Auto Kill and Auto Store
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Auto Kill and Auto Store

SkinwalkersEfialEfial 4.6K views 4 executesUpdated May 18, 2025
0.0/ 5(1 votes)
010% Positive
Lua Script•48 lines (1137 chars)
getgenv().settings = {
    auto_shoot = true;
    auto_store = true;
};

if (getgenv().execute) then
    return;
end;

getgenv().execute = true;

-- variables
local replicated_storage = game:GetService("ReplicatedStorage");
local run_service = game:GetService("RunService");
local players = game:GetService("Players");
local local_player = players.LocalPlayer;

-- script variables
local skin_walkers = workspace.Runners.Skinwalkers;
local shoot_remote = replicated_storage.Remotes.SniperShot;
local store_remote = replicated_storage.Remotes.Store;

-- functions
local kill_player = function(player)
    local head = player:FindFirstChild("Head");
    if (not head) then
        return;
    end;

    -- variables
    local head_position = head.Position;

    -- auto shoot
    if (getgenv().settings["auto_shoot"]) then
        shoot_remote:FireServer(head_position, head_position, head);
    end;
    
    -- auto store
    if (getgenv().settings["auto_store"]) then
        store_remote:FireServer(player);
    end;
end;

for _,v in skin_walkers:GetChildren() do
    kill_player(v);
end;

skin_walkers.ChildAdded:Connect(kill_player);

Features & Information

Auto Shoot & Auto Store SkinWalkers please comment any bugs so I can fix.
#script#open source#opensource

Community Comments (1)

zjldzjldMay 18, 2025

It works

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