Lag
Key Required

Lag

Super Hero Tycoontgmankasketgmankaske 11.8K views 433 executesUpdated Mar 30, 2025
Unrated
00
Lua Script•67 lines (4684 chars)
function runall ()
while true do
local args = {
    [1] = "Fly"
}

game:GetService("ReplicatedStorage"):WaitForChild("Powers"):WaitForChild("IronMan"):WaitForChild("IronmanFly"):WaitForChild("RemoteEvent"):FireServer(unpack(args))
game:GetService("ReplicatedStorage"):WaitForChild("Powers"):WaitForChild("Superman"):WaitForChild("SupermanFly"):WaitForChild("RemoteEvent"):FireServer(unpack(args))
game:GetService("ReplicatedStorage"):WaitForChild("Powers"):WaitForChild("IronMan"):WaitForChild("IronmanFly"):WaitForChild("RemoteEvent"):FireServer(unpack(args))
game:GetService("ReplicatedStorage"):WaitForChild("Powers"):WaitForChild("IronMan"):WaitForChild("IronmanFly"):WaitForChild("RemoteEvent"):FireServer(unpack(args))
game:GetService("ReplicatedStorage"):WaitForChild("Powers"):WaitForChild("Superman"):WaitForChild("SupermanFly"):WaitForChild("RemoteEvent"):FireServer(unpack(args))
game:GetService("ReplicatedStorage"):WaitForChild("Powers"):WaitForChild("IronMan"):WaitForChild("IronmanFly"):WaitForChild("RemoteEvent"):FireServer(unpack(args))
game:GetService("ReplicatedStorage"):WaitForChild("Powers"):WaitForChild("Superman"):WaitForChild("SupermanFly"):WaitForChild("RemoteEvent"):FireServer(unpack(args))
game:GetService("ReplicatedStorage"):WaitForChild("Powers"):WaitForChild("IronMan"):WaitForChild("IronmanFly"):WaitForChild("RemoteEvent"):FireServer(unpack(args))
game:GetService("ReplicatedStorage"):WaitForChild("Powers"):WaitForChild("IronMan"):WaitForChild("IronmanFly"):WaitForChild("RemoteEvent"):FireServer(unpack(args))
game:GetService("ReplicatedStorage"):WaitForChild("Powers"):WaitForChild("Superman"):WaitForChild("SupermanFly"):WaitForChild("RemoteEvent"):FireServer(unpack(args))
game:GetService("ReplicatedStorage"):WaitForChild("Powers"):WaitForChild("IronMan"):WaitForChild("IronmanFly"):WaitForChild("RemoteEvent"):FireServer(unpack(args))
game:GetService("ReplicatedStorage"):WaitForChild("Powers"):WaitForChild("Superman"):WaitForChild("SupermanFly"):WaitForChild("RemoteEvent"):FireServer(unpack(args))
game:GetService("ReplicatedStorage"):WaitForChild("Powers"):WaitForChild("IronMan"):WaitForChild("IronmanFly"):WaitForChild("RemoteEvent"):FireServer(unpack(args))
game:GetService("ReplicatedStorage"):WaitForChild("Powers"):WaitForChild("IronMan"):WaitForChild("IronmanFly"):WaitForChild("RemoteEvent"):FireServer(unpack(args))
game:GetService("ReplicatedStorage"):WaitForChild("Powers"):WaitForChild("Superman"):WaitForChild("SupermanFly"):WaitForChild("RemoteEvent"):FireServer(unpack(args))
    wait(0.8)
    end
end
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
   Name = "Super Hero Tycoon",
   Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
   LoadingTitle = "Super Hero Tycoon",
   LoadingSubtitle = "by someone",
   Theme = "Amethyst", -- Check https://docs.sirius.menu/rayfield/configuration/themes

   DisableRayfieldPrompts = false,
   DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface

   ConfigurationSaving = {
      Enabled = true,
      FolderName = nil, -- Create a custom folder for your hub/game
      FileName = "Big Hub"
   },

   Discord = {
      Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
      Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
      RememberJoins = true -- Set this to false to make them join the discord every time they load it up
   },

   KeySystem = false, -- Set this to true to use our key system
   KeySettings = {
      Title = "Untitled",
      Subtitle = "Key System",
      Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
      FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
      SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
      GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
      Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
   }
})
local Tab = Window:CreateTab("Nuke server", 4483362458)-- Title, Image
local Button = Tab:CreateButton({
   Name = "Nuke [you can spam]",
   Callback = function()
        runall()
   end,
})

join in my server for more: https://discord.gg/QZWKsmp8dQ

Features & Information

Features > LAG / CRASH SERVER

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