
Keyless

local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local GUN_NAME = "TaurusJudge" -- put ur gun name here
-- Function to apply mods to the specific gun's setting module
local function modifyGun(tool)
-- Look for the "Setting" module referenced in line 9 of your provided script
local settingScript = tool:FindFirstChild("Setting")
if settingScript and settingScript:IsA("ModuleScript") then
-- require() returns the table. Modifying this table affects the running gun script
local config = require(settingScript)
-- 1. Infinite Ammo
-- We disable clip limits and make the clip size massive
config.LimitedClipEnabled = false
config.AmmoPerClip = math.huge
config.MaxClip = math.huge
-- 2. No Spread
-- Referenced in "Fire" function (v_u_9.Spread)
config.Spread = 0
config.SpreadRedution = 0
-- 3. No Recoil
-- Referenced in "ShakeCamera" function (v_u_9.CameraShakingEnabled)
config.CameraShakingEnabled = false
-- 4. Super Fast Firerate
-- Referenced in the Button1Down loop (v_u_9.FireRate)
config.FireRate = 0 -- No wait time between shots
config.Auto = true -- Force full auto
config.BurstFireEnabled = false -- Disable burst so it doesn't pause
config.DelayBeforeFiring = 0 -- Remove windup time (if any)
config.DelayAfterFiring = 0
print("Success: " .. GUN_NAME .. " has been modified!")
else
warn("Could not find 'Setting' module inside the gun.")
end
end
-- Attempt to find the gun in Backpack or Character (Equipped)
local backpackGun = LocalPlayer.Backpack:FindFirstChild(GUN_NAME)
local characterGun = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild(GUN_NAME)
if backpackGun then
modifyGun(backpackGun)
elseif characterGun then
modifyGun(characterGun)
else
warn("Gun '".. GUN_NAME .."' not found. Please equip it or have it in your inventory.")
end
gang is this ai
Don't fricking make a script with ai bcs it doesn't workkkkk
Your script is working but my question is how to use it?
Bypass the anti cheat atleast
It's not working fix it