
Key Required Verified

-- Anti-Lag Back + Speed Bypass + Ctrl + Click TP Script
local player = game.Players.LocalPlayer
local runService = game:GetService("RunService")
local userInputService = game:GetService("UserInputService")
local mouse = player:GetMouse()
local character = player.Character or player.CharacterAdded:Wait()
local safePosition = nil -- Stores the last safe position
local allowedDistance = 10 -- Max distance before correction
local speedBoost = 1.1 -- Multiplier for maintaining normal speed
local debounce = false
local isCtrlDown = false -- Tracks if Ctrl is held
-- Function to bypass speed restrictions
local function bypassSpeedChecks()
if not character or not character:FindFirstChild("Humanoid") then
return
end
local humanoid = character:FindFirstChild("Humanoid")
-- Adjust walk speed to counter anti-cheat limits
humanoid.WalkSpeed = 16 * speedBoost
-- Handle drag-back caused by server enforcement
if not character:FindFirstChild("HumanoidRootPart") then
return
end
local rootPart = character.HumanoidRootPart
if safePosition then
local distance = (safePosition - rootPart.Position).Magnitude
if distance > allowedDistance then
print("Lag back detected! Correcting position...")
if not debounce then
debounce = true
rootPart.CFrame = CFrame.new(safePosition)
task.wait(0.1)
debounce = false
end
end
end
-- Update safe position for lag correction
safePosition = rootPart.Position
end
-- Monitor physics disruptions to maintain smooth gameplay
local function preventPhysicsIssues()
if not character or not character:FindFirstChild("Humanoid") then
return
end
local humanoid = character:FindFirstChild("Humanoid")
-- Disable disruptive states
humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing, false)
humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
-- Force stable state if required
if humanoid:GetState() == Enum.HumanoidStateType.Physics then
humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
end
end
-- Ctrl + Click to teleport
local function setupTeleportation()
userInputService.InputBegan:Connect(function(input, processed)
if processed then return end
if input.KeyCode == Enum.KeyCode.LeftControl or input.KeyCode == Enum.KeyCode.RightControl then
isCtrlDown = true
end
end)
userInputService.InputEnded:Connect(function(input)
if input.KeyCode == Enum.KeyCode.LeftControl or input.KeyCode == Enum.KeyCode.RightControl then
isCtrlDown = false
end
end)
mouse.Button1Down:Connect(function()
if isCtrlDown and character and character:FindFirstChild("HumanoidRootPart") then
local rootPart = character.HumanoidRootPart
local targetPosition = mouse.Hit.p -- Get the position clicked
-- Teleport the player to the clicked location
rootPart.CFrame = CFrame.new(targetPosition + Vector3.new(0, 5, 0)) -- Add 5 studs height to prevent falling through the ground
print("Teleported to:", targetPosition)
end
end)
end
-- Continuously monitor and adjust for anti-cheat restrictions
runService.Heartbeat:Connect(function()
if character and character:FindFirstChild("HumanoidRootPart") then
bypassSpeedChecks()
preventPhysicsIssues()
end
end)
-- Handle character respawn
player.CharacterAdded:Connect(function(newCharacter)
character = newCharacter
safePosition = nil
end)
-- Initialize teleportation
setupTeleportation()



also u gotta reset when u use recall because its so good