EVENT SPINS:
getgenv().farm = true
while getgenv().farm do
task.wait()
game:GetService("ReplicatedStorage"):WaitForChild("Event_Free_Spin"):FireServer()
end
NORMAL SPINS:
getgenv().farm = true
while getgenv().farm do
task.wait()
game:GetService("ReplicatedStorage"):WaitForChild("Free_Spin"):FireServer()
end
@norgegat I like the script, I actually went into the game and found a way to do auto-roll (without event roll ui or anything) and it doesn't have a cooldown. Anyways, good script.!
@spitlin I'd rather not share it, but I decompiled some of the local scripts and found out how the event spin/normal spin gets the result for the spin and stuff, so I found a way to basically replicate that and it spins without any cooldown or gui and doesn't take any spins away.
EVENT SPINS: getgenv().farm = true while getgenv().farm do task.wait() game:GetService("ReplicatedStorage"):WaitForChild("Event_Free_Spin"):FireServer() end
NORMAL SPINS: getgenv().farm = true while getgenv().farm do task.wait() game:GetService("ReplicatedStorage"):WaitForChild("Free_Spin"):FireServer() end
quick question, do I have w scripts?
@norgegat I like the script, I actually went into the game and found a way to do auto-roll (without event roll ui or anything) and it doesn't have a cooldown. Anyways, good script.!
@Silentscripts overisbackagain
@ScriptbloxTermedMe how did u do that
op script i got a limited
@spitlin I'd rather not share it, but I decompiled some of the local scripts and found out how the event spin/normal spin gets the result for the spin and stuff, so I found a way to basically replicate that and it spins without any cooldown or gui and doesn't take any spins away.
ohhh alright its ok if u dont wanna share ill try to do it myself
does this still work after update?