
Key Required VerifiedUniversal

local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LocalPlayer = Players.LocalPlayer
local NetworkerRemotes = ReplicatedStorage:WaitForChild("Packages")
:WaitForChild("_Index")
:WaitForChild("leifstout_networker@0.3.1")
:WaitForChild("networker")
:WaitForChild("_remotes")
local RollRemote = NetworkerRemotes:WaitForChild("RollService"):WaitForChild("RemoteFunction")
local InventoryRemote = NetworkerRemotes:WaitForChild("InventoryService"):WaitForChild("RemoteFunction")
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
local Root = PlayerGui:WaitForChild("Root")
local RollScreen = Root:FindFirstChild("RollScreen")
if RollScreen then
RollScreen.Visible = false
end
local rollDelay = 0.05
local consecutiveErrors = 0
local maxErrors = 5
task.spawn(function()
while task.wait(rollDelay) do
local success, result = pcall(function()
return RollRemote:InvokeServer("requestRoll")
end)
if success and result then
consecutiveErrors = 0
else
consecutiveErrors = consecutiveErrors + 1
if consecutiveErrors >= maxErrors then
task.wait(2)
consecutiveErrors = 0
end
end
end
end)
task.spawn(function()
while task.wait(0.5) do
if RollScreen and RollScreen.Visible then
RollScreen.Visible = false
end
end
end)
task.spawn(function()
local Workspace = game:GetService("Workspace")
local LootFolder = Workspace:WaitForChild("Loot")
while task.wait(0.1) do
for _, lootItem in pairs(LootFolder:GetChildren()) do
if lootItem:IsA("Model") or lootItem:IsA("BasePart") then
local function findAndFireTouch(obj)
for _, child in pairs(obj:GetDescendants()) do
if child:IsA("BasePart") and child:FindFirstChildOfClass("TouchTransmitter") then
pcall(function()
firetouchinterest(LocalPlayer.Character.HumanoidRootPart, child, 0)
task.wait(0.05)
firetouchinterest(LocalPlayer.Character.HumanoidRootPart, child, 1)
end)
end
end
end
pcall(function()
findAndFireTouch(lootItem)
end)
end
end
end
end)
task.spawn(function()
local equipDelay = 5 -- // change it to wtv you like.
while task.wait(equipDelay) do
local success, result = pcall(function()
return InventoryRemote:InvokeServer("requestEquipBest")
end)
if success and result then
end
end
end)



@Bytecookie01 can you make script for anime rng?