![Destroyer [v1.0]](https://cdn.kocakz.me/images/no-script.webp)
Key Required Verified
Destroyer [v1.0]
Lua Script•2 lines (5925 chars)
--Script by IVO#0001 on discord dm me support / new modded attacks.
game:GetService("\83\116\97\114\116\101\114\71\117\105"):SetCore("\83\101\110\100\78\111\116\105\102\105\99\97\116\105\111\110", {Title = "\73\86\79\35\48\48\48\49\32\102\111\114\32\115\117\112\112\111\114\116", Text = "\107\101\121\115\32\97\114\101\32\113\101\116\32\97\110\100\32\103\46"}) local l = game.Players.LocalPlayer local c = l:GetMouse() bind = "" bind2 = "\113" bind3 = "\101" bind4="\116" bind4="\103" c.KeyDown:connect(function(g) if g == bind then l.Character.HumanoidRootPart.CFrame = CFrame.new(1254.09656, 137.906067, -172.128204) end end) c.KeyDown:connect(function(r) if r == bind2 then local j = { [1] = "\103\114\111\117\110\100", [2] = game:GetService("\82\101\112\108\105\99\97\116\101\100\83\116\111\114\97\103\101").Anims.SlasH1, [3] = 99, [4] = CFrame.new(-188.65386962890625, -24.722415924072266, -2068.960205078125) * CFrame.Angles(-3.141592502593994, 1.2997076511383057, 3.141592502593994), [5] = CFrame.new(-0.5, -0.6499999761581421, -2.25) * CFrame.Angles(-0, 0, -0), [6] = CFrame.new(0, 0, 0) * CFrame.Angles(-0, 0, -0), [7] = 0.10, [8] = Vector3.new(4, 6.5, 4), [9] = 25, [10] = 0.200, [11] = game:GetService("\80\108\97\121\101\114\115").LocalPlayer.Character.HumanoidRootPart, [12] = 2.0, [13] = 0.5, [14] = 20, [15] = 5, [16] = 320557563, [17] = 4766120183, [18] = 0.8, [19] = 0.4, [20] = 0, [21] = 9, [22] = 15, [23] = 25, [24] = "\110\111", [25] = 30, [26] = "\116\101\107\107\101\110", [27] = CFrame.new(-1, -3.5, -1.5) * CFrame.Angles(-0, 0, -0), [28] = Vector3.new(6, 1, 6), [29] = BrickColor.new(912) } game:GetService("\82\101\112\108\105\99\97\116\101\100\83\116\111\114\97\103\101").Hitbox:FireServer(unpack(j)) if _G.Disabled then for i,v in next, game:GetService('Players'):GetPlayers() do if v.Name ~= game:GetService('Players').LocalPlayer.Name then pcall(function() v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize) v.Character.HumanoidRootPart.Transparency = 0.7 v.Character.HumanoidRootPart.BrickColor = BrickColor.new("\98\114\105\103\104\116\32\103\114\97\121") v.Character.HumanoidRootPart.Material = "\80\108\97\115\116\105\99" v.Character.HumanoidRootPart.CanCollide = false end) end end end end end) c.KeyDown:connect(function(k) if k == bind3 then local j = { [1] = 90, [2] = 0, [3] = 0.1, [4] = 0.1, [5] = 1 } game:GetService("\82\101\112\108\105\99\97\116\101\100\83\116\111\114\97\103\101").roll:FireServer(unpack(j)) _G.HeadSize = 0 _G.Disabled = true for i,v in next, game:GetService('Players'):GetPlayers() do if v.Name ~= game:GetService('Players').LocalPlayer.Name then pcall(function() v.Character.HumanoidRootPart.Size = Vector3.new(2, 1, 1) v.Character.HumanoidRootPart.Transparency = 0.7 v.Character.HumanoidRootPart.BrickColor = BrickColor.new("\98\114\105\103\104\116\32\103\114\97\121") v.Character.HumanoidRootPart.Material = "\105\110\118\105\115\105\98\108\101" v.Character.HumanoidRootPart.CanCollide = false end) end end end end) c.KeyDown:connect(function(h) if h == bind4 then local j = { [1] = "\109\105\100", [2] = game:GetService("\82\101\112\108\105\99\97\116\101\100\83\116\111\114\97\103\101").Anims.Slash1, [3] = 1, [4] = CFrame.new(-115.75306701660156, 24.500009536743164, 36426.2890625) * CFrame.Angles(4.26831263666827e-08, -0.9504613280296326, 3.531622283503566e-08), [5] = CFrame.new(0.5, 0, -3) * CFrame.Angles(-0, 0, -0), [6] = CFrame.new(0, 0, 0) * CFrame.Angles(-0, 0, -0), [7] = 0.165, [8] = Vector3.new(2, 2, 4), [9] = 8, [10] = 0.1, [11] = game:GetService("\80\108\97\121\101\114\115").LocalPlayer.Character.HumanoidRootPart, [12] = 1.1, [13] = 0.2, [14] = 3, [15] = 4, [16] = 200632136, [17] = 3572279770, [18] = 0.7, [19] = 0.5, [20] = 0, [21] = 0, [22] = 15, [23] = 15, [24] = "\110\111", [25] = 0, [26] = "\112\117\110\99\104" } game:GetService("\82\101\112\108\105\99\97\116\101\100\83\116\111\114\97\103\101").Hitbox:FireServer(unpack(j)) for i,v in next, game:GetService('Players'):GetPlayers() do if v.Name ~= game:GetService('Players').LocalPlayer.Name then pcall(function() v.Character.HumanoidRootPart.Size = Vector3.new(2, 1, 1) v.Character.HumanoidRootPart.Transparency = 0.7 v.Character.HumanoidRootPart.BrickColor = BrickColor.new("\98\114\105\103\104\116\32\103\114\97\121") v.Character.HumanoidRootPart.Material = "\105\110\118\105\115\105\98\108\101" v.Character.HumanoidRootPart.CanCollide = false end) end end end end) c.KeyDown:connect(function(h) if h == bind4 then local j = { [1] = "\108\111\119", [2] = game:GetService("\82\101\112\108\105\99\97\116\101\100\83\116\111\114\97\103\101").Warrior.hac1, [3] = 4, [4] = CFrame.new(-87.02085876464844, 24.50000762939453, 36243.984375) * CFrame.Angles(-3.141592502593994, 0.17334233224391937, -3.141592502593994), [5] = CFrame.new(0, -1, -4.25) * CFrame.Angles(-0, 0, -0), [6] = CFrame.new(0, 0, 0) * CFrame.Angles(-0, 0, -0), [7] = 0.325, [8] = Vector3.new(11, 1, 6.5), [9] = 25, [10] = 99, [11] = game:GetService("\80\108\97\121\101\114\115").LocalPlayer.Character.HumanoidRootPart, [12] = 1.5, [13] = 0.1, [14] = 8, [15] = 7, [16] = 220834000, [17] = 4766120183, [18] = 0.35, [19] = 0.1, [20] = 0, [21] = 1, [22] = 30, [23] = 20, [24] = "\110\111", [25] = 0, [26] = "\119\97\114", [27] = 0, [28] = 0, [29] = 0, [30] = Vector3.new(1, 1, 0) } game:GetService("\82\101\112\108\105\99\97\116\101\100\83\116\111\114\97\103\101").Hitbox:FireServer(unpack(j)) for i,v in next, game:GetService('Players'):GetPlayers() do if v.Name ~= game:GetService('Players').LocalPlayer.Name then pcall(function() v.Character.HumanoidRootPart.Size = Vector3.new(2, 1, 1) v.Character.HumanoidRootPart.Transparency = 0.7 v.Character.HumanoidRootPart.BrickColor = BrickColor.new("\98\114\105\103\104\116\32\103\114\97\121") v.Character.HumanoidRootPart.Material = "\105\110\118\105\115\105\98\108\101" v.Character.HumanoidRootPart.CanCollide = false end) end end end end)Features & Information
I just fixed it.
-- q = super brawler stomp.
--e = super role
--g = warrior swing modded <-- cross class btw
-- T won't work rn.
( WORKS ON ALL CLASSES)
skin unlocker soon maybe
I can add any attack to this only cost 1 and i'll mod any move for you. IVO#0001

I don't think the devs will patch this they are hella lazy.
thank you good sir
Your script has been verified as it is made by OP (Original Poster)
update the script pls unlock all skins pls
idk if people still visit this but im pigeon and ive probably seen u before if ur reading this