
Key Required

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local shootRemote = ReplicatedStorage:WaitForChild("NetEvents", 3):WaitForChild("RequestShoot")
local mt = getrawmetatable(game)
local oldNamecall = mt.__namecall
setreadonly(mt, false)
mt.__namecall = newcclosure(function(self, ...)
if self == shootRemote and getnamecallmethod() == "FireServer" then
local args = {...}
if typeof(args[1]) == "table" then
args[1].tier = "PERFECT"
args[1].releaseProgress = 0.8
args[1].releaseError = 0.01
end
return oldNamecall(self, unpack(args))
end
return oldNamecall(self, ...)
end)
print("stupid vibecoded ai slop")
dont work