loadstring(game:HttpGet("https://raw.githubusercontent.com/davizin713/ONhub/refs/heads/main/main.lua", true))()
Features & Information
🥚 Farm :
Farm Control :
▸ START FARM / STOP FARM ( Runs the full cycle: rank, travel, carry, deliver, claim )
▸ Live Stats Line ( Delivered / $ per second / failed / lost / running state )
▸ Stall Detector ( Shows STUCK + seconds if a cycle stops closing )
▸ Honest Failure Reasons ( Tells you when another player hit you and took the egg,
instead of a generic error )
Target List :
▸ BEST TARGETS RIGHT NOW ( Top 8 eggs with rotating 3D model )
▸ Stable Ordering ( The list stays put instead of reshuffling every frame )
▸ Card Info ( Name, rarity, scale, mutation count, area, live distance, $/s )
▸ Click a Card to Lock ( Forces the bot onto that exact egg )
▸ CLEAR TARGET ( Releases the lock and goes back to automatic )
Farm Modes ( mutually exclusive, one click switches ) :
▸ RIFT: ON / OFF ( Hunts only the 3 pets the Rift machine is asking for )
▸ INDEX: ON / OFF ( Hunts only what your codex is still missing )
▸ Both OFF ( Normal farm, ranked by real $/s )
▸ Auto Disable ( Turning one on turns the other off, so the two never fight )
🎯 Target Filter :
▸ Fast Mode ( Grabs the closest eligible egg instead of the best one )
▸ Selected Pets Only ( Farms exclusively what you picked in the PETS tab )
▸ Mutated Eggs Only
▸ Skip Eggs With a Player Within ( 0 to 400 studs, default 60 — dodges the players who
hit you to steal your egg. 0 disables it )
▸ Starvation Escape ( If no egg passes the filters, it loosens them instead of sitting idle )
▸ Minimum Rarity ( 0 to 25 — 0 = any )
▸ Maximum Target Distance ( 200 to 6000 studs — max = unlimited )
📊 Ranking Weights :
▸ Rank by Pure $/s ( On = real payout formula of the game, weights below go inert )
▸ Rarity Weight · Mutation Weight · Size Weight · Distance Penalty
▸ Distance Aware ( Far eggs are discounted by the time the round trip actually costs )
🏃 Movement :
Movement and Safety :
▸ Approach Radius ( 3 to 9 studs — server accepts 9 )
▸ Max Time Per Trip ( 20 to 180 seconds before dropping the target )
▸ Stop the Farm on Rollback ( Disarms after 3 trips in a row ending in a correction )
▸ Adaptive Speed ( Slows itself down on a revert instead of falling back to walking )
▸ Knockdown Aware ( Knocked down by another player? It waits it out and resumes )
Fast Travel :
▸ Fast Hop ( ~967 studs/s measured )
▸ Instant TP ( Long range teleport, 4200+ studs, no rollback )
▸ Costs You Nothing ( No egg is consumed per trip )
▸ Minimum Distance for TP ( 200 to 4000 studs — below it the hop is faster )
▸ Tunable Speed ( Hop step, hop interval and rewind, all live. Getting rollback?
Raise the rewind first — it costs no speed )
▸ Automatic Fallback ( Instant TP, then hop, then walking — no setup needed )
▸ Boss Kept Asleep ( The guard never wakes and never takes your egg )
🌀 Rift :
▸ Recipe Hunting ( Reads the machine's 3 required pets automatically )
▸ Live Banner Line ( Banner name, minutes to rotation, pity counter, free refreshes )
▸ Requirement Breakdown ( + / - per pet with the actual count: p = pet you own,
o = egg on the way, eq = pet placed on the plot )
▸ Count Pets You Already Own ( Off = hunt all three fresh and keep the pets you have,
since the trade-in consumes them )
▸ Auto Plant ( Delivered recipe eggs are planted on your plot to hatch )
📖 Index / Codex :
▸ Missing Pet Hunting ( Compares your codex against the full 135 pet catalog )
▸ Live Progress Line ( discovered / total · how many missing · how many are spawning
right now · next targets by name )
▸ Honest Ceiling ( Secr
#nokey#onhub#autofarm#farm#collect
W
KEY SYSTEM AND NOT WORK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
hi
there's a key system