
Keyless

--Notify by UltraSkidding, all main script ,by me , some changes make Hackerai.co, i can scripting but it makes script better work, so, ust unequip all weapon and wait, idk
local AkaliNotif = loadstring([=[-- original -> https://raw.githubusercontent.com/Kinlei/Dynissimo/main/Scripts/AkaliNotif.lua
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
local TextService = game:GetService("TextService")
local Player = game:GetService("Players").LocalPlayer
local NotifGui = Instance.new("ScreenGui")
NotifGui.Name = "AkaliNotif"
NotifGui.Parent = RunService:IsStudio() and Player.PlayerGui or game:GetService("CoreGui")
-- ==================== НАСТРОЙКА ПОЗИЦИЙ ====================
local PositionsConfig = {
TopLeft = {Anchor = Vector2.new(0, 0), Pos = UDim2.new(0, 20, 0, 20), Reverse = false, SlideX = -1},
TopRight = {Anchor = Vector2.new(1, 0), Pos = UDim2.new(1, -20, 0, 20), Reverse = false, SlideX = 1},
DownLeft = {Anchor = Vector2.new(0, 1), Pos = UDim2.new(0, 20, 1, -20), Reverse = true, SlideX = -1},
DownRight = {Anchor = Vector2.new(1, 1), Pos = UDim2.new(1, -20, 1, -20), Reverse = true, SlideX = 1},
CenterLeft = {Anchor = Vector2.new(0, 0.5), Pos = UDim2.new(0, 20, 0.5, 0), Reverse = false, SlideX = -1},
CenterRight = {Anchor = Vector2.new(1, 0.5), Pos = UDim2.new(1, -20, 0.5, 0), Reverse = false, SlideX = 1},
CenterTop = {Anchor = Vector2.new(0.5, 0), Pos = UDim2.new(0.5, 0, 0, 20), Reverse = false, SlideX = 1},
CenterDown = {Anchor = Vector2.new(0.5, 1), Pos = UDim2.new(0.5, 0, 1, -20), Reverse = true, SlideX = 1},
}
local Containers = {}
for posName, cfg in pairs(PositionsConfig) do
local Container = Instance.new("Frame")
Container.Name = "Container_" .. posName
Container.BackgroundTransparency = 1
Container.AnchorPoint = cfg.Anchor
Container.Position = cfg.Pos
Container.Size = UDim2.new(0, 300, 1, -80) -- ширина 300, почти на всю высоту
Container.Parent = NotifGui
Containers[posName] = {
Frame = Container,
InstructionObjects = {},
CachedObjects = {},
LastTick = tick(),
Reverse = cfg.Reverse,
SlideX = cfg.SlideX,
}
end
-- ==================== ВСПОМОГАТЕЛЬНЫЕ ФУНКЦИИ ====================
local function Image(ID, Button)
local NewImage = Instance.new(string.format("Image%s", Button and "Button" or "Label"))
NewImage.Image = ID
NewImage.BackgroundTransparency = 1
return NewImage
end
local function Round2px()
local NewImage = Image("http://www.roblox.com/asset/?id=5761488251")
NewImage.ScaleType = Enum.ScaleType.Slice
NewImage.SliceCenter = Rect.new(2, 2, 298, 298)
NewImage.ImageColor3 = Color3.fromRGB(30, 30, 30)
return NewImage
end
local function Shadow2px()
local NewImage = Image("http://www.roblox.com/asset/?id=5761498316")
NewImage.ScaleType = Enum.ScaleType.Slice
NewImage.SliceCenter = Rect.new(17, 17, 283, 283)
NewImage.Size = UDim2.fromScale(1, 1) + UDim2.fromOffset(30, 30)
NewImage.Position = -UDim2.fromOffset(15, 15)
NewImage.ImageColor3 = Color3.fromRGB(30, 30, 30)
return NewImage
end
local Padding = 10
local DescriptionPadding = 10
local TweenTime = 1
local TweenStyle = Enum.EasingStyle.Sine
local TweenDirection = Enum.EasingDirection.Out
local function CalculateBounds(TableOfObjects)
local X, Y = 0, 0
for _, Object in next, TableOfObjects or {} do
X += Object.AbsoluteSize.X
Y += Object.AbsoluteSize.Y
end
return {X = X, Y = Y}
end
local TitleSettings = {Font = Enum.Font.GothamSemibold, Size = 14}
local DescriptionSettings = {Font = Enum.Font.Gotham, Size = 14}
local MaxWidth = 300 - Padding - DescriptionPadding
local function Label(Text, Font, Size, Button)
local Label = Instance.new(string.format("Text%s", Button and "Button" or "Label"))
Label.Text = Text
Label.Font = Font
Label.TextSize = Size
Label.BackgroundTransparency = 1
Label.TextXAlignment = Enum.TextXAlignment.Left
Label.RichText = true
Label.TextColor3 = Color3.fromRGB(255, 255, 255)
return Label
end
local function TitleLabel(Text) return Label(Text, TitleSettings.Font, TitleSettings.Size) end
local function DescriptionLabel(Text) return Label(Text, DescriptionSettings.Font, DescriptionSettings.Size) end
local PropertyTweenOut = {Text = "TextTransparency", Fram = "BackgroundTransparency", Imag = "ImageTransparency"}
local function FadeProperty(Object)
local Prop = PropertyTweenOut[string.sub(Object.ClassName, 1, 4)]
TweenService:Create(Object, TweenInfo.new(0.25, TweenStyle, TweenDirection), {[Prop] = 1}):Play()
end
local function FindIndexByDependency(Table, Dependency)
for Index, Object in next, Table do
if typeof(Object) == "table" then
for _, v in next, Object do
if v == Dependency then return Index end
end
elseif Object == Dependency then
return Index
end
end
end
local function ResetObjects(objs)
for _, Object in next, objs do
Object[2] = 0
Object[3] = false
end
end
local function FadeOutAfter(Object, Seconds, InstructionObjects)
wait(Seconds)
FadeProperty(Object)
for _, SubObj in next, Object:GetDescendants() do
FadeProperty(SubObj)
end
wait(0.25)
table.remove(InstructionObjects, FindIndexByDependency(InstructionObjects, Object))
ResetObjects(InstructionObjects)
end
-- ==================== ОБНОВЛЕНИЕ ПОЗИЦИЙ (один RenderStep) ====================
local function UpdateContainer(data)
local DeltaTime = tick() - data.LastTick
data.LastTick = tick()
local objs = data.InstructionObjects
local Reverse = data.Reverse
local PreviousObjects = {}
for i, Object in ipairs(objs) do
local Label, Delta, Done = Object[1], Object[2], Object[3]
if not Done then
if Delta < TweenTime then
Object[2] = math.clamp(Delta + DeltaTime, 0, 1)
Delta = Object[2]
else
Object[3] = true
end
end
local NewValue = TweenService:GetValue(Delta, TweenStyle, TweenDirection)
local CurrentPos = Label.Position
local TargetPos
if not Reverse then
-- Стэк сверху вниз
local offset = CalculateBounds(PreviousObjects).Y + (Padding * #PreviousObjects)
TargetPos = UDim2.new(0, 0, 0, offset)
else
-- Стэк снизу вверх (новые внизу, старые поднимаются вверх)
local totalHeight = 0
for j = #objs, 1, -1 do
local lbl = objs[j][1]
totalHeight += lbl.AbsoluteSize.Y + Padding
if objs[j] == Object then
TargetPos = UDim2.new(0, 0, 1, -totalHeight + Padding)
break
end
end
end
Label.Position = CurrentPos:Lerp(TargetPos, NewValue)
table.insert(PreviousObjects, Label)
end
data.CachedObjects = PreviousObjects
end
RunService:BindToRenderStep("UpdateNotifications", 0, function()
for _, data in pairs(Containers) do
UpdateContainer(data)
end
end)
-- ==================== ОСНОВНАЯ ФУНКЦИЯ УВЕДОМЛЕНИЙ ====================
return {
Notify = function(Properties)
local Properties = typeof(Properties) == "table" and Properties or {}
local Title = Properties.Title
local Description = Properties.Description
local Duration = Properties.Duration or 5
local Position = Properties.Position or "TopRight" -- ← вот сюда можно указать любую позицию
local containerData = Containers[Position]
if not containerData then
warn("[AkaliNotif] Неизвестная позиция: " .. tostring(Position) .. ". Используется TopRight.")
containerData = Containers.TopRight
end
if Title or Description then
local Y = Title and 26 or 0
if Description then
local TextSize = TextService:GetTextSize(Description, DescriptionSettings.Size, DescriptionSettings.Font, Vector2.new(0, 0))
Y += math.ceil(TextSize.X / MaxWidth) * TextSize.Y + 8
end
local NewLabel = Round2px()
NewLabel.Size = UDim2.new(1, 0, 0, Y)
-- Начальная позиция (выезд с нужной стороны)
local slideX = containerData.SlideX
local initialX = slideX
local initialOffsetX = slideX == -1 and -20 or 20
if containerData.Reverse then
-- Для нижних позиций выезжаем снизу
NewLabel.Position = UDim2.new(initialX, initialOffsetX, 1, 20)
else
-- Для верхних/центральных — выезжаем сбоку
local offsetY = CalculateBounds(containerData.CachedObjects).Y + (Padding * #containerData.InstructionObjects)
NewLabel.Position = UDim2.new(initialX, initialOffsetX, 0, offsetY)
end
if Title then
local NewTitle = TitleLabel(Title)
NewTitle.Size = UDim2.new(1, -10, 0, 26)
NewTitle.Position = UDim2.fromOffset(10, 0)
NewTitle.Parent = NewLabel
end
if Description then
local NewDescription = DescriptionLabel(Description)
NewDescription.TextWrapped = true
NewDescription.Size = UDim2.fromScale(1, 1) + UDim2.fromOffset(-DescriptionPadding, Title and -26 or 0)
NewDescription.Position = UDim2.fromOffset(10, Title and 26 or 0)
NewDescription.TextYAlignment = Enum.TextYAlignment[Title and "Top" or "Center"]
NewDescription.Parent = NewLabel
end
Shadow2px().Parent = NewLabel
NewLabel.Parent = containerData.Frame
table.insert(containerData.InstructionObjects, {NewLabel, 0, false})
coroutine.wrap(FadeOutAfter)(NewLabel, Duration, containerData.InstructionObjects)
end
end,
}]=])();
local Notify = AkaliNotif.Notify;
if game.Players:FindFirstChild("TestDivo_uerAccount1") then
Notify({
Title = "You meet the Owner",
Description = "Ye, You meet the Owner. Enjoy",
Duration = 5
})
end
getgenv().NewSetting = {
FireRate = 0.05,
Auto = true,
Spread = 0,
LifeSteal = 100,
AmmoPerClip = math.huge,
CameraShakingEnabled = false,
BulletSpeed = 100,
BulletPerShot = 1,
FlamingBullet = true,
ExplosiveEnabled = true,
Radius = 50,
ChargingTime = 0,
ReloadTime = 0,
BurstFireEnabled = false
}
Notify({
Title = "Script",
Description = "One sec, don't equip any weapon",
Duration = 1
})
task.wait(1)
Notify({
Title = "Script",
Description = "Done but scipt it setup your weapons, every 1 sec, enjoy",
Duration = 1
})
local lp = game.Players.LocalPlayer
function processGun(v)
task.spawn(function()
if v:GetAttribute("HasInInventory") then return end
v:WaitForChild("GunScript_Local").Enabled = false
v:SetAttribute("HasInInventory", true)
local weaponnow = v
local Handle = v:WaitForChild("Handle")
local v2 = lp:GetMouse()
local CurrentCamera = workspace.CurrentCamera
local char = workspace:WaitForChild(lp.Name)
local Humanoid = char:WaitForChild("Humanoid")
local ContextActionService = game:GetService("ContextActionService")
local GunSound = game.ReplicatedStorage.GunSound
local old = require(v.Setting)
local newSetting = getgenv().NewSetting
local Setting = {}
for k, val in next, old do Setting[k] = val end
for k, val in next, newSetting do Setting[k] = val end
local GunScript_Server = v:WaitForChild("GunScript_Server")
local ChangeAmmoAndClip = GunScript_Server:WaitForChild("ChangeAmmoAndClip")
local InflictTarget = GunScript_Server:WaitForChild("InflictTarget")
local Ammo = GunScript_Server:WaitForChild("Ammo")
local Clips = GunScript_Server:WaitForChild("Clips")
local v4 = nil
local v5 = nil
local v6 = nil
local v7 = nil
local v8 = nil
local v9 = Handle
local v10
if Setting.DualEnabled then
v10 = v:WaitForChild("Handle2", 2)
if v10 == nil and Setting.DualEnabled then
error("\"Dual\" setting is enabled but \"Handle2\" is missing!")
end
else
v10 = nil
end
local v11 = false
local v12 = true
local v13 = false
local v14 = false
local v15 = false
local v16 = Ammo.Value
local v17 = Clips.Value
local MaxClip = Setting.MaxClip
local t = {}
if Setting.IdleAnimationID ~= nil or Setting.DualEnabled then
v4 = Humanoid:LoadAnimation(v:WaitForChild("IdleAnim"))
end
if Setting.FireAnimationID ~= nil then
v5 = Humanoid:LoadAnimation(v:WaitForChild("FireAnim"))
end
if Setting.ReloadAnimationID ~= nil then
v6 = Humanoid:LoadAnimation(v:WaitForChild("ReloadAnim"))
end
if Setting.ShotgunClipinAnimationID ~= nil then
v7 = Humanoid:LoadAnimation(v:WaitForChild("ShotgunClipinAnim"))
end
local function B(p1)
if p1 == nil then
game:GetService("RunService").Heartbeat:wait()
else
local sum = 0 + game:GetService("RunService").Heartbeat:wait()
while sum < p1 do
sum = sum + game:GetService("RunService").Heartbeat:wait()
end
end
end
local function l(p1, p2, p3, p4)
local v1, v2 = workspace:FindPartOnRay(Ray.new(p1, p2 * p3), p4)
if v1 and (v1.Transparency > 0.75 or (v1.Name == "Handle" or (v1.Name == "Effect" or (v1.Name == "Bullet" or (v1.Name == "Laser" or (string.lower(v1.Name) == "water" or (v1.Name == "Rail" or (v1.Name == "Arrow" or v1.Parent:FindFirstChild("Humanoid") and v1.Parent.Humanoid.Health == 0))))))) or (v1.Parent:FindFirstChild("Humanoid") and (v1.Parent:FindFirstChild("TEAM") and (TEAM and v1.Parent.TEAM.Value == TEAM.Value)) or v1.Parent:FindFirstChild("Humanoid") and t[v1.Parent.Humanoid])) then
local v3, v4 = l(v2 + p2 * 0.01, p2, p3 - (p1 - v2).magnitude, p4)
v1 = v3
v2 = v4
end
return v1, v2
end
local function b(p1, p2, p3, p4, p5)
local v1 = workspace.CurrentCamera:ViewportPointToRay(p1, p2)
local _, v2 = workspace:FindPartOnRay(Ray.new(v1.Origin, v1.Direction * 5000), p5)
local v3 = CFrame.new(v1.Origin, v2)
local lookVector = (v3 * CFrame.Angles(math.rad(-p3 + math.random() * (p3 * 2)), math.rad(-p3 + math.random() * (p3 * 2)), 0)).lookVector
local v7, v8 = workspace:FindPartOnRay(Ray.new(v1.Origin, lookVector * 5000), p5)
if v7 and (v7.Transparency > 0.75 or (v7.Name == "Handle" or (v7.Name == "Effect" or (v7.Name == "Bullet" or (v7.Name == "Laser" or (string.lower(v7.Name) == "water" or (v7.Name == "Rail" or (v7.Name == "Arrow" or v7.Parent:FindFirstChild("Humanoid") and v7.Parent.Humanoid.Health == 0))))))) or (v7.Parent:FindFirstChild("Humanoid") and (v7.Parent:FindFirstChild("TEAM") and (TEAM and v7.Parent.TEAM.Value == TEAM.Value)) or v7.Parent:FindFirstChild("Humanoid") and t[v7.Parent.Humanoid])) then
local v9, v10 = l(v8 + lookVector * 0.01, lookVector, 5000 - (v1.Origin - v8).magnitude, p5)
v7 = v9
v8 = v10
end
return v7, v8
end
local function a()
if not Setting.CameraShakingEnabled then return end
local v2 = Setting.Intensity / (if v15 then Setting.MouseSensitive or 1 else 1)
for i = 1, 10 do
CurrentCamera.CoordinateFrame = CFrame.new(CurrentCamera.Focus.p) * (CurrentCamera.CoordinateFrame - CurrentCamera.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ((-v2 + math.random() * (v2 * 2)) / 100, (-v2 + math.random() * (v2 * 2)) / 100, 0) * CFrame.new(0, 0, (CurrentCamera.CoordinateFrame.p - CurrentCamera.Focus.p).magnitude)
B()
end
end
local function d(p1)
local Piercing = Setting.Piercing
t = {}
if v5 then v5:Play(nil, nil, Setting.FireAnimationSpeed) end
local p = (Humanoid.Torso.CFrame * CFrame.new(0, 1.5, 0)).p
local v22 = Setting.Spread * (v15 and 1 - Setting.SpreadRedution or 1)
local v32 = CFrame.new(p, v2.Hit.p)
local lookVector = (v32 * CFrame.Angles(math.rad(-v22 + math.random() * (v22 * 2)), math.rad(-v22 + math.random() * (v22 * 2)), 0)).lookVector
while Piercing >= 0 do
local v7, v8, v9, v10, v11, v122, v13, v14
if (lp.PlayerScripts:FindFirstChild("IsMobile") and lp.PlayerScripts.IsMobile.Value == false) or not lp.PlayerScripts:FindFirstChild("IsMobile") then
local v152, v16 = l(p, lookVector, 5000, char)
v7 = v16
v8 = v152
else
local v17, v18 = b(workspace.CurrentCamera.ViewportSize.X / 2, workspace.CurrentCamera.ViewportSize.Y / 2 * 0.8, v22, p, char)
v7 = v18
v8 = v17
end
if Setting.ExplosiveEnabled then
local Explosion = Instance.new("Explosion")
Explosion.BlastRadius = Setting.Radius
Explosion.BlastPressure = 0
Explosion.Position = v7
Explosion.Parent = workspace.CurrentCamera
Explosion.Hit:connect(function(p1)
if not p1 or (not p1.Parent or p1.Name ~= "Torso") then return end
local Zombie = p1.Parent:FindFirstChildOfClass("Humanoid")
local Torso = p1.Parent:FindFirstChild("Torso")
if not (Zombie and (Zombie:IsA("Humanoid") and (Zombie.Health > 0 and Torso))) then return end
InflictTarget:FireServer(p1.Name, Zombie, Torso, v, lookVector)
end)
Piercing = 0
elseif v8 and v8.Parent then
local Zombie = v8.Parent:FindFirstChildOfClass("Humanoid")
local Torso = v8.Parent:FindFirstChild("Torso")
if Zombie and (Zombie:IsA("Humanoid") and (Zombie.Health > 0 and Torso)) then
InflictTarget:FireServer(v8.Name, Zombie, Torso, v, lookVector)
t[Zombie] = true
else
Piercing = 0
end
end
local v19 = v8 and Piercing - 1 or -1
if v19 == -1 then
v9 = Setting.VisualizerEnabled
if v9 then
v10 = v7
Piercing = v19
v11 = p1
else
v10 = v7
v9 = false
Piercing = v19
v11 = p1
end
else
v10 = v7
v9 = false
Piercing = v19
v11 = p1
end
if lp.PlayerScripts:FindFirstChild("BulletVisualizerScript") and lp.PlayerScripts.BulletVisualizerScript:FindFirstChild("Visualize") then
lp.PlayerScripts.BulletVisualizerScript.Visualize:Fire(nil, v11, Setting.MuzzleOffset, v10, { Setting.ExplosiveEnabled, Setting.BlastRadius, Setting.BlastPressure }, { Setting.BulletSpeed, Setting.BulletSize, Setting.BulletColor, Setting.BulletTransparency, Setting.BulletMaterial, Setting.FadeTime }, false, v9)
end
local VisualizeBullet = game.ReplicatedStorage:FindFirstChild("VisualizeBullet")
if VisualizeBullet then
if Piercing == -1 then
v122 = Setting.VisualizerEnabled
if v122 then
v13 = p1
v14 = v7
else
v13 = p1
v14 = v7
v122 = false
end
else
v13 = p1
v14 = v7
v122 = false
end
VisualizeBullet:FireServer(v13, Setting.MuzzleOffset, v14, { Setting.ExplosiveEnabled, Setting.BlastRadius, Setting.BlastPressure }, { Setting.BulletSpeed, Setting.BulletSize, Setting.BulletColor, Setting.BulletTransparency, Setting.BulletMaterial, Setting.FadeTime }, true, v122)
end
p = v7 + lookVector * 0.01
end
end
local function k()
if not v12 or (v14 or not (v17 > 0) and Setting.LimitedClipEnabled) or not (v16 < Setting.AmmoPerClip) then return end
v14 = true
if v15 then
workspace.CurrentCamera.FieldOfView = 70
lp.CameraMode = Enum.CameraMode.Classic
if script:FindFirstChild("Mouse Sensitivity") then script["Mouse Sensitivity"].Disabled = true end
v15 = false
if Setting.MouseIconID then v2.Icon = "rbxassetid://" .. Setting.MouseIconID end
end
if Setting.ShotgunReload then
for i = 1, Setting.AmmoPerClip - v16 do
if v7 then v7:Play(nil, nil, Setting.ShotgunClipinAnimationSpeed) end
GunSound:FireServer(v, "ShopgunClipin")
B(Setting.ShellClipinSpeed)
end
end
if v6 then v6:Play(nil, nil, Setting.ReloadAnimationSpeed) end
GunSound:FireServer(v, "ReloadSound")
B(Setting.ReloadTime)
if Setting.LimitedClipEnabled then v17 = v17 - 1 end
v16 = Setting.AmmoPerClip
ChangeAmmoAndClip:FireServer(v16, v17)
v14 = false
end
local function g()
v13 = true
local v15_local = false
if not v11 or (not v12 or (not v13 or (v14 or not (v16 > 0 and Humanoid.Health > 0)))) then return end
v12 = false
if Setting.ChargedShotEnabled then
if v9:FindFirstChild("ChargeSound") then GunSound:FireServer(v, "ChargeSound") end
B(Setting.ChargingTime)
v15_local = true
end
if Setting.MinigunEnabled then
if v9:FindFirstChild("WindUp") then GunSound:FireServer(v, "WindUp") end
B(Setting.DelayBeforeFiring)
end
repeat
if not v11 or (v14 or not (v13 or v15_local)) or not (v16 > 0 and Humanoid.Health > 0) then break end
v15_local = false
for i = 1, Setting.BurstFireEnabled and Setting.BulletPerBurst or 1 do
spawn(a)
for j = 1, Setting.ShotgunEnabled and Setting.BulletPerShot or 1 do
d(v9)
end
v16 = v16 - 1
ChangeAmmoAndClip:FireServer(v16, v17)
if Setting.BurstFireEnabled then B(Setting.BurstRate) end
if v16 <= 0 then break end
end
if Setting.DualEnabled then
v9 = v9 == Handle and v10 or Handle
end
B(Setting.FireRate)
until not Setting.Auto
if v9:FindFirstChild("FireSound") and v9.FireSound.Playing and v9.FireSound.Looped then
v9.FireSound:Stop()
end
if Setting.MinigunEnabled then
if v9:FindFirstChild("WindDown") then GunSound:FireServer(v, "WindDown") end
B(Setting.DelayAfterFiring)
end
v12 = true
if v16 <= 0 then k() end
end
local function f()
v13 = false
end
v2.Button1Down:connect(function()
if lp.PlayerScripts:FindFirstChild("IsMobile") and lp.PlayerScripts.IsMobile.Value ~= false then return end
g()
end)
v2.Button1Up:connect(function()
if lp.PlayerScripts:FindFirstChild("IsMobile") and lp.PlayerScripts.IsMobile.Value ~= false then return end
f()
end)
local function mobileShoot(p1, p2, p3)
if p2 == Enum.UserInputState.Begin then g() return end
if p2 ~= Enum.UserInputState.End then return end
f()
end
local function mobileReload(p1, p2, p3)
if p2 ~= Enum.UserInputState.Begin then return end
k()
end
ChangeAmmoAndClip.OnClientEvent:connect(function(p1, p2)
v16 = p1
v17 = p2
end)
v.Equipped:connect(function(p1)
task.spawn(function()
repeat task.wait()
if weaponnow.Name == "Cleansed Rifle" then
if game.Players.LocalPlayer.Character.Humanoid and (game.Players.LocalPlayer.Character.Humanoid:IsA("Humanoid") and (game.Players.LocalPlayer.Character.Humanoid.Health > 0 and game.Players.LocalPlayer.Character.Torso)) then
spawn(function()
InflictTarget:FireServer(game.Players.LocalPlayer.Character.Torso.Name, game.Players.LocalPlayer.Character.Humanoid, game.Players.LocalPlayer.Character.Torso, weaponnow, lookVector)
t[Zombie] = true
task.wait(0.3)
end)
end
end
until weaponnow.Parent ~= game.Players.LocalPlayer.Character
end)
v11 = true
ContextActionService:BindAction("Shoot", mobileShoot, true, Enum.KeyCode.ButtonL1, Enum.KeyCode.ButtonR1)
ContextActionService:SetImage("Shoot", "rbxassetid://3319681178")
ContextActionService:SetPosition("Shoot", UDim2.new(1, -130, 0, 20))
ContextActionService:BindAction("Reload", mobileReload, true, Enum.KeyCode.ButtonL2, Enum.KeyCode.ButtonR2)
ContextActionService:SetImage("Reload", "rbxassetid://6433106861")
ContextActionService:SetPosition("Reload", UDim2.new(1, -110, 0, -35))
if Setting.MouseIconID then p1.Icon = "rbxassetid://" .. Setting.MouseIconID end
if v4 then v4:Play(nil, nil, Setting.IdleAnimationSpeed) end
p1.KeyDown:connect(function(key)
if string.lower(key) == "r" then k() return end
if string.lower(key) ~= "e" then return end
if not v14 and (v15 == false and Setting.SniperEnabled) then
workspace.CurrentCamera.FieldOfView = Setting.FieldOfView
lp.CameraMode = Enum.CameraMode.LockFirstPerson
if script:FindFirstChild("Mouse Sensitivity") then script["Mouse Sensitivity"].Disabled = false end
v15 = true
v2.Icon = "http://www.roblox.com/asset?id=187746799"
return
end
workspace.CurrentCamera.FieldOfView = 70
lp.CameraMode = Enum.CameraMode.Classic
if script:FindFirstChild("Mouse Sensitivity") then script["Mouse Sensitivity"].Disabled = true end
v15 = false
if Setting.MouseIconID then v2.Icon = "rbxassetid://" .. Setting.MouseIconID end
end)
if not Setting.DualEnabled or workspace.FilteringEnabled then return end
v10.CanCollide = false
local leftArm = v.Parent:FindFirstChild("Left Arm")
local rightArm = v.Parent:FindFirstChild("Right Arm")
if not rightArm then return end
local RightGrip = rightArm:FindFirstChild("RightGrip")
if not RightGrip then return end
v8 = RightGrip:Clone()
v8.Name = "LeftGrip"
v8.Part0 = leftArm
v8.Part1 = v10
v8.Parent = leftArm
end)
v.Unequipped:connect(function()
v11 = false
ContextActionService:UnbindAction("Shoot")
ContextActionService:UnbindAction("Reload")
if v4 then v4:Stop() end
if v15 then
workspace.CurrentCamera.FieldOfView = 70
lp.CameraMode = Enum.CameraMode.Classic
if script:FindFirstChild("Mouse Sensitivity") then script["Mouse Sensitivity"].Disabled = true end
v15 = false
if Setting.MouseIconID then v2.Icon = "rbxassetid://" .. Setting.MouseIconID end
end
if not Setting.DualEnabled or workspace.FilteringEnabled then return end
v10.CanCollide = true
if v8 then v8:Destroy() end
end)
Humanoid.Died:connect(function()
v11 = false
if v4 then v4:Stop() end
if v15 then
workspace.CurrentCamera.FieldOfView = 70
lp.CameraMode = Enum.CameraMode.Classic
if script:FindFirstChild("Mouse Sensitivity") then script["Mouse Sensitivity"].Disabled = true end
v15 = false
if Setting.MouseIconID then v2.Icon = "rbxassetid://" .. Setting.MouseIconID end
end
if not Setting.DualEnabled or workspace.FilteringEnabled then return end
v10.CanCollide = true
if v8 then v8:Destroy() end
end)
end)
end
while task.wait(1) do
for i, v in pairs(lp.Backpack:GetChildren()) do
processGun(v)
end
end
not work on solara
@tester_scripter just use velocity it better than solara, solara is rat and solara doesn't have hookfunction
@Divouer yo i downloaded velocity but still i dont see any mods on my gun
@tester_scripter uh you attached velocity?
@Divouer yep
@tester_scripter idk, it's works on my velocity, do you see in terminal "injected, into PID"?
and btw it's works if weapon just added in inventory if you have weapon in game then after execute you needed to reset your character
@tester_scripter you can use it with solara now but use madium for good work because solara maybe cant support loadstring obfuscate script, or somethings functions, but now it works and developers need fix only some thing but they cant know because im obfuscate script
How to make it unlimited ammo? And why mine the emg not 100000 like on the script, is it depend on the gun? Or what
do you have guns before script execution?
@Divouer nope, mine using delta
@ZoonD oh, on delta it will works just get weapon after execution
@Divouer but, isn't will be 1 hit cause the damage thing? But why mine didnt one hit? Or maybe the zombie/enemy has million HP?
@ZoonD no, just changing base damage not working but can no spread on smth
@Divouer so which one better to customize for fast on bossing or killing
@ZoonD idk, rapid fire it's works?
also you can use my another script with powerfull hit aura
@Divouer that aura thing work properly? How is it work?
@ZoonD when some monster it 40 studs from you, all weapons in your inventory will equip and attacking this monster
@Divouer yeah, i've tried it, that nice, but sadly, I need to reexecuted everytime I died
@ZoonD fix?
i busy now i think i will fix next day
@Divouer aight, thanks anyways
@ZoonD i was slepping
@Divouer no problem its fine, do you have your own discord server?
@ZoonD im dont have DC and today i dont have executors to test script because ROBLOX AGAINIST UPDATING
@Divouer dang, why dont you make your own community? Or maybe someday information discord?
@ZoonD idk, im in russian
@ZoonD i can fix script without executor but can't test
@ZoonD hey do you want a auto heal when holding cleansed rifle? automated script
@Divouer dang, that will be op if u put it on the aura script
Anyway, do you plan on making some new script?
@ZoonD yep and i will put it in weapon mod, because it will works only on it, i lazy to make it for Aura, so i think i meet you, jsdcsddsaaad, bro i on TestDivo_uerAccount1
i will update gun mod now, just wait i obfuscating script it take so many time
@ZoonD so my favourite executor is working now i can fix and test script but i again busy
i have so many time and in summer please dont type me i cant upload or fix script
@Divouer no need to rush, it fine anyway
@ZoonD i can fix tomorow or today on night because i almost finished my script and can fix aura ok?
@ZoonD hey bro, wanna update gun mod? works on any low unc exectuors
@Divouer dang, seems cool
@ZoonD with setting, but with obfuscation because when i upload script they are fix the script
@Divouer yeah, anything that work it fine
@ZoonD so i will update and i can make server lag
so how you can see they doesn't make safe remote events because if i will spam one remote event when then it will spawn SO MANY BIG PARTS for server and dont delete it, because when you fire it appear and on server
so i will update like now
without re-execuitng?
@Divouer ofc
@ZoonD i finished, please test script
@Divouer aight, I'll try now
Could you tell me, what did you fix/change?
@ZoonD secret, but it my old method
@Divouer aight that cool, I still prefer the aura one, that fire
@ZoonD sorry my browser didn't open the site. but now i have vpn and it opens so do you wanna script for lag server but you don't lagging because you cant see parts but others can
@Divouer for which map?
so do i add script to lag server? i will be only testing version
@ZoonD updated like for 20 secs
oh they fixed gun mod uh
and say your executor please
i will fix script, just wait, i have woking version now, now just need wait i will obfuscate script
will works on any low UNC executors
didn't work i use madium
not working on velocity too
@ilovekrnl so alr i will show source
Done, thx for report, i dont see that
does it work on mobile
Because im on mobile and i can't use it
@divouer
@ilovekrnl can u use the script because i cant
script doesnt work on potasium
@uriahjent ok i will check soon just wait
How can I activate it? I'm new here btw
Yo this is SICK! So theres a gun mod for A remake of this game, which is very good. And i wanted to ask you guys that can you collab? It would be SOO good