![Sir Meme Hub | [16 GAMES] [$14.99 LIFETIME] | FARM/AIM/ESP](https://cdn.kocakz.me/images/e504c71fa02f6af2fd2c60f10f68873bd0f27b9de310639fc51d740f46e3c289.webp)
Key Required VerifiedUniversal

if string.match(identifyexecutor(), "Solara") then
getgenv().sbbypassed = true
else
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "bronx.lol",
Text = "Please be patient as we bypass their anticheat.",
Icon = "", -- Optional: You can specify an icon for the notification
Duration = 8 -- Optional: Duration in seconds, defaults to 5 seconds
})
local nums = {1, 2, 3, 4, 5, 6, 7, 8, 9, 0}
local remote1;
local remote1args
local remote2;
local remote2args
local remote3;
local remote3args
local remote4;
local remote4args
local index = 0
for i, v in pairs(game.ReplicatedStorage:GetChildren()) do
for z, x in pairs(nums) do
if string.match(v.Name, tostring(x)) then
index += 1
if index == 1 then
remote1 = v:FindFirstChildOfClass("RemoteFunction")
elseif index == 2 then
remote2 = v:FindFirstChildOfClass("RemoteFunction")
elseif index == 3 then
remote3 = v:FindFirstChildOfClass("RemoteFunction")
elseif index == 4 then
remote4 = v:FindFirstChildOfClass("RemoteFunction")
end
end
end
end
function deepclone(table)
local tbl = {}
for i, v in pairs(table) do
if typeof(v) == "table" then
table.insert(tbl, deepclone(v))
else
table.insert(tbl, v)
end
end
return tbl
end
hookfunction(remote1.InvokeServer, function(args)
print("Found Remote1")
if not remote1args then
if typeof(args) == "table" then
remote1args = deepclone(args)
else
remote1args = args
end
end
end)
hookfunction(remote2.InvokeServer, function(args)
if not remote2args then
print("Found Remote2")
if typeof(args) == "table" then
remote2args = deepclone(args)
else
remote2args = args
end
end
end)
hookfunction(remote3.InvokeServer, function(args)
if not remote3args then
print("Found Remote3")
if typeof(args) == "table" then
remote3args = deepclone(args)
else
remote3args = args
end
end
end)
hookfunction(remote4.InvokeServer, function(args)
if not remote4args then
print("Found Remote4")
if typeof(args) == "table" then
remote4args = deepclone(args)
else
remote4args = args
end
end
end)
task.spawn(function()
repeat task.wait() until remote1args
while task.wait(1) do
remote1:InvokeServer(remote1args)
end
end)
task.spawn(function()
repeat task.wait() until remote2args
while task.wait(1) do
remote2:InvokeServer(remote2args)
end
end)
task.spawn(function()
repeat task.wait() until remote3args
while task.wait(1) do
remote3:InvokeServer(remote3args)
end
end)
task.spawn(function()
repeat task.wait() until remote2args
while task.wait(1) do
remote4:InvokeServer(remote2args)
end
end)
getgenv().dsaofihndsavousdnvoiusd = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
repeat task.wait() until remote1args or remote2args or remote3args or remote4args
for _,v in next, getgc(true) do
if type(v) == "function" then
name = tostring(getinfo(v).name)
if name == "delay" then
local Old;Old = hookfunction(v, function(...)
Args = {...}
if type(Args[2]) ~= "function" then
Args[2] = function()
return game:WaitForChild(math.random(1000000, 9e9))
end
end
return Old(...)
end)
end
if name == "find" or name == "string.find" then
local new;new = hookfunction(v,function(...)
if string.match(tostring(getcallingscript()),"?") then
return game:WaitForChild(math.random(1000000, 9e9))
end
return new(...)
end)
end
end
end
print("Bypassed")
getgenv().sbbypassed = true
end
repeat task.wait() until getgenv().sbbypassed
getgenv().dsaofihndsavousdnvoiusd:Remove()
local tweenservice, runservice, uis, players, localplayer, camera, wtsp, wtvp, getplayers, findfirstchild, findfirstchildofclass, mouse, getchildren, getdescendants, isa, getpartsobscuringtarget, isfriendswith, random = game:GetService("TweenService"), game:GetService("RunService"), game.UserInputService, game.Players, game.Players.LocalPlayer, workspace.CurrentCamera, workspace.CurrentCamera.WorldToScreenPoint, workspace.CurrentCamera.WorldToViewportPoint, game.Players.GetPlayers, workspace.FindFirstChild, workspace.FindFirstChildOfClass, game.Players.LocalPlayer:GetMouse(), workspace.GetChildren, workspace.GetDescendants, workspace.IsA, workspace.CurrentCamera.GetPartsObscuringTarget, game.Players.LocalPlayer.IsFriendsWith, math.random
local noclippedparts = {}
local bodyparts = {"Head", "HumanoidRootPart", "Left Arm", "Left Leg", "Right Arm", "Right Leg"}
-- Drawing.Font.new("smallest_pixel", game:HttpGet("https://raw.githubusercontent.com/razorwarecc/custom-fonts/main/smallest-pixel.ttf"))
local letters = {
"a", "A", "b", "B", "c", "C", "d", "D", "e", "E", "f", "F", "g", "G",
"h", "H", "i", "I", "j", "J", "k", "K", "l", "L", "m", "M", "n", "N",
"o", "O", "p", "P", "q", "Q", "r", "R", "s", "S", "t", "T", "u", "U",
"v", "V", "w", "W", "x", "X", "y", "Y", "z", "Z"
}
local symbols = {
"!", "\"", "#", "$", "%", "&", "'", "(", ")", "*", "+", ",", "-", ".",
"/", ":", ";", "<", "=", ">", "?", "@", "[", "\\", "]", "^", "_", "`",
"{", "|", "}", "~", "±", "÷", "×", "√", "∑", "∏", "∞", "∇", "∈",
"∉", "⊂", "⊃", "⊆", "⊇", "⊥", "∠", "∫", "∂", "$", "€", "£", "¥",
"₹", "₽", "¢", "₣", "₤", "₨", "₩"
}
loadstring(game:HttpGet("https://raw.githubusercontent.com/razorwarecc/bronx.fun/main/hitsounds"))() -- hitsounds
local esplibrary = loadstring(game:HttpGet("https://raw.githubusercontent.com/razorwarecc/esp-drawing/main/sb"))()
local utility = {}
function utility:draw(name, properties)
local drawing = Drawing.new(name)
for property, value in pairs(properties) do
drawing[property] = value
end
return drawing
end
function utility:instance(name, properties)
local instance = Instance.new(name)
for property, value in pairs(properties) do
instance[property] = value
end
return instance
end
function utility:beam(props)
local timed = props.Timed or props.timed or false
local duration = props.Duration or props.duration or 3
local origin = props.origin or props.Origin or props.from or props.From or props.pos1 or props.pos1 or props.Pos1
local to = props.to or props.To or props.pos2 or props.pos2 or props.Pos2
local widthx = props.widthx or props.Widthx or props.x or props.X or props.width1 or props.Width1 or 0.5
local widthy = props.widthy or props.Widthy or props.y or props.Y or props.width2 or props.Width2 or 0.5
local texture = props.Texture or props.texture or ""
local color = props.Color or props.color or ColorSequence.new(Color3.fromRGB(255, 255, 255), Color3.fromRGB(255, 255, 255))
local part1, part2 = Instance.new("Part", workspace), Instance.new("Part", workspace)
part1.Anchored = true; part2.Anchored = true
part1.Transparency = 1; part2.Transparency = 1
part1.Size = Vector3.new(0, 0, 0); part2.Size = Vector3.new(0, 0, 0)
part1.CanCollide = false; part2.CanCollide = false
part1.Position = origin; part2.Position = to
local attachment1, attachment2 = Instance.new("Attachment", part1), Instance.new("Attachment", part2)
-----
local beam = Instance.new("Beam", workspace)
beam.TextureMode = "Static"
beam.Texture = texture
beam.Color = color
beam.Width0 = widthx
beam.Width1 = widthy
beam.Attachment0 = attachment1
beam.Attachment1 = attachment2
beam.FaceCamera = true
beam.TextureSpeed = 2
task.spawn(function()
if timed then
delay(duration, function()
part1:Destroy()
part2:Destroy()
beam:Remove()
end)
end
end)
return beam
end
function utility:wallcheck(playerCharacter)
local ignoreList = {}
for _, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if isa(v, "MeshPart") or isa(v, "BasePart") or isa(v, "MeshPart") or isa(v, "Part") or isa(v, "UnionOperation") then
table.insert(ignoreList, v)
end
end
local cameraPosition = camera.CFrame.Position
local direction = (playerCharacter.PrimaryPart.Position - cameraPosition).unit
local castPoints = {cameraPosition}
local step = 10
for distance = step, (playerCharacter.PrimaryPart.Position - cameraPosition).magnitude, step do
table.insert(castPoints, cameraPosition + direction * distance)
end
for _, part in ipairs(getchildren(playerCharacter)) do
if isa(part, "BasePart") then
local isVisible = getpartsobscuringtarget(camera, {part.Position}, ignoreList)
if #isVisible == 0 then
return true
end
end
end
return false
end
function utility:tracer(from, to, duration, color)
local fromwts, onscreen = camera:WorldToViewportPoint(from)
local towts, _ = camera:WorldToViewportPoint(from)
local drawing = utility:draw("Line", {Color = color, From = Vector2.new(fromwts.X, fromwts.Y), To = Vector2.new(towts.X, towts.Y), Visible = false})
local drawingoutline = utility:draw("Line", {Color = Color3.fromRGB(0, 0, 0), From = Vector2.new(fromwts.X, fromwts.Y), To = Vector2.new(towts.X, towts.Y), Visible = false})
local c1 = game:GetService("RunService").RenderStepped:Connect(function()
fromwts, onscreen = wtvp(camera, from)
towts, _ = wtvp(camera, to)
drawing.Visible = onscreen
drawingoutline.Visible = onscreen
drawing.From = Vector2.new(fromwts.X, fromwts.Y)
drawing.To = Vector2.new(towts.X, towts.Y)
drawingoutline.From = drawing.From
drawingoutline.To = drawing.To
end)
task.spawn(function()
task.wait(duration)
c1:Disconnect()
drawing:Remove()
end)
end
local bronxfun = {
["aiming"] = {
["aimbot"] = {
["enabled"] = false,
["keybind"] = nil,
["targetpart"] = "Head",
["friendcheck"] = false,
["visiblecheck"] = false,
["alivecheck"] = false,
["showfov"] = false,
["fovcolor"] = Color3.fromRGB(255, 255, 255),
["fovradius"] = 90,
["fovsides"] = 90,
["snapline"] = false,
["snaplinecolor"] = Color3.fromRGB(255, 255, 255),
["smoothing"] = 0,
["smoothingstyle"] = Enum.EasingStyle.Linear,
["easingdirection"] = Enum.EasingDirection.InOut
},
["silent"] = {
["enabled"] = false,
["keybind"] = nil,
["toggled"] = true,
["hitchance"] = 100,
["hitchancemode"] = "Complete Miss",
["targetpart"] = "Head",
["targetmode"] = "Auto",
["friendcheck"] = false,
["visiblecheck"] = false,
["alivecheck"] = false,
["showfov"] = false,
["fovcolor"] = Color3.fromRGB(255, 255, 255),
["fovradius"] = 90,
["fovsides"] = 90,
["snapline"] = false,
["snaplinecolor"] = Color3.fromRGB(255, 255, 255),
["wallbang"] = false,
["triggerbot"] = false,
}
},
["visuals"] = {
["world"] = {
["changeambient"] = false,
["ambient"] = Color3.fromRGB(255, 255, 255),
["changefogcolor"] = false,
["fogcolor"] = Color3.fromRGB(255, 255, 255),
["nofog"] = false,
["changefov"] = false,
["fov"] = 70,
},
["tracers"] = {
["enabled"] = false,
["drawing"] = false,
["usecustomtexture"] = false,
["width"] = 0.5,
--[[
["texture"] = getcustomasset("fentanyl.club/tracerassets/arrow1.png"),
["textures"] = {
["Arrow 1"] = getcustomasset("fentanyl.club/tracerassets/arrow1.png"),
["Arrow 2"] = getcustomasset("fentanyl.club/tracerassets/arrow2.png"),
--["Hanime"] = getcustomasset("fentanyl.club/tracerassets/hanime.png"),
["Hexagon"] = getcustomasset("fentanyl.club/tracerassets/hexagon.png"),
["George"] = getcustomasset("fentanyl.club/tracerassets/troll.png"),
},]]
["duration"] = 5,
["color"] = Color3.fromRGB(255, 255, 255)
}
},
["misc"] = {
["movement"] = {
["cframespeed"] = false,
["speedkeybind"] = nil,
["speeding"] = false,
["speed"] = 0.5,
["noclip"] = false,
},
["gunmods"] = {
["maxammoonequip"] = false,
["norecoil"] = false,
["nojam"] = false,
["nochambersound"] = false,
},
["antiaim"] = {
["velocitydesync"] = false,
["spin"] = {["enabled"] = false, ["type"] = "Spin", ["spinspeed"] = 90}
},
["spoofer"] = {
["namespoofer"] = {["enabled"] = false, ["mode"] = "Custom", ["customname"] = ""}
},
["hitsound"] = {
["enabled"] = false,
["volume"] = 1,
["hitsounds"] = {
["Banana"] = getcustomasset("bronx.lol/hitsounds/banana.mp3"),
["Generic"] = getcustomasset("bronx.lol/hitsounds/generic.mp3"),
["LOL"] = getcustomasset("bronx.lol/hitsounds/lol.mp3"),
["Minecraft"] = getcustomasset("bronx.lol/hitsounds/minecraft.mp3"),
["Nerverlose"] = getcustomasset("bronx.lol/hitsounds/neverlose.mp3"),
["Pokimane"] = getcustomasset("bronx.lol/hitsounds/pokimane.mp3"),
["Rust"] = getcustomasset("bronx.lol/hitsounds/rust.mp3"),
["Skeet"] = getcustomasset("bronx.lol/hitsounds/skeet.mp3"),
["TF2"] = getcustomasset("bronx.lol/hitsounds/tf2.mp3"),
["UwU"] = getcustomasset("bronx.lol/hitsounds/uwu.mp3"),
},
["hitsound"] = ""
}
}
}
getgenv().bronxfun = bronxfun
getgenv().esplibrary = esplibrary
local tracerdrawings = {}
function utility:getclosestplayertomouse(fovradius, friendcheck, alivecheck, vischeck)
local curdistance, plr = fovradius
local targetpart = bronxfun.aiming.aimbot.targetpart
for _, player in pairs(getplayers(game.Players)) do
if player ~= game.Players.LocalPlayer and player.Character then
local targetpart = findfirstchild(player.Character, targetpart)
if targetpart then
local wts, onscreen = wtsp(camera, targetpart.Position)
if onscreen then
local distance = (Vector2.new(wts.X, wts.Y) - Vector2.new(mouse.X, mouse.Y)).Magnitude
if distance < curdistance then
if friendcheck then if isfriendswith(localplayer, player.UserId) then continue end end
if alivecheck then if findfirstchildofclass(player.Character, "Humanoid").Health <= 0 then continue end end
if vischeck and not utility:wallcheck(player.Character) then continue end
curdistance = distance
plr = player
end
end
end
end
end
return plr
end
function utility:calcdistance(org, pos)
return (pos - org).Unit * 1000
end
function utility:getwallbangabletable(player)
local tbl = {}
if player.Character then
for _, part in pairs(getdescendants(player.Character)) do
if isa(part, "Part") or isa(part, "BasePart") or isa(part, "MeshPart") then
table.insert(tbl, part)
end
end
end
return tbl
end
local aimbotfov = utility:draw("Circle", {Visible = false, Color = Color3.new(1, 1, 1), Radius = 100, NumSides = 100, ZIndex = 2, Thickness = 2})
local aimbotfovoutline = utility:draw("Circle", {Visible = false, Color = Color3.new(0, 0, 0), Radius = 100, NumSides = 100, Thickness = 3})
local aimbotsnapline = utility:draw("Line", {Visible = false, Color = Color3.new(1, 1, 1), ZIndex = 2})
local aimbotsnaplineoutline = utility:draw("Line", {Visible = false, Color = Color3.new(0, 0, 0), Thickness = 3})
local silentfov = utility:draw("Circle", {Visible = false, Color = Color3.new(1, 1, 1), Radius = 100, NumSides = 100, ZIndex = 2, Thickness = 2})
local silentfovoutline = utility:draw("Circle", {Visible = false, Color = Color3.new(0, 0, 0), Radius = 100, NumSides = 100, Thickness = 3})
local silentsnapline = utility:draw("Line", {Visible = false, Color = Color3.new(1, 1, 1), ZIndex = 2})
local silentsnaplineoutline = utility:draw("Line", {Visible = false, Color = Color3.new(0, 0, 0), Thickness = 3})
local silentclosest
local aimbotclosest
local holding = false
local aimbottween = nil
function runaimbot(part)
aimbottween = tweenservice:Create(workspace.CurrentCamera, TweenInfo.new(bronxfun.aiming.aimbot.smoothing, bronxfun.aiming.aimbot.smoothingstyle), {CFrame = CFrame.new(camera.CFrame.Position, part.Position)})
aimbottween:Play()
end
local setfog, setfov = false, false
local defambient = game.Lighting.Ambient
local deffogcolor = game.Lighting.FogColor
local tint = Instance.new("ColorCorrectionEffect", game.Lighting)
task.spawn(function()
while task.wait() do
if bronxfun.misc.movement.cframespeed and bronxfun.misc.movement.speeding then
if localplayer.Character and localplayer.Character:FindFirstChild("HumanoidRootPart") then
local hrp = localplayer.Character:FindFirstChild("HumanoidRootPart")
local humanoid = localplayer.Character:FindFirstChild("Humanoid")
hrp.CFrame = hrp.CFrame + humanoid.MoveDirection * bronxfun.misc.movement.speed / 4
end
end
end
end)
function generaterandomname()
local name = ""
name = name + letters[math.random(1, #letters)]
name = name + symbols[math.random(1, #symbols)]
name = name + letters[math.random(1, #letters)]
name = name + symbols[math.random(1, #symbols)]
name = name + letters[math.random(1, #letters)]
name = name + symbols[math.random(1, #symbols)]
name = name + letters[math.random(1, #letters)]
name = name + symbols[math.random(1, #symbols)]
name = name + letters[math.random(1, #letters)]
name = name + symbols[math.random(1, #symbols)]
return name
end
runservice.RenderStepped:Connect(function()
if localplayer.Character and localplayer.Character:FindFirstChild("Humanoid") then
local humanoid = localplayer.Character:FindFirstChild("Humanoid")
humanoid.AutoRotate = not bronxfun.misc.antiaim.spin.enabled
end
if bronxfun.misc.antiaim.spin.enabled then
local method = bronxfun.misc.antiaim.spin.type
local speed = bronxfun.misc.antiaim.spin.spinspeed
if method == "Jitter" then
if localplayer.Character and localplayer.Character:FindFirstChild("HumanoidRootPart") then
local hrp = localplayer.Character:FindFirstChild("HumanoidRootPart")
hrp.CFrame = hrp.CFrame * CFrame.Angles(0, math.random(45, 90), 0)
end
else
if localplayer.Character and localplayer.Character:FindFirstChild("HumanoidRootPart") then
local hrp = localplayer.Character:FindFirstChild("HumanoidRootPart")
hrp.CFrame = hrp.CFrame * CFrame.Angles(0, speed, 0)
end
end
end
if bronxfun.misc.spoofer.namespoofer.enabled then
if localplayer.Character then
if localplayer.Character:FindFirstChild("Head") then
local head = localplayer.Character.Head
local ranktag = head:FindFirstChild("RankTag")
if ranktag then
if bronxfun.misc.spoofer.namespoofer.mode == "Randomize" then
ranktag.MainFrame.NameLabel.Text = generaterandomname()
else
ranktag.MainFrame.NameLabel.Text = bronxfun.misc.spoofer.namespoofer.customname
end
end
end
end
else
if localplayer.Character then
if localplayer.Character:FindFirstChild("Head") then
local head = localplayer.Character.Head
local ranktag = head:FindFirstChild("RankTag")
if ranktag then
ranktag.MainFrame.NameLabel.Text = localplayer.Name
end
end
end
end
if not string.match(identifyexecutor(), "Solara") then
if bronxfun.misc.antiaim.velocitydesync then
if localplayer.Character and localplayer.Character:FindFirstChild("HumanoidRootPart") then
setfflag("S2PhysicsSenderRate", 2)
sethiddenproperty(localplayer.Character.HumanoidRootPart, "NetworkIsSleeping", true)
end
else
setfflag("S2PhysicsSenderRate", 13)
sethiddenproperty(localplayer.Character.HumanoidRootPart, "NetworkIsSleeping", false)
end
end
if bronxfun.misc.movement.noclip then
if #noclippedparts == 0 then
if localplayer.Character and localplayer.Character:FindFirstChild("Humanoid") and localplayer.Character:FindFirstChild("Humanoid").Health ~= 0 then
for i, v in pairs(localplayer.Character:GetChildren()) do
if v:IsA("BasePart") and v.CanCollide then
v.CanCollide = false
table.insert(noclippedparts, v)
end
end
end
else
table.clear(noclippedparts)
end
else
table.clear(noclippedparts)
end
if localplayer.Character and localplayer.Character:FindFirstChild("Humanoid") and localplayer.Character:FindFirstChild("Humanoid").Health <= 0 then
table.clear(noclippedparts)
end
if bronxfun.visuals.world.changefov then
setfov = false
camera.FieldOfView = bronxfun.visuals.world.fov
else
if not setfov then
setfov = true
camera.FieldOfView = 70
end
end
if bronxfun.visuals.world.changeambient then
tint.TintColor = bronxfun.visuals.world.ambient
else
tint.TintColor = Color3.new(1, 1, 1)
end
if bronxfun.visuals.world.changefogcolor then
setfog = false
game.Lighting.FogColor = bronxfun.visuals.world.fogcolor
else
if not setfog then
setfog = true
game.Lighting.FogColor = deffogcolor
end
end
if not holding then
aimbotclosest = utility:getclosestplayertomouse(bronxfun.aiming.aimbot.fovradius, bronxfun.aiming.aimbot.friendcheck, bronxfun.aiming.aimbot.alivecheck, bronxfun.aiming.aimbot.visiblecheck)
end
if bronxfun.aiming.silent.targetmode == "Auto" then
silentclosest = utility:getclosestplayertomouse(bronxfun.aiming.silent.fovradius, bronxfun.aiming.silent.friendcheck, bronxfun.aiming.silent.alivecheck, bronxfun.aiming.silent.visiblecheck)
end
aimbotfov.Visible = bronxfun.aiming.aimbot.enabled and bronxfun.aiming.aimbot.showfov
aimbotfovoutline.Visible = aimbotfov.Visible
aimbotfov.Radius = bronxfun.aiming.aimbot.fovradius
aimbotfovoutline.Radius = bronxfun.aiming.aimbot.fovradius + 1
aimbotfov.Color = bronxfun.aiming.aimbot.fovcolor
aimbotfov.NumSides = bronxfun.aiming.aimbot.fovsides
aimbotfovoutline.NumSides = bronxfun.aiming.aimbot.fovsides
local mouselocation = uis:GetMouseLocation()
aimbotfov.Position = Vector2.new(mouselocation.X, mouselocation.Y)
aimbotfovoutline.Position = aimbotfov.Position
aimbotsnaplineoutline.Visible = aimbotsnapline.Visible
aimbotsnapline.Color = bronxfun.aiming.aimbot.snaplinecolor
if aimbotclosest and bronxfun.aiming.aimbot.enabled and bronxfun.aiming.aimbot.snapline and not holding then
if aimbotclosest.Character and aimbotclosest.Character:FindFirstChild(bronxfun.aiming.aimbot.targetpart) then
local wts, onscreen = camera:WorldToViewportPoint(aimbotclosest.Character:FindFirstChild(bronxfun.aiming.aimbot.targetpart).Position)
aimbotsnapline.Visible = onscreen
aimbotsnapline.From = Vector2.new(mouselocation.X, mouselocation.Y)
aimbotsnapline.To = Vector2.new(wts.X, wts.Y)
aimbotsnaplineoutline.From = aimbotsnapline.From
aimbotsnaplineoutline.To = aimbotsnapline.To
else
aimbotsnapline.Visible = false
end
else
aimbotsnapline.Visible = false
end
silentfov.Visible = bronxfun.aiming.silent.enabled and bronxfun.aiming.silent.showfov
silentfovoutline.Visible = silentfov.Visible
silentfov.Radius = bronxfun.aiming.silent.fovradius
silentfovoutline.Radius = bronxfun.aiming.silent.fovradius + 1
silentfov.Color = bronxfun.aiming.silent.fovcolor
silentfov.NumSides = bronxfun.aiming.silent.fovsides
silentfovoutline.NumSides = bronxfun.aiming.silent.fovsides
local mouselocation = uis:GetMouseLocation()
silentfov.Position = Vector2.new(mouselocation.X, mouselocation.Y)
silentfovoutline.Position = silentfov.Position
silentsnaplineoutline.Visible = silentsnapline.Visible
silentsnapline.Color = bronxfun.aiming.silent.snaplinecolor
if silentclosest and bronxfun.aiming.silent.enabled and bronxfun.aiming.silent.snapline and not holding then
local targetpart
if bronxfun.aiming.silent.targetpart == "Random" then targetpart = "HumanoidRootPart" else targetpart = bronxfun.aiming.silent.targetpart end
if silentclosest.Character and silentclosest.Character:FindFirstChild(targetpart) then
local wts, onscreen = camera:WorldToViewportPoint(silentclosest.Character:FindFirstChild(targetpart).Position)
silentsnapline.Visible = onscreen
silentsnapline.From = Vector2.new(mouselocation.X, mouselocation.Y)
silentsnapline.To = Vector2.new(wts.X, wts.Y)
silentsnaplineoutline.From = silentsnapline.From
silentsnaplineoutline.To = silentsnapline.To
else
silentsnapline.Visible = false
end
else
silentsnapline.Visible = false
end
if silentclosest and not silentclosest.Parent or silentclosest and not silentclosest.Character or not silentclosest then
silentclosest = nil
end
if silentclosest and silentclosest.Character and silentclosest.Character:FindFirstChildOfClass("Humanoid") and silentclosest.Character:FindFirstChildOfClass("Humanoid").Health <= 0 then
silentclosest = nil
end
if holding then
local char = aimbotclosest.Character
if char then
local targetpart = char:FindFirstChild(bronxfun.aiming.aimbot.targetpart)
if targetpart then
runaimbot(targetpart)
end
end
else
if aimbottween then
aimbottween:Cancel()
aimbottween = nil
end
end
for _, child in pairs(localplayer.Backpack:GetChildren()) do
if child:FindFirstChild("Ammo") and child:FindFirstChild("Mag") and bronxfun.misc.gunmods.maxammoonequip then
local setting = require(child:FindFirstChild("Setting"))
local reserve = child:FindFirstChild("Ammo")
local ammo = child:FindFirstChild("Mag")
local defreserve = setting.MaxAmmo
local defammo = setting.Ammo
reserve.Value = defreserve
ammo.Value = defammo
end
end
end)
uis.InputBegan:Connect(function(input, gameProcessedEvent)
if not gameProcessedEvent and input.KeyCode == bronxfun.aiming.aimbot.keybind and aimbotclosest and bronxfun.aiming.aimbot.enabled then
holding = true
end
if not gameProcessedEvent and input.KeyCode == bronxfun.misc.movement.speedkeybind and bronxfun.misc.movement.cframespeed then
bronxfun.misc.movement.speeding = not bronxfun.misc.movement.speeding
end
if not gameProcessedEvent and input.KeyCode == bronxfun.aiming.silent.keybind then
if bronxfun.aiming.silent.targetmode == "Target" then
if silentclosest then
silentclosest = nil
else
silentclosest = utility:getclosestplayertomouse(bronxfun.aiming.silent.fovradius, bronxfun.aiming.silent.friendcheck, bronxfun.aiming.silent.alivecheck, bronxfun.aiming.silent.visiblecheck)
end
else
bronxfun.aiming.silent.toggled = not bronxfun.aiming.silent.toggled
end
end
end)
uis.InputEnded:Connect(function(input)
if input.KeyCode == bronxfun.aiming.aimbot.keybind then
holding = false
end
end)
local silenthook; silenthook = hookmetamethod(workspace, "__namecall", newcclosure(function(...)
local method = getnamecallmethod()
if bronxfun.aiming.silent.enabled and silentclosest and tostring(method) == "Raycast" then
--if not bronxfun.aiming.silent.toggled and bronxfun.aiming.silent.targetmode == "Auto" then return silenthook(...) end
local args = {...}
local origin = args[2]
local targetpart
if bronxfun.aiming.silent.targetpart == "Random" then
targetpart = findfirstchild(silentclosest.Character, bodyparts[math.random(1, #bodyparts)])
else
targetpart = findfirstchild(silentclosest.Character, bronxfun.aiming.silent.targetpart)
end
if targetpart then
if bronxfun.aiming.silent.hitchance ~= 100 then
local hitchance = random(0, 100)
if hitchance >= bronxfun.aiming.silent.hitchance then
args[3] = utility:calcdistance(origin, targetpart.Position)
else
if bronxfun.aiming.silent.hitchancemode == "Complete Miss" then
args[3] = utility:calcdistance(origin, Vector3.new(targetpart.Position.X + random(4.5, 8), targetpart.Position.Y + random(2, 3), targetpart.Position.Z + random(4.5, 8)))
end
end
else
args[3] = utility:calcdistance(origin, targetpart.Position)
end
end
if bronxfun.aiming.silent.wallbang then
local params = RaycastParams.new()
params.FilterType = Enum.RaycastFilterType.Include
params.IgnoreWater = false
params.RespectCanCollide = false
params.FilterDescendantsInstances = utility:getwallbangabletable(silentclosest)
args[4] = params
end
--utility:tracer(findfirstchildofclass(localplayer.Character, "Tool").Barrel.Position, findfirstchild(silentclosest.Character, bronxfun.aiming.silent.targetpart).Position, 5, Color3.fromRGB(255, 255, 255))
return silenthook(unpack(args))
end
return silenthook(...)
end))
local hithook; hithook = hookmetamethod(game, "__namecall", newcclosure(function(...)
local args = {...}
if tostring(args[1]) == "InflictTarget" then
end
return hithook(...)
end))
local nochambersoundhook; nochambersoundhook = hookmetamethod(game.ReplicatedStorage, "__namecall", newcclosure(function(...)
local args = {...}
if tostring(args[1]) == "ClientEffects" and bronxfun.misc.gunmods.nochambersound then
return nil
end
return nochambersoundhook(...)
end))
--[[
local MakeImpactFX = getsenv(game:GetService("Players").LocalPlayer.PlayerScripts.BulletVisualizerClientScript).MakeImpactFX
local tracerhook; tracerhook = hookfunction(MakeImpactFX, function(p_u_12, p13, p14, p_u_15, p_u_16)
local v17 = CFrame.new(p13, p13 + p14)
local gun = findfirstchildofclass(localplayer.Character, "Tool")
if gun then
utility:tracer(findfirstchild(gun, "Barrel").Position, Vector3.new(v17.X, v17.Y, v17.Z), 4, Color3.fromRGB(255, 255, 255))
end
return tracerhook(p_u_12, p13, p14, p_u_15, p_u_16)
end)
]]
loadstring(game:HttpGet("https://raw.githubusercontent.com/razorwarecc/core-drawing/main/bronxloluii"))()![Sir Meme Hub | [16 GAMES] [$14.99 LIFETIME] | FARM/AIM/ESP](https://cdn.kocakz.me/images/e504c71fa02f6af2fd2c60f10f68873bd0f27b9de310639fc51d740f46e3c289.webp)



dont know + dont care + didnt ask + kys @vyxx
lmao @vyxx
@vyxx hey you little racist *
comments beef is wild
@vyxx * shut your *ing mouth you actual * not one being on this *ing earth loves you or even *ing tolerates you you fat * kill yourself I'll *ing smash your skull with a crowbar which will kill you and then burn your body and * on your ashes Or I'll just rip your head off and * down your neck I won't even * you * I don't * fat * ugly illiterate teenage *s you disgust me to my very core *ing die you pathetic disegrace of a human being i wasnt born into this world so your fat * could choke out low level insults at me. I hope you stub your toe in the dark and have to crawl around your bedroom at 3:47am in horrific pain after going to the kitchen for a midnight snack of cheese and crackers you absolute gormless minger * *