Simple Working  Script
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Simple Working Script

Steal a Brainrotclickbaiteddclickbaitedd 2.5K views 116 executesUpdated Sep 21, 2025
0.0/ 5(1 votes)
010% Positive
Lua Script•267 lines (8422 chars)
-- Services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local PathfindingService = game:GetService("PathfindingService")
local HttpService = game:GetService("HttpService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local hrp = character:WaitForChild("HumanoidRootPart")
local playerGui = player:WaitForChild("PlayerGui")

-- Helper functions
local function saveData(name, data)
    local stored = playerGui:FindFirstChild("SavedPositions")
    if not stored then
        stored = Instance.new("Folder")
        stored.Name = "SavedPositions"
        stored.Parent = playerGui
    end
    local obj = stored:FindFirstChild(name)
    if not obj then
        obj = Instance.new("StringValue")
        obj.Name = name
        obj.Parent = stored
    end
    if typeof(data) == "Vector3" then
        data = {X = data.X, Y = data.Y, Z = data.Z}
    end
    obj.Value = HttpService:JSONEncode(data)
end

local function loadData(name)
    local stored = playerGui:FindFirstChild("SavedPositions")
    if stored and stored:FindFirstChild(name) then
        local ok, data = pcall(function()
            return HttpService:JSONDecode(stored[name].Value)
        end)
        if ok then
            if data.X then
                return Vector3.new(data.X, data.Y, data.Z)
            else
                return data
            end
        end
    end
    return nil
end

-- Main GUI
local screenGui = Instance.new("ScreenGui")
screenGui.ResetOnSpawn = false
screenGui.Parent = playerGui

local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 220, 0, 250)
mainFrame.Position = UDim2.new(0.5, -110, 0.7, 0)
mainFrame.BackgroundColor3 = Color3.fromRGB(35,35,35)
mainFrame.BorderSizePixel = 0
mainFrame.AnchorPoint = Vector2.new(0.5,0)
mainFrame.Parent = screenGui
mainFrame.Active = true
mainFrame.Draggable = true

-- Load saved GUI position
local savedPos = loadData("MainFramePos")
if savedPos then
    mainFrame.Position = UDim2.new(savedPos.XScale, savedPos.XOffset, savedPos.YScale, savedPos.YOffset)
end

-- Title
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1,0,0,30)
title.Position = UDim2.new(0,0,0,0)
title.BackgroundTransparency = 1
title.Text = "Steal A Brainrot"
title.TextColor3 = Color3.fromRGB(255,255,255)
title.Font = Enum.Font.SourceSansBold
title.TextScaled = true
title.Parent = mainFrame

-- Save GUI position button
local saveGuiBtn = Instance.new("TextButton")
saveGuiBtn.Size = UDim2.new(0,100,0,25)
saveGuiBtn.Position = UDim2.new(1,-110,0,5)
saveGuiBtn.BackgroundColor3 = Color3.fromRGB(0,170,255)
saveGuiBtn.TextColor3 = Color3.fromRGB(0,0,0)
saveGuiBtn.Text = "Save GUI Pos"
saveGuiBtn.Parent = mainFrame

saveGuiBtn.MouseButton1Click:Connect(function()
    saveData("MainFramePos", {
        XScale = mainFrame.Position.X.Scale,
        XOffset = mainFrame.Position.X.Offset,
        YScale = mainFrame.Position.Y.Scale,
        YOffset = mainFrame.Position.Y.Offset
    })
end)

-- === FLOAT BUTTON ===
local floatBtn = Instance.new("TextButton")
floatBtn.Size = UDim2.new(0,200,0,40)
floatBtn.Position = UDim2.new(0,10,0,40)
floatBtn.BackgroundColor3 = Color3.fromRGB(0,0,255)
floatBtn.TextColor3 = Color3.fromRGB(255,255,255)
floatBtn.Text = "Float: OFF"
floatBtn.Parent = mainFrame

local floatPart
local flying = false
local horizontalSpeed = 25
local verticalSpeed = 3

local function createFloatPart()
    if not character then return end
    local hrp = character:FindFirstChild("HumanoidRootPart")
    if not hrp then return end
    floatPart = Instance.new("Part")
    floatPart.Size = Vector3.new(6,1,6)
    floatPart.Anchored = true
    floatPart.CanCollide = true
    floatPart.Material = Enum.Material.Neon
    floatPart.Color = Color3.fromRGB(0,0,255)
    floatPart.CFrame = hrp.CFrame - Vector3.new(0, hrp.Size.Y/2 + floatPart.Size.Y/2, 0)
    floatPart.Parent = workspace
    flying = true
end

local function disableFloat()
    if floatPart then floatPart:Destroy() end
    floatPart = nil
    flying = false
end

floatBtn.MouseButton1Click:Connect(function()
    if flying then
        disableFloat()
        floatBtn.Text = "Float: OFF"
    else
        createFloatPart()
        floatBtn.Text = "Float: ON"
    end
end)

RunService.RenderStepped:Connect(function(dt)
    if flying and floatPart then
        if character and character:FindFirstChild("HumanoidRootPart") then
            local hrp = character.HumanoidRootPart
            local pos = floatPart.Position
            local target = Vector3.new(
                hrp.Position.X,
                hrp.Position.Y - hrp.Size.Y/2 - floatPart.Size.Y/2,
                hrp.Position.Z
            )
            floatPart.Position = Vector3.new(
                pos.X + (target.X-pos.X)*math.clamp(horizontalSpeed*dt,0,1),
                pos.Y + (target.Y-pos.Y)*math.clamp(verticalSpeed*dt,0,1),
                pos.Z + (target.Z-pos.Z)*math.clamp(horizontalSpeed*dt,0,1)
            )
        end
    end
end)

-- === AUTO WALK BUTTON ===
local walkBtn = Instance.new("TextButton")
walkBtn.Size = UDim2.new(0,200,0,40)
walkBtn.Position = UDim2.new(0,10,0,90)
walkBtn.BackgroundColor3 = Color3.fromRGB(0,255,0)
walkBtn.TextColor3 = Color3.fromRGB(0,0,0)
walkBtn.Text = "Auto Walk: OFF"
walkBtn.Parent = mainFrame

local savePosBtn = Instance.new("TextButton")
savePosBtn.Size = UDim2.new(0,200,0,30)
savePosBtn.Position = UDim2.new(0,10,0,140)
savePosBtn.BackgroundColor3 = Color3.fromRGB(0,170,255)
savePosBtn.TextColor3 = Color3.fromRGB(0,0,0)
savePosBtn.Text = "Save Walk Position"
savePosBtn.Parent = mainFrame

local savedWalkPosition = loadData("AutoWalkTarget")
local walking = false
local speedBoost = 1 -- +1 speed

savePosBtn.MouseButton1Click:Connect(function()
    if hrp then
        savedWalkPosition = hrp.Position
        saveData("AutoWalkTarget", hrp.Position)
    end
end)

local function walkToPosition(targetPos)
    if not targetPos or not humanoid or humanoid.Health <= 0 then return end
    humanoid.WalkSpeed = 16 + speedBoost
    while walking and humanoid.Health > 0 do
        local path = PathfindingService:CreatePath({
            AgentRadius = 2,
            AgentHeight = 5,
            AgentCanJump = true,
            AgentJumpHeight = 10,
            AgentMaxSlope = 45
        })
        path:ComputeAsync(hrp.Position, targetPos)
        local waypoints = path:GetWaypoints()
        if #waypoints == 0 then
            task.wait(0.5)
            continue
        end
        for _, wp in ipairs(waypoints) do
            if not walking then break end
            humanoid:MoveTo(wp.Position)
            local reached = humanoid.MoveToFinished:Wait(2)
            if not reached then break end
        end
        if (hrp.Position - targetPos).Magnitude < 5 then
            walking = false
            walkBtn.Text = "Auto Walk: OFF"
            humanoid.WalkSpeed = 16
            return
        end
        task.wait(0.5)
    end
    humanoid.WalkSpeed = 16
end

walkBtn.MouseButton1Click:Connect(function()
    walking = not walking
    if walking then
        walkBtn.Text = "Auto Walk: ON"
        spawn(function()
            while walking and humanoid.Health > 0 do
                if savedWalkPosition then
                    walkToPosition(savedWalkPosition)
                end
                task.wait(1)
            end
        end)
    else
        walkBtn.Text = "Auto Walk: OFF"
        humanoid.WalkSpeed = 16
    end
end)

-- === FLOAT V2 BUTTON ===
local floatV2Btn = Instance.new("TextButton")
floatV2Btn.Size = UDim2.new(0,200,0,40)
floatV2Btn.Position = UDim2.new(0,10,0,180)
floatV2Btn.BackgroundColor3 = Color3.fromRGB(255,0,0)
floatV2Btn.TextColor3 = Color3.fromRGB(255,255,255)
floatV2Btn.Text = "Float V2: OFF"
floatV2Btn.Parent = mainFrame

local flyingV2 = false
local flyDirection = Vector3.new()
local flySpeed = 20

floatV2Btn.MouseButton1Click:Connect(function()
    flyingV2 = not flyingV2
    floatV2Btn.Text = flyingV2 and "Float V2: ON" or "Float V2: OFF"
end)

RunService.RenderStepped:Connect(function(dt)
    if flyingV2 and character and humanoid.Health > 0 then
        local cam = workspace.CurrentCamera
        local lookDir = cam.CFrame.LookVector
        hrp.Velocity = lookDir * flySpeed + Vector3.new(0, -2, 0) -- falling effect
    end
end)

Features & Information

open sourced

Community Comments (4)

awmanGangImSadawmanGangImSadSep 21, 2025

Credits to me btw I asked ai to fix one code that why there texts

Replying to @awmanGangImSad
boysignal06boysignal06Sep 21, 2025

@awmanGangImSad what the script do

Replying to @boysignal06
awmanGangImSadawmanGangImSadSep 21, 2025

@boysignal06 like first float is spawn blocks in your legs so you fly next save position and auto walk you save position and click auto walk and it goes to and float v2 makes you fly but slow

boysignal06boysignal06Sep 21, 2025

I made fixed version

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