Keyless

Key Required Patched
Chest Farm
Lua Script•126 lines (3499 chars)
if not game:IsLoaded() then game.Loaded:Wait() end
local p = game.Players.LocalPlayer
local UIS = game:GetService("UserInputService")
_G.AutoFarmEnabled = _G.AutoFarmEnabled or false
local c = p.Character or p.CharacterAdded:Wait()
local root = c:WaitForChild("HumanoidRootPart")
p.CharacterAdded:Connect(function(char)
c = char
root = char:WaitForChild("HumanoidRootPart")
end)
local tf = workspace:WaitForChild("Treasure")
local gui = Instance.new("ScreenGui", p:WaitForChild("PlayerGui"))
gui.ResetOnSpawn = false
local f = Instance.new("Frame", gui)
f.Size = UDim2.new(0,190,0,90)
f.Position = UDim2.new(0,20,0,20)
f.BackgroundColor3 = Color3.fromRGB(20,20,20)
f.BackgroundTransparency = 0.15
f.BorderSizePixel = 0
Instance.new("UICorner", f).CornerRadius = UDim.new(0,10)
Instance.new("UIStroke", f).Color = Color3.fromRGB(60,60,60)
local t = Instance.new("TextLabel", f)
t.Size = UDim2.new(1,-10,0.3,0)
t.Position = UDim2.new(0,10,0,5)
t.BackgroundTransparency = 1
t.Font = Enum.Font.GothamMedium
t.TextSize = 16
t.TextXAlignment = Enum.TextXAlignment.Left
t.TextColor3 = Color3.fromRGB(220,220,220)
t.Text = "Auto Farm"
local s = Instance.new("TextLabel", f)
s.Size = UDim2.new(1,-10,0.3,0)
s.Position = UDim2.new(0,10,0.35,0)
s.BackgroundTransparency = 1
s.Font = Enum.Font.Gotham
s.TextSize = 14
s.TextXAlignment = Enum.TextXAlignment.Left
s.TextColor3 = Color3.fromRGB(140,140,140)
local box = Instance.new("Frame", f)
box.Size = UDim2.new(0,18,0,18)
box.Position = UDim2.new(0,10,1,-28)
box.BackgroundColor3 = Color3.fromRGB(40,40,40)
Instance.new("UICorner", box).CornerRadius = UDim.new(0,4)
local check = Instance.new("TextLabel", box)
check.Size = UDim2.new(1,0,1,0)
check.BackgroundTransparency = 1
check.Text = "✓"
check.Font = Enum.Font.GothamBold
check.TextScaled = true
local lbl = Instance.new("TextLabel", f)
lbl.Size = UDim2.new(0,120,0,18)
lbl.Position = UDim2.new(0,35,1,-28)
lbl.BackgroundTransparency = 1
lbl.Text = "Enabled"
lbl.Font = Enum.Font.Gotham
lbl.TextSize = 14
lbl.TextXAlignment = Enum.TextXAlignment.Left
local function ui()
if _G.AutoFarmEnabled then
check.TextTransparency = 0
check.TextColor3 = Color3.fromRGB(0,200,120)
s.Text = "Status: Running"
lbl.TextColor3 = Color3.fromRGB(200,200,200)
else
check.TextTransparency = 1
s.Text = "Status: Idle"
lbl.TextColor3 = Color3.fromRGB(120,120,120)
end
end
ui()
local function toggle()
_G.AutoFarmEnabled = not _G.AutoFarmEnabled
ui()
if _G.AutoFarmEnabled then task.spawn(farmLoop) end
end
box.InputBegan:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 then toggle() end
end)
lbl.InputBegan:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 then toggle() end
end)
local drag,di,ds,sp
f.InputBegan:Connect(function(i)
if i.UserInputType==Enum.UserInputType.MouseButton1 then
drag=true ds=i.Position sp=f.Position
i.Changed:Connect(function()
if i.UserInputState==Enum.UserInputState.End then drag=false end
end)
end
end)
f.InputChanged:Connect(function(i)
if i.UserInputType==Enum.UserInputType.MouseMovement then di=i end
end)
UIS.InputChanged:Connect(function(i)
if i==di and drag then
local d=i.Position-ds
f.Position=UDim2.new(sp.X.Scale,sp.X.Offset+d.X,sp.Y.Scale,sp.Y.Offset+d.Y)
end
end)
local function sp(p)
if p:IsA("ProximityPrompt") then
p.HoldDuration = 0
p.MaxActivationDistance = math.huge
end
end
for _,v in ipairs(tf:GetDescendants()) do sp(v) end
tf.DescendantAdded:Connect(sp)Features & Information
TP Chest Farm
*Still Working, Chest folder is moving to workspace.Blocks
too lazy to fix it

It doesn't work.