Dance Tool
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Dance Tool

🔪Survive the Killer!OnlyThePowerOnlyThePower 9.8K views 2.6K executesUpdated Oct 23, 2025
2.5/ 5(2 votes)
1150% Positive
Lua Script•77 lines (1610 chars)
local player = game.Players.LocalPlayer
if not player then return end

local function makeTool()
	local backpack = player:WaitForChild("Backpack")
	if backpack:FindFirstChild("DanceTool") then return end

	local tool = Instance.new("Tool")
	tool.Name = "DanceTool"
	tool.RequiresHandle = false
	tool.CanBeDropped = false
	tool.ToolTip = "Let's Dance!"

	local track

	local function isR15(character)
		local hum = character:FindFirstChildOfClass("Humanoid")
		return hum and hum.RigType == Enum.HumanoidRigType.R15
	end

	local function playDance()
		local char = player.Character
		if not char then return end
		local hum = char:FindFirstChildOfClass("Humanoid")
		if not hum then return end

		local animator = hum:FindFirstChildOfClass("Animator") or Instance.new("Animator", hum)
		local anim = Instance.new("Animation")
		anim.AnimationId = isR15(char) and "rbxassetid://507771019" or "rbxassetid://33796059"

		track = animator:LoadAnimation(anim)
		track.Looped = true
		track:Play()
		track:AdjustSpeed(1.1)
	end

	local function stopDance()
		if track then
			track:Stop()
			track = nil
		end
	end

	tool.Equipped:Connect(function()
		playDance()
	end)

	tool.Unequipped:Connect(function()
		stopDance()
	end)

	tool.AncestryChanged:Connect(function(_, parent)
		if not parent or parent == backpack then
			stopDance()
		end
	end)

	tool.Activated:Connect(function()
		if track then
			stopDance()
			task.wait(0.1)
			playDance()
		end
	end)

	tool.Parent = backpack
end

player.CharacterAdded:Connect(function()
	task.wait(1)
	makeTool()
end)

if player.Character then
	task.wait(1)
	makeTool()
end

Features & Information

Can be used for all games
#danceTool

Community Comments (1)

Dont*ngCareDont*ngCareOct 23, 2025

Fix this script if u fly the emote so stable and if u not using fly so terrible

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