
Key Required VerifiedUniversal

local env = getsenv(game:GetService("Players").LocalPlayer.PlayerScripts.Initializer)
local GunClient = env._G.GunClient
local EquippedConfig = GunClient.EquippedConfig
EquippedConfig.Damage = 999999
EquippedConfig.FireRate = 0.01
EquippedConfig.BulletSpeed = 500
EquippedConfig.MaxRange = 9999
EquippedConfig.BlastPower = 5
EquippedConfig.PelletCount = 44
EquippedConfig.SpreadAngle = 0
EquippedConfig.Penetration = true
EquippedConfig.SoundCooldown = 0
EquippedConfig.TracerWidth = 0.1
while task.wait() do
GunClient.LastFireTime = 0
end



How do you do it
patched?
i dont think its patched but i think its like client side or something zombie doesnt seem to die as easy when executed
@Hu2s3y they all are client sided but the recoil spread fire rate and so on they all work