
Key Required VerifiedUniversal

local player = game.Players.LocalPlayer
local lootFolder = workspace:WaitForChild("Loot")
local UIS = game:GetService("UserInputService")
-- 🧱 GUI
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = player:WaitForChild("PlayerGui")
-- 🎮 MAIN FRAME (draggable container)
local frame = Instance.new("Frame")
frame.Parent = screenGui
frame.Size = UDim2.new(0, 120, 0, 140)
frame.Position = UDim2.new(0.85, 0, 0.7, 0)
frame.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
frame.BorderSizePixel = 0
local corner = Instance.new("UICorner", frame)
corner.CornerRadius = UDim.new(0, 12)
-- 🔘 ROUND BUTTON
local button = Instance.new("TextButton")
button.Parent = frame
button.Size = UDim2.new(0, 70, 0, 70)
button.Position = UDim2.new(0.5, 0, 0.3, 0)
button.AnchorPoint = Vector2.new(0.5, 0.5)
button.BackgroundColor3 = Color3.fromRGB(255, 80, 80)
button.Text = "OFF"
button.TextScaled = true
button.Font = Enum.Font.GothamBlack
button.TextColor3 = Color3.new(1,1,1)
local btnCorner = Instance.new("UICorner", button)
btnCorner.CornerRadius = UDim.new(1, 0)
-- ✨ LABEL (Loot Counter)
local counter = Instance.new("TextLabel")
counter.Parent = frame
counter.Size = UDim2.new(1, 0, 0, 30)
counter.Position = UDim2.new(0, 0, 0.75, 0)
counter.BackgroundTransparency = 1
counter.TextScaled = true
counter.Font = Enum.Font.GothamBold
counter.TextColor3 = Color3.fromRGB(255, 255, 255)
-- 🔁 TOGGLE
local running = false
button.MouseButton1Click:Connect(function()
running = not running
if running then
button.Text = "ON"
button.BackgroundColor3 = Color3.fromRGB(80, 255, 120)
else
button.Text = "OFF"
button.BackgroundColor3 = Color3.fromRGB(255, 80, 80)
end
end)
-- 📦 COUNT LOOT
local function updateCount()
local count = 0
for _, v in ipairs(lootFolder:GetChildren()) do
if v:IsA("Model") then
count += 1
end
end
counter.Text = "Loot: " .. count
end
-- update when things change
lootFolder.ChildAdded:Connect(updateCount)
lootFolder.ChildRemoved:Connect(updateCount)
updateCount()
-- 🖱️ DRAG SYSTEM
local dragging = false
local dragInput, dragStart, startPos
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
dragInput = input
end
end)
UIS.InputChanged:Connect(function(input)
if input == dragInput and dragging then
local delta = input.Position - dragStart
frame.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
end)
-- 🔄 TP LOOP
task.spawn(function()
while true do
if running then
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")
local originalCFrame = hrp.CFrame
for _, lootModel in ipairs(lootFolder:GetChildren()) do
if not running then break end
if lootModel:IsA("Model") then
local primary = lootModel.PrimaryPart or lootModel:FindFirstChildWhichIsA("BasePart")
if primary then
hrp.CFrame = primary.CFrame + Vector3.new(0, 3, 0)
task.wait(1)
end
end
end
hrp.CFrame = originalCFrame
end
task.wait(0.2)
end
end)



Tell me if it Works
@KadenKZN works