
Key Required
f3x realm ghOOstkidd93 and robaxoba16
Lua Script•259 lines (18886 chars)
local me = game.Players.LocalPlayer
local root = me.Character and me.Character:FindFirstChild('HumanoidRootPart')
if root then root.Anchored = true end
local offset = Vector3.new(0, 0, 0)
local origin = CFrame.new()
local tool
for _,v in ipairs(me:GetDescendants()) do if v.Name == 'SyncAPI' then tool = v.Parent break end end
if not tool then for _,v in ipairs(game.ReplicatedStorage:GetDescendants()) do if v.Name == 'SyncAPI' then tool = v.Parent break end end end
if not tool then warn('yo ur not have f3x') return end
local syncApi = tool:FindFirstChild('SyncAPI')
local remote = syncApi and syncApi:FindFirstChild('ServerEndpoint')
if not remote then warn('no server endpoint found') return end
local function _(args)
if not remote then return end
if remote:IsA('RemoteEvent') then
pcall(remote.FireServer, remote, unpack(args))
else
task.spawn(pcall, remote.InvokeServer, remote, unpack(args))
end
end
function CreatePart(partType, cf, parent)
if not remote then return nil end
local worldCF = (origin + offset) * cf
local success, part = pcall(function() return remote:InvokeServer('CreatePart', partType, worldCF, parent) end)
return success and part or nil
end
function MovePart(part, cf) if not part then return end local worldCF = (origin + offset) * cf _({'SyncMove', {{['Part'] = part, ['CFrame'] = worldCF}}}) end
function Resize(part, size, cf) if not part then return end local worldCF = (origin + offset) * cf _({'SyncResize', {{['Part'] = part, ['CFrame'] = worldCF, ['Size'] = size}}}) end
function SetTrans(part, int) if not part then return end _({'SyncMaterial', {{['Part'] = part, ['Transparency'] = int}}}) end
function Setmate(part, int) if not part then return end _({'SyncMaterial', {{['Part'] = part, ['Material'] = int}}}) end
function Color(part, color) if not part then return end _({'SyncColor', {{['Part'] = part, ['Color'] = color, ['UnionColoring'] = false}}}) end
function SetAnchor(boolean, part) if not part then return end _({'SyncAnchor', {{['Part'] = part, ['Anchored'] = boolean}}}) end
function SetCollision(part, boolean) if not part then return end _({'SyncCollision', {{['Part'] = part, ['CanCollide'] = boolean}}}) end
function AddMesh(part) if not part then return end _({'CreateMeshes', {{['Part'] = part}}}) end
function SetMesh(part, meshid) if not part then return end _({'SyncMesh', {{['Part'] = part, ['MeshId'] = 'rbxassetid://' .. meshid}}}) end
function SpawnDecal(part, side) if not part then return end _({'CreateTextures', {{['Part'] = part, ['Face'] = side, ['TextureType'] = 'Decal'}}}) end
function AddDecal(part, asset, side) if not part then return end _({'SyncTexture', {{['Part'] = part, ['Face'] = side, ['TextureType'] = 'Decal', ['Texture'] = 'rbxassetid://' .. asset}}}) end
function MeshResize(part, size) if not part then return end _({'SyncMesh', {{['Part'] = part, ['Scale'] = size}}}) end
function SetName(part, stringg) if not part then return end _({'SetName', {part}, stringg}) end
function vect(part, of) if not part then return end _({'SyncMesh', {{['Part'] = part, ['Offset'] = of}}}) end
function reflect(part, int) if not part then return end _({'SyncMaterial', {{['Part'] = part, ['Reflectance'] = int}}}) end
function SetMeshtype(part, type) if not part then return end _({'SyncMesh', {{['Part'] = part, ['MeshType'] = type}}}) end
local generatedParts = {}
task.wait(0.1)
-- Copy Lighting HD ADMIN commands
local hdSignals = game:GetService('ReplicatedStorage'):FindFirstChild('HDAdminClient') and game:GetService('ReplicatedStorage').HDAdminClient:FindFirstChild('Signals')
local hdRemote = hdSignals and hdSignals:FindFirstChild('RequestCommand')
if hdRemote then
pcall(function() hdRemote:InvokeServer(';time 14.00') end)
pcall(function() hdRemote:InvokeServer(';fog 100000') end)
pcall(function() hdRemote:InvokeServer(';fogcolor 0 0 0') end)
end
local partsToDelete = {}
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA('BasePart') and v.Name ~= 'Terrain' then
local isPlrPart = false
for _, p in ipairs(game.Players:GetPlayers()) do
if p.Character and v:IsDescendantOf(p.Character) then
isPlrPart = true
break
end
end
if not isPlrPart then
table.insert(partsToDelete, v)
end
end
end
if #partsToDelete > 0 then
pcall(function() _({'Remove', partsToDelete}) end)
end
task.wait(0.5)
local resizes = {}
local colors = {}
local materials = {}
local anchors = {}
local collisions = {}
local names = {}
task.wait(0.1)
task.spawn(function() pcall(function() generatedParts[1] = CreatePart("Normal", CFrame.new(0.000, 5.000, 0.000, 1.000, 0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000, 1.000), workspace) end) end)
task.spawn(function() pcall(function() generatedParts[2] = CreatePart("Normal", CFrame.new(0.000, 5.000, 0.000, 1.000, 0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000, 1.000), workspace) end) end)
task.spawn(function() pcall(function() generatedParts[3] = CreatePart("Spawn", CFrame.new(34.500, 8.100, -26.000, 1.000, 0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000, 1.000), workspace) end) end)
task.spawn(function() pcall(function() generatedParts[4] = CreatePart("Normal", CFrame.new(67.000, 26.000, -47.000, 1.000, 0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000, 1.000), workspace) end) end)
task.spawn(function() pcall(function() generatedParts[5] = CreatePart("Normal", CFrame.new(67.000, 26.000, -7.000, 1.000, 0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000, 1.000), workspace) end) end)
task.spawn(function() pcall(function() generatedParts[6] = CreatePart("Normal", CFrame.new(5.143, 24.500, -47.500, -1.000, 0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000, -1.000), workspace) end) end)
task.spawn(function() pcall(function() generatedParts[7] = CreatePart("Normal", CFrame.new(5.000, 24.500, -4.000, 1.000, 0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000, 1.000), workspace) end) end)
task.spawn(function() pcall(function() generatedParts[8] = CreatePart("Normal", CFrame.new(1.143, -41.000, 25.232, 1.000, 0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000, 1.000), workspace) end) end)
task.spawn(function() pcall(function() generatedParts[9] = CreatePart("Normal", CFrame.new(1.143, 24.000, -70.000, 1.000, 0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000, 1.000), workspace) end) end)
task.spawn(function() pcall(function() generatedParts[10] = CreatePart("Normal", CFrame.new(34.639, 13.100, -25.734, 1.000, 0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000, 1.000), workspace) end) end)
task.spawn(function() pcall(function() generatedParts[11] = CreatePart("Normal", CFrame.new(36.789, -2.400, -11.854, 1.000, 0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000, 1.000), workspace) end) end)
local maxWait = 3.0
local start = os.clock()
while os.clock() - start < maxWait do
local completed = true
for i = 1, 11 do
if not generatedParts[i] then
completed = false
break
end
end
if completed then break end
task.wait(0.05)
end
if generatedParts[1] then
table.insert(resizes, {['Part'] = generatedParts[1], ['CFrame'] = (origin + offset) * CFrame.new(0.000, 5.000, 0.000, 1.000, 0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000, 1.000), ['Size'] = Vector3.new(4.000, 1.000, 2.000)})
table.insert(colors, {['Part'] = generatedParts[1], ['Color'] = Color3.new(0.639, 0.635, 0.647), ['UnionColoring'] = false})
table.insert(materials, {['Part'] = generatedParts[1], ['Material'] = Enum.Material.Plastic, ['Transparency'] = 0.000, ['Reflectance'] = 0.000})
table.insert(anchors, {['Part'] = generatedParts[1], ['Anchored'] = true})
table.insert(collisions, {['Part'] = generatedParts[1], ['CanCollide'] = false})
table.insert(names, {['Part'] = generatedParts[1], ['Name'] = "Part"})
end
if generatedParts[2] then
table.insert(resizes, {['Part'] = generatedParts[2], ['CFrame'] = (origin + offset) * CFrame.new(0.000, 5.000, 0.000, 1.000, 0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000, 1.000), ['Size'] = Vector3.new(512.000, 16.000, 512.000)})
table.insert(colors, {['Part'] = generatedParts[2], ['Color'] = Color3.new(0.000, 0.000, 0.000), ['UnionColoring'] = false})
table.insert(materials, {['Part'] = generatedParts[2], ['Material'] = Enum.Material.Sand, ['Transparency'] = 0.000, ['Reflectance'] = 0.000})
table.insert(anchors, {['Part'] = generatedParts[2], ['Anchored'] = true})
table.insert(collisions, {['Part'] = generatedParts[2], ['CanCollide'] = true})
table.insert(names, {['Part'] = generatedParts[2], ['Name'] = "loltroll"})
end
if generatedParts[3] then
table.insert(resizes, {['Part'] = generatedParts[3], ['CFrame'] = (origin + offset) * CFrame.new(34.500, 8.100, -26.000, 1.000, 0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000, 1.000), ['Size'] = Vector3.new(20.000, 10.000, 20.000)})
table.insert(colors, {['Part'] = generatedParts[3], ['Color'] = Color3.new(0.639, 0.635, 0.647), ['UnionColoring'] = false})
table.insert(materials, {['Part'] = generatedParts[3], ['Material'] = Enum.Material.Plastic, ['Transparency'] = 1.000, ['Reflectance'] = 0.000})
table.insert(anchors, {['Part'] = generatedParts[3], ['Anchored'] = true})
table.insert(collisions, {['Part'] = generatedParts[3], ['CanCollide'] = true})
table.insert(names, {['Part'] = generatedParts[3], ['Name'] = "SpawnLocation"})
end
if generatedParts[4] then
table.insert(resizes, {['Part'] = generatedParts[4], ['CFrame'] = (origin + offset) * CFrame.new(67.000, 26.000, -47.000, 1.000, 0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000, 1.000), ['Size'] = Vector3.new(4.000, 26.000, 41.000)})
table.insert(colors, {['Part'] = generatedParts[4], ['Color'] = Color3.new(1.000, 1.000, 1.000), ['UnionColoring'] = false})
table.insert(materials, {['Part'] = generatedParts[4], ['Material'] = Enum.Material.Plastic, ['Transparency'] = 0.000, ['Reflectance'] = 0.000})
table.insert(anchors, {['Part'] = generatedParts[4], ['Anchored'] = true})
table.insert(collisions, {['Part'] = generatedParts[4], ['CanCollide'] = false})
table.insert(names, {['Part'] = generatedParts[4], ['Name'] = "Part"})
end
if generatedParts[5] then
table.insert(resizes, {['Part'] = generatedParts[5], ['CFrame'] = (origin + offset) * CFrame.new(67.000, 26.000, -7.000, 1.000, 0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000, 1.000), ['Size'] = Vector3.new(4.000, 26.000, 39.000)})
table.insert(colors, {['Part'] = generatedParts[5], ['Color'] = Color3.new(1.000, 1.000, 1.000), ['UnionColoring'] = false})
table.insert(materials, {['Part'] = generatedParts[5], ['Material'] = Enum.Material.Plastic, ['Transparency'] = 0.000, ['Reflectance'] = 0.000})
table.insert(anchors, {['Part'] = generatedParts[5], ['Anchored'] = true})
table.insert(collisions, {['Part'] = generatedParts[5], ['CanCollide'] = false})
table.insert(names, {['Part'] = generatedParts[5], ['Name'] = "Part"})
end
if generatedParts[6] then
table.insert(resizes, {['Part'] = generatedParts[6], ['CFrame'] = (origin + offset) * CFrame.new(5.143, 24.500, -47.500, -1.000, 0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000, -1.000), ['Size'] = Vector3.new(4.000, 23.000, 41.000)})
table.insert(colors, {['Part'] = generatedParts[6], ['Color'] = Color3.new(1.000, 1.000, 1.000), ['UnionColoring'] = false})
table.insert(materials, {['Part'] = generatedParts[6], ['Material'] = Enum.Material.Plastic, ['Transparency'] = 0.000, ['Reflectance'] = 0.000})
table.insert(anchors, {['Part'] = generatedParts[6], ['Anchored'] = true})
table.insert(collisions, {['Part'] = generatedParts[6], ['CanCollide'] = false})
table.insert(names, {['Part'] = generatedParts[6], ['Name'] = "Part"})
end
if generatedParts[7] then
table.insert(resizes, {['Part'] = generatedParts[7], ['CFrame'] = (origin + offset) * CFrame.new(5.000, 24.500, -4.000, 1.000, 0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000, 1.000), ['Size'] = Vector3.new(4.000, 23.000, 44.000)})
table.insert(colors, {['Part'] = generatedParts[7], ['Color'] = Color3.new(0.639, 0.635, 0.647), ['UnionColoring'] = false})
table.insert(materials, {['Part'] = generatedParts[7], ['Material'] = Enum.Material.Plastic, ['Transparency'] = 1.000, ['Reflectance'] = 0.000})
table.insert(anchors, {['Part'] = generatedParts[7], ['Anchored'] = true})
table.insert(collisions, {['Part'] = generatedParts[7], ['CanCollide'] = false})
table.insert(names, {['Part'] = generatedParts[7], ['Name'] = "Part"})
end
if generatedParts[8] then
table.insert(resizes, {['Part'] = generatedParts[8], ['CFrame'] = (origin + offset) * CFrame.new(1.143, -41.000, 25.232, 1.000, 0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000, 1.000), ['Size'] = Vector3.new(4.000, 23.000, 37.000)})
table.insert(colors, {['Part'] = generatedParts[8], ['Color'] = Color3.new(0.639, 0.635, 0.647), ['UnionColoring'] = false})
table.insert(materials, {['Part'] = generatedParts[8], ['Material'] = Enum.Material.Plastic, ['Transparency'] = 1.000, ['Reflectance'] = 0.000})
table.insert(anchors, {['Part'] = generatedParts[8], ['Anchored'] = true})
table.insert(collisions, {['Part'] = generatedParts[8], ['CanCollide'] = false})
table.insert(names, {['Part'] = generatedParts[8], ['Name'] = "Part"})
end
if generatedParts[9] then
table.insert(resizes, {['Part'] = generatedParts[9], ['CFrame'] = (origin + offset) * CFrame.new(1.143, 24.000, -70.000, 1.000, 0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000, 1.000), ['Size'] = Vector3.new(4.000, 23.000, 37.000)})
table.insert(colors, {['Part'] = generatedParts[9], ['Color'] = Color3.new(0.639, 0.635, 0.647), ['UnionColoring'] = false})
table.insert(materials, {['Part'] = generatedParts[9], ['Material'] = Enum.Material.Plastic, ['Transparency'] = 1.000, ['Reflectance'] = 0.000})
table.insert(anchors, {['Part'] = generatedParts[9], ['Anchored'] = true})
table.insert(collisions, {['Part'] = generatedParts[9], ['CanCollide'] = false})
table.insert(names, {['Part'] = generatedParts[9], ['Name'] = "Part"})
end
if generatedParts[10] then
table.insert(resizes, {['Part'] = generatedParts[10], ['CFrame'] = (origin + offset) * CFrame.new(34.639, 13.100, -25.734, 1.000, 0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000, 1.000), ['Size'] = Vector3.new(22.000, 1.000, 21.000)})
table.insert(colors, {['Part'] = generatedParts[10], ['Color'] = Color3.new(0.639, 0.635, 0.647), ['UnionColoring'] = false})
table.insert(materials, {['Part'] = generatedParts[10], ['Material'] = Enum.Material.Plastic, ['Transparency'] = 0.000, ['Reflectance'] = 0.000})
table.insert(anchors, {['Part'] = generatedParts[10], ['Anchored'] = true})
table.insert(collisions, {['Part'] = generatedParts[10], ['CanCollide'] = true})
table.insert(names, {['Part'] = generatedParts[10], ['Name'] = "Part"})
end
if generatedParts[11] then
table.insert(resizes, {['Part'] = generatedParts[11], ['CFrame'] = (origin + offset) * CFrame.new(36.789, -2.400, -11.854, 1.000, 0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000, 1.000), ['Size'] = Vector3.new(4.000, 1.000, 2.000)})
table.insert(colors, {['Part'] = generatedParts[11], ['Color'] = Color3.new(0.639, 0.635, 0.647), ['UnionColoring'] = false})
table.insert(materials, {['Part'] = generatedParts[11], ['Material'] = Enum.Material.Plastic, ['Transparency'] = 0.000, ['Reflectance'] = 0.000})
table.insert(anchors, {['Part'] = generatedParts[11], ['Anchored'] = true})
table.insert(collisions, {['Part'] = generatedParts[11], ['CanCollide'] = true})
table.insert(names, {['Part'] = generatedParts[11], ['Name'] = "Part"})
end
task.wait(0.1)
pcall(function() _({'SyncResize', resizes}) end)
task.wait(0.35)
pcall(function() _({'SyncColor', colors}) end)
task.wait(0.35)
pcall(function() _({'SyncMaterial', materials}) end)
task.wait(0.35)
pcall(function() _({'SyncAnchor', anchors}) end)
task.wait(0.35)
pcall(function() _({'SyncCollision', collisions}) end)
task.wait(0.35)
for _, v in ipairs(names) do if v.Part then pcall(function() _({'SetName', {v.Part}, v.Name}) end) end end
if generatedParts[1] then
pcall(function() AddMesh(generatedParts[1]) end)
task.wait(0.15)
pcall(function() SetMesh(generatedParts[1], "111891702759441") end)
pcall(function() MeshResize(generatedParts[1], Vector3.new(20000.000, 20000.000, 20000.000)) end)
pcall(function() vect(generatedParts[1], Vector3.new(0.000, 0.000, 0.000)) end)
end
if generatedParts[3] then
pcall(function() SpawnDecal(generatedParts[3], Enum.NormalId.Top) end)
task.wait(0.15)
pcall(function() AddDecal(generatedParts[3], "83865660256056", Enum.NormalId.Top) end)
end
if generatedParts[4] then
pcall(function() SpawnDecal(generatedParts[4], Enum.NormalId.Front) end)
task.wait(0.15)
pcall(function() AddDecal(generatedParts[4], "99368863627331", Enum.NormalId.Front) end)
pcall(function() SpawnDecal(generatedParts[4], Enum.NormalId.Left) end)
task.wait(0.15)
pcall(function() AddDecal(generatedParts[4], "99368863627331", Enum.NormalId.Left) end)
end
if generatedParts[5] then
pcall(function() SpawnDecal(generatedParts[5], Enum.NormalId.Left) end)
task.wait(0.15)
pcall(function() AddDecal(generatedParts[5], "98982619066330", Enum.NormalId.Left) end)
end
if generatedParts[6] then
pcall(function() SpawnDecal(generatedParts[6], Enum.NormalId.Right) end)
task.wait(0.15)
pcall(function() AddDecal(generatedParts[6], "", Enum.NormalId.Right) end)
pcall(function() SpawnDecal(generatedParts[6], Enum.NormalId.Left) end)
task.wait(0.15)
pcall(function() AddDecal(generatedParts[6], "72993674862791", Enum.NormalId.Left) end)
end
if generatedParts[7] then
pcall(function() SpawnDecal(generatedParts[7], Enum.NormalId.Right) end)
task.wait(0.15)
pcall(function() AddDecal(generatedParts[7], "119475111383824", Enum.NormalId.Right) end)
end
if generatedParts[8] then
pcall(function() SpawnDecal(generatedParts[8], Enum.NormalId.Right) end)
task.wait(0.15)
pcall(function() AddDecal(generatedParts[8], "119554061591077", Enum.NormalId.Right) end)
end
if generatedParts[9] then
pcall(function() SpawnDecal(generatedParts[9], Enum.NormalId.Right) end)
task.wait(0.15)
pcall(function() AddDecal(generatedParts[9], "78769640274893", Enum.NormalId.Right) end)
end
if generatedParts[10] then
pcall(function() SpawnDecal(generatedParts[10], Enum.NormalId.Left) end)
task.wait(0.15)
pcall(function() AddDecal(generatedParts[10], "99368863627331", Enum.NormalId.Left) end)
pcall(function() SpawnDecal(generatedParts[10], Enum.NormalId.Top) end)
task.wait(0.15)
pcall(function() AddDecal(generatedParts[10], "99368863627331", Enum.NormalId.Top) end)
end
if root then root.Anchored = false endFeatures & Information
realm F3X MAP f3x ghOOstkidd93 robaxoba16

is skid or no ?
@z89l00l who cares mfs
@jpthom100 ratio
Пр
Это я NOOPKIDD
здарова брат
круто нахуй
пр я добавлю этот реалм в свой ф3х кулгуи
потому-чта он слишком крутой.