
Key Required VerifiedUniversal

local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")
-- Create GUI
local screenGui = Instance.new("ScreenGui", player:WaitForChild("PlayerGui"))
screenGui.Name = "PushGUI"
local frame = Instance.new("Frame", screenGui)
frame.Size = UDim2.new(0, 120, 0, 40)
frame.Position = UDim2.new(0.5, -60, 0.8, 0)
frame.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
frame.Active = true
frame.Draggable = true
frame.BorderSizePixel = 0
local toggleButton = Instance.new("TextButton", frame)
toggleButton.Size = UDim2.new(1, 0, 1, 0)
toggleButton.Text = "Push: OFF"
toggleButton.BackgroundColor3 = Color3.fromRGB(100, 0, 0)
toggleButton.TextColor3 = Color3.fromRGB(255, 255, 255)
local pushingEnabled = false
toggleButton.MouseButton1Click:Connect(function()
pushingEnabled = not pushingEnabled
if pushingEnabled then
toggleButton.Text = "Push: ON"
toggleButton.BackgroundColor3 = Color3.fromRGB(0, 100, 0)
else
toggleButton.Text = "Push: OFF"
toggleButton.BackgroundColor3 = Color3.fromRGB(100, 0, 0)
end
end)
-- Movement
RunService.RenderStepped:Connect(function()
if pushingEnabled and UserInputService:GetLastInputType() == Enum.UserInputType.Touch then
local moveDirection = player.Character and player.Character:FindFirstChildOfClass("Humanoid") and player.Character:FindFirstChildOfClass("Humanoid").MoveDirection
if moveDirection.Magnitude > 0 then
hrp.Velocity = moveDirection.Unit * 3
end
end
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