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Lua Script•222 lines (7764 chars)
local xk9w = game:GetService("Players")
local qm7t = game:GetService("ReplicatedStorage")
local bv3r = game:GetService("HttpService")
local tz5b = require(qm7t.Modules:WaitForChild("Database"))
local hy2n
for _, v in next, getgc(true) do
if type(v) == "table" and rawget(v, "Items") and rawget(v, "Changed") and rawget(v, "Updated") and rawget(v, "_lookup_id") and rawget(v, "ItemAdded") and rawget(v, "ItemRemoved") then
hy2n = v
break
end
end
local wz8p
for _, v in next, getgc(true) do
if type(v) == "table" and rawget(v, "CurrentData") and rawget(v, "PlayerDataAdded") then
wz8p = v
break
end
end
local nf4q
for _, v in next, getgc(true) do
if type(v) == "table" and rawget(v, "PlayCheer") and rawget(v, "PlayCheers") then
nf4q = v
break
end
end
local jx6v
for _, v in next, getgc(true) do
if type(v) == "table" and rawget(v, "SetSkin") and rawget(v, "SetHats") and rawget(v, "SetEffects") and rawget(v, "SetOwner") and rawget(v, "CreateItemVisual") then
jx6v = v
break
end
end
if not hy2n or not wz8p then return end
local rk1m = { Skin = nil, Hats = {}, Effects = {}, Cheers = {} }
local function dn8k(zqm1)
local gw4d = hy2n:FindItemByName(zqm1)
if gw4d then return gw4d end
local vq9s = bv3r:GenerateGUID(false)
return hy2n:CreateItem({ ItemID = vq9s, Name = zqm1, Quantity = 1, Favorited = false })
end
task.spawn(function()
for uc2f, lh7y in pairs(tz5b.Items) do
if lh7y.Type == "Skin" or lh7y.Type == "Hat" or lh7y.Type == "Effect" or lh7y.Type == "Cheer" or lh7y.Type == "Color" then
dn8k(uc2f)
task.wait()
end
end
end)
local function mx3p(p9x3k)
if rk1m.Skin and type(rk1m.Skin) == "table" and rk1m.Skin.ItemID == p9x3k then return rk1m.Skin end
for _, v in pairs(rk1m.Hats) do if type(v) == "table" and v.ItemID == p9x3k then return v end end
for _, v in pairs(rk1m.Effects) do if type(v) == "table" and v.ItemID == p9x3k then return v end end
for _, v in pairs(rk1m.Cheers) do if type(v) == "table" and v.ItemID == p9x3k then return v end end
return false
end
local zqm1b = wz8p.CurrentData.Get
wz8p.CurrentData.Get = function(self, key, ...)
if key == "EquippedSkin" then return rk1m.Skin
elseif key == "EquippedHats" then return rk1m.Hats
elseif key == "EquippedEffects" then return rk1m.Effects
elseif key == "EquippedCheers" then return rk1m.Cheers
end
return zqm1b(self, key, ...)
end
wz8p.IsEquipped = function(self, bq2n) return mx3p(bq2n) end
local function hk7p(xf4k, wd3v)
wz8p.CurrentData.Data[xf4k] = wd3v
wz8p.CurrentData:Replicate(xf4k)
end
local function pf6r(nr4b)
local qn8r = hy2n:FindItem(nr4b.ItemID)
if not qn8r then return nil end
return { Name = qn8r.Data.Name, Color = nr4b.Color, SecondaryColor = nr4b.SecondaryColor }
end
if jx6v then
local dm5t = jx6v.SetSkin
jx6v.SetSkin = function(self, data, ...)
if self.Owner == xk9w.LocalPlayer and rk1m.Skin then
local ym1k = pf6r(rk1m.Skin)
if ym1k then return dm5t(self, ym1k, ...) end
end
return dm5t(self, data, ...)
end
local gt8z = jx6v.SetHats
jx6v.SetHats = function(self, data, ...)
if self.Owner == xk9w.LocalPlayer and #rk1m.Hats > 0 then
local fy8z = {}
for _, zp1q in pairs(rk1m.Hats) do
local ck4r = pf6r(zp1q)
if ck4r then table.insert(fy8z, ck4r) end
end
return gt8z(self, fy8z, ...)
end
return gt8z(self, data, ...)
end
local pj9v = jx6v.SetEffects
jx6v.SetEffects = function(self, data, ...)
if self.Owner == xk9w.LocalPlayer and #rk1m.Effects > 0 then
local zn6h = {}
for _, qw7f in pairs(rk1m.Effects) do
local ht8q = pf6r(qw7f)
if ht8q then table.insert(zn6h, ht8q) end
end
return pj9v(self, zn6h, ...)
end
return pj9v(self, data, ...)
end
end
-- if nf4q then
-- local mz2w
-- mz2w = hookfunction(nf4q.PlayCheer, function(self, data, part, ...)
-- if #rk1m.Cheers > 0 then
-- local vb3n = xk9w.LocalPlayer.Character
-- if vb3n then
-- for _, v in pairs(vb3n:GetDescendants()) do
-- if v == part then
-- local xr5k = rk1m.Cheers[1]
-- local gf3z = pf6r(xr5k)
-- if gf3z then return mz2w(self, gf3z, part, ...) end
-- break
-- end
-- end
-- end
-- end
-- return mz2w(self, data, part, ...)
-- end)
-- end
local tn9w = qm7t:WaitForChild("Remotes"):WaitForChild("Data")
local mb4k = tn9w:WaitForChild("EquipItem")
local hz6p = tn9w:WaitForChild("RecolorItem")
local wj2v
wj2v = hookmetamethod(game, "__namecall", function(self, ...)
local yc8n = getnamecallmethod()
if self == hz6p and (yc8n == "FireServer" or yc8n == "InvokeServer") then
local xb3q, nk5r, rp5v = select(1, ...), select(2, ...), select(3, ...)
local wy3n = nk5r and hy2n:FindItem(nk5r)
if wy3n then
if rp5v == "Primary" then wy3n.Data.Color = xb3q
elseif rp5v == "Secondary" then wy3n.Data.SecondaryColor = xb3q end
local vf9z = mx3p(nk5r)
if type(vf9z) == "table" then
if rp5v == "Primary" then vf9z.Color = xb3q
elseif rp5v == "Secondary" then vf9z.SecondaryColor = xb3q end
local jh4b = tz5b.Items[wy3n.Data.Name]
if jh4b then
if jh4b.Type == "Skin" then hk7p("EquippedSkin", rk1m.Skin)
elseif jh4b.Type == "Hat" then hk7p("EquippedHats", rk1m.Hats)
elseif jh4b.Type == "Effect" then hk7p("EquippedEffects", rk1m.Effects)
elseif jh4b.Type == "Cheer" then hk7p("EquippedCheers", rk1m.Cheers)
end
end
end
end
return wj2v(self, ...)
end
if self ~= mb4k or (yc8n ~= "FireServer" and yc8n ~= "InvokeServer") then
return wj2v(self, ...)
end
local qz7n = { ... }
local bt6w = qz7n[1]
if not bt6w then return wj2v(self, ...) end
local zc2x = hy2n:FindItem(bt6w)
if not zc2x then return wj2v(self, ...) end
local xj5m = tz5b.Items[zc2x.Data.Name]
if not xj5m then return wj2v(self, ...) end
local fp2v = xj5m.Type
local kn7r = { ItemID = bt6w, Color = zc2x.Data.Color, SecondaryColor = zc2x.Data.SecondaryColor }
local dw6t = mx3p(bt6w) ~= false
if fp2v == "Skin" then
rk1m.Skin = dw6t and nil or kn7r
hk7p("EquippedSkin", rk1m.Skin)
elseif fp2v == "Hat" then
if dw6t then
for i = #rk1m.Hats, 1, -1 do if rk1m.Hats[i].ItemID == bt6w then table.remove(rk1m.Hats, i) break end end
else
table.insert(rk1m.Hats, kn7r)
end
hk7p("EquippedHats", rk1m.Hats)
elseif fp2v == "Effect" then
if dw6t then
for i = #rk1m.Effects, 1, -1 do if rk1m.Effects[i].ItemID == bt6w then table.remove(rk1m.Effects, i) break end end
else
table.insert(rk1m.Effects, kn7r)
end
hk7p("EquippedEffects", rk1m.Effects)
elseif fp2v == "Cheer" then
if dw6t then
for i = #rk1m.Cheers, 1, -1 do if rk1m.Cheers[i].ItemID == bt6w then table.remove(rk1m.Cheers, i) break end end
else
table.insert(rk1m.Cheers, kn7r)
end
hk7p("EquippedCheers", rk1m.Cheers)
end
return wj2v(self, table.unpack(qz7n))
end)Features & Information
unlock all ball skins, hats, cheers, etc
cheers part is commented out if you know what you are doing just go ahead and fix it i was too lazy.
executer needs to support hookfunction for this to work
VISUAL
thanks.

Keep in mind, script is not FE, and inventory does not save - other than this, it works client sided.
i said visual.
@zachattack its a visual as stated in description