OPEN SOURCE Silent Aim
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OPEN SOURCE Silent Aim

Street Life Remastered 🔥phemonazLEXphemonazLEX 4.4K views 34.8K executesUpdated Apr 22, 2026
5.0/ 5(3 votes)
30100% Positive
Lua Script•86 lines (3226 chars)
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
local FOV_PIXELS = 200
local fovGui = Instance.new("ScreenGui")
fovGui.Name = "SilentAimFOV"
fovGui.ResetOnSpawn = false
fovGui.IgnoreGuiInset = true
fovGui.Parent = LocalPlayer.PlayerGui
local fovCircle = Instance.new("Frame")
fovCircle.BackgroundTransparency = 1
fovCircle.BorderSizePixel = 0
fovCircle.Size = UDim2.fromOffset(FOV_PIXELS * 2, FOV_PIXELS * 2)
fovCircle.AnchorPoint = Vector2.new(0.5, 0.5)
fovCircle.Parent = fovGui
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(1, 0)
corner.Parent = fovCircle
local stroke = Instance.new("UIStroke")
stroke.Color = Color3.fromRGB(255, 255, 255)
stroke.Thickness = 1.2
stroke.Transparency = 0.3
stroke.Parent = fovCircle
local dot = Instance.new("Frame")
dot.Size = UDim2.fromOffset(8, 8)
dot.AnchorPoint = Vector2.new(0.5, 0.5)
dot.BackgroundColor3 = Color3.fromRGB(255, 50, 50)
dot.BorderSizePixel = 0
dot.Visible = false
dot.ZIndex = 2
dot.Parent = fovGui
Instance.new("UICorner", dot).CornerRadius = UDim.new(1, 0)
local function getClosestHead()
    local mousePos = UserInputService:GetMouseLocation()
    local bestDist = FOV_PIXELS
    local bestHead = nil
    local bestScreen = nil
    for _, player in ipairs(Players:GetPlayers()) do
        if player ~= LocalPlayer and player.Character then
            local head = player.Character:FindFirstChild("Head")
            local humanoid = player.Character:FindFirstChildWhichIsA("Humanoid")
            if head and humanoid and humanoid.Health > 0 then
                local screenPos, onScreen = Camera:WorldToViewportPoint(head.Position)
                if onScreen then
                    local dist = (Vector2.new(screenPos.X, screenPos.Y) - mousePos).Magnitude
                    if dist < bestDist then
                        bestDist = dist
                        bestHead = head
                        bestScreen = Vector2.new(screenPos.X, screenPos.Y)
                    end
                end
            end
        end
    end
    return bestHead, bestScreen
end
RunService.RenderStepped:Connect(function()
    local mousePos = UserInputService:GetMouseLocation()
    fovCircle.Position = UDim2.fromOffset(mousePos.X, mousePos.Y)
    local head, screenPos = getClosestHead()
    if head and screenPos then
        dot.Visible = true
        dot.Position = UDim2.fromOffset(screenPos.X, screenPos.Y)
        stroke.Color = Color3.fromRGB(255, 50, 50)
    else
        dot.Visible = false
        stroke.Color = Color3.fromRGB(255, 255, 255)
    end
end)
local ok, Projectile = pcall(require, game:GetService("ReplicatedStorage").Modules.GunFramework.Modules.Projectile)
if not ok then
    return
end
local originalNew = Projectile.new
Projectile.new = function(params)
    if params and params.Origin and params.Direction then
        local head = getClosestHead()
        if head then
            local newDir = (head.Position - params.Origin).Unit
            params.Direction = newDir
        end
    end
    return originalNew(params)
end

Features & Information

Credits: Phemonaz

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