Key Required
kill all the edaters sprunki fans
Lua Script•2879 lines (128266 chars)
--GUI
local NetlessServerAdmin = Instance.new("ScreenGui")
local MainFrame = Instance.new("Frame")
local Title = Instance.new("TextLabel")
local Outline = Instance.new("Frame")
local InfoButton = Instance.new("TextButton")
local Reanimation = Instance.new("TextButton")
local Credits = Instance.new("TextButton")
local EverythingFrame = Instance.new("ScrollingFrame")
local ReanimationFrame = Instance.new("Frame")
local PermanentReanimation = Instance.new("TextButton")
local BotReanimation = Instance.new("TextButton")
local ReanimInfo = Instance.new("TextLabel")
local InfoFrame = Instance.new("Frame")
local Info = Instance.new("TextLabel")
local CreditsFrame = Instance.new("Frame")
local CreditsText = Instance.new("TextLabel")
local CopiedLink = Instance.new("TextLabel")
local Discord = Instance.new("TextButton")
NetlessServerAdmin.Name = "NetlessServerAdmin"
NetlessServerAdmin.Parent = game.CoreGui
NetlessServerAdmin.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
MainFrame.Name = "MainFrame"
MainFrame.Parent = NetlessServerAdmin
MainFrame.Active = true
MainFrame.BackgroundColor3 = Color3.fromRGB(103, 103, 103)
MainFrame.Position = UDim2.new(0.0645398498, 0, 0.427597612, 0)
MainFrame.Selectable = true
MainFrame.Size = UDim2.new(0, 319, 0, 238)
MainFrame.Draggable = true
Title.Name = "Title"
Title.Parent = MainFrame
Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Title.BackgroundTransparency = 1.000
Title.Size = UDim2.new(0, 318, 0, 19)
Title.Font = Enum.Font.Code
Title.Text = "FE Server Admin"
Title.TextColor3 = Color3.fromRGB(0, 0, 0)
Title.TextScaled = true
Title.TextSize = 14.000
Title.TextWrapped = true
Outline.Name = "Outline"
Outline.Parent = MainFrame
Outline.BackgroundColor3 = Color3.fromRGB(103, 103, 103)
Outline.BorderColor3 = Color3.fromRGB(0, 255, 0)
Outline.BorderSizePixel = 3
Outline.Position = UDim2.new(0.335000008, 0, 0.104999997, 0)
Outline.Size = UDim2.new(0, 101, 0, 28)
InfoButton.Name = "InfoButton"
InfoButton.Parent = MainFrame
InfoButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
InfoButton.BackgroundTransparency = 1.000
InfoButton.Position = UDim2.new(0.752060294, 0, 0.105042018, 0)
InfoButton.Size = UDim2.new(0, 79, 0, 28)
InfoButton.Font = Enum.Font.SourceSans
InfoButton.Text = "Info"
InfoButton.TextColor3 = Color3.fromRGB(0, 0, 0)
InfoButton.TextSize = 20.000
InfoButton.TextWrapped = true
Reanimation.Name = "Reanimation"
Reanimation.Parent = MainFrame
Reanimation.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Reanimation.BackgroundTransparency = 1.000
Reanimation.Position = UDim2.new(0.317328781, 0, 0.105042025, 0)
Reanimation.Size = UDim2.new(0, 115, 0, 28)
Reanimation.Font = Enum.Font.SourceSans
Reanimation.Text = "Reanimation"
Reanimation.TextColor3 = Color3.fromRGB(0, 0, 0)
Reanimation.TextSize = 20.000
Reanimation.TextWrapped = true
Credits.Name = "Credits"
Credits.Parent = MainFrame
Credits.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Credits.BackgroundTransparency = 1.000
Credits.Position = UDim2.new(-0.000290811062, 0, 0.105042018, 0)
Credits.Size = UDim2.new(0, 79, 0, 28)
Credits.Font = Enum.Font.SourceSans
Credits.Text = "Credits"
Credits.TextColor3 = Color3.fromRGB(0, 0, 0)
Credits.TextSize = 20.000
Credits.TextWrapped = true
EverythingFrame.Name = "EverythingFrame"
EverythingFrame.Parent = MainFrame
EverythingFrame.Active = true
EverythingFrame.BackgroundColor3 = Color3.fromRGB(103, 103, 103)
EverythingFrame.Position = UDim2.new(0, 0, 0.275999993, 0)
EverythingFrame.Size = UDim2.new(0, 319, 0, 172)
EverythingFrame.CanvasSize = UDim2.new(3, 0, 0, 0)
EverythingFrame.CanvasPosition = Vector2.new(319, 0)
EverythingFrame.ScrollingEnabled = false
EverythingFrame.ScrollBarImageTransparency = 1
ReanimationFrame.Name = "ReanimationFrame"
ReanimationFrame.Parent = EverythingFrame
ReanimationFrame.Active = true
ReanimationFrame.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
ReanimationFrame.Position = UDim2.new(0.333000004, 0, 0, 0)
ReanimationFrame.Selectable = true
ReanimationFrame.Size = UDim2.new(0, 319, 0, 159)
PermanentReanimation.Name = "PermanentReanimation"
PermanentReanimation.Parent = ReanimationFrame
PermanentReanimation.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
PermanentReanimation.Position = UDim2.new(0.0478076488, 0, 0.01581534, 0)
PermanentReanimation.Size = UDim2.new(0, 289, 0, 29)
PermanentReanimation.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
PermanentReanimation.Font = Enum.Font.SourceSans
PermanentReanimation.Text = "Permanent"
PermanentReanimation.TextColor3 = Color3.fromRGB(0, 0, 0)
PermanentReanimation.TextSize = 20.000
PermanentReanimation.TextWrapped = true
PermanentReanimation.TextXAlignment = Enum.TextXAlignment.Left
BotReanimation.Name = "BotReanimation"
BotReanimation.Parent = ReanimationFrame
BotReanimation.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
BotReanimation.Position = UDim2.new(0.0477184951, 0, 0.232129261, 0)
BotReanimation.Size = UDim2.new(0, 289, 0, 29)
BotReanimation.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
BotReanimation.Font = Enum.Font.SourceSans
BotReanimation.Text = "Bot"
BotReanimation.TextColor3 = Color3.fromRGB(0, 0, 0)
BotReanimation.TextSize = 20.000
BotReanimation.TextWrapped = true
BotReanimation.TextXAlignment = Enum.TextXAlignment.Left
ReanimInfo.Name = "ReanimInfo"
ReanimInfo.Parent = ReanimationFrame
ReanimInfo.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ReanimInfo.BackgroundTransparency = 1.000
ReanimInfo.Position = UDim2.new(0.0130000096, 0, 0.411194909, 0)
ReanimInfo.Size = UDim2.new(0, 311, 0, 91)
ReanimInfo.Font = Enum.Font.SourceSans
ReanimInfo.Text = [[Have Fun :)]]
ReanimInfo.TextColor3 = Color3.fromRGB(255, 255, 255)
ReanimInfo.TextScaled = false
ReanimInfo.TextSize = 20.000
ReanimInfo.TextWrapped = true
InfoFrame.Name = "InfoFrame"
InfoFrame.Parent = EverythingFrame
InfoFrame.Active = true
InfoFrame.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
InfoFrame.Position = UDim2.new(0.666999996, 0, 0, 0)
InfoFrame.Selectable = true
InfoFrame.Size = UDim2.new(0, 319, 0, 159)
Info.Name = "Info"
Info.Parent = InfoFrame
Info.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Info.BackgroundTransparency = 1.000
Info.Position = UDim2.new(0.0130000003, 0, 0.0199999996, 0)
Info.Size = UDim2.new(0, 311, 0, 155)
Info.Font = Enum.Font.SourceSans
Info.Text = [[- Since there's no hat fling, each reanimation is going to put you into perma death.
- You can use Stylish Aviators (as the glasses) with this script (but it's not required).
- The GUI now won't be destroyed when you die before reanimating.]]
Info.TextColor3 = Color3.fromRGB(255, 255, 255)
Info.TextSize = 20.000
Info.TextWrapped = true
Info.TextXAlignment = Enum.TextXAlignment.Left
Info.TextYAlignment = Enum.TextYAlignment.Top
CreditsFrame.Name = "CreditsFrame"
CreditsFrame.Parent = EverythingFrame
CreditsFrame.Active = true
CreditsFrame.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
CreditsFrame.Selectable = true
CreditsFrame.Size = UDim2.new(0, 319, 0, 159)
CreditsText.Name = "CreditsText"
CreditsText.Parent = CreditsFrame
CreditsText.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
CreditsText.BackgroundTransparency = 1.000
CreditsText.Position = UDim2.new(0.00940438919, 0, 0.0151445884, 0)
CreditsText.Size = UDim2.new(0, 308, 0, 87)
CreditsText.Font = Enum.Font.SourceSans
CreditsText.Text = [[- Orignal Script By SHACKLUSTER (Unsure)
- Converted To SS By SpaceAviator (Unsure)
- Converted To FE By ONEReverseCard#5311 With Help From ShownApe#1111]]
CreditsText.TextColor3 = Color3.fromRGB(255, 255, 255)
CreditsText.TextScaled = true
CreditsText.TextSize = 20.000
CreditsText.TextWrapped = true
CreditsText.TextXAlignment = Enum.TextXAlignment.Left
CreditsText.TextYAlignment = Enum.TextYAlignment.Top
CopiedLink.Name = "CopiedLink"
CopiedLink.Parent = CreditsFrame
CopiedLink.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
CopiedLink.BackgroundTransparency = 1.000
CopiedLink.Position = UDim2.new(0.184952974, 0, 0.746668756, 0)
CopiedLink.Size = UDim2.new(0, 200, 0, 35)
CopiedLink.Font = Enum.Font.SourceSans
CopiedLink.Text = "Copied Discord Server Link"
CopiedLink.TextColor3 = Color3.fromRGB(255, 255, 255)
CopiedLink.TextScaled = true
CopiedLink.TextSize = 14.000
CopiedLink.TextWrapped = true
Discord.Name = "Discord"
Discord.Parent = CreditsFrame
Discord.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Discord.Position = UDim2.new(0.0414489023, 0, 0.766720414, 0)
Discord.Size = UDim2.new(0, 289, 0, 29)
Discord.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
Discord.Font = Enum.Font.SourceSans
Discord.Text = "Discord Server"
Discord.TextColor3 = Color3.fromRGB(0, 0, 0)
Discord.TextSize = 20.000
Discord.TextWrapped = true
Discord.TextXAlignment = Enum.TextXAlignment.Left
--Varibles
local permaDeath = false
local bot = false
local pressingShift = false
local reanimated = false
local botHats = {}
--Resetting GUI Value
if not game.CoreGui:FindFirstChild("ResetGUIValue") then
local resetGUIValue = Instance.new("BoolValue", game.CoreGui)
resetGUIValue.Name = "ResetGUIValue"
end
--Server Admin
local function ServerAdmin()
--Variables
local player = game:GetService("Players").LocalPlayer
local character = player.Character
local hrp = character.HumanoidRootPart
local torso = nil
local reanimFolder = character.FakeCharacter
local reanimation = reanimFolder.Reanimation
local cTorso = reanimation.Torso
local cHRP = reanimation.HumanoidRootPart
--Reanimated
reanimated = true
if permaDeath == true and character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
torso = character.Torso
end
--Flinging
local flinging = false
local getChild = nil
local function GetCHILD(CHILD)
getChild = CHILD
end
--Netless--
--Variables
local glasses = nil
local GWeld = nil
local glasesPosition = nil
local CFrame0 = nil
local CFrame1 = nil
local glassesReady = false
local glassesList = "VarietyShades02", "e"
--Glasses
for i,v in pairs(character:GetChildren()) do
if v.Name == glassesList then
glasses = reanimation:FindFirstChild(v.Name)
end
end
if character:FindFirstChild("VarietyShades02") then
CFrame0 = CFrame.new(0, 0, 0)
CFrame1 = CFrame.new(0, 0, 0)
GWeld = glasses.Handle:FindFirstChildWhichIsA("Weld")
end
--Flinging (Hats)
for i,v in pairs(character:GetChildren()) do
end
local bodyAngularVelocity = Instance.new("BodyAngularVelocity", hrp)
bodyAngularVelocity.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
bodyAngularVelocity.P = 1000000000000000000000000000
bodyAngularVelocity.AngularVelocity = Vector3.new(10000, 10000, 10000)
local function Positioning()
--Positioning BodyParts
for i,v in pairs(character:GetChildren()) do
if v:IsA("Part") and v.Name ~= "HumanoidRootPart" and character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
v.CFrame = reanimation:FindFirstChild(v.Name).CFrame
end
end
--Flinging
if flinging == true then
if character.Humanoid.RigType == Enum.HumanoidRigType.R15 and bodyAngularVelocity.AngularVelocity == Vector3.new(0, 0, 0) then
bodyAngularVelocity.AngularVelocity = Vector3.new(10000, 10000, 10000)
end
if getChild:FindFirstChild("Torso") then
hrp.Position = getChild.Torso.Position
end
if getChild:FindFirstChild("UpperTorso") then
hrp.Position = getChild.UpperTorso.Position
end
else
if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
hrp.Position = Vector3.new(reanimation.Torso.Position.X, -50, reanimation.Torso.Position.Z)
else
hrp.Position = reanimation.Torso.Position
if bodyAngularVelocity.AngularVelocity == Vector3.new(10000, 10000, 10000) then
bodyAngularVelocity.AngularVelocity = Vector3.new(0, 0, 0)
end
end
end
--R15
if character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
--Head
character.Head.CFrame = reanimation.Head.CFrame
--Torso
character.UpperTorso.CFrame = reanimation.Torso.CFrame * CFrame.new(0, 0.185, 0)
character.LowerTorso.CFrame = reanimation.Torso.CFrame * CFrame.new(0, -0.8, 0)
--HumanoidRootPart
--character.HumanoidRootPart.CFrame = cHRP.CFrame
--Left Arm
character.LeftUpperArm.CFrame = reanimation["Left Arm"].CFrame * CFrame.new(0, 0.4, 0)
character.LeftLowerArm.CFrame = reanimation["Left Arm"].CFrame * CFrame.new(0, -0.19, 0)
character.LeftHand.CFrame = reanimation["Left Arm"].CFrame * CFrame.new(0, -0.84, 0)
--Right Arm
character.RightUpperArm.CFrame = reanimation["Right Arm"].CFrame * CFrame.new(0, 0.4, 0)
character.RightLowerArm.CFrame = reanimation["Right Arm"].CFrame * CFrame.new(0, -0.19, 0)
character.RightHand.CFrame = reanimation["Right Arm"].CFrame * CFrame.new(0, -0.84, 0)
--Left Leg
character.LeftUpperLeg.CFrame = reanimation["Left Leg"].CFrame * CFrame.new(0, 0.55, 0)
character.LeftLowerLeg.CFrame = reanimation["Left Leg"].CFrame * CFrame.new(0, -0.19, 0)
character.LeftFoot.CFrame = reanimation["Left Leg"].CFrame * CFrame.new(0, -0.85, 0)
--Right Leg
character.RightUpperLeg.CFrame = reanimation["Right Leg"].CFrame * CFrame.new(0, 0.55, 0)
character.RightLowerLeg.CFrame = reanimation["Right Leg"].CFrame * CFrame.new(0, -0.19, 0)
character.RightFoot.CFrame = reanimation["Right Leg"].CFrame * CFrame.new(0, -0.85, 0)
end
--Positioning The Hats
for i,v in pairs(character:GetChildren()) do
if v:IsA("Accessory") and not v.Name ~= glasses then
if bot == false then
v.Handle.CFrame = reanimation:FindFirstChild(v.Name).Handle.CFrame
else
--Arms and Legs
if v.Name ~= "Head" and reanimation:FindFirstChild(v.Name) and v.Name ~= glasses.Name then
v.Handle.CFrame = reanimation:FindFirstChild(v.Name).CFrame * CFrame.Angles(1.5708, 0, 0)
end
--Head
if v.Name == "Head" then
--Medi Hood
if v.Handle:FindFirstChildWhichIsA("SpecialMesh").MeshId == "rbxassetid://617474228" then
v.Handle.CFrame = reanimation:FindFirstChild(v.Name).CFrame * CFrame.new(0, -0.025, 0.23)
end
--Shadowed Head
if v.Handle:FindFirstChildWhichIsA("SpecialMesh").MeshId == "rbxassetid://4904532191" then
v.Handle.CFrame = reanimation:FindFirstChild(v.Name).CFrame
end
end
--Left Half Of The Torso
if v.Name == "Torso1" then
v.Handle.CFrame = reanimation.Torso.CFrame * CFrame.new(-0.5, 0, 0) * CFrame.Angles(1.5708, 0, 0)
end
--Right Half Of The Torso
if v.Name == "Torso2" then
v.Handle.CFrame = reanimation.Torso.CFrame * CFrame.new(0.5, 0, 0) * CFrame.Angles(1.5708, 0, 0)
end
end
end
end
--Positioning The Glasses
if glasses ~= nil then
for i,v in pairs(character:GetChildren()) do
if v.Name == glasses.Name and v:IsA("Accessory") then
if glassesReady == false then
v.Handle.CFrame = CFrame.new(0, -50, 0)
else
v.Handle.CFrame = glasses.Handle.CFrame
end
end
end
end
game:GetService("RunService").Heartbeat:wait()
end
--//====================================================\\--
--|| CREATED BY SHACKLUSTER
--\\====================================================//--
--wait(0.2)
Player = game:GetService("Players").LocalPlayer
PlayerGui = Player.PlayerGui
Mouse = Player:GetMouse()
Cam = workspace.CurrentCamera
Backpack = Player.Backpack
Character = Player.Character.FakeCharacter.Reanimation
Humanoid = Character:FindFirstChildWhichIsA("Humanoid")
RootPart = Character["HumanoidRootPart"]
Torso = Character["Torso"]
Head = Character["Head"]
RightArm = Character["Right Arm"]
LeftArm = Character["Left Arm"]
RightLeg = Character["Right Leg"]
LeftLeg = Character["Left Leg"]
RootJoint = RootPart["RootJoint"]
Neck = Torso["Neck"]
RightShoulder = Torso["Right Shoulder"]
LeftShoulder = Torso["Left Shoulder"]
RightHip = Torso["Right Hip"]
LeftHip = Torso["Left Hip"]
local hrp = Player.Character.HumanoidRootPart
hrp.Transparency = 0
IT = Instance.new
CF = CFrame.new
VT = Vector3.new
RAD = math.rad
C3 = Color3.new
UD2 = UDim2.new
BRICKC = BrickColor.new
ANGLES = CFrame.Angles
EULER = CFrame.fromEulerAnglesXYZ
COS = math.cos
ACOS = math.acos
SIN = math.sin
ASIN = math.asin
ABS = math.abs
MRANDOM = math.random
FLOOR = math.floor
--//=================================\\
--|| USEFUL VALUES
--\\=================================//
Animation_Speed = 3
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
local Speed = 16
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
local DAMAGEMULTIPLIER = 1
local ANIM = "Idle"
local ATTACK = false
local EQUIPPED = false
local HOLD = false
local COMBO = 1
local Rooted = false
local SINE = 0
local KEYHOLD = false
local CHANGE = 2 / Animation_Speed
local WALKINGANIM = false
local VALUE1 = false
local VALUE2 = false
local ROBLOXIDLEANIMATION = IT("Animation")
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
--ROBLOXIDLEANIMATION.Parent = Humanoid
local WEAPONGUI = IT("ScreenGui", PlayerGui)
WEAPONGUI.Name = "Weapon GUI"
local Effects = IT("Folder", Player.Character)
Effects.Name = "Effects"
--print("e")
--local ANIMATOR = Humanoid.Animator
--local ANIMATE = Character.Animate
local UNANCHOR = true
local SC = false
--//=================================\\
--\\=================================//
--//=================================\\
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
--\\=================================//
ArtificialHB = Instance.new("BindableEvent", script)
ArtificialHB.Name = "ArtificialHB"
script:WaitForChild("ArtificialHB")
frame = Frame_Speed
tf = 0
allowframeloss = false
tossremainder = false
lastframe = tick()
script.ArtificialHB:Fire()
game:GetService("RunService").Heartbeat:connect(function(s, p)
tf = tf + s
if tf >= frame then
if allowframeloss then
ArtificialHB:Fire()
lastframe = tick()
else
for i = 1, math.floor(tf / frame) do
ArtificialHB:Fire()
end
lastframe = tick()
end
if tossremainder then
tf = 0
else
tf = tf - frame * math.floor(tf / frame)
end
end
end)
--//=================================\\
--\\=================================//
--//=================================\\
--|| SOME FUNCTIONS
--\\=================================//
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
end
function PositiveAngle(NUMBER)
if NUMBER >= 0 then
NUMBER = 0
end
return NUMBER
end
function NegativeAngle(NUMBER)
if NUMBER <= 0 then
NUMBER = 0
end
return NUMBER
end
function Swait(NUMBER)
if NUMBER == 0 or NUMBER == nil then
ArtificialHB.Event:wait()
else
for i = 1, NUMBER do
ArtificialHB.Event:wait()
end
end
end
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
local NEWMESH = IT(MESH)
if MESH == "SpecialMesh" then
NEWMESH.MeshType = MESHTYPE
if MESHID ~= "nil" and MESHID ~= "" then
NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
end
if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
end
end
NEWMESH.Offset = OFFSET or VT(0, 0, 0)
NEWMESH.Scale = SCALE
NEWMESH.Parent = PARENT
return NEWMESH
end
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
local NEWPART = IT("Part")
NEWPART.formFactor = FORMFACTOR
NEWPART.Reflectance = REFLECTANCE
NEWPART.Transparency = TRANSPARENCY
NEWPART.CanCollide = false
NEWPART.Locked = true
NEWPART.Anchored = true
if ANCHOR == false then
NEWPART.Anchored = false
end
NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
NEWPART.Name = NAME
NEWPART.Size = SIZE
NEWPART.Position = Torso.Position
NEWPART.Material = MATERIAL
NEWPART:BreakJoints()
NEWPART.Parent = PARENT
return NEWPART
end
local function weldBetween(a, b)
local weldd = Instance.new("ManualWeld")
weldd.Part0 = a
weldd.Part1 = b
weldd.C0 = CFrame.new()
weldd.C1 = b.CFrame:inverse() * a.CFrame
weldd.Parent = a
return weldd
end
function QuaternionFromCFrame(cf)
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
local trace = m00 + m11 + m22
if trace > 0 then
local s = math.sqrt(1 + trace)
local recip = 0.5 / s
return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
else
local i = 0
if m11 > m00 then
i = 1
end
if m22 > (i == 0 and m00 or m11) then
i = 2
end
if i == 0 then
local s = math.sqrt(m00 - m11 - m22 + 1)
local recip = 0.5 / s
return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
elseif i == 1 then
local s = math.sqrt(m11 - m22 - m00 + 1)
local recip = 0.5 / s
return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
elseif i == 2 then
local s = math.sqrt(m22 - m00 - m11 + 1)
local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
end
end
end
function QuaternionToCFrame(px, py, pz, x, y, z, w)
local xs, ys, zs = x + x, y + y, z + z
local wx, wy, wz = w * xs, w * ys, w * zs
local xx = x * xs
local xy = x * ys
local xz = x * zs
local yy = y * ys
local yz = y * zs
local zz = z * zs
return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
end
function QuaternionSlerp(a, b, t)
local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
local startInterp, finishInterp;
if cosTheta >= 0.0001 then
if (1 - cosTheta) > 0.0001 then
local theta = ACOS(cosTheta)
local invSinTheta = 1 / SIN(theta)
startInterp = SIN((1 - t) * theta) * invSinTheta
finishInterp = SIN(t * theta) * invSinTheta
else
startInterp = 1 - t
finishInterp = t
end
else
if (1 + cosTheta) > 0.0001 then
local theta = ACOS(-cosTheta)
local invSinTheta = 1 / SIN(theta)
startInterp = SIN((t - 1) * theta) * invSinTheta
finishInterp = SIN(t * theta) * invSinTheta
else
startInterp = t - 1
finishInterp = t
end
end
return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
end
function Clerp(a, b, t)
local qa = {QuaternionFromCFrame(a)}
local qb = {QuaternionFromCFrame(b)}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1 - t
return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
end
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
local frame = IT("Frame")
frame.BackgroundTransparency = TRANSPARENCY
frame.BorderSizePixel = BORDERSIZEPIXEL
frame.Position = POSITION
frame.Size = SIZE
frame.BackgroundColor3 = COLOR
frame.BorderColor3 = BORDERCOLOR
frame.Name = NAME
frame.Parent = PARENT
return frame
end
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
local label = IT("TextLabel")
label.BackgroundTransparency = 1
label.Size = UD2(1, 0, 1, 0)
label.Position = UD2(0, 0, 0, 0)
label.TextColor3 = TEXTCOLOR
label.TextStrokeTransparency = STROKETRANSPARENCY
label.TextTransparency = TRANSPARENCY
label.FontSize = TEXTFONTSIZE
label.Font = TEXTFONT
label.BorderSizePixel = BORDERSIZEPIXEL
label.TextScaled = false
label.Text = TEXT
label.Name = NAME
label.Parent = PARENT
return label
end
function NoOutlines(PART)
PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
end
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
local NEWWELD = IT(TYPE)
NEWWELD.Part0 = PART0
NEWWELD.Part1 = PART1
NEWWELD.C0 = C0
NEWWELD.C1 = C1
NEWWELD.Parent = PARENT
return NEWWELD
end
local S = IT("Sound")
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
local NEWSOUND = nil
coroutine.resume(coroutine.create(function()
NEWSOUND = S:Clone()
NEWSOUND.Parent = PARENT
NEWSOUND.Volume = VOLUME
NEWSOUND.Pitch = PITCH
NEWSOUND.SoundId = "rbxassetid://"..ID
NEWSOUND:play()
if DOESLOOP == true then
NEWSOUND.Looped = true
else
repeat wait(1) until NEWSOUND.Playing == false
NEWSOUND:remove()
end
end))
return NEWSOUND
end
function CFrameFromTopBack(at, top, back)
local right = top:Cross(back)
return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
end
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
function WACKYEFFECT(Table)
local TYPE = (Table.EffectType or "Sphere")
local SIZE = (Table.Size or VT(1,1,1))
local ENDSIZE = (Table.Size2 or VT(0,0,0))
local TRANSPARENCY = (Table.Transparency or 0)
local ENDTRANSPARENCY = (Table.Transparency2 or 1)
local CFRAME = (Table.CFrame or Torso.CFrame)
local MOVEDIRECTION = (Table.MoveToPos or nil)
local ROTATION1 = (Table.RotationX or 0)
local ROTATION2 = (Table.RotationY or 0)
local ROTATION3 = (Table.RotationZ or 0)
local MATERIAL = (Table.Material or "Neon")
local COLOR = (Table.Color or C3(1,1,1))
local TIME = (Table.Time or 45)
local SOUNDID = (Table.SoundID or nil)
local SOUNDPITCH = (Table.SoundPitch or nil)
local SOUNDVOLUME = (Table.SoundVolume or nil)
local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
local BOOMERANG = (Table.Boomerang or 0)
local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
coroutine.resume(coroutine.create(function()
local PLAYSSOUND = false
local SOUND = nil
local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
PLAYSSOUND = true
SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
end
EFFECT.Color = COLOR
local MSH = nil
if TYPE == "Sphere" then
MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
elseif TYPE == "Block" or TYPE == "Box" then
MSH = IT("BlockMesh",EFFECT)
MSH.Scale = SIZE
elseif TYPE == "Wave" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
elseif TYPE == "Ring" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
elseif TYPE == "Slash" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
elseif TYPE == "Round Slash" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
elseif TYPE == "Swirl" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
elseif TYPE == "Skull" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
elseif TYPE == "Crystal" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
end
if MSH ~= nil then
local BOOMR1 = 1+BOOMERANG/50
local BOOMR2 = 1+SIZEBOOMERANG/50
local MOVESPEED = nil
if MOVEDIRECTION ~= nil then
if USEBOOMERANGMATH == true then
MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
else
MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
end
end
local GROWTH = nil
if USEBOOMERANGMATH == true then
GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
else
GROWTH = (SIZE - ENDSIZE)
end
local TRANS = TRANSPARENCY - ENDTRANSPARENCY
if TYPE == "Block" then
EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
else
EFFECT.CFrame = CFRAME
end
if USEBOOMERANGMATH == true then
for LOOP = 1, TIME+1 do
Swait()
MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
if TYPE == "Wave" then
MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
end
EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
if TYPE == "Block" then
EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
else
EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
end
if MOVEDIRECTION ~= nil then
local ORI = EFFECT.Orientation
EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
end
end
else
for LOOP = 1, TIME+1 do
Swait()
MSH.Scale = MSH.Scale - GROWTH/TIME
if TYPE == "Wave" then
MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
end
EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
if TYPE == "Block" then
EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
else
EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
end
if MOVEDIRECTION ~= nil then
local ORI = EFFECT.Orientation
EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
end
end
end
EFFECT.Transparency = 1
if PLAYSSOUND == false then
EFFECT:remove()
else
repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
EFFECT:remove()
end
else
if PLAYSSOUND == false then
EFFECT:remove()
else
repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
EFFECT:remove()
end
end
end))
end
function MakeForm(PART,TYPE)
if TYPE == "Cyl" then
local MSH = IT("CylinderMesh",PART)
elseif TYPE == "Ball" then
local MSH = IT("SpecialMesh",PART)
MSH.MeshType = "Sphere"
elseif TYPE == "Wedge" then
local MSH = IT("SpecialMesh",PART)
MSH.MeshType = "Wedge"
end
end
Debris = game:GetService("Debris")
function CastProperRay(StartPos, EndPos, Distance, Ignore)
local DIRECTION = CF(StartPos,EndPos).lookVector
local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
end
--Debree({Delay = 1.5,Variant = "",Location = Torso.Position,Color = C3(1,1,1),Size = 1,Distance = 1,Material = "Slate",Scatter = 1,Amount = 1,DebreeCount = 1})
function Debree(Table)
local KindOf = (Table.Variant or "Ring")
local Position = (Table.Location or Torso.Position)
local Coloration = (Table.Color or C3(1,1,1))
local Texture = (Table.Material or "Slate")
local Fling = (Table.Scatter or 1)
local Number = (Table.Amount or 1)
local Rocks = (Table.DebreeCount or 1)
local Range = (Table.Distance or 1)
local Scale = (Table.Size or 1)
local Timer = (Table.Delay or 1.5)
coroutine.resume(coroutine.create(function()
local ScaleVector = VT(Scale,Scale,Scale)
local Boulders = {}
Position = CF(Position)
if KindOf == "Ring" or KindOf == "Both" then
for RockValue = 1, Number do
local LOCATION = Position * ANGLES(RAD(0), RAD((360/Number)*RockValue), RAD(0))*CF(0,MRANDOM(-math.ceil(Scale/4),math.ceil(Scale/4)),Range)
local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, true)
BOULDER.CanCollide = true
BOULDER.CFrame = LOCATION*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
BOULDER.Color = Coloration
table.insert(Boulders,BOULDER)
end
end
if KindOf == "Loose" or KindOf == "Both" then
for RockValue = 1, Rocks do
local LOCATION = Position * ANGLES(RAD(0), RAD((360/Number)*RockValue), RAD(0))*CF(0,MRANDOM(-math.ceil(Scale-(Scale/2)),math.ceil(Scale-(Scale/2))),0.7)
local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, false)
BOULDER.CanCollide = true
BOULDER.CFrame = LOCATION*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
BOULDER.Velocity = CF(BOULDER.Position-VT(0,4,0),BOULDER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,5,0).p).lookVector*MRANDOM(Fling-(Fling/1.5),Fling+(Fling/1.5))
BOULDER.Color = Coloration
table.insert(Boulders,BOULDER)
end
end
if KindOf == "Random" then
for RockValue = 1, Number do
local LOCATION = Position * ANGLES(RAD(0), RAD((360/Number)*RockValue), RAD(0))*CF(0,MRANDOM(-math.ceil(Scale/4),math.ceil(Scale/4)),MRANDOM(0,Range))
local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, true)
BOULDER.CanCollide = true
BOULDER.CFrame = LOCATION*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
BOULDER.Color = Coloration
table.insert(Boulders,BOULDER)
end
end
wait(Timer)
for E = 1, 45 do
Swait()
for A = 1, #Boulders do
Boulders[A].Transparency = Boulders[A].Transparency + 1/45
end
end
for A = 1, #Boulders do
Boulders[A]:Destroy()
end
end))
end
--//=================================\\
--|| MUSIC AND COLORS
--\\=================================//
local BASECOLOR = C3(0,0,0)
local BMUSIC = IT("Sound",RootPart)
local VOLUME = 1
local PITCH = 1
local SONGID = 1442022177
local PLAYING = false
local INTRO = false
local SCREENS = {}
local SCREENWELDS = {}
local GUISTEXT = {}
--//=================================\\
--|| DAMAGING
--\\=================================//
function ApplyDamage(Humanoid,Damage)
if Damage > 0 then
Damage = Damage * DAMAGEMULTIPLIER
if Humanoid.Health < 2000 then
if Humanoid.Health - Damage > 0 then
Humanoid.Health = Humanoid.Health - Damage
else
Humanoid.Parent:BreakJoints()
end
else
Humanoid.Parent:BreakJoints()
end
end
end
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
for index, CHILD in pairs(workspace:GetDescendants()) do
if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Name ~= Player.Name and CHILD.Name ~= "" then
local HUM = CHILD:FindFirstChildOfClass("Humanoid")
if HUM then
local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
if TORSO then
if (TORSO.Position - POSITION).Magnitude <= RANGE then
if INSTAKILL == true then
--CHILD:BreakJoints()
else
--local DMG = MRANDOM(MINDMG,MAXDMG)
--ApplyDamage(HUM,DMG)
end
if FLING > 0 then
flinging = true
GetCHILD(CHILD)
--print("a")
---bodyPosition.Position = CHILD.Torso.Position
end
end
end
end
end
end
end
--//=================================\\
--|| ATTACK FUNCTIONS AND STUFF
--\\=================================//
local GLASSESWLD = nil
function IntroThing()
ATTACK = true
Rooted = true
RootJoint.C0 = CF(0,250,0)
CONNECT = Mouse.KeyDown:connect(function(NEWKEY)
local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character and character)
if HITFLOOR then
CONNECT:Disconnect()
local SOUND = CreateSound(606241996, Effects, 5, 1)
coroutine.resume(coroutine.create(function()
repeat Swait() SOUND.Parent = Effects until SOUND.Playing == false
PLAYING = true
end))
for i=0, 0.4, 0.1 / Animation_Speed do
Swait()
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.31, -0.65 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1.4) * ANGLES(RAD(65), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.1 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
end
for i = 1, 3 do
WACKYEFFECT({EffectType = "Wave", Size = VT(0,5,0), Size2 = VT(i*12,5,i*12), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0.1, RotationY = 1, RotationZ = -0.1, Material = "Neon", Color = C3(1,1,1), SoundID = 765590102, SoundPitch = MRANDOM(5,15)/10, SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
end
Debree({Delay = 4,Variant = "Ring",Location = HITPOS,Color = HITFLOOR.Color,Size = 3,Distance = 15,Material = HITFLOOR.Material,Scatter = 1,Amount = 30,DebreeCount = 8})
for i=0, 0.85, 0.1 / Animation_Speed do
Swait()
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.31, -0.65 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1.4) * ANGLES(RAD(65), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.1 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
end
for i=0, 1, 0.1 / Animation_Speed do
Swait()
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.31, -0.65 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-50 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1.4) * ANGLES(RAD(65), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.1 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
end
for i=0, 1, 0.1 / Animation_Speed do
Swait()
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-45)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.7) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
end
local GLASSES = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("Pearl"), "Glasses", VT(0,0,0), false)
if glasses ~= nil then
GWeld.Part1 = GLASSES
GWeld.C0 = CFrame0
GWeld.C1 = CFrame1
glassesReady = true
end
CreateMesh("SpecialMesh", GLASSES, "FileMesh", "1577360", "1577349", VT(1, 1.3, 1), VT(0,0,0))
local HELDWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, GLASSES, CF(0,-1.4,0) * ANGLES(RAD(90), RAD(0), RAD(180)), CF(0,0,0))
CreateSound(147722227, GLASSES, 2, 1.3, false)
for i=0, 0.25, 0.1 / Animation_Speed do
Swait()
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-35)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -0.1) * ANGLES(RAD(30), RAD(-5), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
end
for i=0, 0.3, 0.1 / Animation_Speed do
Swait()
HELDWELD.C1 = Clerp(HELDWELD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(-35)), 0.1)
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.2, -0.8) * ANGLES(RAD(160), RAD(-5), RAD(-46)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.15, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
end
HELDWELD.Part0 = Head
HELDWELD.Parent = Head
HELDWELD.C0 = CF(0,0.1,-0.15)
HELDWELD.C1 = CF(0,0,0)
for i = 1, 3 do
for i=0, 0.4, 0.1 / Animation_Speed do
Swait()
HELDWELD.C1 = Clerp(HELDWELD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(-5)), 0.25)
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.2, -0.3) * ANGLES(RAD(160), RAD(-5), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.1, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
end
for i=0, 0.4, 0.1 / Animation_Speed do
Swait()
HELDWELD.C1 = Clerp(HELDWELD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(5)), 0.25)
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.1, -0.3) * ANGLES(RAD(160), RAD(-5), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.2, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
end
end
for i = 1, 4 do
Swait()
local SCREEN = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Cyan"), "SCREEN", VT(2.5,0.8,0)*2, false)
local SCREENWELD = CreateWeldOrSnapOrMotor("Weld", RootPart, RootPart, SCREEN, CF(0,0,0) * ANGLES(RAD(0),RAD((360/6)*i),RAD(0)) * CF(0,0,3+(i/1.5)), CF(0,0,0))
table.insert(SCREENS,SCREEN)
table.insert(SCREENWELDS,SCREENWELD)
local GUI = IT("SurfaceGui",SCREEN)
for i = 1, 5 do
local SCREENFRAME = CreateFrame(GUI, 1, 2, UD2(0, 0, ((1/5)*i)-1/5, 0), UD2(1, 0, 1/5, 0), C3(0,0,0), C3(0,0,0), "TESTING.exe")
local TEXT = CreateLabel(SCREENFRAME, "[BOOTING UP...]", C3(1,1,1), Enum.FontSize.Size48, "Code", 0.5, 1, 1, "RunningTests")
TEXT.TextXAlignment = "Left"
TEXT.TextWrapped = true
table.insert(GUISTEXT,TEXT)
end
end
for i=0, 1, 0.1 / Animation_Speed do
Swait()
HELDWELD.C1 = Clerp(HELDWELD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.4)
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15, -0.25) * ANGLES(RAD(160), RAD(-5), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.15, -0.25) * ANGLES(RAD(160), RAD(5), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
end
for i=0, 0.1, 0.1 / Animation_Speed do
Swait()
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
end
GLASSESWLD = HELDWELD
ATTACK = false
Rooted = false
end
end)
end
function Screening(Text,FinishesMoveEnd,WaitTillFinished)
if reanimated == true then
local SCREEN = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Cyan"), "SCREEN", VT(2.5,0.8,0)*1.5, false)
local SCREENWELD = CreateWeldOrSnapOrMotor("Weld", RootPart, RootPart, SCREEN, CF(0,0,0) * ANGLES(RAD(-12),RAD(180),RAD(0)) * CF(0,0,1.5), CF(0,0,0))
local GUI = IT("SurfaceGui",SCREEN)
local SCREENFRAME = CreateFrame(GUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(0,0,0), C3(0,0,0), "TESTING.exe")
local TEXT = CreateLabel(SCREENFRAME, Text, C3(1,1,1), Enum.FontSize.Size48, "Code", 0.5, 1, 1, "RunningTests")
TEXT.TextScaled = true
coroutine.resume(coroutine.create(function()
coroutine.resume(coroutine.create(function()
for i = 1, 5 do
Swait()
SCREEN.Transparency = SCREEN.Transparency - 0.1/5
end
end))
if WaitTillFinished == false then
for i=0, 1.7, 0.1 / Animation_Speed do
Swait()
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 7 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.45 + 0.1 * COS(SINE / 12), -0.2) * ANGLES(RAD(45), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
end
elseif WaitTillFinished == true then
repeat
Swait()
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 7 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.45 + 0.1 * COS(SINE / 12), -0.2) * ANGLES(RAD(45), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
until ATTACK == false
end
coroutine.resume(coroutine.create(function()
SCREENWELD:Remove()
SCREEN.Anchored = true
for i = 1, 5 do
Swait()
SCREEN.Transparency = SCREEN.Transparency + 0.1/5
end
SCREEN:Remove()
end))
if FinishesMoveEnd == true then
ATTACK = false
Rooted = false
end
end))
return SCREEN,TEXT
end
end
local Fling = function()
if reanimated == true then
ATTACK = true
Rooted = false
Screening(";Fling",true,false)
wait(0.25)
RightShoulder.C0 = RightShoulder.C0 * CF(0,-0.12,0)
CreateSound(138204323, RightArm, 2, 1.3, false)
local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character and character)
if HITFLOOR then
Debree({Delay = 4,Variant = "Ring",Location = HITPOS,Color = HITFLOOR.Color,Size = 4,Distance = 75,Material = HITFLOOR.Material,Scatter = 1,Amount = MRANDOM(75,85),DebreeCount = 8})
end
ApplyAoE(RootPart.Position-VT(0,4,0),75,5,12,550,false)
WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(150,150,150), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 610359590, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 5})
wait(1)
flinging = false
--bodyPosition.Position = Vector3.new(Player.Character.Torso.Position.X, -10, Player.Character.Torso.Position.Z)
end
end
local TpTo = function()
if reanimated == true then
ATTACK = true
Rooted = true
teleporting = true
local SCR, TEXT = Screening("",false,true)
for i = 1, 35 do
Swait()
local TPSPOT = "TPTO: ["..math.ceil(Mouse.Hit.p.X).."."..math.ceil(Mouse.Hit.p.Y+3.15).."."..math.ceil(Mouse.Hit.p.Z).."]"
TEXT.Text = TPSPOT
end
RightShoulder.C0 = RightShoulder.C0 * CF(0,-0.12,0)
CreateSound(138204323, RightArm, 2, 1.3, false)
CreateSound(1127492102, Torso, 2, 1, false)
RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3.15,0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
reanimation:FindFirstChildWhichIsA("Humanoid").WalkToPoint = RootPart.CFrame.Position
ATTACK = false
Rooted = false
end
end
local Hurl = function()
if reanimated == true then
ATTACK = true
Rooted = false
local SCREEN = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Cyan"), "SCREEN", VT(2.5,0.8,0)*1.5, false)
local SCREENWELD = CreateWeldOrSnapOrMotor("Weld", RootPart, RootPart, SCREEN, CF(0,0,0) * ANGLES(RAD(-12),RAD(180),RAD(0)) * CF(0,0,1.5), CF(0,0,0))
local GUI = IT("SurfaceGui",SCREEN)
local SCREENFRAME = CreateFrame(GUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(0,0,0), C3(0,0,0), "TESTING.exe")
local TEXT = CreateLabel(SCREENFRAME, "[COLLECTING DEBREE]", C3(1,1,1), Enum.FontSize.Size48, "Code", 0.5, 1, 1, "RunningTests")
local ROCKS = {}
coroutine.resume(coroutine.create(function()
for i = 1, 5 do
Swait()
SCREEN.Transparency = SCREEN.Transparency - 0.1/5
end
end))
for i = 1, 12 do
local SPOT = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,0,MRANDOM(4,15))
local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character and character)
if HITFLOOR then
coroutine.resume(coroutine.create(function()
local BOULDER = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, BRICKC("Cyan"), "Debree", VT(1,1,1)*(MRANDOM(5,25)/10), true)
BOULDER.Color = HITFLOOR.Color
BOULDER.CFrame = CF(HITPOS-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
local CFRAME = SPOT*CF(0,MRANDOM(7,12),0)
table.insert(ROCKS,BOULDER)
for i = 1, 35 do
Swait()
BOULDER.CFrame = Clerp(BOULDER.CFrame,CFRAME,0.1)
end
end))
end
end
for i=0, 1.7, 0.1 / Animation_Speed do
Swait()
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 7 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.75 + 0.1 * COS(SINE / 12), -0.1) * ANGLES(RAD(145), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
end
if #ROCKS > 0 then
TEXT.Text = "[HURLING DEBREE]"
local GYRO = IT("BodyGyro",RootPart)
GYRO.D = 2
GYRO.P = 20000
GYRO.MaxTorque = VT(0,4000000,0)
GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
coroutine.resume(coroutine.create(function()
repeat
Swait()
GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
until ATTACK == false
GYRO:Remove()
end))
local THROWING = true
coroutine.resume(coroutine.create(function()
repeat
Swait()
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(25)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 7 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.45 + 0.1 * COS(SINE / 12), -0.2) * ANGLES(RAD(90), RAD(0), RAD(25)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.45 + 0.1 * COS(SINE / 12), -0.2) * ANGLES(RAD(44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(25)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
until THROWING == false
end))
for E = 1, #ROCKS do
wait(0.05)
local ROCK = ROCKS[E]
coroutine.resume(coroutine.create(function()
ROCK.CFrame = CF(ROCK.Position,Mouse.Hit.p)
CreateSound(147722227, ROCK, 2, 1.3, false)
local KILL = false
for i = 1, 70 do
Swait()
for i = 1, 4 do
ROCK.CFrame = ROCK.CFrame * CF(0,0,-ROCK.Size.Z/2)
local HIT,POS,NORMAL = Raycast(ROCK.Position,ROCK.CFrame.lookVector,ROCK.Size.Z/1.5,Character)
if HIT then
KILL = true
CreateSound(174580476, ROCK, 2, 1.6, false)
ApplyAoE(ROCK.Position,6*ROCK.Size.Z,25,35,12,false)
for E = 1, 2 do
for i = 1, 4 do
WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = (VT(E,0,E)/15)*ROCK.Size.Z, Transparency = 0.8, Transparency2 = 1, CFrame = CF(ROCK.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
end
end
Debree({Delay = 0.8,Variant = "Loose",Location = ROCK.Position,Color = ROCK.Color,Size = ROCK.Size.Z/3,Distance = 75,Material = ROCK.Material,Scatter = 35,Amount = MRANDOM(75,85),DebreeCount = 8})
break
else
WACKYEFFECT({Time = 6, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(3,1,3)*ROCK.Size.Z, Transparency = 0.97, Transparency2 = 1, CFrame = ROCK.CFrame*CF(0,0,-ROCK.Size.Z/2) * ANGLES(RAD(90), RAD(MRANDOM(0,360)), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = MRANDOM(-1,1), RotationY = MRANDOM(-1,1), RotationZ = MRANDOM(-1,1), Material = "Neon", Color = BRICKC"Cyan".Color, SoundID = nil, SoundPitch = MRANDOM(5,15)/10, SoundVolume = 5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
end
end
if KILL == true then
break
end
end
ROCK.Transparency = 1
Debris:AddItem(ROCK,5)
end))
wait(0.05)
end
THROWING = false
end
coroutine.resume(coroutine.create(function()
SCREENWELD:Remove()
SCREEN.Anchored = true
for i = 1, 5 do
Swait()
SCREEN.Transparency = SCREEN.Transparency + 0.1/5
end
SCREEN:Remove()
end))
ATTACK = false
Rooted = false
wait(1)
flinging = false
--bodyPosition.Position = Vector3.new(Player.Character.Torso.Position.X, -10, Player.Character.Torso.Position.Z)
end
end
local Kill = function()
if reanimated == true then
local TARGET = Mouse.Target
if TARGET ~= nil then
if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
local ROOT = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") --HUM.Parent:FindFirstChild("HumanoidRootPart") or
if ROOT then -- and HUM.Health > 0
local FOE = ROOT.Parent
ATTACK = true
Rooted = false
Screening(";Kill",true,false)
wait(0.25)
RightShoulder.C0 = RightShoulder.C0 * CF(0,-0.12,0)
CreateSound(138204323, RightArm, 2, 1.3, false)
for index, CHILD in pairs(FOE:GetChildren()) do
if CHILD:IsA("BasePart") then
if CHILD.Name == "Head" then
WACKYEFFECT({Time = MRANDOM(10,30), EffectType = "Box", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z), Size2 = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*2, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 50})
elseif CHILD.Name ~= "HumanoidRootPart" then
WACKYEFFECT({Time = MRANDOM(10,30), EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size*2, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 35})
end
end
end
--bodyPosition.Position = ROOT.Position --FOE:BreakJoints()
flinging = true
GetCHILD(ROOT.Parent)
wait(1)
flinging = false
--bodyPosition.Position = Vector3.new(Player.Character.Torso.Position.X, -10, Player.Character.Torso.Position.Z)
end
end
end
end
end
local ATTAC = function()
if reanimated == true then
ATTACK = true
Rooted = false
for i=0, 1, 0.1 / Animation_Speed do
Swait()
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
end
ATTACK = false
Rooted = false
end
end
local LITTLEIDLE = false
function UniqueIdleAnimation()
if reanimated == true then
coroutine.resume(coroutine.create(function()
for i=0, 0.1, 0.1 / Animation_Speed do
Swait()
if ATTACK == true or ANIM ~= "Idle" then
break
end
GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.25)
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.1, -0.3) * ANGLES(RAD(80), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
end
for i=0, 0.4, 0.1 / Animation_Speed do
Swait()
if ATTACK == true or ANIM ~= "Idle" then
break
end
GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.25)
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.1, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
end
for i=0, 1.3, 0.1 / Animation_Speed do
Swait()
if ATTACK == true or ANIM ~= "Idle" then
break
end
GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(5)), 0.2 / Animation_Speed)
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.15, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
end
for i=0, 0.3, 0.1 / Animation_Speed do
Swait()
if ATTACK == true or ANIM ~= "Idle" then
break
end
GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 1 / Animation_Speed)
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.05, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
end
for i=0, 0.1, 0.1 / Animation_Speed do
Swait()
if ATTACK == true or ANIM ~= "Idle" then
break
end
GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.25)
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.1, -0.3) * ANGLES(RAD(80), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
end
LITTLEIDLE = false
end))
end
end
--//=================================\\
--|| GUIS AND KEYS
--\\=================================//
local COLOR = C3(1,1,1)
local SKILLFONT = "Legacy"
local SIZE = 2.5
local MOUSE = 2097542191
local MELEE = 2097543015
local BODY = 2097543382
local PROJECTILE = 2097544084
local AOE = 2097544884
local ULTIMATE = 2097545381
local ATTACKS = {{"Switch ScreenBehaviour","m"},{";Fling","z",AOE,Fling},{";TpTo","x",BODY,TpTo},{";Hurl","c",PROJECTILE,Hurl},{";Kill","v",MOUSE,Kill}}
local GUIS = {}
for i = 1, #ATTACKS do
local SKILLFRAME = CreateFrame(WEAPONGUI, 0.8, 2, UD2(1-(0.3*(SIZE/5)), 0, 1-((0.08*(SIZE/5))*i), 0), UD2(0.3*(SIZE/5), 0, 0.06*(SIZE/4), 0), C3(0,0,0), COLOR, "Skill Frame")
local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i][1].."]", COLOR, SIZE, SKILLFONT, 0, 2, 0, "Skill text")
SKILLTEXT.TextXAlignment = "Right"
local BUTTONDISPLAY = CreateLabel(SKILLFRAME, "["..string.upper(ATTACKS[i][2]).."]", COLOR, SIZE-1, SKILLFONT, 0, 2, 0, "Skill text")
BUTTONDISPLAY.TextXAlignment = "Left"
if ATTACKS[i][3] then
local IMAGETODISPLAY = IT("ImageLabel",SKILLFRAME)
IMAGETODISPLAY.Image = "rbxassetid://"..ATTACKS[i][3]
IMAGETODISPLAY.Size = UD2(0.2,0,1,0)
IMAGETODISPLAY.Position = UD2(0.065,0,0,0)
IMAGETODISPLAY.BackgroundTransparency = 1
IMAGETODISPLAY.ZIndex = 0
end
table.insert(GUIS,SKILLTEXT)
end
Mouse.Button1Down:connect(function(NEWKEY)
end)
Mouse.Button1Up:connect(function(NEWKEY)
end)
Mouse.KeyDown:connect(function(NEWKEY)
KEYHOLD = true
if NEWKEY == "m" then
if SC == false then
SC = true
else
SC = false
end
end
if ATTACK == false then
for E = 1, #ATTACKS do
if ATTACKS[E][4] ~= nil then
if NEWKEY == ATTACKS[E][2] then
ATTACKS[E][4]()
end
end
end
end
end)
Mouse.KeyUp:connect(function(NEWKEY)
KEYHOLD = false
end)
--//=================================\\
--\\=================================//
function unanchor()
for _, c in pairs(Character:GetChildren()) do
if c:IsA("BasePart") and c ~= RootPart then
c.Anchored = false
end
end
if UNANCHOR == true then
RootPart.Anchored = false
else
RootPart.Anchored = true
end
end
--//=================================\\
--|| WRAP THE WHOLE SCRIPT UP
--\\=================================//
Humanoid.Changed:connect(function(Jump)
if Jump == "Jump" and (Disable_Jump == true) then
Humanoid.Jump = false
end
end)
local MOVINGSCREENS = false
local TIMESTAMP = 0
game:GetService('RunService').Stepped:Connect(function()
if reanimated == true then
Swait()
--script.Parent = WEAPONGUI
--ANIMATE.Parent = nil
for _,v in next, Humanoid:GetPlayingAnimationTracks() do
v:Stop();
end
SINE = SINE + CHANGE
local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
local TORSOVERTICALVELOCITY = RootPart.Velocity.y
local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character and character)
local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
if ANIM == "Walk" and TORSOVELOCITY > 1 then
RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
end
if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then --
ANIM = "Jump"
if ATTACK == false then
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
end
elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then --
ANIM = "Fall"
if ATTACK == false then
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
end
elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
ANIM = "Idle"
if ATTACK == false then
if MRANDOM(1,650) == 1 and LITTLEIDLE == false then
LITTLEIDLE = true
UniqueIdleAnimation()
end
if LITTLEIDLE == false then
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(3 - 7 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
end
end
elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
ANIM = "Walk"
if ATTACK == false then
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
end
end
unanchor()
Humanoid.MaxHealth = 1e3
Humanoid.Health = 1e3
if Rooted == false then
Disable_Jump = false
Humanoid.WalkSpeed = Speed
elseif Rooted == true then
Disable_Jump = true
Humanoid.WalkSpeed = 0
end
BMUSIC.SoundId = "rbxassetid://"..SONGID
BMUSIC.Looped = true
BMUSIC.Pitch = PITCH
BMUSIC.Volume = VOLUME
BMUSIC.Playing = PLAYING
BMUSIC.EmitterSize = 50
if BMUSIC.Parent ~= RootPart then
print("Fixing music")
BMUSIC = IT("Sound",RootPart)
BMUSIC.SoundId = "rbxassetid://"..SONGID
BMUSIC.Looped = true
BMUSIC.Pitch = PITCH
BMUSIC.Volume = VOLUME
BMUSIC.Playing = true
BMUSIC.EmitterSize = 50
BMUSIC.TimePosition = TIMESTAMP
FIXING = true
else
if FIXING == false then
TIMESTAMP = BMUSIC.TimePosition
else
FIXING = false
end
end
if Head:FindFirstChild("face") then
Head.face.Texture = "rbxassetid://62682458"
end
Humanoid.Name = "ADMIN"
if INTRO == false and ATTACK == false then
INTRO = true
coroutine.resume(coroutine.create(function()
IntroThing()
end))
end
if #SCREENS > 0 then
for E = 1, #SCREENS do
SCREENS[E].Transparency = MRANDOM(90,99)/100
end
end
if #SCREENWELDS > 0 then
if SC == true then
if MRANDOM(1,75) == 1 and MOVINGSCREENS == false then
MOVINGSCREENS = true
coroutine.resume(coroutine.create(function()
wait(1)
MOVINGSCREENS = false
end))
for E = 1, #SCREENWELDS do
coroutine.resume(coroutine.create(function()
local MATH1 = MRANDOM(-25,25)/10+1
local MATH2 = MRANDOM(-45,45)
for i = 1, 55 do
Swait()
SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,MATH1,0) * ANGLES(RAD(0), RAD(MATH2+180), RAD(0)) * CF(0,0,3+(E/1.5)),0.1)
end
end))
end
end
elseif SC == false then
for E = 1, #SCREENWELDS do
if E == 1 then
SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,-1 + 0.05 * COS(SINE / 12),0) * ANGLES(RAD(0), RAD(-40+180), RAD(0)) * CF(0,0,3.4),0.1)
elseif E == 2 then
SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,-1 + 0.05 * SIN(SINE / 12),0) * ANGLES(RAD(0), RAD(40+180), RAD(0)) * CF(0,0,3.4),0.1)
elseif E == 3 then
SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,1.3 + 0.05 * SIN(SINE / 12),0) * ANGLES(RAD(0), RAD(-38+180), RAD(0)) * CF(0,0,3.4),0.1)
elseif E == 4 then
SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,1.3 + 0.05 * COS(SINE / 12),0) * ANGLES(RAD(0), RAD(38+180), RAD(0)) * CF(0,0,3.4),0.1)
end
end
end
end
local SECONDS = math.floor(workspace.DistributedGameTime)
local MINUTES = math.floor(workspace.DistributedGameTime/60)
local HOURS = math.floor(workspace.DistributedGameTime/60/60)
local SECONDS = SECONDS - (MINUTES * 60)
local MINUTES = MINUTES - (HOURS * 60)
if #GUISTEXT > 0 then
for E = 1, #GUISTEXT do
local TXT = GUISTEXT[E]
if E == 1 then
TXT.Text = "SERVER STATS;"
elseif E == 2 then
TXT.Text = "SERVER TIME = ["..SECONDS..":"..MINUTES..":"..HOURS.."]"
elseif E == 3 then
TXT.Text = "WORKSPACE GRAVITY = ["..workspace.Gravity.."]"
elseif E == 4 then
TXT.Text = "SERVER JOBID = ["..game.JobId.."]"
elseif E == 5 then
TXT.Text = "SERVER VERSION = ["..game.PlaceVersion.."]"
end
end
end
local SPACEJECTS = {}
for index, CHILD in pairs(workspace:GetChildren()) do
table.insert(SPACEJECTS,CHILD)
end
table.insert(SPACEJECTS,game.Lighting)
table.insert(SPACEJECTS,game.Workspace)
local MALWARE = {"BlurEffect","BloomEffect","Fire","ParticleEmitter","Smoke"}
if #GUISTEXT > 0 then
if MRANDOM(1,125) == 1 then
for E = 1, #GUISTEXT do
local TXT = GUISTEXT[E]
local TEXT = ""
local DOINGS = {"MONITORING","CHECKING"}
local OLDTEXT = string.sub(TXT.Text,3)
if E > 5 then
if E <= 15 then
if MRANDOM(1,3) == 1 then
repeat
local MONITORME = SPACEJECTS[MRANDOM(1,#SPACEJECTS)]
if MRANDOM(1,2) == 1 then
TEXT = DOINGS[MRANDOM(1,#DOINGS)].."; ["..MONITORME.Name.."]..."
for Z = 1, #MALWARE do
if MONITORME:FindFirstChildOfClass(MALWARE[Z]) then
TEXT = "!FOUND MALICIOUS CONTENT IN ["..MONITORME.Name.."]; FOUND: ["..MALWARE[Z].."]"
if TEXT ~= OLDTEXT then
CreateSound(136075117, TXT.Parent.Parent, 0.6, MRANDOM(8,12)/10)
end
TXT.TextColor3 = C3(1,0,0)
break
else
TXT.TextColor3 = C3(1,1,1)
end
end
break
end
if MRANDOM(1,6) == 1 and TXT.TextColor3 == C3(1,1,1) then
local ES = {"SUCCES.","!FAILURE!"}
TEXT = "TESTING FILE #"..MRANDOM(100,999).." ["..ES[MRANDOM(1,#ES)].."]"
end
until TEXT ~= ""
local DESIREDTEXT = ">>"..TEXT
TXT.Text = DESIREDTEXT
end
elseif E > 15 then
local N = E-15
local POP = 0
repeat
for index, CHILD in pairs(game:GetService("Players"):GetChildren()) do
POP = POP + 1
if POP == N then
TEXT = "MONITORING USER; ".."["..CHILD.Name.."]..."
break
else
TEXT = "NOP"
end
end
until TEXT ~= ""
if TEXT ~= "NOP" then
local DESIREDTEXT = ">>"..TEXT
TXT.Text = DESIREDTEXT
else
TXT.Text = ""
end
end
end
end
end
end
end
end)
--//=================================\\
--\\=================================//
while reanimated == true do
Positioning()
end
--//====================================================\\--
--|| END OF SCRIPT
--\\====================================================//--
end
--Functions--
--Information
local function Information(title, description, scaled)
-- Instances:
local Information = Instance.new("Frame")
local DescriptionFrame = Instance.new("Frame")
local Description = Instance.new("TextLabel")
local Title = Instance.new("TextLabel")
--Properties:
Information.Name = "Information"
Information.Parent = MainFrame
Information.Active = true
Information.BackgroundColor3 = Color3.fromRGB(103, 103, 103)
Information.Position = UDim2.new(1.02117348, 0, -0.000556112325, 0)
Information.Selectable = true
Information.Size = UDim2.new(0, 240, 0, 238)
DescriptionFrame.Name = "DescriptionFrame"
DescriptionFrame.Parent = Information
DescriptionFrame.Active = true
DescriptionFrame.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
DescriptionFrame.Position = UDim2.new(0, 0, 0.276556075, 0)
DescriptionFrame.Selectable = true
DescriptionFrame.Size = UDim2.new(0, 240, 0, 159)
Description.Name = "Description"
Description.Parent = DescriptionFrame
Description.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Description.BackgroundTransparency = 1.000
Description.Position = UDim2.new(0.0170000009, 0, 0.016, 0)
Description.Size = UDim2.new(0, 233, 0, 154)
Description.Font = Enum.Font.SourceSans
Description.Text = description
Description.TextColor3 = Color3.fromRGB(255, 255, 255)
Description.TextScaled = scaled
Description.TextSize = 20.000
Description.TextWrapped = true
Description.TextXAlignment = Enum.TextXAlignment.Left
Description.TextYAlignment = Enum.TextYAlignment.Top
Title.Name = "Title"
Title.Parent = Information
Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Title.BackgroundTransparency = 1.000
Title.Position = UDim2.new(0, 0, 0.0350000001, 0)
Title.Size = UDim2.new(0, 240, 0, 41)
Title.Font = Enum.Font.SourceSans
Title.Text = title
Title.TextColor3 = Color3.fromRGB(0, 0, 0)
Title.TextScaled = true
Title.TextSize = 14.000
Title.TextWrapped = true
end
--Resetting
local function ResetGUI()
--Value
game.CoreGui:FindFirstChild("ResetGUIValue").Value = true
--GUI
local Resetting = Instance.new("ScreenGui")
local MFReset = Instance.new("Frame")
local TextFrame = Instance.new("Frame")
local ResetText = Instance.new("TextLabel")
Resetting.Name = "Resetting"
Resetting.Parent = game.CoreGui
Resetting.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
MFReset.Name = "MFReset"
MFReset.Parent = Resetting
MFReset.Active = true
MFReset.BackgroundColor3 = Color3.fromRGB(103, 103, 103)
MFReset.Position = UDim2.new(-0.25, 0, 0.00999999978, 0)
MFReset.Selectable = true
MFReset.Size = UDim2.new(0, 271, 0, 91)
TextFrame.Name = "TextFrame"
TextFrame.Parent = MFReset
TextFrame.Active = true
TextFrame.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
TextFrame.BorderSizePixel = 0
TextFrame.Position = UDim2.new(0, 0, 0.127000004, 0)
TextFrame.Selectable = true
TextFrame.Size = UDim2.new(0, 271, 0, 68)
ResetText.Name = "ResetText"
ResetText.Parent = TextFrame
ResetText.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ResetText.BackgroundTransparency = 1.000
ResetText.Position = UDim2.new(0.0544351302, 0, 0.178778589, 0)
ResetText.Size = UDim2.new(0, 241, 0, 45)
ResetText.Font = Enum.Font.SourceSans
ResetText.Text = "Press Shift + R to reset."
ResetText.TextColor3 = Color3.fromRGB(255, 255, 255)
ResetText.TextScaled = true
ResetText.TextSize = 20.000
ResetText.TextWrapped = true
--Variables
local player = game:GetService("Players").LocalPlayer
local character = player.Character
local model = character:FindFirstChild("FakeCharacter").Reanimation
local reanimation = model
--Movement
--Permanent Death
MFReset:TweenPosition(UDim2.new(0.408, 0, 0.01, 0), "Out", "Quad", 1, false)
game.Players.LocalPlayer.Character = model
wait(2.5)
game.Players.LocalPlayer.Character = character
wait(1.5)
MFReset:TweenPosition(UDim2.new(1.25, 0, 0.01, 0), "In", "Quad", 1, false)
wait(1.5)
if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
character:BreakJoints()
end
character.Humanoid.AutoRotate = false
reanimation.Humanoid.WalkSpeed = 16
reanimation.Humanoid.JumpPower = 50
character.Humanoid.WalkSpeed = 16
character.Humanoid.JumpPower = 50
if character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
character.Humanoid.BreakJointsOnDeath = false
for i,v in pairs(character:GetDescendants()) do
if v:IsA("Motor6D") and v.Parent.Parent.Name ~= "Reanimation" then
v:Destroy()
end
if v.Name == "Handle" and v.Parent.Parent.Name ~= "Reanimation" then
v:FindFirstChildWhichIsA("Weld"):Destroy()
end
end
end
Resetting:Destroy()
end
-------------
--Reanimation Functions--
local function R6FakeCharacter()----------------------------------------------------------------------
--Variables
local player = game:GetService("Players").LocalPlayer
local character = player.Character
local hrp = character.HumanoidRootPart
local torso = character.Torso
local glassesList = "VarietyShades02", "e"
for i,v in pairs(character:GetChildren()) do
if v:IsA("LocalScript") then
v:Destroy()
end
end
local camera = workspace.CurrentCamera
local reanimFolder = Instance.new("Folder", character)
reanimFolder.Name = "FakeCharacter"
local model = Instance.new("Model", reanimFolder)
model.Name = "Reanimation"
--local humanoidClone = Instance.new("Humanoid", model)
--Making Fake Character
for i,v in pairs(character:GetChildren()) do
if v:IsA("Part") or v:IsA("BodyColors") or v.Name == "Humanoid" then --v.Name ~= --and not v:
local clone = v:Clone()
clone.Parent = model
if clone:FindFirstChildWhichIsA("Decal") then
clone:FindFirstChildWhichIsA("Decal"):Destroy()
end
if clone:FindFirstChildWhichIsA("Sound") then
clone:FindFirstChildWhichIsA("Sound"):Destroy()
end
end
end
--Fixing Joints For The Fake Character
local reanimation = reanimFolder.Reanimation
local cTorso = reanimation.Torso
local cHRP = reanimation.HumanoidRootPart
cTorso["Right Shoulder"].Part0 = cTorso
cTorso["Right Shoulder"].Part1 = reanimation["Right Arm"]
cTorso["Left Shoulder"].Part0 = cTorso
cTorso["Left Shoulder"].Part1 = reanimation["Left Arm"]
cTorso["Right Hip"].Part0 = cTorso
cTorso["Right Hip"].Part1 = reanimation["Right Leg"]
cTorso["Left Hip"].Part0 = cTorso
cTorso["Left Hip"].Part1 = reanimation["Left Leg"]
cTorso.Neck.Part0 = cTorso
cTorso.Neck.Part1 = reanimation.Head
reanimation.Humanoid.DisplayDistanceType = "None"
reanimation.Humanoid.Health = 0
cHRP.RootJoint.Part0 = cHRP
cHRP.RootJoint.Part1 = cTorso
reanimation.PrimaryPart = character.Head
--character.Torso.Anchored = true
reanimation.Humanoid.WalkSpeed = 0
reanimation.Humanoid.JumpPower = 0
character.Humanoid.WalkSpeed = 0
character.Humanoid.JumpPower = 0
--Transparency
for i,v in pairs(reanimation:GetChildren()) do
if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
v.Transparency = 1
end
end
--Cloning Hats (For Netless)
if bot == false then
for i,v in pairs(character:GetChildren()) do
if v:IsA("Accessory") then
local clone = v:Clone()
local weld = v.Handle:FindFirstChildWhichIsA("Weld")
local weldPart1 = weld.Part1
local newWeld = Instance.new("Weld", clone.Handle)
local CFrame0 = v.Handle.AccessoryWeld.C0
local CFrame1 = v.Handle.AccessoryWeld.C1
clone.Parent = reanimation
newWeld.Name = "AccessoryWeld"
newWeld.C0 = CFrame0
newWeld.C1 = CFrame1
newWeld.Part0 = clone.Handle
newWeld.Part1 = reanimation:FindFirstChild(weldPart1.Name)
clone.Handle.Transparency = 1
end
end
elseif character:FindFirstChild(glassesList) then
local g = character:FindFirstChild(glassesList)
local clone = g:Clone()
local weld = g.Handle:FindFirstChildWhichIsA("Weld")
local weldPart1 = weld.Part1
local newWeld = Instance.new("Weld", clone.Handle)
local CFrame0 = g.Handle.AccessoryWeld.C0
local CFrame1 = g.Handle.AccessoryWeld.C1
clone.Parent = reanimation
newWeld.Name = "AccessoryWeld"
newWeld.C0 = CFrame0
newWeld.C1 = CFrame1
newWeld.Part0 = clone.Handle
newWeld.Part1 = reanimation:FindFirstChild(weldPart1.Name)
clone.Handle.Transparency = 1
end
end----------------------------------------------------------------------
local function R15FakeCharacter()
--Variables
local player = game:GetService("Players").LocalPlayer
local character = player.Character
local hrp = character.HumanoidRootPart
--local torso = character.Torso
for i,v in pairs(character:GetChildren()) do
if v:IsA("LocalScript") then
v:Destroy()
end
end
local camera = workspace.CurrentCamera
local reanimFolder = Instance.new("Folder", character)
reanimFolder.Name = "FakeCharacter"
local model = Instance.new("Model", reanimFolder)
model.Name = "Reanimation"
local userInputService = game:GetService("UserInputService")
local movingW, movingA, movingS, movingD, jumping = false
--Body Parts--
--Head
local cHead = Instance.new("Part", model)
cHead.Size = Vector3.new(2, 1, 1)
cHead.Name = "Head"
--cHead.Transparency = 0.5
--Torso
local cTorso = Instance.new("Part", model)
cTorso.Size = Vector3.new(2, 2, 1)
cTorso.Name = "Torso"
--cTorso.Transparency = 0.5
--Left Arm
local cLArm = Instance.new("Part", model)
cLArm.Size = Vector3.new(1, 2, 1)
cLArm.Name = "Left Arm"
--cLArm.Transparency = 0.5
--Right Arm
local cRArm = Instance.new("Part", model)
cRArm.Size = Vector3.new(1, 2, 1)
cRArm.Name = "Right Arm"
--cRArm.Transparency = 0.5
--Left Leg
local cLLeg = Instance.new("Part", model)
cLLeg.Size = Vector3.new(1, 2, 1)
cLLeg.Name = "Left Leg"
--cLLeg.Transparency = 0.5
--Right Leg
local cRLeg = Instance.new("Part", model)
cRLeg.Size = Vector3.new(1, 2, 1)
cRLeg.Name = "Right Leg"
--cRLeg.Transparency = 0.5
--HumanoidRootPart
local cHRP = Instance.new("Part", model)
cHRP.Size = Vector3.new(2, 2, 1)
cHRP.Name = "HumanoidRootPart"
cHRP.Transparency = 1
cHRP.CanCollide = false
--Transparency
for i,v in pairs(model:GetChildren()) do
if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
v.Transparency = 1--0.5
end
end
--Joints--
--Right Shoulder
local rShoulder = Instance.new("Motor6D", cTorso)
rShoulder.Part0 = cTorso
rShoulder.Part1 = cRArm
rShoulder.Name = "Right Shoulder"
rShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
rShoulder.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
--Left Shoulder
local lShoulder = Instance.new("Motor6D", cTorso)
lShoulder.Part0 = cTorso
lShoulder.Part1 = cLArm
lShoulder.Name = "Left Shoulder"
lShoulder.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
lShoulder.C1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
--Right Hip
local rHip = Instance.new("Motor6D", cTorso)
rHip.Part0 = cTorso
rHip.Part1 = cRLeg
rHip.Name = "Right Hip"
rHip.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
rHip.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
--Left Hip
local lHip = Instance.new("Motor6D", cTorso)
lHip.Part0 = cTorso
lHip.Part1 = cLLeg
lHip.Name = "Left Hip"
lHip.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
lHip.C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
--Neck
local neck = Instance.new("Motor6D", cTorso)
neck.Part0 = cTorso
neck.Part1 = cHead
neck.Name = "Neck"
neck.C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
neck.C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
--RootJoint
local rootJoint = Instance.new("Motor6D", cHRP)
rootJoint.Part0 = cHRP
rootJoint.Part1 = cTorso
rootJoint.Name = "RootJoint"
rootJoint.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
rootJoint.C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
--Humanoid--
local cHumanoid = Instance.new("Humanoid", model)
cHumanoid.DisplayDistanceType = "None"
--Head Mesh--
local headMesh = Instance.new("SpecialMesh", cHead)
headMesh.Scale = Vector3.new(1.25, 1.25, 1.25)
local reanimation = model
--Cloning Hats (For Netless)
if permaDeath == true then
for i,v in pairs(character:GetChildren()) do
if v:IsA("Accessory") then
local clone = v:Clone()
local weld = v.Handle:FindFirstChildWhichIsA("Weld")
local weldPart1 = weld.Part1
local newWeld = Instance.new("Weld", clone.Handle)
local CFrame0 = v.Handle.AccessoryWeld.C0
local CFrame1 = v.Handle.AccessoryWeld.C1
clone.Handle:FindFirstChild("AccessoryWeld"):Destroy()
clone.Parent = reanimation
newWeld.Name = "AccessoryWeld"
newWeld.C0 = CFrame0
newWeld.C1 = CFrame1
newWeld.Part0 = clone.Handle
newWeld.Part1 = character:FindFirstChild(weldPart1.Name)
clone.Handle.Transparency = 1
end
end
end
cHRP.CFrame = hrp.CFrame
end
local function ReanimationMovement()----------------------------------------------------------------------
--Variables
local player = game:GetService("Players").LocalPlayer
local character = player.Character
local reanimation = character:WaitForChild("FakeCharacter").Reanimation
local camera = workspace.CurrentCamera
local userInputService = game:GetService("UserInputService")
local movingW, movingA, movingS, movingD, jumping = false
userInputService.InputBegan:Connect(function(key, chatting)
if reanimated == true then
--Activate Jumping
if key.KeyCode == Enum.KeyCode.Space and not chatting then
jumping = true
end
--Activate Movement
if key.KeyCode == Enum.KeyCode.W and not chatting then
movingW = true
end
if key.KeyCode == Enum.KeyCode.A and not chatting then
movingA = true
end
if key.KeyCode == Enum.KeyCode.S and not chatting then
movingS = true
end
if key.KeyCode == Enum.KeyCode.D and not chatting then
movingD = true
end
--Resetting
if key.KeyCode == Enum.KeyCode.LeftShift and not chatting then
pressingShift = true
end
if key.KeyCode == Enum.KeyCode.R and not chatting and pressingShift == true then
player.Character = reanimation
reanimation:BreakJoints()
reanimated = false
if player.PlayerGui:FindFirstChild("Weapon GUI") then
player.PlayerGui:FindFirstChild("Weapon GUI"):Destroy()
end
if bot == false and character.Humanoid.RigType ~= Enum.HumanoidRigType.R15 then
if character:FindFirstChild("Head") then
camera.CameraSubject = character.Head
end
end
end
end
end)
userInputService.InputEnded:Connect(function(key, chatting)
if reanimated == true then
--Deactivate Jumping
if key.KeyCode == Enum.KeyCode.Space and not chatting then
jumping = false
end
--Deactivate Movement
if key.KeyCode == Enum.KeyCode.W and not chatting then
movingW = false
end
if key.KeyCode == Enum.KeyCode.A and not chatting then
movingA = false
end
if key.KeyCode == Enum.KeyCode.S and not chatting then
movingS = false
end
if key.KeyCode == Enum.KeyCode.D and not chatting then
movingD = false
end
--Resetting
if key.KeyCode == Enum.KeyCode.LeftShift and not chatting then
pressingShift = false
end
end
end)
game:GetService('RunService').Stepped:Connect(function()
if reanimated == true then
--Movement
if movingW == true or movingA == true or movingS == true or movingD == true then
reanimation:FindFirstChildWhichIsA("Humanoid").WalkToPoint = character:FindFirstChildWhichIsA("Humanoid").MoveDirection * 10000
else
reanimation:FindFirstChildWhichIsA("Humanoid").WalkToPoint = reanimation.Torso.Position
end
--Jumping
if jumping == true then
reanimation:FindFirstChildWhichIsA("Humanoid").Jump = true
end
--Resetting
if not character:FindFirstChild("Humanoid") then
player.Character = nil
reanimated = false
end
end
end)
end----------------------------------------------------------------------
local function Loops()----------------------------------------------------------------------
--Variables
local player = game:GetService("Players").LocalPlayer
local character = player.Character
game:GetService('RunService').Stepped:Connect(function()
if reanimated == true then
--Character Collision
for i,v in pairs(character:GetChildren()) do
if v:IsA("Part") or v:IsA("MeshPart") then -- -- and v.Name ~= "HumanoidRootPart"
v.CanCollide = false
end
end
end
end)
game:GetService("RunService").Heartbeat:Connect(function()
if reanimated == true then
--Netless Velocity
--Flinging
for i,v in pairs(character:GetChildren()) do
--Body Parts
if (v:IsA("Part") or v:IsA("MeshPart")) and bot == false then
v.Velocity = Vector3.new(-17.7, 0, -17.7)
end
if v:IsA("Part") and v.Name == "HumanoidRootPart" then
v.Velocity = Vector3.new(20, 0, 20)
end
--Hats
if v:IsA("Accessory") then
if bot == false then
if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
v.Handle.Velocity = Vector3.new(20, 0, 20)
else
v.Handle.Velocity = Vector3.new(40, 0, 40)
end
else
if v.Name == botHats[1] or v.Name == botHats[2] or v.Name == botHats[3] or v.Name == botHats[4] or v.Name == botHats[7] or v.Name == botHats[8] then
v.Handle.Velocity = Vector3.new(50, 0, 50)
end
if v.Name == botHats[5] or v.Name == botHats[6] then
v.Handle.Velocity = Vector3.new(75, 0, 75)
end
end
end
end
end
end)
end----------------------------------------------------------------------
local function PermaDeath()----------------------------------------------------------------------
--Destroying The GUI
NetlessServerAdmin:Destroy()
--Variables
local player = game:GetService("Players").LocalPlayer
local character = player.Character
local hrp = character.HumanoidRootPart
local camera = workspace.CurrentCamera
permaDeath = true
if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
R6FakeCharacter()
else
R15FakeCharacter()
end
local reanimation = character:WaitForChild("FakeCharacter").Reanimation
--Permanent Death
if game.CoreGui.ResetGUIValue.Value == false then
ResetGUI()
else
game.Players.LocalPlayer.Character = reanimation
wait(2.5)
game.Players.LocalPlayer.Character = character
wait(3)
if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
character:BreakJoints()
end
character.Humanoid.AutoRotate = false
reanimation.Humanoid.WalkSpeed = 16
reanimation.Humanoid.JumpPower = 50
--hrp.Transparency = 0.5
character.Humanoid.WalkSpeed = 16
character.Humanoid.JumpPower = 50
if character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
character.Humanoid.BreakJointsOnDeath = false
for i,v in pairs(character:GetDescendants()) do
if v:IsA("Motor6D") and v.Parent.Parent.Name ~= "Reanimation" then
v:Destroy()
end
if v.Name == "Handle" and v.Parent.Parent.Name ~= "Reanimation" then
v:FindFirstChildWhichIsA("Weld"):Destroy()
end
end
end
end
ReanimationMovement()
Loops()
camera.CameraSubject = reanimation:FindFirstChildWhichIsA("Humanoid")
--character.Torso.Anchored = false
ServerAdmin()
end----------------------------------------------------------------------
local function Bot()----------------------------------------------------------------------
--Variables
local player = game:GetService("Players").LocalPlayer
local character = player.Character
local hrp = character.HumanoidRootPart
local camera = workspace.CurrentCamera
local glassesList = "VarietyShades02", "e"
if character:FindFirstChild("Robloxclassicred") and (character:FindFirstChild("MediHood") or character:FindFirstChild("MeshPartAccessory")) and character:FindFirstChild("Hat1") and character:FindFirstChild("Pal Hair") and character:FindFirstChild("Kate Hair") and character:FindFirstChild("Pink Hair") and character:FindFirstChild("LavanderHair") then
if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
--Destroying The GUI
NetlessServerAdmin:Destroy()
bot = true
R6FakeCharacter()
local reanimation = character.FakeCharacter.Reanimation
--Attachments and Alignments (Hat Character) [Function]
local function HatAlignment(ACCESSORY)
local name = ACCESSORY.Name
if ACCESSORY.Handle:FindFirstChildWhichIsA("SpecialMesh") and ACCESSORY.Name ~= "Head" and (name == botHats[1] or name == botHats[4] or name == botHats[5] or name == botHats[6] or name == botHats[7] or name == botHats[8]) then
ACCESSORY.Handle:FindFirstChildWhichIsA("SpecialMesh"):Destroy()
end
if ACCESSORY.Handle:FindFirstChildWhichIsA("Weld") then
ACCESSORY.Handle:FindFirstChildWhichIsA("Weld"):Destroy()
end
if ACCESSORY.Handle:FindFirstChildWhichIsA("Attachment") then
ACCESSORY.Handle:FindFirstChildWhichIsA("Attachment"):Destroy()
end
end
--Permanent Death
if game.CoreGui.ResetGUIValue.Value == false then
ResetGUI()
else
game.Players.LocalPlayer.Character = reanimation
wait(2.5)
game.Players.LocalPlayer.Character = character
wait(3)
if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
character:BreakJoints()
end
character.Humanoid.AutoRotate = false
reanimation.Humanoid.WalkSpeed = 16
reanimation.Humanoid.JumpPower = 50
character.Humanoid.WalkSpeed = 16
character.Humanoid.JumpPower = 50
if character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
character.Humanoid.BreakJointsOnDeath = false
for i,v in pairs(character:GetDescendants()) do
if v:IsA("Motor6D") and v.Parent.Parent.Name ~= "Reanimation" then
v:Destroy()
end
if v.Name == "Handle" and v.Parent.Parent.Name ~= "Reanimation" then
v:FindFirstChildWhichIsA("Weld"):Destroy()
end
end
end
end
--Attachments and Alignments (Hat Character)
for i,v in pairs(character:GetChildren()) do
if v:IsA("Accessory") then
if v.Name == "Robloxclassicred" then
v.Name = "Left Arm"
botHats[1] = v.Name
end
if v.Name == "MediHood" then
v.Name = "Head"
botHats[2] = v.Name
end
if v.Name == "MeshPartAccessory" and v.Handle:FindFirstChildWhichIsA("SpecialMesh").MeshId == "rbxassetid://4904532191" then
v.Name = "Head"
botHats[3] = v.Name
end
if v.Name == "Hat1" then
v.Name = "Right Arm"
botHats[4] = v.Name
end
if v.Name == "Pal Hair" then
v.Name = "Left Leg"
botHats[5] = v.Name
end
if v.Name == "Kate Hair" then
v.Name = "Right Leg"
botHats[6] = v.Name
end
if v.Name == "Pink Hair" then
v.Name = "Torso1"
botHats[7] = v.Name
end
if v.Name == "LavanderHair" then
v.Name = "Torso2"
botHats[8] = v.Name
end
HatAlignment(v)
end
end
for i,v in pairs(character:GetChildren()) do
if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
v:Destroy()
end
end
ReanimationMovement()
Loops()
--Changing Character
character.Humanoid.AutoRotate = false
camera.CameraSubject = reanimation:FindFirstChildWhichIsA("Humanoid")
ServerAdmin()
end
end
end----------------------------------------------------------------------
-------------------------
--Tweening and Canvase Position--
local switching = false
local currentTab = "Reanimation"
local copiedLink = false
--Credits
Credits.MouseButton1Click:Connect(function()
if switching == false then
switching = true
Outline:TweenSizeAndPosition(
UDim2.new(0, 65, 0, 28), -- End Size
UDim2.new(0.022, 0, 0.105, 0), --End Position
"In",
"Sine",
0.5,
false
)
local frame = EverythingFrame
local scrollSpeed = 0
local add = 0
if currentTab == "Reanimation" then
scrollSpeed = 3
add = 3
end
if currentTab == "Info" then
scrollSpeed = 5
add = 5
end
while true do
frame.CanvasPosition = Vector2.new(frame.CanvasPosition.X - scrollSpeed, 0)
if frame.CanvasPosition.X > 159.5 then
scrollSpeed = scrollSpeed + add
end
if frame.CanvasPosition.X <= 0 then
currentTab = "Credits"
switching = false
break
end
wait()
end
end
end)
--Info
InfoButton.MouseButton1Click:Connect(function()
if switching == false then
switching = true
Outline:TweenSizeAndPosition(
UDim2.new(0, 47, 0, 28), -- End Size
UDim2.new(0.803, 0, 0.105, 0), --End Position
"In",
"Sine",
0.5,
false
)
local frame = EverythingFrame
local scrollSpeed = 0
local add = 0
if currentTab == "Reanimation" then
scrollSpeed = 3
add = 3
end
if currentTab == "Credits" then
scrollSpeed = 5
add = 5
end
while true do
frame.CanvasPosition = Vector2.new(frame.CanvasPosition.X + scrollSpeed, 0)
if frame.CanvasPosition.X < 478.5 then
scrollSpeed = scrollSpeed + add
end
if frame.CanvasPosition.X >= 638 then
currentTab = "Info"
switching = false
break
end
wait()
end
end
end)
--Reanimation
Reanimation.MouseButton1Click:Connect(function()
if switching == false then
switching = true
Outline:TweenSizeAndPosition(
UDim2.new(0, 101, 0, 28), --End Size
UDim2.new(0.335, 0, 0.105, 0), --End Position
"In",
"Sine",
0.5,
false
)
local frame = EverythingFrame
local scrollSpeed = 3
while true do
if currentTab == "Credits" then
frame.CanvasPosition = Vector2.new(frame.CanvasPosition.X + scrollSpeed, 0)
if frame.CanvasPosition.X < 159.5 then
scrollSpeed = scrollSpeed + 3
end
if frame.CanvasPosition.X >= 319 then
frame.CanvasPosition = Vector2.new(319, 0)
currentTab = "Reanimation"
switching = false
break
end
end
if currentTab == "Info" then
frame.CanvasPosition = Vector2.new(frame.CanvasPosition.X - scrollSpeed, 0)
if frame.CanvasPosition.X > 478.5 then
scrollSpeed = scrollSpeed + 3
end
if frame.CanvasPosition.X <= 319 then
frame.CanvasPosition = Vector2.new(319, 0)
currentTab = "Reanimation"
switching = false
break
end
end
wait()
end
end
end)
---------------------------------
--Copying Discord Server Link--
Discord.MouseButton1Click:Connect(function()
if copiedLink == false then
copiedLink = true
setclipboard("https://discord.gg/Hbq3TgAJbB")
CopiedLink:TweenPosition(
UDim2.new(0.185, 0, 0.545, 0), --End Position
"Out",
"Back",
0.25,
true
)
wait(3)
CopiedLink:TweenPosition(
UDim2.new(0.185, 0, 0.747, 0), --End Position
"Out",
"Back",
0.25,
true
)
wait(0.25)
copiedLink = false
end
end)
-------------------------------
--Info For Reanimations--
--Bot
BotReanimation.MouseMoved:Connect(function()
if not MainFrame:FindFirstChild("Information") then
Information("Bot", [[- Same thing as perma death, but uses hats instead of your body parts.
- Hats Needed: (Medieval Hood of Mystery or Shadowed Head or both), Red Roblox Cap, ROBLOX Girl - Hair, Chestnut Bun, Lavender Updo, Pal Hair, and Brown Hair.]], true)
end
end)
BotReanimation.MouseLeave:Connect(function()
if MainFrame:FindFirstChild("Information") then
MainFrame.Information:Destroy()
end
end)
--Perma Death
PermanentReanimation.MouseMoved:Connect(function()
if not MainFrame:FindFirstChild("Information") then
Information("Perma Death", "This is a reanimation where you die permanently and teleport your body parts repeatedly to a 'fake character' that does all the animations.", false)
end
end)
PermanentReanimation.MouseLeave:Connect(function()
if MainFrame:FindFirstChild("Information") then
MainFrame.Information:Destroy()
end
end)
-------------------------
--Reanimating--
PermanentReanimation.MouseButton1Click:Connect(function()
if permaDeath == false and bot == false then
PermaDeath()
end
end)
BotReanimation.MouseButton1Click:Connect(function()
if permaDeath == false and bot == false then
Bot()
end
end)
---------------Features & Information
this script is liek the other server admin *it is*
(SCRIPT NOT MINE)

i can kill
wait no i cant kill
Animation is FE, Thanks (Its kinda slow to load anim)