
Keyless

-- Configuration
local TOP_HEIGHT = 0.5
local TARGET_PART_NAME = "Part"
local TAG_NAME = "TopBrickApplied"
local CREATED_BRICK_TAG = "GeneratedTopBrick"
local CollectionService = game:GetService("CollectionService")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local localPlayer = Players.LocalPlayer
local active = false
local currentTransparency = 0.1
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-- 1. UI CREATION
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local screenGui = Instance.new("ScreenGui")
screenGui.Name = "System_Final_Draggable"
screenGui.ResetOnSpawn = false
screenGui.Parent = localPlayer:WaitForChild("PlayerGui")
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 220, 0, 160)
mainFrame.Position = UDim2.new(0.5, -110, 0.5, -80)
mainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 28)
mainFrame.BorderSizePixel = 0
mainFrame.Active = true -- Important for dragging
mainFrame.Draggable = false -- We use custom logic for smoothness
mainFrame.Parent = screenGui
Instance.new("UICorner", mainFrame).CornerRadius = UDim.new(0, 10)
local stroke = Instance.new("UIStroke", mainFrame)
stroke.Thickness = 2
stroke.Color = Color3.fromRGB(0, 150, 255)
local titleLabel = Instance.new("TextLabel", mainFrame)
titleLabel.Size = UDim2.new(1, 0, 0, 40)
titleLabel.BackgroundTransparency = 1
titleLabel.Text = "SYSTEM CONTROL V7"
titleLabel.TextColor3 = Color3.new(1, 1, 1)
titleLabel.Font = Enum.Font.GothamBold
titleLabel.TextSize = 13
-- Main Toggle Button
local button = Instance.new("TextButton", mainFrame)
button.Size = UDim2.new(0.9, 0, 0, 42)
button.Position = UDim2.new(0.05, 0, 0.28, 0)
button.BackgroundColor3 = Color3.fromRGB(180, 50, 50)
button.Text = "STATUS: INACTIVE"
button.TextColor3 = Color3.new(1, 1, 1)
button.Font = Enum.Font.GothamSemibold
Instance.new("UICorner", button)
-- Opacity Button
local transButton = Instance.new("TextButton", mainFrame)
transButton.Size = UDim2.new(0.9, 0, 0, 42)
transButton.Position = UDim2.new(0.05, 0, 0.62, 0)
transButton.BackgroundColor3 = Color3.fromRGB(45, 45, 50)
transButton.Text = "OPACITY: 0.1"
transButton.TextColor3 = Color3.new(0.9, 0.9, 0.9)
transButton.Font = Enum.Font.Gotham
Instance.new("UICorner", transButton)
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-- 2. ENHANCED DRAGGING SYSTEM
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local dragToggle = nil
local dragSpeed = 0.15
local dragStart = nil
local startPos = nil
local function updateInput(input)
local delta = input.Position - dragStart
local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
TweenService:Create(mainFrame, TweenInfo.new(dragSpeed), {Position = position}):Play()
end
mainFrame.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then
dragToggle = true
dragStart = input.Position
startPos = mainFrame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragToggle = false
end
end)
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragToggle and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
updateInput(input)
end
end)
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-- 3. CORE LOGIC
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local function spawnTopBrick(target)
if CollectionService:HasTag(target, TAG_NAME) then return end
local topBrick = Instance.new("Part")
topBrick.Name = "TopBrick"
topBrick.Size = Vector3.new(target.Size.X, TOP_HEIGHT, target.Size.Z)
topBrick.Anchored = true
topBrick.CanCollide = false
topBrick.BrickColor = BrickColor.new("Bright red")
topBrick.Material = Enum.Material.Glass
topBrick.Transparency = currentTransparency
-- Rotational placement fix
topBrick.CFrame = target.CFrame * CFrame.new(0, (target.Size.Y/2) + (TOP_HEIGHT/2), 0)
topBrick.Parent = game.Workspace
CollectionService:AddTag(target, TAG_NAME)
CollectionService:AddTag(topBrick, CREATED_BRICK_TAG)
end
-- Transparency Button Loop (0.1 to 1.0)
transButton.MouseButton1Click:Connect(function()
currentTransparency = currentTransparency + 0.1
if currentTransparency > 1.01 then
currentTransparency = 0.1
end
local cleanVal = math.floor(currentTransparency * 10 + 0.5) / 10
transButton.Text = "OPACITY: " .. tostring(cleanVal)
for _, brick in ipairs(CollectionService:GetTagged(CREATED_BRICK_TAG)) do
brick.Transparency = cleanVal
end
end)
-- Main Activation
button.MouseButton1Click:Connect(function()
active = not active
local targetColor = active and Color3.fromRGB(50, 180, 100) or Color3.fromRGB(180, 50, 50)
button.Text = active and "STATUS: ACTIVE" or "STATUS: INACTIVE"
TweenService:Create(button, TweenInfo.new(0.3), {BackgroundColor3 = targetColor}):Play()
if active then
task.spawn(function()
for _, obj in ipairs(game.Workspace:GetDescendants()) do
if obj:IsA("BasePart") and obj.Name == TARGET_PART_NAME then
spawnTopBrick(obj)
end
end
end)
else
for _, b in ipairs(CollectionService:GetTagged(CREATED_BRICK_TAG)) do b:Destroy() end
for _, t in ipairs(CollectionService:GetTagged(TAG_NAME)) do CollectionService:RemoveTag(t, TAG_NAME) end
end
end)
-- Player Visibility Loop
RunService.RenderStepped:Connect(function()
if active then
for _, player in ipairs(Players:GetPlayers()) do
if player.Character then
for _, part in ipairs(player.Character:GetDescendants()) do
if (part:IsA("BasePart") or part:IsA("Decal")) and part.Transparency > 0 then
part.Transparency = 0
end
end
end
end
end
end)
ty
@bernardadamsal16551 You're welcome i fixed Script lua should work now if you copied the old one
Some players probably tried found the script for this game so here is it enjoy ^^
Updated script
how to activate script
@Hak_y1 downald the executor which supports 32 if your phone is new or pc which supports fully 64 you can downald 64 bit one then
i on pc btw
@Hak_y1 downald solara or pc executors i am no into pc