simple gun modifier
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simple gun modifier

[💀] THE RAKOOF KILL TESTjakoddd3606jakoddd3606 2.5K views 811 executesUpdated Dec 5, 2025
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Lua Script•54 lines (2076 chars)
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer

local GUN_NAME = "TaurusJudge" -- put ur gun name here

-- Function to apply mods to the specific gun's setting module
local function modifyGun(tool)
    -- Look for the "Setting" module referenced in line 9 of your provided script
    local settingScript = tool:FindFirstChild("Setting")
    
    if settingScript and settingScript:IsA("ModuleScript") then
        -- require() returns the table. Modifying this table affects the running gun script
        local config = require(settingScript)
        
        -- 1. Infinite Ammo
        -- We disable clip limits and make the clip size massive
        config.LimitedClipEnabled = false 
        config.AmmoPerClip = math.huge
        config.MaxClip = math.huge
        
        -- 2. No Spread
        -- Referenced in "Fire" function (v_u_9.Spread)
        config.Spread = 0
        config.SpreadRedution = 0
        
        -- 3. No Recoil
        -- Referenced in "ShakeCamera" function (v_u_9.CameraShakingEnabled)
        config.CameraShakingEnabled = false
        
        -- 4. Super Fast Firerate
        -- Referenced in the Button1Down loop (v_u_9.FireRate)
        config.FireRate = 0 -- No wait time between shots
        config.Auto = true -- Force full auto
        config.BurstFireEnabled = false -- Disable burst so it doesn't pause
        config.DelayBeforeFiring = 0 -- Remove windup time (if any)
        config.DelayAfterFiring = 0
        
        print("Success: " .. GUN_NAME .. " has been modified!")
    else
        warn("Could not find 'Setting' module inside the gun.")
    end
end

-- Attempt to find the gun in Backpack or Character (Equipped)
local backpackGun = LocalPlayer.Backpack:FindFirstChild(GUN_NAME)
local characterGun = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild(GUN_NAME)

if backpackGun then
    modifyGun(backpackGun)
elseif characterGun then
    modifyGun(characterGun)
else
    warn("Gun '".. GUN_NAME .."' not found. Please equip it or have it in your inventory.")
end

Features & Information

makes ur gun super opppppppppppppp (woooooooow) please read:::::: how 2 use purchase a gun from the shop unequip the gun put the gun name in local GUN_NAME = "_________" execute it, equip the gun and shoot it until it has no ammo. reload and shoot it and it should work
#roblox

Community Comments (5)

roninpilot1roninpilot1Dec 5, 2025

gang is this ai

KinginaKinginaDec 5, 2025

Don't fricking make a script with ai bcs it doesn't workkkkk

CreverCreverDec 6, 2025

Your script is working but my question is how to use it?

rikostilinskirikostilinskiJan 3, 2026

Bypass the anti cheat atleast

pipoytot08pipoytot08Jun 14, 2026

It's not working fix it

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