
Key Required

local rs = game:GetService("RunService")
local uis = game:GetService("UserInputService")
--[[local chr = game.Players.LocalPlayer.character
endlessfolder = chr.Name .. "Endless"
for i,v in pairs(workspace.wasshereallyintomeEndless.ModuleFolder:GetChildren()) do
for i,v2 in pairs(v:GetChildren()) do
if v2.Name == "Score" then
chr.PrimaryPart.CFrame = v2.CFrame
end
end
end
--]]
lol = false
uis.InputBegan:Connect(function(input, e)
if not e and input.KeyCode == Enum.KeyCode.E and lol == false then
lol = true
elseif input.KeyCode == Enum.KeyCode.E and lol == true then
lol = false
end
end)
rs.RenderStepped:Connect(function()
if lol == true then
local chr = game.Players.LocalPlayer.character
endlessfolder = chr.Name .. "Endless"
for i,v in pairs(workspace.wasshereallyintomeEndless.ModuleFolder:GetChildren()) do
for i,v2 in pairs(v:GetChildren()) do
if v2.Name == "Killbrick" then
v2:Destroy()
end
if v2.Name == "Score" then
chr.PrimaryPart.CFrame = v2.CFrame
end
end
end
else return
end
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