
Keyless

-- Aguarda o jogo carregar totalmente
if not game:IsLoaded() then game.Loaded:Wait() end
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local RunService = game:GetService("RunService")
local VirtualInputManager = game:GetService("VirtualInputManager")
local Lighting = game:GetService("Lighting")
local Terrain = workspace:FindFirstChildOfClass("Terrain")
-- Configurações Globais
local _G = {
AutoFarm = false,
AutoKill = false,
ESP = false,
Optimized = false,
FarmSpeed = 0.18,
CurrentTarget = nil
}
-- Interface Principal
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "SL_Redux_V3_Final_Clean"
screenGui.ResetOnSpawn = false
pcall(function() screenGui.Parent = game:GetService("CoreGui") end)
if not screenGui.Parent then screenGui.Parent = LocalPlayer:WaitForChild("PlayerGui") end
-- Botão Abrir/Fechar
local openBtn = Instance.new("TextButton")
openBtn.Size = UDim2.new(0, 100, 0, 40); openBtn.Position = UDim2.new(0, 10, 0.4, 0); openBtn.Text = "📜 MENU"; openBtn.BackgroundColor3 = Color3.fromRGB(35, 35, 40); openBtn.TextColor3 = Color3.new(1, 1, 1); openBtn.Font = Enum.Font.SourceSansBold; openBtn.Parent = screenGui; Instance.new("UICorner", openBtn)
-- Janela Principal
local main = Instance.new("Frame")
main.Size = UDim2.new(0, 330, 0, 420); main.Position = UDim2.new(0.5, -165, 0.5, -210); main.BackgroundColor3 = Color3.fromRGB(15, 15, 20); main.Visible = false; main.Active = true; main.Draggable = true; main.Parent = screenGui; Instance.new("UICorner", main)
openBtn.MouseButton1Click:Connect(function() main.Visible = not main.Visible end)
-- Título
local titleFrame = Instance.new("Frame")
titleFrame.Size = UDim2.new(1, 0, 0, 45); titleFrame.BackgroundColor3 = Color3.fromRGB(0, 100, 255); titleFrame.Parent = main; Instance.new("UICorner", titleFrame)
local titleLabel = Instance.new("TextLabel")
titleLabel.Size = UDim2.new(1, 0, 1, 0); titleLabel.Text = "SLENDYTUBBIES VS REDUX SCRIPT V3.0"; titleLabel.TextColor3 = Color3.new(1, 1, 1); titleLabel.Font = Enum.Font.SourceSansBold; titleLabel.TextSize = 16; titleLabel.BackgroundTransparency = 1; titleLabel.Parent = titleFrame
-- Lógica de Otimização
local function OptimizeGame()
if _G.Optimized then
if Terrain then Terrain.Decoration = false end
Lighting.GlobalShadows = false
for _, v in pairs(game:GetDescendants()) do
if v:IsA("Part") or v:IsA("UnionOperation") or v:IsA("MeshPart") then
v.Material = Enum.Material.SmoothPlastic
elseif v:IsA("Decal") or v:IsA("Texture") then
v.Transparency = 1
elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then
v.Enabled = false
end
end
end
end
-- Verificações
local function isKiller(p) if not p.Team then return false end local n = p.Team.Name:lower() return n:find("infected") or n:find("killer") or n:find("monster") end
local function isValid(p) if p == LocalPlayer or isKiller(p) then return false end local char = p.Character if not char or not char:FindFirstChild("Humanoid") or char.Humanoid.Health <= 0 then return false end return true end
-- SISTEMA DE ESP
local function UpdateESP()
for _, p in pairs(Players:GetPlayers()) do
if p ~= LocalPlayer then
local char = p.Character
if _G.ESP and char and char:FindFirstChild("HumanoidRootPart") then
local high = char:FindFirstChild("ST_High") or Instance.new("Highlight", char)
high.Name = "ST_High"; high.Enabled = true; high.FillColor = Color3.new(1, 1, 1); high.FillTransparency = 0.5
local bill = char:FindFirstChild("ST_Bill") or Instance.new("BillboardGui", char)
bill.Name = "ST_Bill"; bill.Size = UDim2.new(0, 200, 0, 100); bill.AlwaysOnTop = true; bill.ExtentsOffset = Vector3.new(0, 4, 0); bill.Enabled = true
local label = bill:FindFirstChild("Label") or Instance.new("TextLabel", bill)
label.Name = "Label"; label.Size = UDim2.new(1, 0, 1, 0); label.BackgroundTransparency = 1; label.Font = Enum.Font.SourceSansBold
label.TextSize = 22 -- Mantido o tamanho grande
label.TextStrokeTransparency = 0
label.TextColor3 = isKiller(p) and Color3.new(1,0,0) or Color3.new(1,1,1)
local dist = math.floor((LocalPlayer.Character.HumanoidRootPart.Position - char.HumanoidRootPart.Position).Magnitude)
label.Text = p.Name .. "\n[" .. dist .. "m]"
else
if char then
if char:FindFirstChild("ST_High") then char.ST_High.Enabled = false end
if char:FindFirstChild("ST_Bill") then char.ST_Bill.Enabled = false end
end
end
end
end
end
-- Loops
RunService.RenderStepped:Connect(function()
UpdateESP()
local char = LocalPlayer.Character
local root = char and char:FindFirstChild("HumanoidRootPart")
if not root then return end
if _G.AutoKill then
if _G.CurrentTarget and not isValid(_G.CurrentTarget) then _G.CurrentTarget = nil end
if not _G.CurrentTarget then
for _, p in pairs(Players:GetPlayers()) do if isValid(p) then _G.CurrentTarget = p break end end
end
if _G.CurrentTarget then
root.CFrame = _G.CurrentTarget.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -2.5) * CFrame.Angles(0, math.pi, 0)
VirtualInputManager:SendMouseButtonEvent(500, 500, 0, true, game, 0)
end
end
if _G.AutoFarm then
pcall(function()
local target = workspace.game.gameCustard:FindFirstChildWhichIsA("BasePart", true)
if target then root.CFrame = root.CFrame:Lerp(target:GetPivot() * CFrame.new(0, 2.5, 0), _G.FarmSpeed); root.Velocity = Vector3.new(0, 0, 0) end
end)
end
end)
RunService.Stepped:Connect(function()
if _G.AutoFarm and not isKiller(LocalPlayer) then
local char = LocalPlayer.Character
if char then for _, v in pairs(char:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = false end end end
end
end)
-- Botões do Menu
local content = Instance.new("Frame", main)
content.Size = UDim2.new(1, -20, 1, -60); content.Position = UDim2.new(0, 10, 0, 60); content.BackgroundTransparency = 1
Instance.new("UIListLayout", content).Padding = UDim.new(0, 8)
local function addToggle(text, var, color, func)
local b = Instance.new("TextButton", content)
b.Size = UDim2.new(1, 0, 0, 45); b.Text = text; b.BackgroundColor3 = Color3.fromRGB(30, 30, 35); b.TextColor3 = Color3.new(1, 1, 1); b.Font = Enum.Font.SourceSansBold; b.TextSize = 14; Instance.new("UICorner", b)
b.MouseButton1Click:Connect(function()
_G[var] = not _G[var]
b.BackgroundColor3 = _G[var] and color or Color3.fromRGB(30, 30, 35)
if func then func() end
end)
end
addToggle("🏃♂️ AUTO FARM CUSTARD", "AutoFarm", Color3.fromRGB(0, 150, 80))
addToggle("👹 AUTO KILL (FRONTAL)", "AutoKill", Color3.fromRGB(180, 0, 0))
addToggle("👁️ ESP", "ESP", Color3.fromRGB(120, 0, 180)) -- Nome simplificado
addToggle("🚀 OTIMIZAR JOGO (LAG FIX)", "Optimized", Color3.fromRGB(200, 150, 0), OptimizeGame)
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