
KeylessUniversal

local localPlayer = game:GetService("Players").LocalPlayer
local userInputService = game:GetService("UserInputService")
local toggle = false
local speed = 25
game:GetService("UserInputService").InputBegan:Connect(function(input,processed)
if input.KeyCode == Enum.KeyCode.Z and not processed then
toggle = not toggle
end
end)
game:GetService("RunService").RenderStepped:Connect(function(delta)
local character = localPlayer.Character
local movementVector = Vector3.new()
local direction = workspace.CurrentCamera.CFrame.LookVector * Vector3.new(1,0,1)
if userInputService:IsKeyDown(Enum.KeyCode.LeftShift) then
speed = 100
else
speed = 25
end
if userInputService:IsKeyDown(Enum.KeyCode.W) then
movementVector += direction
end
if userInputService:IsKeyDown(Enum.KeyCode.D) then
movementVector += Vector3.new(-direction.Z,0,direction.X)
end
if userInputService:IsKeyDown(Enum.KeyCode.A) then
movementVector += Vector3.new(direction.Z,0,-direction.X)
end
if userInputService:IsKeyDown(Enum.KeyCode.S) then
movementVector += -direction
end
if userInputService:IsKeyDown(Enum.KeyCode.Q) then
movementVector += Vector3.new(0,-20,0)
end
if userInputService:IsKeyDown(Enum.KeyCode.E) then
movementVector += Vector3.new(0,20,0)
end
if toggle then
character.PrimaryPart.Anchored = true
if movementVector.Unit.X == movementVector.Unit.X then
character.PrimaryPart.CFrame = character.PrimaryPart.CFrame + (movementVector.Unit * speed * delta)
end
else
character.PrimaryPart.Anchored = false
end
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