No dash Cooldown
Key Required

No dash Cooldown

Slayer Online [⚔️INFINITY CASTLE!]LiamMozieLiamMozie 4K views 7 executesUpdated Sep 16, 2025
2.5/ 5(2 votes)
1150% Positive
Lua Script•57 lines (1628 chars)
-- Services
local Players = game:GetService("Players")
local ContextActionService = game:GetService("ContextActionService")
local workspace = game:GetService("Workspace")
local LocalPlayer = Players.LocalPlayer

-- Find dash table in memory
local Dash
for i,v in pairs(getgc(true)) do
    if type(v) == "table" and rawget(v, "CharacterDashAsync") then
        Dash = v
        break
    end
end

if not Dash then
    warn("Dash table not found!")
    return
end

-- Track character
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")

-- Function to get dash direction based on camera
local function getDashDirection()
    local cam = workspace.CurrentCamera
    local moveDir = Humanoid.MoveDirection
    local frontDot = math.round(moveDir:Dot(cam.CFrame.LookVector))
    local rightDot = math.round(moveDir:Dot(cam.CFrame.RightVector))

    if frontDot == 0 then
        return rightDot > 0 and "Right" or (rightDot < 0 and "Left" or "Front")
    else
        return frontDot > 0 and "Front" or "Back"
    end
end

-- Dash with no cooldown
local function DashNoCooldown()
    if Character.Parent and Humanoid.Health > 0 then
        Dash.CharacterDashAsync(Character, getDashDirection())
    end
end

-- Bind Q key
ContextActionService:BindAction("Dash", function(_, inputState)
    if inputState == Enum.UserInputState.Begin then
        DashNoCooldown()
    end
end, true, Enum.KeyCode.Q)

-- Update character on respawn
LocalPlayer.CharacterAdded:Connect(function(char)
    Character = char
    Humanoid = Character:WaitForChild("Humanoid")
end)

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Free For Anyone To Edit Made With Advanced Ai Exploit Tool

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