Infinite Stamina Open Source
Key Required

Infinite Stamina Open Source

Smooth SlicingSpxzyCDOTSpxzyCDOT 11K views 1.3K executesUpdated Jul 3, 2025
4.0/ 5(5 votes)
4180% Positive
Lua Script•71 lines (2363 chars)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

local LocalPlayer = Players.LocalPlayer
local MAX_STAMINA = 100 -- i forgto wtf this do, dont touch
local staminaValue
local infStaminaConnection
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()

local success, gameParameters = pcall(function()
    return require(ReplicatedStorage:WaitForChild("TS"):WaitForChild("modules"):WaitForChild("gameParameters"))
end)
local InfStaminaEnabled = success and gameParameters.InfStaminaEnabled or nil

local function findStamina(char)
    staminaValue = nil
    if LocalPlayer:FindFirstChild("Stamina") and LocalPlayer.Stamina:IsA("NumberValue") then
        staminaValue = LocalPlayer.Stamina
    elseif char:FindFirstChild("Stamina") and char.Stamina:IsA("NumberValue") then
        staminaValue = char.Stamina
    elseif char:GetAttribute("Stamina") ~= nil then
        staminaValue = "attribute"
    end
end

local function setInfiniteStamina()
    if staminaValue then
        if staminaValue == "attribute" then
            character:SetAttribute("Stamina", MAX_STAMINA)
        else
            staminaValue.Value = MAX_STAMINA
        end
    end
end

findStamina(character)
if InfStaminaEnabled then
    pcall(function()
        InfStaminaEnabled:set(true)
    end)
end
if staminaValue then
    infStaminaConnection = RunService.Heartbeat:Connect(setInfiniteStamina)
    if staminaValue == "attribute" then
        character:GetAttributeChangedSignal("Stamina"):Connect(setInfiniteStamina)
    else
        staminaValue.Changed:Connect(setInfiniteStamina)
    end
end

LocalPlayer.CharacterAdded:Connect(function(newCharacter)
    character = newCharacter
    findStamina(newCharacter)
    if InfStaminaEnabled then
        pcall(function()
            InfStaminaEnabled:set(true)
        end)
    end
    if staminaValue then
        if infStaminaConnection then
            infStaminaConnection:Disconnect()
        end
        infStaminaConnection = RunService.Heartbeat:Connect(setInfiniteStamina)
        if staminaValue == "attribute" then
            character:GetAttributeChangedSignal("Stamina"):Connect(setInfiniteStamina)
        else
            staminaValue.Changed:Connect(setInfiniteStamina)
        end
    end
end)

Features & Information

Simple infinite Stamina no gui Its not infinite but it locks itself from going down, enjoy

Community Comments (13)

SpxzyCDOTSpxzyCDOTJul 3, 2025

Dont mind script being *, still works dont cry abt it

ZERETETZERETETJul 3, 2025

this is dog water

MemphisMemphisJul 3, 2025

This is just BEYOND dog shot

MemphisMemphisJul 3, 2025

kill aura would be cool tho :D

MemphisMemphisJul 3, 2025

nvm its act so OP.

SpxzyCDOTSpxzyCDOTJul 3, 2025(edited)

@ZERETET its a freakingg infinite stamina and it works so sybau

ZERETETZERETETJul 3, 2025

@SpxzyCDOT couldve added a ui, lazy ahh

SpxzyCDOTSpxzyCDOTJul 3, 2025

🤡

ILUVGAMESILUVGAMESJul 4, 2025

@SpxzyCDOT nice script 👍

shenuliaadyashenuliaadyaOct 24, 2025

How to use it???

argpipgargpipgMar 13, 2026

yall ungrateful atleast you got something from this script

argpipgargpipgMar 13, 2026

btw could you add a notification to show the script was executed?

321321321321Sep 10, 2026

не работает

More Scripts for Smooth Slicing