
Key Required

-- survive the killer guiiii!!!!!
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local player = Players.LocalPlayer
local DETECT_DISTANCE = 25
local noclipEnabled = false
local espEnabled = false
local minimized = false
local blacklist = {}
local mapInvisible = false
local originalTransparency = {}
local mainFrameInitialPosition = UDim2.new(0.5, -110, 0.5, -100)
local function makeDraggable(guiObj)
local dragging, dragInput, dragStart, startPos
guiObj.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = guiObj.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
guiObj.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
RunService.Heartbeat:Connect(function()
if dragging and dragInput then
local delta = dragInput.Position - dragStart
guiObj.Position = UDim2.new(
startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y
)
end
end)
end
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "STKMenuV1.3"
screenGui.ResetOnSpawn = false
screenGui.Parent = player:WaitForChild("PlayerGui")
local openBtn = Instance.new("TextButton", screenGui)
openBtn.Size = UDim2.new(0, 35, 0, 35)
openBtn.Position = UDim2.new(0, 10, 0.5, -17)
openBtn.Text = "≡"
openBtn.Font = Enum.Font.SourceSansBold
openBtn.TextSize = 24
openBtn.BackgroundColor3 = Color3.fromRGB(40,40,40)
openBtn.TextColor3 = Color3.fromRGB(255,255,255)
Instance.new("UICorner", openBtn).CornerRadius = UDim.new(1,0)
makeDraggable(openBtn)
local mainFrame = Instance.new("Frame", screenGui)
mainFrame.Size = UDim2.new(0, 220, 0, 200)
mainFrame.Position = mainFrameInitialPosition
mainFrame.BackgroundColor3 = Color3.fromRGB(35,35,35)
mainFrame.Visible = false
Instance.new("UICorner", mainFrame).CornerRadius = UDim.new(0,12)
makeDraggable(mainFrame)
local titleBar = Instance.new("Frame", mainFrame)
titleBar.Size = UDim2.new(1, 0, 0, 25)
titleBar.BackgroundColor3 = Color3.fromRGB(25,25,25)
Instance.new("UICorner", titleBar).CornerRadius = UDim.new(0,12)
local title = Instance.new("TextLabel", titleBar)
title.Size = UDim2.new(1, -50, 1, 0)
title.Position = UDim2.new(0, 5, 0, 0)
title.BackgroundTransparency = 1
title.Text = "STK Menu"
title.Font = Enum.Font.SourceSansBold
title.TextSize = 16
title.TextColor3 = Color3.fromRGB(255,255,255)
title.TextXAlignment = Enum.TextXAlignment.Left
local closeBtn = Instance.new("TextButton", titleBar)
closeBtn.Size = UDim2.new(0, 25, 0, 20)
closeBtn.Position = UDim2.new(1, -30, 0.5, -10)
closeBtn.Text = "X"
closeBtn.Font = Enum.Font.SourceSansBold
closeBtn.TextSize = 16
closeBtn.BackgroundColor3 = Color3.fromRGB(120,40,40)
closeBtn.TextColor3 = Color3.fromRGB(255,255,255)
Instance.new("UICorner", closeBtn).CornerRadius = UDim.new(0,6)
local miniBtn = Instance.new("TextButton", titleBar)
miniBtn.Size = UDim2.new(0, 25, 0, 20)
miniBtn.Position = UDim2.new(1, -60, 0.5, -10)
miniBtn.Text = "_"
miniBtn.Font = Enum.Font.SourceSansBold
miniBtn.TextSize = 16
miniBtn.BackgroundColor3 = Color3.fromRGB(60,60,120)
miniBtn.TextColor3 = Color3.fromRGB(255,255,255)
Instance.new("UICorner", miniBtn).CornerRadius = UDim.new(0,6)
local scroll = Instance.new("ScrollingFrame", mainFrame)
scroll.Size = UDim2.new(1, -10, 1, -25)
scroll.Position = UDim2.new(0, 5, 0, 25)
scroll.BackgroundColor3 = Color3.fromRGB(45,45,45)
scroll.ScrollBarThickness = 5
Instance.new("UICorner", scroll).CornerRadius = UDim.new(0,8)
local UIList = Instance.new("UIListLayout", scroll)
UIList.Padding = UDim.new(0,4)
UIList.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIList.SortOrder = Enum.SortOrder.LayoutOrder
-- Auto-update canvas size berdasarkan jumlah item
UIList:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(function()
scroll.CanvasSize = UDim2.new(0, 0, 0, UIList.AbsoluteContentSize.Y + 10) -- +10 untuk padding ekstra
end)
local nameBox = Instance.new("TextBox", scroll)
nameBox.Size = UDim2.new(1, -10, 0, 30)
nameBox.PlaceholderText = "Player name..."
nameBox.BackgroundColor3 = Color3.fromRGB(60,60,60)
nameBox.Text = ""
nameBox.Font = Enum.Font.SourceSans
nameBox.TextSize = 14
nameBox.TextColor3 = Color3.fromRGB(255,255,255)
Instance.new("UICorner", nameBox).CornerRadius = UDim.new(0,6)
local blacklistBox = Instance.new("TextBox", scroll)
blacklistBox.Size = UDim2.new(1, -10, 0, 30)
blacklistBox.PlaceholderText = "Blacklist player..."
blacklistBox.BackgroundColor3 = Color3.fromRGB(80,50,50)
blacklistBox.Text = ""
blacklistBox.Font = Enum.Font.SourceSans
blacklistBox.TextSize = 14
blacklistBox.TextColor3 = Color3.fromRGB(255,255,255)
Instance.new("UICorner", blacklistBox).CornerRadius = UDim.new(0,6)
local function makeButton(txt, color)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(1, -10, 0, 30)
btn.Text = txt
btn.Font = Enum.Font.SourceSansBold
btn.TextSize = 14
btn.BackgroundColor3 = color
btn.TextColor3 = Color3.fromRGB(255,255,255)
Instance.new("UICorner", btn).CornerRadius = UDim.new(0,6)
btn.Parent = scroll
return btn
end
local stopBtn = makeButton("Stop", Color3.fromRGB(170,60,60))
local espBtn = makeButton("ESP Toggle", Color3.fromRGB(180,120,40))
local unshadowBtn = makeButton("UN shadow", Color3.fromRGB(180,140,30))
local tpRandomBtn = makeButton("Teleport Random", Color3.fromRGB(200,100,50))
local tpNameBtn = makeButton("Teleport to Player", Color3.fromRGB(200,60,90))
local noclipBtn = makeButton("Noclip Toggle", Color3.fromRGB(100,180,180))
local addBlacklistBtn = makeButton("Add Blacklist", Color3.fromRGB(150,60,60))
local invisibleMapBtn = makeButton("Invisible Map", Color3.fromRGB(80,120,160))
local toLobbyBtn = makeButton("To Lobby", Color3.fromRGB(70,150,70))
local speedBtn = makeButton("Speed 30", Color3.fromRGB(100,200,100))
local unfogBtn = makeButton("un fog", Color3.fromRGB(100,50,100))
local normalLightingBtn = makeButton("Normal lighting ", Color3.fromRGB(40,100,80))
local dayBtn = makeButton("Afternoon ", Color3.fromRGB(70,80,100))
local nightBtn = makeButton("Evening ", Color3.fromRGB(100,100,100))
local runScriptBtn = makeButton("invisible gui", Color3.fromRGB(100,150,70))
local statusLabel = Instance.new("TextLabel", scroll)
statusLabel.Size = UDim2.new(1, -10, 0, 20)
statusLabel.Text = "Status: idle"
statusLabel.Font = Enum.Font.SourceSans
statusLabel.TextSize = 12
statusLabel.BackgroundTransparency = 1
statusLabel.TextColor3 = Color3.fromRGB(200,200,200)
-- GUI Open / Close / Minimize
openBtn.MouseButton1Click:Connect(function()
if not mainFrame.Visible then
mainFrame.Position = mainFrameInitialPosition
mainFrame.Visible = true
mainFrame.Size = UDim2.new(0, 0, 0, 0)
TweenService:Create(mainFrame, TweenInfo.new(0.3, Enum.EasingStyle.Back, Enum.EasingDirection.Out), {
Size = UDim2.new(0, 220, 0, 200)
}):Play()
minimized = false
end
end)
closeBtn.MouseButton1Click:Connect(function() mainFrame.Visible = false end)
miniBtn.MouseButton1Click:Connect(function()
if minimized then
TweenService:Create(mainFrame, TweenInfo.new(0.25, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
Size = UDim2.new(0, 220, 0, 200)
}):Play()
minimized = false
else
TweenService:Create(mainFrame, TweenInfo.new(0.25, Enum.EasingStyle.Quad, Enum.EasingDirection.In), {
Size = UDim2.new(0, 220, 0, 25)
}):Play()
minimized = true
end
end)
-- Helper Functions
local function isBlacklisted(plr)
local lowerName = string.lower(plr.Name)
for _, blk in ipairs(blacklist) do
if string.find(lowerName, string.lower(blk), 1, true) then
return true
end
end
return false
end
local function findPlayerByPartial(text)
local lower = string.lower(text)
if lower == "" then return nil end
for _, pl in ipairs(Players:GetPlayers()) do
if pl ~= player and string.find(string.lower(pl.Name), lower, 1, true) then
if not isBlacklisted(pl) then
return pl
end
end
end
end
local function pickRandomPlayer()
local list = {}
for _, pl in ipairs(Players:GetPlayers()) do
if pl ~= player and not isBlacklisted(pl) then
table.insert(list, pl)
end
end
if #list > 0 then return list[math.random(1,#list)] end
end
local function safeTeleport(target)
if target and not isBlacklisted(target) and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then
local myRoot = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
local targetRoot = target.Character:FindFirstChild("HumanoidRootPart")
if myRoot and targetRoot then
myRoot.CFrame = targetRoot.CFrame + Vector3.new(2,0,0)
statusLabel.Text = "Teleported to "..target.Name
end
else
statusLabel.Text = "Cannot teleport to target (blacklisted or missing)"
end
end
-- Button Functions
stopBtn.MouseButton1Click:Connect(function() statusLabel.Text = "Status: idle" end)
tpRandomBtn.MouseButton1Click:Connect(function() safeTeleport(pickRandomPlayer()) end)
tpNameBtn.MouseButton1Click:Connect(function() safeTeleport(findPlayerByPartial(nameBox.Text)) end)
addBlacklistBtn.MouseButton1Click:Connect(function()
local text = blacklistBox.Text
if text ~= "" then
table.insert(blacklist, text)
statusLabel.Text = "Added to blacklist: "..text
blacklistBox.Text = ""
end
end)
noclipBtn.MouseButton1Click:Connect(function()
noclipEnabled = not noclipEnabled
statusLabel.Text = "Noclip: "..tostring(noclipEnabled)
end)
invisibleMapBtn.MouseButton1Click:Connect(function()
mapInvisible = not mapInvisible
if mapInvisible then
for _, part in ipairs(workspace:GetDescendants()) do
if part:IsA("BasePart") and not part:IsDescendantOf(player.Character) then
local isPlayerPart = false
for _, plr in ipairs(Players:GetPlayers()) do
if plr.Character and part:IsDescendantOf(plr.Character) then
isPlayerPart = true
break
end
end
if not isPlayerPart then
originalTransparency[part] = part.Transparency
part.Transparency = 1
end
end
end
statusLabel.Text = "Map Invisible ON"
else
for part, trans in pairs(originalTransparency) do
if part and part.Parent then
part.Transparency = trans
end
end
originalTransparency = {}
statusLabel.Text = "Map Invisible OFF"
end
end)
toLobbyBtn.MouseButton1Click:Connect(function()
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
player.Character.HumanoidRootPart.CFrame = CFrame.new(-9.22, 267.96, -5.39)
statusLabel.Text = "Teleported to Lobby"
end
end)
speedBtn.MouseButton1Click:Connect(function()
if player.Character and player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid.WalkSpeed = 30
statusLabel.Text = "Speed set to 30"
end
end)
-- Noclip
RunService.Stepped:Connect(function()
if noclipEnabled and player.Character then
for _, part in ipairs(player.Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end
end)
-- ESP
local highlights = {}
local nameTags = {}
espBtn.MouseButton1Click:Connect(function()
espEnabled = not espEnabled
if espEnabled then
for _, pl in ipairs(Players:GetPlayers()) do
if pl ~= player and pl.Character and not isBlacklisted(pl) then
local hl = Instance.new("Highlight")
hl.FillColor = Color3.fromRGB(255,255,0)
hl.OutlineColor = Color3.fromRGB(255,255,255)
hl.Parent = pl.Character
highlights[pl] = hl
local bill = Instance.new("BillboardGui")
bill.Name = "NameESP"
bill.Size = UDim2.new(0,100,0,50)
bill.Adornee = pl.Character:FindFirstChild("HumanoidRootPart")
bill.AlwaysOnTop = true
local label = Instance.new("TextLabel", bill)
label.Size = UDim2.new(1,0,1,0)
label.BackgroundTransparency = 1
label.TextColor3 = Color3.fromRGB(255,255,0)
label.TextStrokeColor3 = Color3.fromRGB(0,0,0)
label.TextStrokeTransparency = 0
label.Font = Enum.Font.SourceSansBold
label.TextSize = 14
label.Text = pl.Name
nameTags[pl] = bill
bill.Parent = player.PlayerGui
end
end
statusLabel.Text = "ESP ON"
else
for _, hl in pairs(highlights) do if hl then hl:Destroy() end end
highlights = {}
for _, bill in pairs(nameTags) do if bill then bill:Destroy() end end
nameTags = {}
statusLabel.Text = "ESP OFF"
end
end)
unshadowBtn.MouseButton1Click:Connect(function()
-- Hilangkan semua bayangan dari semua part di Workspace
for _, part in pairs(workspace:GetDescendants()) do
if part:IsA("BasePart") then
part.CastShadow = false
end
end
-- Hilangkan shadow dari semua light di Lighting
local Lighting = game:GetService("Lighting")
for _, light in pairs(Lighting:GetChildren()) do
if light:IsA("DirectionalLight") or light:IsA("PointLight") or light:IsA("SpotLight") then
light.ShadowSoftness = 1 -- bisa di-set ke 1 agar shadow tidak terlihat
end
end
-- Update label untuk memberi tahu user
statusLabel.Text = "Shadows removed from entire map!"
end)
-- Tombol Un Fog
unfogBtn.MouseButton1Click:Connect(function()
local Lighting = game:GetService("Lighting")
Lighting.FogStart = 0
Lighting.FogEnd = 100000
statusLabel.Text = "Fog removed from entire map!"
end)
-- Tombol Normal Lighting
normalLightingBtn.MouseButton1Click:Connect(function()
local Lighting = game:GetService("Lighting")
Lighting.ClockTime = 15 -- Siang normal
Lighting.Brightness = 2 -- Brightness default
Lighting.Ambient = Color3.fromRGB(255,255,255)
Lighting.OutdoorAmbient = Color3.fromRGB(128,128,128)
statusLabel.Text = "Normal lighting applied!"
end)
-- Tombol Day
dayBtn.MouseButton1Click:Connect(function()
local Lighting = game:GetService("Lighting")
Lighting.ClockTime = 14 -- jam 2 siang
Lighting.Brightness = 2
Lighting.Ambient = Color3.fromRGB(255,255,255)
Lighting.OutdoorAmbient = Color3.fromRGB(128,128,128)
statusLabel.Text = "Day mode activated!"
end)
-- Tombol Night
nightBtn.MouseButton1Click:Connect(function()
local Lighting = game:GetService("Lighting")
Lighting.ClockTime = 0 -- jam 12 malam
Lighting.Brightness = 1
Lighting.Ambient = Color3.fromRGB(50,50,50)
Lighting.OutdoorAmbient = Color3.fromRGB(20,20,20)
statusLabel.Text = "Night mode activated!"
end)
runScriptBtn.MouseButton1Click:Connect(function()
local success, err = pcall(function()
loadstring(game:HttpGet('https://pastebin.com/raw/3Rnd9rHf'))()
end)
if success then
statusLabel.Text = "Script executed successfully!"
else
statusLabel.Text = "Failed to execute script: " .. err
end
end)
-- Auto teleport jika didekat blacklist
RunService.Heartbeat:Connect(function()
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local myRoot = player.Character.HumanoidRootPart
for _, pl in ipairs(Players:GetPlayers()) do
if pl ~= player and pl.Character and pl.Character:FindFirstChild("HumanoidRootPart") then
if isBlacklisted(pl) then
local distance = (myRoot.Position - pl.Character.HumanoidRootPart.Position).Magnitude
if distance <= DETECT_DISTANCE then
safeTeleport(pickRandomPlayer())
break
end
end
end
end
end
end)
Players.PlayerRemoving:Connect(function(plr)
if highlights[plr] then highlights[plr]:Destroy() highlights[plr]=nil end
if nameTags[plr] then nameTags[plr]:Destroy() nameTags[plr]=nil end
end)
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