
Key Required VerifiedUniversal

-- Silly Hub GUI (Delta + Mobile Friendly, full merged)
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local RunService = game:GetService("RunService")
local UIS = game:GetService("UserInputService")
-- Helper function
local function createUI(class, props)
local inst = Instance.new(class)
for k,v in pairs(props) do inst[k] = v end
return inst
end
-- Draggable function
local function makeDraggable(frame)
local dragging, dragInput, dragStart, startPos
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then dragging = false end
end)
end
end)
frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UIS.InputChanged:Connect(function(input)
if input == dragInput and dragging then
local delta = input.Position - dragStart
frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
end
-- Main GUI
local screenGui = createUI("ScreenGui",{Parent=LocalPlayer:WaitForChild("PlayerGui"), Name="SillyHub"})
local mainFrame = createUI("Frame",{
Parent=screenGui,
Size=UDim2.new(0,250,0,180),
Position=UDim2.new(0.5,-125,0.5,-90),
BackgroundColor3=Color3.fromRGB(0,0,0),
BorderSizePixel=0
})
createUI("UICorner",{Parent=mainFrame, CornerRadius=UDim.new(0,10)})
makeDraggable(mainFrame)
-- Add red outline to Main GUI
local mainOutline = Instance.new("UIStroke")
mainOutline.Color = Color3.fromRGB(255,0,0)
mainOutline.Thickness = 2
mainOutline.Parent = mainFrame
-- Title
local titleBar = createUI("Frame",{Parent=mainFrame, Size=UDim2.new(1,0,0,30), BackgroundColor3=Color3.fromRGB(139,0,0)})
createUI("UICorner",{Parent=titleBar, CornerRadius=UDim.new(0,10)})
local titleLabel = createUI("TextLabel",{
Parent = titleBar,
Size = UDim2.new(1,-30,1,0),
BackgroundTransparency = 1,
Text = "Silly Hub",
TextColor3 = Color3.fromRGB(255,255,255),
TextSize = 18,
Font = Enum.Font.SourceSansBold,
TextXAlignment = Enum.TextXAlignment.Center
})
local closeBtn = createUI("TextButton",{Parent=titleBar, Size=UDim2.new(0,30,1,0), Position=UDim2.new(1,-30,0,0),
BackgroundTransparency=1, Text="X", TextColor3=Color3.fromRGB(255,255,255), Font=Enum.Font.SourceSansBold, TextSize=18})
-- Red line under title
local lineUnder = createUI("Frame",{Parent=mainFrame, Size=UDim2.new(1,0,0,2), Position=UDim2.new(0,0,0,30), BackgroundColor3=Color3.fromRGB(255,0,0)})
-- Buttons stacked evenly
local buttonHolder = createUI("Frame",{Parent=mainFrame, Size=UDim2.new(1,-20,1,-40-2), Position=UDim2.new(0,10,0,32), BackgroundTransparency=1})
local listLayout = createUI("UIListLayout",{Parent=buttonHolder, FillDirection=Enum.FillDirection.Vertical,
HorizontalAlignment=Enum.HorizontalAlignment.Center, VerticalAlignment=Enum.VerticalAlignment.Center, Padding=UDim.new(0,10)})
local function createButton(text)
local btn = createUI("TextButton",{Size=UDim2.new(1,0,0.5,-5), BackgroundColor3=Color3.fromRGB(40,40,40),
Text=text, TextColor3=Color3.fromRGB(255,255,255), Font=Enum.Font.SourceSansBold, TextSize=18})
createUI("UICorner",{Parent=btn, CornerRadius=UDim.new(0,8)})
return btn
end
local floatV1Btn = createButton("Float V1")
floatV1Btn.Parent = buttonHolder
local partFloatBtn = createButton("Part Float")
partFloatBtn.Parent = buttonHolder
-- FLOAT V1 GUI
local floatGui = createUI("Frame",{Parent=screenGui, Size=UDim2.new(0,200,0,120),
Position=UDim2.new(0.5,-100,0.5,-60), BackgroundColor3=Color3.fromRGB(0,0,0), BorderSizePixel=0, Visible=false})
createUI("UICorner",{Parent=floatGui, CornerRadius=UDim.new(0,10)})
makeDraggable(floatGui)
-- Add red outline to Float V1 GUI
local floatOutline = Instance.new("UIStroke")
floatOutline.Color = Color3.fromRGB(255,0,0)
floatOutline.Thickness = 2
floatOutline.Parent = floatGui
local floatBtn = createButton("Float")
floatBtn.Parent = floatGui
floatBtn.Size = UDim2.new(0.8,0,0.4,0)
floatBtn.Position = UDim2.new(0.1,0,0.3,0)
-- Add red outline to Float button
local floatBtnOutline = Instance.new("UIStroke")
floatBtnOutline.Color = Color3.fromRGB(255,0,0)
floatBtnOutline.Thickness = 2
floatBtnOutline.Parent = floatBtn
-- FLOAT V1 logic (free movement + very slow downward)
local floating = false
local floatConn
local function toggleFloating(state)
local char = LocalPlayer.Character
if not char or not char:FindFirstChild("HumanoidRootPart") then return end
local hrp = char.HumanoidRootPart
if state then
floating = true
floatBtn.Text = "Floating..."
if hrp:FindFirstChild("FloatBodyVelocity") then hrp.FloatBodyVelocity:Destroy() end
local bv = Instance.new("BodyVelocity")
bv.Name = "FloatBodyVelocity"
bv.MaxForce = Vector3.new(0, math.huge, 0)
bv.Velocity = Vector3.new(0, -0.05, 0) -- very slow downward
bv.P = 1000
bv.Parent = hrp
floatConn = RunService.Heartbeat:Connect(function()
if not floating or not hrp or not bv then
floatConn:Disconnect()
if bv then bv:Destroy() end
return
end
-- maintain player X/Z movement, Y slowly descends
local vx = hrp.Velocity.X
local vz = hrp.Velocity.Z
bv.Velocity = Vector3.new(vx, -0.05, vz)
end)
else
floating = false
floatBtn.Text = "Float"
if floatConn then floatConn:Disconnect() floatConn = nil end
if hrp:FindFirstChild("FloatBodyVelocity") then hrp.FloatBodyVelocity:Destroy() end
end
end
floatBtn.MouseButton1Click:Connect(function() toggleFloating(not floating) end)
floatV1Btn.MouseButton1Click:Connect(function() floatGui.Visible = not floatGui.Visible end)
-- PART FLOAT GUI
local partFloatGui = createUI("Frame",{Parent=screenGui, Size=UDim2.new(0,220,0,180),
Position=UDim2.new(0.5,-110,0.5,-90), BackgroundColor3=Color3.fromRGB(0,0,0), BorderSizePixel=0, Visible=false})
createUI("UICorner",{Parent=partFloatGui, CornerRadius=UDim.new(0,10)})
makeDraggable(partFloatGui)
-- Add red outline to Part Float GUI
local partOutline = Instance.new("UIStroke")
partOutline.Color = Color3.fromRGB(255,0,0)
partOutline.Thickness = 2
partOutline.Parent = partFloatGui
-- Buttons
local pfBtn = createButton("Part Float")
pfBtn.Parent = partFloatGui
pfBtn.Size = UDim2.new(0.8,0,0,50)
pfBtn.Position = UDim2.new(0.1,0,0.1,0)
local upwardsBtn = createButton("Upwards")
upwardsBtn.Parent = partFloatGui
upwardsBtn.Size = UDim2.new(0.8,0,0,40)
upwardsBtn.Position = UDim2.new(0.1,0,0.5,0)
upwardsBtn.BackgroundColor3 = Color3.fromRGB(255,0,0)
local stayLevelBtn = createButton("Stay Level")
stayLevelBtn.Parent = partFloatGui
stayLevelBtn.Size = UDim2.new(0.8,0,0,40)
stayLevelBtn.Position = UDim2.new(0.1,0,0.75,0)
stayLevelBtn.BackgroundColor3 = Color3.fromRGB(255,0,0)
-- Part Float logic
local pfPart, pfConn
local pfActive = false
local pfMode = "stay"
local currentY = 0
local function spawnPart()
if not pfPart then
pfPart = Instance.new("Part")
pfPart.Size = Vector3.new(6,1,6)
pfPart.Anchored = true
pfPart.CanCollide = true
pfPart.Transparency = 0.5
pfPart.Parent = workspace
end
end
local function updatePart()
if pfConn then pfConn:Disconnect() end
pfConn = RunService.Heartbeat:Connect(function()
local char = LocalPlayer.Character
if not pfActive or not char or not char:FindFirstChild("HumanoidRootPart") then return end
local hrp = char.HumanoidRootPart
if currentY == 0 then currentY = hrp.Position.Y - 3 end
if pfMode == "upwards" then currentY = currentY + 0.2 end
pfPart.Position = Vector3.new(hrp.Position.X, currentY, hrp.Position.Z)
end)
end
pfBtn.MouseButton1Click:Connect(function()
pfActive = not pfActive
if pfActive then
pfBtn.Text = "Floating with part..."
spawnPart()
currentY = 0
updatePart()
else
pfBtn.Text = "Part Float"
if pfConn then pfConn:Disconnect() pfConn=nil end
if pfPart then pfPart:Destroy() pfPart=nil end
end
end)
upwardsBtn.MouseButton1Click:Connect(function() pfMode = "upwards" end)
stayLevelBtn.MouseButton1Click:Connect(function() pfMode = "stay" end)
partFloatBtn.MouseButton1Click:Connect(function() partFloatGui.Visible = not partFloatGui.Visible end)
-- OPEN FLOAT GUI BUTTON when main GUI closed
local openFloatBtn = createButton("Open Main GUI")
openFloatBtn.Parent = screenGui
openFloatBtn.Size = UDim2.new(0,120,0,30)
openFloatBtn.Position = UDim2.new(1,-130,0,10)
makeDraggable(openFloatBtn)
openFloatBtn.Visible = false
closeBtn.MouseButton1Click:Connect(function()
mainFrame.Visible = false
openFloatBtn.Visible = true
end)
openFloatBtn.MouseButton1Click:Connect(function()
mainFrame.Visible = true
openFloatBtn.Visible = false
end)


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Ilove silly