Workspace").TPSSystem.TPS
local A_2 = game:GetService("Players").LocalPlayer.Character.Head
local Event = game:GetService("Workspace").FE.Actions.Tackle
Event:FireServer(A_1, A_2)
end
end
end
end
end
end
else
game.Players.LocalPlayer.PlayerGui.LockScript.SetLock.Value = false
end
end)
Tabs.InterfacePlayer:AddParagraph({
Title = "Shooting",
Content = "Shooting Features"
})
local AlwaysPowershot = Tabs.InterfacePlayer:AddToggle("AlwaysPowershot", {Title = "Always Powershot", Default = false })
AlwaysPowershot:OnChanged(function()
local arg = Options.AlwaysPowershot.Value
if arg then
_G.TEST = true
while _G.TEST do
game.Players.LocalPlayer.Backpack.PowerActive.Value = true
wait(3.5)
end
else
_G.TEST = false
game.Players.LocalPlayer.Backpack.PowerActive.Value = false
end
end)
Tabs.InterfacePlayer:AddParagraph({
Title = "Player",
Content = "Player Functions"
})
if device == "PC" then
local Level = Tabs.InterfacePlayer:AddInput("Input", {
Title = "Level Changer",
Default = "0",
Numeric = true, -- Only allows numbers
Finished = true, -- Only calls callback when you press enter
Callback = function(Value)
while wait() do
game.Players.LocalPlayer.PlayerGui.Start.Scores.Level.Text = "Level " .. tonumber(Value)
end
end
})
end
if device == "Mobile" then
local Level = Tabs.InterfacePlayer:AddInput("Input", {
Title = "Level Changer",
Default = "0",
Numeric = true, -- Only allows numbers
Finished = true, -- Only calls callback when you press enter
Callback = function(Value)
local Value = tonumber(Value)
local Targets = tonumber(Value)
wait(0.1)
local mt = getrawmetatable(game)
setreadonly(mt, false)
local old_index = mt.__index
mt.__index = function(a, b)
if tostring(a) == "PPLevel" or tostring(a) == "Level" then
if tostring(b) == "Value" then
return Targets
end
end
return old_index(a, b)
end
end
})
end
local AutoFarm = Tabs.Misc:AddToggle("AutoFarm", {Title = "Auto Farm", Default = false })
AutoFarm:OnChanged(function()
local arg = Options.AutoFarm.Value
if arg then
_G.AUTOFARM = true
while _G.AUTOFARM do
wait()
local HRPRotation = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Rotation
local GoalPST = game.Workspace.TPSSystem.TPS.CFrame
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = HRPRotation + GoalPST.Position
local A_1 = game:GetService("Workspace").TPSSystem.TPS
local A_2 = game:GetService("Players").LocalPlayer.Character.Head
local Event = game:GetService("Workspace").FE.Actions.Tackle
Event:FireServer(A_1, A_2)
local Events2 = game:GetService("Workspace").FE.Kick.RemoteEvent2
Events2:FireServer()
if game.Players.LocalPlayer.TeamColor == BrickColor.new("Bright red") then
game.Players.LocalPlayer.PlayerGui.LockScript.SetLock.Value = true
game.Workspace.CurrentCamera.CFrame = CFrame.lookAt(game.Workspace.CurrentCamera.CFrame.Position + Vector3.new(0, 45, 0),game.Workspace.BlueGoal.Part.Position)
end
if game.Players.LocalPlayer.TeamColor == BrickColor.new("Bright blue") then
game.Players.LocalPlayer.PlayerGui.LockScript.SetLock.Value = true
game.Workspace.CurrentCamera.CFrame = CFrame.lookAt(game.Workspace.CurrentCamera.CFrame.Position + Vector3.new(0, 45, 0),game.Workspace.RedGoal.Part.Position)
end
end
else
_G.AUTOFARM = false
end
end)
Tabs.SkyChanger:AddButton({
Title = "Full Night Sky",
Callback = function()
getgenv().Kitten = 5
local texture = "http://www.roblox.com/asset/?id=17055447520"
local sky = Instance.new("Sky")
sky.Parent = game.Lighting
sky.CelestialBodiesShown = false
sky.SkyboxBk = texture
sky.SkyboxDn = texture
sky.SkyboxFt = texture
sky.SkyboxLf = texture
sky.SkyboxRt = texture
sky.SkyboxUp = texture
end
})
Tabs.SkyChanger:AddButton({
Title = "Vibe Sky",
Callback = function()
getgenv().Kitten = 10
local Lighting = game.Lighting
local sky = Instance.new("Sky")
sky.Parent = Lighting
sky.CelestialBodiesShown = true
sky.MoonTextureId = "rbxasset://sky/moon.jpg"
sky.SkyboxBk = "rbxassetid://159067838"
sky.SkyboxDn = "rbxassetid://159067646"
sky.SkyboxFt = "rbxassetid://159067838"
sky.SkyboxLf = "rbxassetid://159067744"
sky.SkyboxRt = "rbxassetid://159067744"
sky.SkyboxUp = "rbxassetid://159067921"
sky.StarCount = "3000"
sky.SunAngularSize = "21"
sky.SunTextureId = "rbxasset://sky/sun.jpg"
local Atmosphere = Instance.new("Atmosphere")
Atmosphere.Parent = Lighting
Atmosphere.Color = Color3.new(250, 250, 250)
Atmosphere.Decay = Color3.new(255, 255, 255)
local Bloom = Instance.new("BloomEffect")
Bloom.Parent = Lighting
Bloom.Enabled = true
Bloom.Intensity = "0.4"
Bloom.Size = "24"
Bloom.Threshold = "0.95"
local Blur = Instance.new("BlurEffect")
Blur.Parent = Lighting
Blur.Enabled = true
Blur.Size = "1.7"
local DepthofField = Instance.new("DepthOfFieldEffect")
DepthofField.Parent = Lighting
DepthofField.Enabled = true
DepthofField.FarIntensity = "0.1"
DepthofField.FocusDistance = "0.05"
DepthofField.InFocusRadius = "39"
DepthofField.NearIntensity = "0.75"
local SunRays = Instance.new("SunRaysEffect")
SunRays.Parent = Lighting
SunRays.Enabled = true
SunRays.Intensity = "0.25"
SunRays.Spread = "1"
Lighting.ClockTime = "14.5"
Lighting.GeographicLatitude = "0"
Lighting.TimeOfDay = "14:30:00"
Lighting.ExposureCompensation = "0"
end
})
Tabs.SkyChanger:AddButton({
Title = "Black Hole",
Callback = function()
getgenv().Kitten = 5
local texture = "http://www.roblox.com/asset/?id=17108753749"
local sky = Instance.new("Sky")
sky.Parent = game.Lighting
sky.CelestialBodiesShown = false
sky.SkyboxBk = texture
sky.SkyboxDn = texture
sky.SkyboxFt = texture
sky.SkyboxLf = texture
sky.SkyboxRt = texture
sky.SkyboxUp = texture
end
})
Tabs.SkyChanger:AddButton({
Title = "Neptune",
Callback = function()
getgenv().Kitten = 5
local texture = "http://www.roblox.com/asset/?id=17108745046"
local sky = Instance.new("Sky")
sky.Parent = game.Lighting
sky.CelestialBodiesShown = false
sky.SkyboxBk = texture
sky.SkyboxDn = texture
sky.SkyboxFt = texture
sky.SkyboxLf = texture
sky.SkyboxRt = texture
sky.SkyboxUp = texture
end
})
Tabs.SkyChanger:AddButton({
Title = "Lofy Sky",
Callback = function()
getgenv().Kitten = 5
local texture = "http://www.roblox.com/asset/?id=17108732394"
local sky = Instance.new("Sky")
sky.Parent = game.Lighting
sky.CelestialBodiesShown = false
sky.SkyboxBk = texture
sky.SkyboxDn = texture
sky.SkyboxFt = texture
sky.SkyboxLf = texture
sky.SkyboxRt = texture
sky.SkyboxUp = texture
end
})
Tabs.SkyChanger:AddButton({
Title = "Aurora Boreal",
Callback = function()
getgenv().Kitten = 5
local texture = "http://www.roblox.com/asset/?id=17108721907"
local sky = Instance.new("Sky")
sky.Parent = game.Lighting
sky.CelestialBodiesShown = false
sky.SkyboxBk = texture
sky.SkyboxDn = texture
sky.SkyboxFt = texture
sky.SkyboxLf = texture
sky.SkyboxRt = texture
sky.SkyboxUp = texture
end
})
Tabs.SkyChanger:AddButton({
Title = "Red Vulkan",
Callback = function()
getgenv().Kitten = 5
local texture = "http://www.roblox.com/asset/?id=17108721907"
local sky = Instance.new("Sky")
sky.Parent = game.Lighting
sky.CelestialBodiesShown = false
sky.SkyboxBk = texture
sky.SkyboxDn = texture
sky.SkyboxFt = texture
sky.SkyboxLf = texture
sky.SkyboxRt = texture
sky.SkyboxUp = texture
end
})
Tabs.SkyChanger:AddButton({
Title = "Sakura Pink Sky",
Callback = function()
local skybox = Instance.new("Sky")
function sakurapinksky()
skybox.Parent = game.Lighting
skybox.SkyboxBk = "http://www.roblox.com/asset/?id=271042516"
skybox.SkyboxDn = "http://www.roblox.com/asset/?id=271077243"
skybox.SkyboxFt = "http://www.roblox.com/asset/?id=271042556"
skybox.SkyboxLf = "http://www.roblox.com/asset/?id=271042310"
skybox.SkyboxRt = "http://www.roblox.com/asset/?id=271042467"
skybox.SkyboxUp = "http://www.roblox.com/asset/?id=271077958"
skybox.StarCount = 5000
end
sakurapinksky()
end
})
Tabs.SkyChanger:AddButton({
Title = "Spooky Sky",
Callback = function()
getgenv().Kitten = 10
imageOne = "http://www.roblox.com/asset/?id=169585459"
imageTwo = "http://www.roblox.com/asset/?id=169585475"
imageThree = "http://www.roblox.com/asset/?id=169585485"
imageFour = "http://www.roblox.com/asset/?id=169585502"
imageFive = "http://www.roblox.com/asset/?id=169585515"
imageSix = "http://www.roblox.com/asset/?id=169585502"
imageSeven = "http://www.roblox.com/asset/?id=169585485"
imageEight = "http://www.roblox.com/asset/?id=169585475"
Spooky = Instance.new("Sound", workspace)
Spooky.Name = "Spooky"
Spooky.SoundId = "rbxassetid://200519201"
Spooky.Volume = 0
Spooky.Looped = true
Spooky:Play()
Sky = Instance.new("Sky", game.Lighting)
Sky.SkyboxBk = imageOne
Sky.SkyboxDn = imageOne
Sky.SkyboxFt = imageOne
Sky.SkyboxLf = imageOne
Sky.SkyboxRt = imageOne
Sky.SkyboxUp = imageOne
while true do
Sky.SkyboxBk = imageOne
Sky.SkyboxDn = imageOne
Sky.SkyboxFt = imageOne
Sky.SkyboxLf = imageOne
Sky.SkyboxRt = imageOne
Sky.SkyboxUp = imageOne
wait(0.15)
Sky.SkyboxBk = imageTwo
Sky.SkyboxDn = imageTwo
Sky.SkyboxFt = imageTwo
Sky.SkyboxLf = imageTwo
Sky.SkyboxRt = imageTwo
Sky.SkyboxUp = imageTwo
wait(0.15)
Sky.SkyboxBk = imageThree
Sky.SkyboxDn = imageThree
Sky.SkyboxFt = imageThree
Sky.SkyboxLf = imageThree
Sky.SkyboxRt = imageThree
Sky.SkyboxUp = imageThree
wait(0.15)
Sky.SkyboxBk = imageFour
Sky.SkyboxDn = imageFour
Sky.SkyboxFt = imageFour
Sky.SkyboxLf = imageFour
Sky.SkyboxRt = imageFour
Sky.SkyboxUp = imageFour
wait(0.15)
Sky.SkyboxBk = imageFive
Sky.SkyboxDn = imageFive
Sky.SkyboxFt = imageFive
Sky.SkyboxLf = imageFive
Sky.SkyboxRt = imageFive
Sky.SkyboxUp = imageFive
wait(0.15)
Sky.SkyboxBk = imageSix
Sky.SkyboxDn = imageSix
Sky.SkyboxFt = imageSix
Sky.SkyboxLf = imageSix
Sky.SkyboxRt = imageSix
Sky.SkyboxUp = imageSix
wait(0.15)
Sky.SkyboxBk = imageSeven
Sky.SkyboxDn = imageSeven
Sky.SkyboxFt = imageSeven
Sky.SkyboxLf = imageSeven
Sky.SkyboxRt = imageSeven
Sky.SkyboxUp = imageSeven
wait(0.15)
Sky.SkyboxBk = imageEight
Sky.SkyboxDn = imageEight
Sky.SkyboxFt = imageEight
Sky.SkyboxLf = imageEight
Sky.SkyboxRt = imageEight
Sky.SkyboxUp = imageEight
wait(0.15)
end
local rekt = Instance.new('ColorCorrectionEffect', game.Lighting)
rekt.TintColor = Color3.new(155, 1, 0)
rekt.Brightness = 0.2
rekt.Contrast = 1
rekt.Saturation = 1
local topkek = Instance.new('BlurEffect', game.Lighting)
topkek.Size = 3
local bloom = Instance.new('BloomEffect', game.Lighting)
bloom.Intensity = 0.4
bloom.Size = 56
bloom.Threshold = 1
game.Lighting.TimeOfDay=0;
game.Lighting.Brightness=0;
game.Lighting.ShadowColor=Color3.new(0,0,0);
game.Lighting.Ambient=Color3.new(1,0,0);
game.Lighting.FogEnd=200;
game.Lighting.FogColor=Color3.new(1,0,0);
end
})
-- Addons:
-- SaveManager (Allows you to have a configuration system)
-- InterfaceManager (Allows you to have a interface managment system)
-- Hand the library over to our managers
SaveManager:SetLibrary(Fluent)
InterfaceManager:SetLibrary(Fluent)
-- Ignore keys that are used by ThemeManager.
-- (we dont want configs to save themes, do we?)
SaveManager:IgnoreThemeSettings()
-- You can add indexes of elements the save manager should ignore
SaveManager:SetIgnoreIndexes({})
-- use case for doing it this way:
-- a script hub could have themes in a global folder
-- and game configs in a separate folder per game
InterfaceManager:SetFolder("VotelHub")
SaveManager:SetFolder("VotelHub/TPS-Street-Soccer")
InterfaceManager:BuildInterfaceSection(Tabs.Settings)
SaveManager:BuildConfigSection(Tabs.Settings)
Tabs.Trolls:AddParagraph({
Title = "Trolls | Songs",
Content = "Some random functions, this dosent enchance anything."
})
Tabs.Trolls:AddButton({
Title = "Remove sounds and troll blocks",
Callback = function()
-- Script to disable sounds and remove blocks
-- Function to remove sounds and blocks
local function removeBlocksAndSounds()
-- Iterate through all parts in the workspace
for _, obj in pairs(workspace:GetChildren()) do
if obj:IsA("Part") then
-- Iterate through all children of the part to find sounds
for _, child in pairs(obj:GetChildren()) do
if child:IsA("Sound") then
child:Stop() -- Stop the sound
child:Destroy() -- Remove the sound
end
end
obj:Destroy() -- Remove the block
end
end
end
-- Execute the function to remove blocks and sounds
removeBlocksAndSounds()
end
})
Tabs.Trolls:AddButton({
Title = "Troll block 1 [song 1]",
Callback = function()
-- Script to spawn a block and play a song
-- Variables
local songId = "rbxassetid://6853070044"
-- Function to create a block
local function createBlock()
local block = Instance.new("Part") -- Create a new block (part)
block.Size = Vector3.new(4, 4, 4) -- Set the size of the block
block.Position = Vector3.new(0, 10, 0) -- Set the position where the block will spawn
block.Anchored = true -- Anchor the block so it doesn't fall
block.Parent = workspace -- Set the block's parent to the workspace
-- Create a Sound instance
local sound = Instance.new("Sound")
sound.SoundId = songId -- Set the sound ID to the provided song ID
sound.Parent = block -- Parent the sound to the block
sound:Play() -- Play the sound
end
-- Execute the function to spawn the block and play the song
createBlock()
end
})
Tabs.Trolls:AddButton({
Title = "Troll block 2 [song 2]",
Callback = function()
-- Script to spawn a block and play a song
-- Variables
local songId = "rbxassetid://6911766512"
-- Function to create a block
local function createBlock()
local block = Instance.new("Part") -- Create a new block (part)
block.Size = Vector3.new(4, 4, 4) -- Set the size of the block
block.Position = Vector3.new(0, 10, 0) -- Set the position where the block will spawn
block.Anchored = true -- Anchor the block so it doesn't fall
block.Parent = workspace -- Set the block's parent to the workspace
-- Create a Sound instance
local sound = Instance.new("Sound")
sound.SoundId = songId -- Set the sound ID to the provided song ID
sound.Parent = block -- Parent the sound to the block
sound:Play() -- Play the sound
end
-- Execute the function to spawn the block and play the song
createBlock()
end
})
Tabs.Trolls:AddButton({
Title = "Troll block 3 [song 3]",
Callback = function()
-- Script to spawn a block and play a song
-- Variables
local songId = "rbxassetid://6823597327"
-- Function to create a block
local function createBlock()
local block = Instance.new("Part") -- Create a new block (part)
block.Size = Vector3.new(4, 4, 4) -- Set the size of the block
block.Position = Vector3.new(0, 10, 0) -- Set the position where the block will spawn
block.Anchored = true -- Anchor the block so it doesn't fall
block.Parent = workspace -- Set the block's parent to the workspace
-- Create a Sound instance
local sound = Instance.new("Sound")
sound.SoundId = songId -- Set the sound ID to the provided song ID
sound.Parent = block -- Parent the sound to the block
sound:Play() -- Play the sound
end
-- Execute the function to spawn the block and play the song
createBlock()
end
})
Tabs.Trolls:AddButton({
Title = "Troll block 4 [song 4]",
Callback = function()
-- Script to spawn a block and play a sound
-- Variables
local soundId = "rbxassetid://6529070845"
-- Function to create a block and play the sound
local function createBlock()
local block = Instance.new("Part") -- Create a new block (part)
block.Size = Vector3.new(4, 4, 4) -- Set the size of the block
block.Position = Vector3.new(0, 10, 0) -- Set the position where the block will spawn
block.Anchored = true -- Anchor the block so it doesn't fall
block.Parent = workspace -- Set the block's parent to the workspace
-- Create a Sound instance
local sound = Instance.new("Sound")
sound.SoundId = soundId -- Set the sound ID to the provided sound ID
sound.Parent = block -- Parent the sound to the block
sound:Play() -- Play the sound
end
-- Execute the function to spawn the block and play the sound
createBlock()
end
})
Tabs.Trolls:AddButton({
Title = "Troll block 5 [song 5]",
Callback = function()
-- Script to spawn a block and play a sound
-- Variables
local soundId = "rbxassetid://6893776529"
-- Function to create a block and play the sound
local function createBlock()
local block = Instance.new("Part") -- Create a new block (part)
block.Size = Vector3.new(4, 4, 4) -- Set the size of the block
block.Position = Vector3.new(0, 10, 0) -- Set the position where the block will spawn
block.Anchored = true -- Anchor the block so it doesn't fall
block.Parent = workspace -- Set the block's parent to the workspace
-- Create a Sound instance
local sound = Instance.new("Sound")
sound.SoundId = soundId -- Set the sound ID to the provided sound ID
sound.Parent = block -- Parent the sound to the block
sound:Play() -- Play the sound
end
-- Execute the function to spawn the block and play the sound
createBlock()
end
})
Tabs.Trolls:AddButton({
Title = "Troll block 6 [song 6]",
Callback = function()
-- Script to spawn a block and play a sound
-- Variables
local soundId = "rbxassetid://6671840651"
-- Function to create a block and play the sound
local function createBlock()
local block = Instance.new("Part") -- Create a new block (part)
block.Size = Vector3.new(4, 4, 4) -- Set the size of the block
block.Position = Vector3.new(0, 10, 0) -- Set the position where the block will spawn
block.Anchored = true -- Anchor the block so it doesn't fall
block.Parent = workspace -- Set the block's parent to the workspace
-- Create a Sound instance
local sound = Instance.new("Sound")
sound.SoundId = soundId -- Set the sound ID to the provided sound ID
sound.Parent = block -- Parent the sound to the block
sound:Play() -- Play the sound
end
-- Execute the function to spawn the block and play the sound
createBlock()
end
})
Tabs.Trolls:AddButton({
Title = "Troll block 7 [song 7]",
Callback = function()
-- Script to spawn a block and play a sound
-- Variables
local soundId = "rbxassetid://6781116057"
-- Function to create a block and play the sound
local function createBlock()
local block = Instance.new("Part") -- Create a new block (part)
block.Size = Vector3.new(4, 4, 4) -- Set the size of the block
block.Position = Vector3.new(0, 10, 0) -- Set the position where the block will spawn
block.Anchored = true -- Anchor the block so it doesn't fall
block.Parent = workspace -- Set the block's parent to the workspace
-- Create a Sound instance
local sound = Instance.new("Sound")
sound.SoundId = soundId -- Set the sound ID to the provided sound ID
sound.Parent = block -- Parent the sound to the block
sound:Play() -- Play the sound
end
-- Execute the function to spawn the block and play the sound
createBlock()
end
})
Tabs.Settings:AddButton({
Title = "Keystrokes gui [For mobile players]",
Callback = function()
loadstring(game:HttpGet("https://gist.githubusercontent.com/RedZenXYZ/4d80bfd70ee27000660e4bfa7509c667/raw/da903c570249ab3c0c1a74f3467260972c3d87e6/KeyBoard%2520From%2520Ohio%2520Fr%2520Fr"))()
end
})
Tabs.ReachReact:AddButton({
Title = "Reset charecter [to attach legs back]",
Description = "Very important button",
Callback = function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local function removeRightLeg()
local rightLeg = character:FindFirstChild("Right Leg") or character:FindFirstChild("RightLowerLeg") or character:FindFirstChild("RightUpperLeg")
if rightLeg then
rightLeg:Destroy()
else
print("Right leg not found.")
end
end
-- Wait for the character to be fully loaded
if not character.Parent then
character.AncestryChanged:Wait()
end
-- Remove the right leg
removeRightLeg()
end
})
Tabs.ReachReact:AddButton({
Title = "React 3 [remove right leg]",
Description = "Removes your right leg to improve your react.",
Callback = function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local targetPosition = Vector3.new(-19.812644958496094, -174.4534454345703, -231.03695678710938)
local function freezeRightLeg()
local rightLeg = character:FindFirstChild("Right Leg") or character:FindFirstChild("RightLowerLeg") or character:FindFirstChild("RightUpperLeg")
if rightLeg then
-- Create a part to act as the anchor
local anchor = Instance.new("Part")
anchor.Size = Vector3.new(1, 1, 1)
anchor.Position = targetPosition
anchor.Anchored = true
anchor.Transparency = 1
anchor.CanCollide = false
anchor.Parent = workspace
-- Create a WeldConstraint to freeze the right leg in place
local weld = Instance.new("WeldConstraint")
weld.Part0 = rightLeg
weld.Part1 = anchor
weld.Parent = rightLeg
-- Disable Motor6D joints to detach the leg from the rest of the body
for _, motor in pairs(character:GetDescendants()) do
if motor:IsA("Motor6D") and (motor.Part0 == rightLeg or motor.Part1 == rightLeg) then
motor:Destroy()
end
end
else
print("Right leg not found.")
end
end
-- Wait for the character to be fully loaded
if not character.Parent then
character.AncestryChanged:Wait()
end
-- Freeze the right leg
freezeRightLeg()
end
})
Tabs.ReachReact:AddButton({
Title = "React 3 [remove left leg]",
Description = "Removes your left leg to improve your react.",
Callback = function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local targetPosition = Vector3.new(-19.812644958496094, -174.4534454345703, -231.03695678710938)
local function freezeLeftLeg()
local leftLeg = character:FindFirstChild("Left Leg") or character:FindFirstChild("LeftLowerLeg") or character:FindFirstChild("LeftUpperLeg")
if leftLeg then
-- Create a part to act as the anchor
local anchor = Instance.new("Part")
anchor.Size = Vector3.new(1, 1, 1)
anchor.Position = targetPosition
anchor.Anchored = true
anchor.Transparency = 1
anchor.CanCollide = false
anchor.Parent = workspace
-- Create a WeldConstraint to freeze the left leg in place
local weld = Instance.new("WeldConstraint")
weld.Part0 = leftLeg
weld.Part1 = anchor
weld.Parent = leftLeg
-- Disable Motor6D joints to detach the leg from the rest of the body
for _, motor in pairs(character:GetDescendants()) do
if motor:IsA("Motor6D") and (motor.Part0 == leftLeg or motor.Part1 == leftLeg) then
motor:Destroy()
end
end
else
print("Left leg not found.")
end
end
-- Wait for the character to be fully loaded
if not character.Parent then
character.AncestryChanged:Wait()
end
-- Freeze the left leg
freezeLeftLeg()
end
})
Window:SelectTab(1)
Fluent:Notify({
Title = "Aeronoss Hub",
Content = "Aeronoss Hub has loaded",
Duration = 8
})
-- You can use the SaveManager:LoadAutoloadConfig() to load a config
-- which has been marked to be one that auto loads!
SaveManager:LoadAutoloadConfig()No comments yet for this script.



