Destroyer [v1.0]
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Destroyer [v1.0]

Souls CombatD1SCIPLED1SCIPLE 171.6K views 41 executesUpdated May 20, 2022
5.0/ 5(5 votes)
50100% Positive
Lua Script•2 lines (5925 chars)
--Script by IVO#0001 on discord dm me support / new modded attacks.
game:GetService("\83\116\97\114\116\101\114\71\117\105"):SetCore("\83\101\110\100\78\111\116\105\102\105\99\97\116\105\111\110", {Title = "\73\86\79\35\48\48\48\49\32\102\111\114\32\115\117\112\112\111\114\116", Text = "\107\101\121\115\32\97\114\101\32\113\101\116\32\97\110\100\32\103\46"}) local l = game.Players.LocalPlayer local c = l:GetMouse() bind = ""  bind2 = "\113" bind3 = "\101" bind4="\116" bind4="\103" c.KeyDown:connect(function(g) if g == bind then l.Character.HumanoidRootPart.CFrame = CFrame.new(1254.09656, 137.906067, -172.128204) end end) c.KeyDown:connect(function(r) if r == bind2 then local j = { [1] = "\103\114\111\117\110\100", [2] = game:GetService("\82\101\112\108\105\99\97\116\101\100\83\116\111\114\97\103\101").Anims.SlasH1, [3] = 99, [4] = CFrame.new(-188.65386962890625, -24.722415924072266, -2068.960205078125) * CFrame.Angles(-3.141592502593994, 1.2997076511383057, 3.141592502593994), [5] = CFrame.new(-0.5, -0.6499999761581421, -2.25) * CFrame.Angles(-0, 0, -0), [6] = CFrame.new(0, 0, 0) * CFrame.Angles(-0, 0, -0), [7] = 0.10, [8] = Vector3.new(4, 6.5, 4), [9] = 25, [10] = 0.200, [11] = game:GetService("\80\108\97\121\101\114\115").LocalPlayer.Character.HumanoidRootPart, [12] = 2.0, [13] = 0.5, [14] = 20, [15] = 5, [16] = 320557563, [17] = 4766120183, [18] = 0.8, [19] = 0.4, [20] = 0, [21] = 9, [22] = 15, [23] = 25, [24] = "\110\111", [25] = 30, [26] = "\116\101\107\107\101\110", [27] = CFrame.new(-1, -3.5, -1.5) * CFrame.Angles(-0, 0, -0), [28] = Vector3.new(6, 1, 6), [29] = BrickColor.new(912) } game:GetService("\82\101\112\108\105\99\97\116\101\100\83\116\111\114\97\103\101").Hitbox:FireServer(unpack(j)) if _G.Disabled then for i,v in next, game:GetService('Players'):GetPlayers() do if v.Name ~= game:GetService('Players').LocalPlayer.Name then pcall(function() v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize) v.Character.HumanoidRootPart.Transparency = 0.7 v.Character.HumanoidRootPart.BrickColor = BrickColor.new("\98\114\105\103\104\116\32\103\114\97\121") v.Character.HumanoidRootPart.Material = "\80\108\97\115\116\105\99" v.Character.HumanoidRootPart.CanCollide = false  end) end end end end end) c.KeyDown:connect(function(k) if k == bind3 then local j = { [1] = 90, [2] = 0, [3] = 0.1, [4] = 0.1, [5] = 1 } game:GetService("\82\101\112\108\105\99\97\116\101\100\83\116\111\114\97\103\101").roll:FireServer(unpack(j)) _G.HeadSize = 0 _G.Disabled = true for i,v in next, game:GetService('Players'):GetPlayers() do if v.Name ~= game:GetService('Players').LocalPlayer.Name then pcall(function() v.Character.HumanoidRootPart.Size = Vector3.new(2, 1, 1) v.Character.HumanoidRootPart.Transparency = 0.7 v.Character.HumanoidRootPart.BrickColor = BrickColor.new("\98\114\105\103\104\116\32\103\114\97\121") v.Character.HumanoidRootPart.Material = "\105\110\118\105\115\105\98\108\101" v.Character.HumanoidRootPart.CanCollide = false end) end end end end) c.KeyDown:connect(function(h) if h == bind4 then local j = { [1] = "\109\105\100", [2] = game:GetService("\82\101\112\108\105\99\97\116\101\100\83\116\111\114\97\103\101").Anims.Slash1, [3] = 1, [4] = CFrame.new(-115.75306701660156, 24.500009536743164, 36426.2890625) * CFrame.Angles(4.26831263666827e-08, -0.9504613280296326, 3.531622283503566e-08), [5] = CFrame.new(0.5, 0, -3) * CFrame.Angles(-0, 0, -0), [6] = CFrame.new(0, 0, 0) * CFrame.Angles(-0, 0, -0), [7] = 0.165, [8] = Vector3.new(2, 2, 4), [9] = 8, [10] = 0.1, [11] = game:GetService("\80\108\97\121\101\114\115").LocalPlayer.Character.HumanoidRootPart, [12] = 1.1, [13] = 0.2, [14] = 3, [15] = 4, [16] = 200632136, [17] = 3572279770, [18] = 0.7, [19] = 0.5, [20] = 0, [21] = 0, [22] = 15, [23] = 15, [24] = "\110\111", [25] = 0, [26] = "\112\117\110\99\104" } game:GetService("\82\101\112\108\105\99\97\116\101\100\83\116\111\114\97\103\101").Hitbox:FireServer(unpack(j)) for i,v in next, game:GetService('Players'):GetPlayers() do if v.Name ~= game:GetService('Players').LocalPlayer.Name then pcall(function() v.Character.HumanoidRootPart.Size = Vector3.new(2, 1, 1) v.Character.HumanoidRootPart.Transparency = 0.7 v.Character.HumanoidRootPart.BrickColor = BrickColor.new("\98\114\105\103\104\116\32\103\114\97\121") v.Character.HumanoidRootPart.Material = "\105\110\118\105\115\105\98\108\101" v.Character.HumanoidRootPart.CanCollide = false end) end end end end) c.KeyDown:connect(function(h) if h == bind4 then local j = { [1] = "\108\111\119", [2] = game:GetService("\82\101\112\108\105\99\97\116\101\100\83\116\111\114\97\103\101").Warrior.hac1, [3] = 4, [4] = CFrame.new(-87.02085876464844, 24.50000762939453, 36243.984375) * CFrame.Angles(-3.141592502593994, 0.17334233224391937, -3.141592502593994), [5] = CFrame.new(0, -1, -4.25) * CFrame.Angles(-0, 0, -0), [6] = CFrame.new(0, 0, 0) * CFrame.Angles(-0, 0, -0), [7] = 0.325, [8] = Vector3.new(11, 1, 6.5), [9] = 25, [10] = 99, [11] = game:GetService("\80\108\97\121\101\114\115").LocalPlayer.Character.HumanoidRootPart, [12] = 1.5, [13] = 0.1, [14] = 8, [15] = 7, [16] = 220834000, [17] = 4766120183, [18] = 0.35, [19] = 0.1, [20] = 0, [21] = 1, [22] = 30, [23] = 20, [24] = "\110\111", [25] = 0, [26] = "\119\97\114", [27] = 0, [28] = 0, [29] = 0, [30] = Vector3.new(1, 1, 0) } game:GetService("\82\101\112\108\105\99\97\116\101\100\83\116\111\114\97\103\101").Hitbox:FireServer(unpack(j)) for i,v in next, game:GetService('Players'):GetPlayers() do if v.Name ~= game:GetService('Players').LocalPlayer.Name then pcall(function() v.Character.HumanoidRootPart.Size = Vector3.new(2, 1, 1) v.Character.HumanoidRootPart.Transparency = 0.7 v.Character.HumanoidRootPart.BrickColor = BrickColor.new("\98\114\105\103\104\116\32\103\114\97\121") v.Character.HumanoidRootPart.Material = "\105\110\118\105\115\105\98\108\101" v.Character.HumanoidRootPart.CanCollide = false end) end end end end)

Features & Information

I just fixed it. -- q = super brawler stomp. --e = super role --g = warrior swing modded <-- cross class btw -- T won't work rn. ( WORKS ON ALL CLASSES) skin unlocker soon maybe I can add any attack to this only cost 1 and i'll mod any move for you. IVO#0001

Community Comments (5)

D1SCIPLED1SCIPLEMay 20, 2022(edited)

I don't think the devs will patch this they are hella lazy.

TimTom777TimTom777May 20, 2022(edited)

thank you good sir

ArcturusArcturusadminMay 20, 2022(edited)

Your script has been verified as it is made by OP (Original Poster)

cooldude219cooldude219Aug 5, 2023(edited)

update the script pls unlock all skins pls

skibidirizzlergod123skibidirizzlergod123Feb 5, 2025(edited)

idk if people still visit this but im pigeon and ive probably seen u before if ur reading this