
Key Required
esp and notifier
Lua Script•205 lines (7123 chars)
-- Load the iceministerq notification
local NotificationLibrary = loadstring(game:HttpGet("https://raw.githubusercontent.com/IceMinisterq/Notification-Library/Main/Library.lua"))()
local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/jensonhirst/Orion/main/source')))()
local Window = OrionLib:MakeWindow({
Name = "ESP Example",
HidePremium = false,
SaveConfig = true,
ConfigFolder = "OrionTest"
})
local ESPTab = Window:MakeTab({
Name = "ESP",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local espObjects = {}
local espConnections = {}
local notifyDarkSlender = true
local notifySlender = true
local lastNotificationTime = {["Dark Slender"] = 0, ["Slender"] = 0}
local soundPlaying = false
-- Function to check if the entity is near the player
local function isEntityNearPlayer(player, entityPosition)
local playerPos = player.Character:FindFirstChild("HumanoidRootPart").Position
local forwardVector = player.Character.HumanoidRootPart.CFrame.LookVector
local toEntity = (entityPosition - playerPos).Unit
local dotProduct = forwardVector:Dot(toEntity)
local angle = math.acos(dotProduct)
-- Consider anything within 90 degrees (left, right, front, or behind) as "near"
return angle <= math.rad(90) and (playerPos - entityPosition).Magnitude < 50
end
-- Function to create ESP for an entity with Tracers
local function createESPForPart(part, humanoid, name, player, notify)
local box = Drawing.new("Square")
box.Visible = false
box.Thickness = 2
box.Transparency = 1
local nameTag = Drawing.new("Text")
nameTag.Visible = false
nameTag.Size = 20
nameTag.Center = true
nameTag.Outline = true
nameTag.OutlineColor = Color3.new(0, 0, 0)
local tracer = Drawing.new("Line")
tracer.Visible = false
tracer.Thickness = 2
tracer.Transparency = 1
table.insert(espObjects, box)
table.insert(espObjects, nameTag)
table.insert(espObjects, tracer)
local connection = game:GetService("RunService").RenderStepped:Connect(function()
if part and part.Parent and player.Character then
local partPos = part.Position
if isEntityNearPlayer(player, partPos) then
local currentTime = tick()
if currentTime - lastNotificationTime[name] > 3 then
NotificationLibrary:SendNotification("Warning", name .. " is near you!", 3)
lastNotificationTime[name] = currentTime
end
end
-- Update ESP visuals
local screenPos, onScreen = workspace.CurrentCamera:WorldToViewportPoint(part.Position)
if onScreen then
local size = (part.Size.Magnitude * 100) / screenPos.Z
local color = Color3.fromHSV(tick() % 5 / 5, 1, 1)
box.Color = color
box.Size = Vector2.new(size, size)
box.Position = Vector2.new(screenPos.X - box.Size.X / 2, screenPos.Y - box.Size.Y / 2)
box.Visible = true
local headPos = workspace.CurrentCamera:WorldToViewportPoint(part.Position + Vector3.new(0, part.Size.Y / 2 + 1, 0))
nameTag.Color = color
nameTag.Text = string.format("%s | Health: %d | WalkSpeed: %d | Distance: %d studs", name, math.floor(humanoid.Health), humanoid.WalkSpeed, math.floor((player.Character.HumanoidRootPart.Position - partPos).Magnitude))
nameTag.Position = Vector2.new(headPos.X, headPos.Y - nameTag.Size)
nameTag.Visible = true
tracer.Color = color
tracer.From = Vector2.new(workspace.CurrentCamera.ViewportSize.X / 2, workspace.CurrentCamera.ViewportSize.Y)
tracer.To = Vector2.new(screenPos.X, screenPos.Y)
tracer.Visible = true
else
box.Visible = false
nameTag.Visible = false
tracer.Visible = false
end
else
box.Visible = false
nameTag.Visible = false
tracer.Visible = false
end
end)
table.insert(espConnections, connection)
end
-- Function to add ESP to a model with a single name tag and tracer
local function addESPToModel(modelName, player, notify)
local threatsFolder = workspace:FindFirstChild("Threats")
if threatsFolder then
local model = threatsFolder:FindFirstChild(modelName)
if model then
local headPart = model:FindFirstChild("Head") or model:FindFirstChildWhichIsA("BasePart")
local humanoid = model:FindFirstChildOfClass("Humanoid")
if headPart and humanoid then
createESPForPart(headPart, humanoid, modelName, player, notify)
end
else
warn("Model '"..modelName.."' not found in Threats folder.")
end
else
warn("Threats folder not found in workspace.")
end
end
-- Function to check if player was killed by Slender or Dark Slender
local function monitorPlayerDeaths(player)
player.CharacterAdded:Connect(function(character)
local humanoid = character:WaitForChild("Humanoid")
humanoid.Died:Connect(function()
local killer = humanoid:FindFirstChildOfClass("ObjectValue")
if killer and killer.Name == "creator" then
local killerName = killer.Value.Name
if killerName == "Slender" or killerName == "Dark Slender" then
NotificationLibrary:SendNotification("Warning", "You were killed by " .. killerName, 5)
end
end
end)
end)
end
-- Clean up ESP objects and connections
local function removeESP()
for _, object in pairs(espObjects) do
object:Remove()
end
espObjects = {}
for _, connection in pairs(espConnections) do
connection:Disconnect()
end
espConnections = {}
end
-- Toggle for Dark Slender ESP
ESPTab:AddToggle({
Name = "Dark Slender ESP",
Default = false,
Callback = function(Value)
if Value then
addESPToModel("Dark Slender", game.Players.LocalPlayer, notifyDarkSlender)
else
removeESP()
end
end
})
-- Toggle for Slender ESP
ESPTab:AddToggle({
Name = "Slender ESP",
Default = false,
Callback = function(Value)
if Value then
addESPToModel("Slender", game.Players.LocalPlayer, notifySlender)
else
removeESP()
end
end
})
-- Toggle for Dark Slender Notifications
ESPTab:AddToggle({
Name = "Dark Slender Notifications",
Default = false,
Callback = function(Value)
notifyDarkSlender = Value
end
})
-- Toggle for Slender Notifications
ESPTab:AddToggle({
Name = "Slender Notifications",
Default = false,
Callback = function(Value)
notifySlender = Value
end
})
-- Monitor player deaths
monitorPlayerDeaths(game.Players.LocalPlayer)
-- Initialize the Orion UI
OrionLib:Init()Features & Information
2 notifications buttons are buggy

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