
Key Required

local Players = game:GetService("Players")
local Me = Players.LocalPlayer
local RS = game:GetService("ReplicatedStorage")
local WS = workspace
-- change keybind here!! the keybind is "B" 🥹
game:GetService("UserInputService").InputBegan:Connect(function(Key)
if Key.KeyCode == Enum.KeyCode.B then
-- checks if ur holding a gun (you have too)
local Gun = Me.Character and Me.Character:FindFirstChildOfClass("Tool")
if Gun and Gun:FindFirstChild("Setting") then
-- kill all 😱
for _, Plr in pairs(Players:GetPlayers()) do
if Plr ~= Me and Plr.Character and Plr.Character:FindFirstChild("Humanoid") and Plr.Character.Humanoid.Health > 0 then
local dome = Plr.Character:FindFirstChild("Head")
if dome then
RS.VisualizeMuzzle:FireServer(Gun.Handle, true, {false, 7, Color3.new(1,1,0), 15, true, 0.02}, Gun.GunScript_Local.MuzzleEffect)
RS.InflictTarget:FireServer(Gun, Me, Plr.Character.Humanoid, dome, 9e9, {0,0,false,false,Gun.GunScript_Server.IgniteScript,Gun.GunScript_Server.IcifyScript,100,100}, {false,5,3}, dome, {false,{1930359546},1,1.5,1}, dome.Position, Vector3.new(0,0,0), true)
end
wait(0.1)
end
end
end
end
end)
-- slicedd_ was here ❤️🩹



the Crazy this script made with IA
@Projeto_LKB dm and show me proof! dc; slicedd_ | its simple all it does is loop through players and fire remotes, thats basic stuff tbh 🥹
Hod do I do it
@brialin85 Hold out a gun and click "B"
@slicedd_ i kwown only see the variable names only chatgpt use this Varible Names u try hide, but please try hide better.
use like if x then script end not if x then script end and not use wait() please use task.wait()
@Projeto_LKB xd its variables plz dm me lmao ill debunk everything my dc is: slicedd_
if very bad if x then script end in 3 line please in One Line of script
and if you wanna dont use local Varible old scripts or good scripts use _G.Variable or without Variable if you kwown
@Projeto_LKB ai wouldnt write like this it uses names like localPlayer, targetPlayer, character, i used Me, Plr, dome, Gun, ai also splits code into functions like attackTarget or isValidTarget, i put everything in one event even this is different: ai - if input.KeyCode ~= Enum.KeyCode.B then return end , me - if Key.KeyCode == Enum.KeyCode.B then , plus im using wait() and the structure itself is messy ai is usually way cleaner then this u can go ask ai youll see the difference lmao
@Projeto_LKB thats basic luau everyone writes if Gun and Gun:FindFirstChild("Setting") that doesnt prove anything and “Me” is just a random variable name thats literally my point ai doesnt usually name stuff like that. And your still not dming me on discord lock in 🥹