KILL AURA OPEN SOURCE
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KILL AURA OPEN SOURCE

Silent AssassinsLiamMozieLiamMozie 1.9K views 1.8K executesUpdated Jul 19, 2026
5.0/ 5(1 votes)
10100% Positive
Lua Script•59 lines (3052 chars)
local Players = game:GetService("Players")
local RS = game:GetService("ReplicatedStorage")
local p = Players.LocalPlayer
local Event = RS:WaitForChild("Events"):WaitForChild("GameRemoteFunction")

task.spawn(function()
    while true do
        local myChar = p.Character
        local myRoot = myChar and myChar:FindFirstChild("HumanoidRootPart")
        local tool = myChar and myChar:FindFirstChildOfClass("Tool")
        
        if myRoot and tool then
            local targets = {}
            for _, v in pairs(workspace:GetChildren()) do
                if v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and v ~= myChar then
                    local dist = (v.HumanoidRootPart.Position - myRoot.Position).Magnitude
                    if dist <= 45 then
                        if dist > 10 then myRoot.CFrame = CFrame.new(myRoot.Position, v.HumanoidRootPart.Position) end
                        table.insert(targets, {
                            direction = (v.HumanoidRootPart.Position - myRoot.Position).Unit,
                            isClosestEnemy = false,
                            origin = myRoot.Position,
                            enemyModel = v,
                            distance = dist,
                            knockback = 50
                        })
                    end
                end
            end
            
            if #targets > 0 then
                local payload = {
                    attackCycleData = { knockbackMul = 1, slowMult = 0.2, slowTime = 1.5, lungeMul = 1, attackTime = 0.1 },
                    knockback = 50, shouldLock = true, slowTime = 1.5, shouldLunge = true, isCritical = true,
                    weaponDefinition = {
                        attackCycle = {
                            ["1"] = { knockbackMul = 1, slowMult = 0.2, slowTime = 1.5, lungeMul = 1, attackTime = 0.1 },
                            ["2"] = { lungeMult = 1, slowMult = 0.2, slowTime = 1.5, knockbackMult = 1, attackTime = 0.1 },
                            ["3"] = { lungeMult = 0.75, slowMult = 0.2, slowTime = 1.5, knockbackMult = 1.5, attackTime = 0.1 },
                            ["4"] = { lungeMult = 2.25, slowTime = 1.5, slowMult = 0.2, hitboxOffsetAdd = Vector3.new(0, 0, -1.5), hitboxSizeAdd = Vector3.new(0, 0, 3), knockbackMult = 2.25, attackTime = 0.1 }
                        },
                        attackOrder = {"1", "2", "3", "4"}
                    },
                    attackCooldown = 0,
                    shouldSlow = true,
                    lungeKnockback = 55,
                    hitboxSize = Vector3.new(55, 25, 55), -- Increased size
                    slowMult = 0.2,
                    cycleIndex = 1,
                    hitboxOffset = Vector3.new(0, 0, -10), -- Adjusted forward
                    tool = tool,
                    damage = 100
                }
                pcall(function() Event:InvokeServer("AttemptWeaponHit", payload, targets) end)
            end
        end
        task.wait(0.05)
    end
end)

Features & Information

Just Walk Around With Ur Sword Let It Do The Rest.

Community Comments (1)

RaygunHubRaygunHubJul 19, 2026

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