
Keyless

local active = true
local trueActive = true
local reachType = "Sphere"
local dmgEnabled = true
local visualizerEnabled = false
local visualizer = Instance.new("Part")
visualizer.BrickColor = BrickColor.Blue()
visualizer.Transparency = 0.6
visualizer.Anchored = true
visualizer.CanCollide = false
visualizer.Size = Vector3.new(0.5,0.5,0.5)
visualizer.BottomSurface = Enum.SurfaceType.Smooth
visualizer.TopSurface = Enum.SurfaceType.Smooth
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local TextBox = Instance.new("TextBox")
local TextLabel_2 = Instance.new("TextLabel")
local TextLabel_3 = Instance.new("TextLabel")
local TextLabel_4 = Instance.new("TextLabel")
local TextButton = Instance.new("TextButton")
local Frame_2 = Instance.new("Frame")
local Frame_3 = Instance.new("Frame")
local Frame_4 = Instance.new("Frame")
local Frame_5 = Instance.new("Frame")
local TextButton_2 = Instance.new("TextButton")
--Properties:
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScreenGui.DisplayOrder = 999999999
ScreenGui.ResetOnSpawn = false
Frame.Parent = ScreenGui
Frame.AnchorPoint = Vector2.new(0, 0.5)
Frame.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
Frame.BackgroundTransparency = 0.300
Frame.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderSizePixel = 4
Frame.Position = UDim2.new(0, 0, 0.600000024, 0)
Frame.Size = UDim2.new(0.150000006, 0, 0.300000012, 0)
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.Size = UDim2.new(0.600000024, 0, 0.200000003, 0)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "Reach:"
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true
TextBox.Parent = Frame
TextBox.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextBox.BackgroundTransparency = 1.000
TextBox.Position = UDim2.new(0.600000024, 0, 0, 0)
TextBox.Size = UDim2.new(0.400000006, 0, 0.200000003, 0)
TextBox.Font = Enum.Font.SourceSans
TextBox.Text = "3.5"
TextBox.TextColor3 = Color3.fromRGB(255, 76, 76)
TextBox.TextScaled = true
TextBox.TextSize = 14.000
TextBox.TextWrapped = true
TextLabel_2.Parent = Frame
TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.BackgroundTransparency = 1.000
TextLabel_2.Position = UDim2.new(0, 0, 0.200000003, 0)
TextLabel_2.Size = UDim2.new(0.600000024, 0, 0.200000003, 0)
TextLabel_2.Font = Enum.Font.SourceSans
TextLabel_2.Text = "Shape:"
TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.TextScaled = true
TextLabel_2.TextSize = 14.000
TextLabel_2.TextWrapped = true
TextLabel_3.Parent = Frame
TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.BackgroundTransparency = 1.000
TextLabel_3.Position = UDim2.new(0, 0, 0.400000006, 0)
TextLabel_3.Size = UDim2.new(0.600000024, 0, 0.200000003, 0)
TextLabel_3.Font = Enum.Font.SourceSans
TextLabel_3.Text = "Damage:"
TextLabel_3.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.TextScaled = true
TextLabel_3.TextSize = 14.000
TextLabel_3.TextWrapped = true
TextLabel_4.Parent = Frame
TextLabel_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_4.BackgroundTransparency = 1.000
TextLabel_4.Position = UDim2.new(0, 0, 0.600000024, 0)
TextLabel_4.Size = UDim2.new(0.600000024, 0, 0.200000003, 0)
TextLabel_4.Font = Enum.Font.SourceSans
TextLabel_4.Text = "Visualizer:"
TextLabel_4.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_4.TextScaled = true
TextLabel_4.TextSize = 14.000
TextLabel_4.TextWrapped = true
TextButton.Parent = Frame
TextButton.AnchorPoint = Vector2.new(0, 1)
TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton.BackgroundTransparency = 1.000
TextButton.Position = UDim2.new(0, 0, 1, 0)
TextButton.Size = UDim2.new(1, 0, 0.150000006, 0)
TextButton.Font = Enum.Font.SourceSansBold
TextButton.Text = "Kill Script"
TextButton.TextColor3 = Color3.fromRGB(222, 0, 0)
TextButton.TextScaled = true
TextButton.TextSize = 14.000
TextButton.TextWrapped = true
Frame_2.Parent = Frame
Frame_2.Active = true
Frame_2.AnchorPoint = Vector2.new(0, 0.5)
Frame_2.BackgroundColor3 = Color3.fromRGB(31, 31, 31)
Frame_2.BorderSizePixel = 0
Frame_2.Position = UDim2.new(0.725000024, 0, 0.699999988, 0)
Frame_2.Size = UDim2.new(0, 25, 0, 25)
Frame_2.ZIndex = 5
Frame_3.Parent = Frame_2
Frame_3.AnchorPoint = Vector2.new(0.5, 0.5)
Frame_3.BackgroundColor3 = Color3.fromRGB(255, 76, 76)
Frame_3.BorderSizePixel = 0
Frame_3.LayoutOrder = 1
Frame_3.Position = UDim2.new(0.5, 0, 0.5, 0)
Frame_4.Parent = Frame
Frame_4.Active = true
Frame_4.AnchorPoint = Vector2.new(0, 0.5)
Frame_4.BackgroundColor3 = Color3.fromRGB(31, 31, 31)
Frame_4.BorderSizePixel = 0
Frame_4.Position = UDim2.new(0.725000024, 0, 0.5, 0)
Frame_4.Size = UDim2.new(0, 25, 0, 25)
Frame_4.ZIndex = 5
Frame_5.Parent = Frame_4
Frame_5.AnchorPoint = Vector2.new(0.5, 0.5)
Frame_5.BackgroundColor3 = Color3.fromRGB(255, 76, 76)
Frame_5.BorderSizePixel = 0
Frame_5.LayoutOrder = 1
Frame_5.Position = UDim2.new(0.5, 0, 0.5, 0)
Frame_5.Size = UDim2.new(1, 0, 1, 0)
TextButton_2.Parent = Frame
TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_2.BackgroundTransparency = 1.000
TextButton_2.Position = UDim2.new(0.600000024, 0, 0.200000003, 0)
TextButton_2.Size = UDim2.new(0.400000006, 0, 0.200000003, 0)
TextButton_2.Font = Enum.Font.SourceSans
TextButton_2.Text = "Sphere"
TextButton_2.TextColor3 = Color3.fromRGB(255, 76, 76)
TextButton_2.TextScaled = true
TextButton_2.TextSize = 14.000
TextButton_2.TextWrapped = true
repeat wait() until game.Players.LocalPlayer
ScreenGui.Parent = game:GetService("CoreGui")
-- ==================== DRAG GUI CHO MOBILE + PC ====================
local dragging = false
local dragInput = nil
local dragStart = nil
local startPos = nil
local function update(input)
local delta = input.Position - dragStart
Frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
Frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = Frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
Frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
game:GetService("UserInputService").InputChanged:Connect(function(input)
if dragging and (input == dragInput) then
update(input)
end
end)
-- ================================================
-- Damage Button
Frame_4.InputBegan:Connect(function(inp)
if inp.UserInputType == Enum.UserInputType.MouseButton1 or inp.UserInputType == Enum.UserInputType.Touch then
dmgEnabled = not dmgEnabled
local goal = dmgEnabled and {Size = UDim2.new(1,0,1,0)} or {Size = UDim2.new(0,0,0,0)}
game:GetService("TweenService"):Create(Frame_5, TweenInfo.new(0.12, Enum.EasingStyle.Quad), goal):Play()
end
end)
-- Visualizer Button
Frame_2.InputBegan:Connect(function(inp)
if inp.UserInputType == Enum.UserInputType.MouseButton1 or inp.UserInputType == Enum.UserInputType.Touch then
visualizerEnabled = not visualizerEnabled
local goal = visualizerEnabled and {Size = UDim2.new(1,0,1,0)} or {Size = UDim2.new(0,0,0,0)}
game:GetService("TweenService"):Create(Frame_3, TweenInfo.new(0.12, Enum.EasingStyle.Quad), goal):Play()
end
end)
TextButton_2.MouseButton1Click:Connect(function()
if reachType == "Sphere" then
reachType = "Line"
else
reachType = "Sphere"
end
TextButton_2.Text = reachType
end)
TextButton.MouseButton1Click:Connect(function()
trueActive = false
ScreenGui:Destroy()
end)
-- Toggle GUI bằng nút H (vẫn giữ cho PC)
game:GetService("UserInputService").InputBegan:Connect(function(inp, gpe)
if gpe then return end
if inp.KeyCode == Enum.KeyCode.H then
ScreenGui.Enabled = not ScreenGui.Enabled
end
end)
local plr = game.Players.LocalPlayer
local function onHit(hit, handle)
local victim = hit.Parent:FindFirstChildOfClass("Humanoid")
if victim and victim.Parent.Name ~= plr.Name then
if dmgEnabled then
for _,v in pairs(hit.Parent:GetChildren()) do
if v:IsA("Part") then
firetouchinterest(v, handle, 0)
firetouchinterest(v, handle, 1)
end
end
else
firetouchinterest(hit, handle, 0)
firetouchinterest(hit, handle, 1)
end
end
end
local function getWhiteList()
local wl = {}
for _,v in pairs(game.Players:GetPlayers()) do
if v ~= plr then
local char = v.Character
if char then
for _,q in pairs(char:GetChildren()) do
if q:IsA("Part") then
table.insert(wl, q)
end
end
end
end
end
return wl
end
game:GetService("RunService").RenderStepped:Connect(function()
if not active or not trueActive then return end
local tool = plr.Character and plr.Character:FindFirstChildOfClass("Tool")
if not tool then
visualizer.Parent = nil
return
end
local handle = tool:FindFirstChild("Handle") or tool:FindFirstChildOfClass("Part")
if handle then
visualizer.Parent = visualizerEnabled and workspace or nil
local reach = tonumber(TextBox.Text) or 3.5
if reachType == "Sphere" then
visualizer.Shape = Enum.PartType.Ball
visualizer.Size = Vector3.new(reach, reach, reach)
visualizer.CFrame = handle.CFrame
for _,v in pairs(game.Players:GetPlayers()) do
local hrp = v.Character and v.Character:FindFirstChild("HumanoidRootPart")
if hrp and (hrp.Position - handle.Position).Magnitude <= reach then
onHit(hrp, handle)
end
end
elseif reachType == "Line" then
local origin = (handle.CFrame * CFrame.new(0,0,-2)).Position
local ray = Ray.new(origin, handle.CFrame.LookVector * -reach)
local p = workspace:FindPartOnRayWithWhitelist(ray, getWhiteList())
visualizer.Shape = Enum.PartType.Block
visualizer.Size = Vector3.new(1, 0.8, reach)
visualizer.CFrame = handle.CFrame * CFrame.new(0, 0, (reach/2) + 2)
if p then
onHit(p, handle)
else
for _,v in pairs(handle:GetTouchingParts()) do
onHit(v, handle)
end
end
end
end
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