
Key Required VerifiedUniversal
local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))()
local SaveManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/SaveManager.lua"))()
local InterfaceManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/InterfaceManager.lua"))()
local Window = Fluent:CreateWindow({
Title = "Swing Obby for Brainrots! Script",
SubTitle = "by Phemonaz",
TabWidth = 160,
Size = UDim2.fromOffset(550, 430),
Acrylic = false,
Theme = "Darker",
MinimizeKey = Enum.KeyCode.LeftControl
})
local Tabs = {
Farm = Window:AddTab({ Title = "Farm", Icon = "bot" }),
Upgrades = Window:AddTab({ Title = "Upgrades", Icon = "dollar-sign" }),
Automation = Window:AddTab({ Title = "Automation", Icon = "folder-cog" }),
Random = Window:AddTab({ Title = "Random", Icon = "box" }),
Settings = Window:AddTab({ Title = "Settings", Icon = "cog" })
}
local Options = Fluent.Options
do
---------
---------
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local running = false
local suffixes = {
k = 1e3, m = 1e6, b = 1e9, t = 1e12,
qa = 1e15, qi = 1e18, sx = 1e21,
sp = 1e24, oc = 1e27, no = 1e30, dc = 1e33
}
local function parseMoney(text)
if not text then return 0 end
text = text:lower():gsub("%$", ""):gsub(",", "")
local num, suf = text:match("([%d%.]+)(%a*)")
num = tonumber(num)
if not num then return 0 end
return num * (suffixes[suf] or 1)
end
local RarityDropdown = Tabs.Farm:AddDropdown("RarityFilter", {
Title = "Exclude Rarities",
Values = {"COMMON","UNCOMMON","RARE","EPIC","LEGENDARY","MYTHIC","SECRET","ANCIENT","DIVINE"},
Multi = true,
Default = {}
})
local excludedRarities = {}
RarityDropdown:OnChanged(function(Value)
excludedRarities = Value
end)
local RankDropdown = Tabs.Farm:AddDropdown("RankFilter", {
Title = "Exclude Ranks",
Values = {"NORMAL","GOLDEN","DIAMOND","EMERALD","RUBY","RAINBOW","VOID","ETHEREAL","CELESTIAL"},
Multi = true,
Default = {}
})
local excludedRanks = {}
RankDropdown:OnChanged(function(Value)
excludedRanks = Value
end)
local levelLimit = 0
local LevelInput1 = Tabs.Farm:AddInput("LevelInput1", {
Title = "Minimum Brainrot Level",
Default = "",
Placeholder = "Enter number",
Numeric = true,
Finished = true,
Callback = function(Value)
levelLimit = tonumber(Value) or 0
end
})
LevelInput1:OnChanged(function()
levelLimit = tonumber(LevelInput1.Value) or 0
end)
local function getBest()
local bestPart = nil
local bestModel = nil
local bestValue = 0
for _, part in pairs(workspace.ActiveBrainrots:GetChildren()) do
if part:IsA("BasePart") then
local model = part:FindFirstChildOfClass("Model")
if not model then continue end
local success, data = pcall(function()
local frame = model.LevelBoard.Frame
return {
earnings = frame.CurrencyFrame.Earnings.Text,
rarity = frame.Rarity.Text,
rank = frame.Rank.Text,
level = frame.Level.Text
}
end)
if success and data then
if excludedRarities[data.rarity] then continue end
if excludedRanks[data.rank] then continue end
local levelNumber = tonumber(string.match(data.level, "%d+")) or 0
if levelNumber <= levelLimit then continue end
local value = parseMoney(data.earnings)
if value > bestValue then
bestValue = value
bestPart = part
bestModel = model
end
end
end
end
return bestPart, bestModel
end
local function teleport(cf)
local char = player.Character or player.CharacterAdded:Wait()
local root = char:WaitForChild("HumanoidRootPart")
root.CFrame = cf
end
local function process()
local part, model = getBest()
if not part or not model then return end
local hrp = model:FindFirstChild("HumanoidRootPart")
if not hrp then return end
teleport(hrp.CFrame + Vector3.new(0, 3, 0))
task.wait(0.3)
local attachment = part:FindFirstChild("Attachment")
if attachment then
local prompt = attachment:FindFirstChildOfClass("ProximityPrompt")
if prompt then
fireproximityprompt(prompt)
end
end
task.wait(0.3)
teleport(CFrame.new(-18, -10, -57))
end
local fb = Tabs.Farm:AddToggle("fb", {
Title = "Farm Brainrots",
Default = false
})
fb:OnChanged(function(Value)
running = Value
if running then
task.spawn(function()
while running do
pcall(process)
task.wait(1.5)
end
end)
end
end)
Options.fb:SetValue(false)
---------
---------
local runningUpgrade = false
local busy = false
local interval = 1
local UpgradeDropdown = Tabs.Upgrades:AddDropdown("UpgradeSelect", {
Title = "Select Upgrades",
Values = {"Power", "Reach", "Carry"},
Multi = true,
Default = {}
})
local selectedUpgrades = {}
UpgradeDropdown:OnChanged(function(Value)
selectedUpgrades = Value
end)
local PowerAmountDropdown = Tabs.Upgrades:AddDropdown("PowerAmount", {
Title = "Power Amount",
Values = {"5", "25", "50"},
Multi = false,
Default = "5"
})
local powerAmount = 5
PowerAmountDropdown:OnChanged(function(Value)
powerAmount = tonumber(Value) or 5
end)
local ReachAmountDropdown = Tabs.Upgrades:AddDropdown("ReachAmount", {
Title = "Reach Amount",
Values = {"5", "25", "50"},
Multi = false,
Default = "5"
})
local reachAmount = 5
ReachAmountDropdown:OnChanged(function(Value)
reachAmount = tonumber(Value) or 5
end)
local upgradeslider = Tabs.Upgrades:AddSlider("UpgradeInterval", {
Title = "Upgrade Interval",
Default = 1,
Min = 0,
Max = 5,
Rounding = 1,
Callback = function(Value)
interval = Value
end
})
upgradeslider:OnChanged(function(Value)
interval = Value
end)
upgradeslider:SetValue(1)
local upgradeRemote = game:GetService("ReplicatedStorage")
:WaitForChild("Packages")
:WaitForChild("Knit")
:WaitForChild("Services")
:WaitForChild("StatUpgradeService")
:WaitForChild("RF")
:WaitForChild("Upgrade")
local function doUpgrade()
if busy then return end
busy = true
if selectedUpgrades["Power"] then
pcall(function()
upgradeRemote:InvokeServer("Power", powerAmount)
end)
end
if selectedUpgrades["Reach"] then
pcall(function()
upgradeRemote:InvokeServer("Reach_Distance", reachAmount)
end)
end
if selectedUpgrades["Carry"] then
pcall(function()
upgradeRemote:InvokeServer("GrabAmount", 1)
end)
end
busy = false
end
local UpgradeToggle = Tabs.Upgrades:AddToggle("AutoUpgradeToggle", {
Title = "Auto Upgrade Selected",
Default = false
})
UpgradeToggle:OnChanged(function(Value)
runningUpgrade = Value
if runningUpgrade then
task.spawn(function()
while runningUpgrade do
doUpgrade()
task.wait(interval)
end
end)
end
end)
Options.AutoUpgradeToggle:SetValue(false)
---------
---------
Tabs.Upgrades:AddSection("Brainrots")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local running = false
local busy = false
local maxLevel = 100
local LevelInput = Tabs.Upgrades:AddInput("MaxLevelInput", {
Title = "Max Brainrot Level",
Default = "100",
Placeholder = "Enter max level",
Numeric = true,
Finished = true,
Callback = function(Value)
maxLevel = tonumber(Value) or 100
end
})
LevelInput:OnChanged(function()
maxLevel = tonumber(LevelInput.Value) or 100
end)
local upgradeRemote = game:GetService("ReplicatedStorage")
:WaitForChild("Packages")
:WaitForChild("Knit")
:WaitForChild("Services")
:WaitForChild("PlotService")
:WaitForChild("RF")
:WaitForChild("Upgrade")
local function getMyPlot()
local myName = string.upper(player.Name)
for i = 1, 5 do
local plot = workspace.Plots:FindFirstChild("Plot"..i)
if plot then
local success, ownerText = pcall(function()
return plot.MainSign.ScreenFrame.SurfaceGui.Frame.Owner.PlayerName.Text
end)
if success and ownerText == myName then
return plot
end
end
end
end
local function getPodLevel(pod)
local success, levelText = pcall(function()
local model = pod:FindFirstChild("BrainrotModel")
if not model then return nil end
local visual = model:FindFirstChild("VisualAnchor")
if not visual then return nil end
local brainrot = visual:GetChildren()[1]
if not brainrot then return nil end
return brainrot.LevelBoard.Frame.Level.Text
end)
if success and levelText then
return tonumber(string.match(levelText, "%d+")) or 0
end
return nil
end
local function process()
if busy then return end
busy = true
local plot = getMyPlot()
if not plot then
busy = false
return
end
local pods = plot:FindFirstChild("Pods")
if not pods then
busy = false
return
end
for _, pod in pairs(pods:GetChildren()) do
if not running then break end
local level = getPodLevel(pod)
if level and level < maxLevel then
pcall(function()
upgradeRemote:InvokeServer(pod)
end)
task.wait(0.1)
end
end
busy = false
end
local AutoPodUpgrade = Tabs.Upgrades:AddToggle("AutoPodUpgrade", {
Title = "Auto Upgrade Brainrots",
Default = false
})
AutoPodUpgrade:OnChanged(function(Value)
running = Value
if running then
task.spawn(function()
while running do
process()
task.wait(0.1)
end
end)
end
end)
Options.AutoPodUpgrade:SetValue(false)
---------
---------
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local player = Players.LocalPlayer
local TIERS = {
"Normal",
"Golden",
"Diamond",
"Emerald",
"Ruby",
"Rainbow",
"Void",
"Ethereal",
"Celestial"
}
local running = false
local function getButtons()
local buttons = {}
local path = player:WaitForChild("PlayerGui")
:WaitForChild("ScreenGui")
:WaitForChild("FrameIndex")
:WaitForChild("Main")
:WaitForChild("ScrollingFrame")
for _, v in ipairs(path:GetChildren()) do
if v:IsA("ImageButton") then
table.insert(buttons, v)
end
end
return buttons
end
local function run()
while running do
local buttons = getButtons()
for _, button in ipairs(buttons) do
if not running then break end
local brainrotName = button.Name
for _, tier in ipairs(TIERS) do
if not running then break end
local args = {
brainrotName,
tier
}
ReplicatedStorage
:WaitForChild("Remotes")
:WaitForChild("NewBrainrotIndex")
:WaitForChild("ClaimBrainrotIndex")
:FireServer(unpack(args))
task.wait(0.1)
end
end
task.wait(1)
end
end
local changethisnametowhatever = Tabs.Automation:AddToggle("changethisnametowhatever", {
Title = "Auto Claim Index Rewards",
Default = false
})
changethisnametowhatever:OnChanged(function(value)
running = value
if running then
task.spawn(run)
end
end)
Options.changethisnametowhatever:SetValue(false)
---------
---------
local RS = game:GetService("ReplicatedStorage")
local enabled = false
local function autoRebirthLoop()
while enabled do
pcall(function()
RS
:WaitForChild("Packages")
:WaitForChild("Knit")
:WaitForChild("Services")
:WaitForChild("StatUpgradeService")
:WaitForChild("RF")
:WaitForChild("Rebirth")
:InvokeServer()
end)
task.wait(1)
end
end
local rebirthToggle = Tabs.Automation:AddToggle("rebirthToggle", {
Title = "Auto Rebirth",
Default = false
})
rebirthToggle:OnChanged(function(state)
enabled = state
if enabled then
task.spawn(autoRebirthLoop)
end
end)
Options.rebirthToggle:SetValue(false)
---------
---------
Tabs.Automation:AddSection("Collecting")
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local root = character:WaitForChild("HumanoidRootPart")
local active = false
local mode = "Teleport"
local Dropdown = Tabs.Automation:AddDropdown("MoveMode", {
Title = "Collection Method",
Values = {"Teleport", "Tween"},
Multi = false,
Default = 1,
})
Dropdown:SetValue("Teleport")
Dropdown:OnChanged(function(Value)
mode = Value
end)
local function getMyPlot()
for i = 1, 5 do
local plot = workspace:WaitForChild("Plots"):FindFirstChild("Plot"..i)
if plot then
local label = plot.MainSign.ScreenFrame.SurfaceGui.Frame.Owner.PlayerName
if label and label.Text == string.upper(player.Name) then
return plot
end
end
end
end
local function teleportTo(cf)
root.CFrame = cf
end
local function tweenTo(cf)
local tween = TweenService:Create(
root,
TweenInfo.new(0.15, Enum.EasingStyle.Linear),
{CFrame = cf}
)
tween:Play()
tween.Completed:Wait()
end
local function moveTo(cf)
if mode == "Tween" then
tweenTo(cf)
else
teleportTo(cf)
end
end
local function run()
while active do
local plot = getMyPlot()
if not plot then
task.wait(1)
continue
end
local startPart = plot.MainSign.ScreenFrame
moveTo(startPart.CFrame + Vector3.new(0, 3, 0))
task.wait(0.5)
local pods = plot:WaitForChild("Pods")
for i = 1, 40 do
if not active then break end
local pod = pods:FindFirstChild(tostring(i))
if pod and pod:FindFirstChild("TouchPart") then
local touch = pod.TouchPart
moveTo(touch.CFrame + Vector3.new(0, 3, 0))
task.wait(0.2)
end
end
task.wait(1)
end
end
local autoMove = Tabs.Automation:AddToggle("AutoPods", {
Title = "Auto Collect Money",
Default = false
})
autoMove:OnChanged(function(v)
active = v
if active then
task.spawn(run)
end
end)
Options.AutoPods:SetValue(false)
---------
---------
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local stat = player:WaitForChild("updateStatsFolder"):WaitForChild("Reach_Distance")
local enabled = false
local originalValue = stat.Value
local MAX_VALUE = 1e9
local function enforce()
while enabled do
if stat.Value ~= MAX_VALUE then
stat.Value = MAX_VALUE
end
task.wait(0.1)
end
end
local reachToggle = Tabs.Random:AddToggle("ReachToggle", {
Title = "Inf Rope Reach",
Default = false
})
reachToggle:OnChanged(function(state)
enabled = state
if enabled then
originalValue = stat.Value
stat.Value = MAX_VALUE
task.spawn(enforce)
else
stat.Value = originalValue
end
end)
Options.ReachToggle:SetValue(false)
---------
---------
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local stat = player:WaitForChild("updateStatsFolder"):WaitForChild("Power")
local enabled = false
local originalValue = stat.Value
local sliderValue = 10
local Slider = Tabs.Random:AddSlider("PowerSlider", {
Title = "Custom Power",
Default = 10,
Min = 5,
Max = 15000,
Rounding = 1,
Callback = function(Value)
sliderValue = Value
end
})
Slider:OnChanged(function(Value)
sliderValue = Value
end)
Slider:SetValue(10)
local function enforce()
while enabled do
if stat.Value ~= sliderValue then
stat.Value = sliderValue
end
task.wait(0.1)
end
end
local powerToggle = Tabs.Random:AddToggle("PowerToggle", {
Title = "Enable Custom Power",
Default = false
})
powerToggle:OnChanged(function(state)
enabled = state
if enabled then
originalValue = stat.Value
stat.Value = sliderValue
task.spawn(enforce)
else
stat.Value = originalValue
end
end)
Options.PowerToggle:SetValue(false)
---------
---------
local Players = game:GetService("Players")
local player = Players.LocalPlayer
Tabs.Random:AddButton({
Title = "Tp to End",
Callback = function()
local char = player.Character or player.CharacterAdded:Wait()
local root = char:WaitForChild("HumanoidRootPart")
root.CFrame = CFrame.new(21, -10, -34044)
end
})
---------
---------
SaveManager:SetLibrary(Fluent)
InterfaceManager:SetLibrary(Fluent)
SaveManager:IgnoreThemeSettings()
SaveManager:SetIgnoreIndexes({})
InterfaceManager:SetFolder("FluentScriptHub")
SaveManager:SetFolder("FluentScriptHub/specific-game")
InterfaceManager:BuildInterfaceSection(Tabs.Settings)
SaveManager:BuildConfigSection(Tabs.Settings)
Window:SelectTab(1)
SaveManager:LoadAutoloadConfig()
end

![Koronis Hub [Now Universal]](https://scriptblox.com/images/script/0-1774819187053.png)
Good script!
Do grow beanstalk next
Doesnt work anymore