
Keyless

local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local Rayfield = loadstring(game:HttpGet("https://sirius.menu/rayfield"))()
local Window = Rayfield:CreateWindow({
Name = "Auto Farm",
LoadingTitle = "Enemy Farm",
LoadingSubtitle = "by you",
ConfigurationSaving = {
Enabled = false
}
})
local Tab = Window:CreateTab("Farm")
local selectedEnemy = nil
local autoFarm = false
local function GetEnemyNames()
local names = {}
local seen = {}
for _,enemy in pairs(workspace.Enemies:GetChildren()) do
if not seen[enemy.Name] then
table.insert(names, enemy.Name)
seen[enemy.Name] = true
end
end
return names
end
local function TeleportToEnemy(enemy)
local char = LocalPlayer.Character
if not char then return end
local root = char:FindFirstChild("HumanoidRootPart")
local target = enemy:FindFirstChild("HumanoidRootPart") or enemy:FindFirstChild("Torso")
if root and target then
if (root.Position - target.Position).Magnitude > 5 then
root.CFrame = target.CFrame + Vector3.new(0,2,0)
end
end
end
local function Attack()
local char = LocalPlayer.Character
if not char then return end
local tool = char:FindFirstChildOfClass("Tool")
if not tool then return end
local remote = tool:FindFirstChild("Remotes")
if remote then
local click = remote:FindFirstChild("Click")
if click then
for i = 1,3 do
click:FireServer()
end
end
end
end
task.spawn(function()
while true do
if autoFarm and selectedEnemy then
for _,enemy in pairs(workspace.Enemies:GetChildren()) do
if enemy.Name == selectedEnemy then
local humanoid = enemy:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.Health > 0 then
TeleportToEnemy(enemy)
Attack()
task.wait(0.15)
end
end
end
end
task.wait(0.1)
end
end)
Tab:CreateDropdown({
Name = "Select Enemy",
Options = GetEnemyNames(),
CurrentOption = {},
Callback = function(option)
selectedEnemy = option[1]
end
})
Tab:CreateToggle({
Name = "Auto Farm",
CurrentValue = false,
Callback = function(state)
autoFarm = state
end
})
Works, could you make an auto kill, inf stat, and inf money script? Or a damage multiplier
Sadly everything else seems secure enough.
@adadwadwa No thanks, I believe in open sourceness.
hey game patched this (kinda) because how mobs render for the client now, you need to make it where the user is teleported in the general area where the mob is first then the autofarm starts, ex if your farming veiled singularity it teleports you into the boss room then starts the tp cycle 0.1 seconds after client is teleported in there i already made this but its manual
@kiraliloa Lazy to use an alt to get the position of each zones, are you able to provide the cframe position of each zone and the general mobs loaded in?
@Rob666 nah its completely patched now, the devs made it kick for repeated su*ious movements may i ask what executor your using btw? ive been using xeno but its external so i cant run any spies
@kiraliloa Havoc Hub
also there has to be some kind of dupe or something cuz korean ppl have been giving out fall protections like 1000s like its nothing. + i see ppl with 13k+ health so there has to be a way to get max lvl or something instant
like xp abuse of some kind
@HeavenLess I've been trying to mess around with everything I could, I didn't find anything else that can be exploited. using a lagswitch during trading might work, as it does works in some games that time their saving poorly.
@Rob666 then im rly wondering what these koreans know that we dont
ah * what am i supposed to use now
@HeavenLess Will use an alt later on and see what kind of trickery I can do, should be honestly pretty simple