
Key Required

t={}for i,v in game.ReplicatedStorage.Gears:GetChildren() do table.insert(t,v.Name)end
local Library = loadstring(Game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wizard"))()
local Window = Library:NewWindow("☢️")
local Main = Window:NewSection("Main")
local OP = Window:NewSection("OP")
local Credits = Window:NewSection("Credits: @sand")
Main:CreateButton("Winner Area", function()
game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-13, 7, -2537))
end)
Main:CreateButton("Unlock Bat Wings", function()
workspace.BATWING_TIMER.LOCK:Destroy()
end)
Main:CreateButton("Unlock Helicopter", function()
workspace.GoldenHelicopter.LOCK:Destroy()
end)
Main:CreateButton("Unlock VIP", function()
workspace.VIP_AREA_GAMEPASS.LOCK:Destroy()
end)
Main:CreateButton("Unlock Code Door", function()
workspace.CodeDoor.Door.Door:Destroy()
end)
Main:CreateButton("Get Lucky Block", function()
game.ReplicatedStorage.RemoteEvents.giveLuckyblock:FireServer()
end)
Main:CreateTextbox("Get Coins", function(text)
game.ReplicatedStorage.RemoteEvents.GrantCoinEvent:FireServer(tonumber(text))
end)
Main:CreateTextbox("Equip Accessory (ID)", function(text)
game.ReplicatedStorage.RemoteEvents.AddAccessoryEvent:FireServer(tonumber(text))
end)
Main:CreateDropdown("Get Gear", t, 1, function(text)
game.ReplicatedStorage.RemoteEvents.GiveGearEvent:FireServer(text)
end)
OP:CreateColorPicker("Set Color", Color3.new(255, 255, 255), function(value)
_G.c=value
end)
OP:CreateTextbox("Send Server Message", function(text)
game.ReplicatedStorage.RemoteEvents.GlobalMessage:FireServer(text,_G.c)
end)
OP:CreateTextbox("Spam Server Message", function(text)
while task.wait() do
game.ReplicatedStorage.RemoteEvents.GlobalMessage:FireServer(text,_G.c)
end
end)
this is so op