
Key Required Verified
INFINITE MONEY Shinjuku
Lua Script•136 lines (4058 chars)
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-- Shinjuku 2006 script by @focat --
-- Infinite money --
-- Working as of 10/26/2024 --
------------------------------------
-- Teleporting doesn't ban but I think
-- Coroutines do, so be careful while
-- using. I'm not sure as I got banned
-- using the new BanAPI and cannot test
-- this script anymore. Use at your own
-- risk. I'm not responsible for any bans.
START_SCRIPT_KEY = "E" --// Change this to wtv key u want (Must be apart of Enum.KeyCode)
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local originalPosition = humanoidRootPart.Position
local sellWeaponRemote = game:GetService("ReplicatedStorage"):WaitForChild("SellWeapon") -- PlayerGui["1"].Frame.SellFrame.Purchase.LocalScript
local function sellWeapon(player, weapon)
sellWeaponRemote:FireServer(weapon)
end
local function moveToPosition(position)
humanoidRootPart.CFrame = CFrame.new(position)
end
local whitelistedWeapons = {
"Hammer",
"Knife",
"Bat",
"Bokken",
"Katana",
"Sledgehammer",
"Fireaxe",
"Pistol",
"Revolver",
"SMG",
"SMG2",
"Shotgun",
"Rifle"
-- u cannot sell golden katana
}
local function getWeapons(player)
local weapons = {}
for _, weapon in next, player.Backpack:GetChildren() do
if weapon:IsA("Tool") and table.find(whitelistedWeapons, weapon.Name) then
table.insert(weapons, weapon)
end
end
return weapons
end
local function sellAllWeapons(player)
while #getWeapons(player) > 0 do
for _, weapon in next, getWeapons(player) do
sellWeapon(player, weapon)
moveToPosition(Vector3.new(-189, 39, 208))
print("Sold " .. weapon.Name)
task.wait(3)
end
end
end
-- Pickup Weapons --
local function moveAround(position)
local startTime = tick()
while tick() - startTime < 2 do
local offsetX = math.random(-0.7, 0.7)
local offsetZ = math.random(-0.7, 0.7)
moveToPosition(position + Vector3.new(offsetX, 2.375, offsetZ))
task.wait()
end
end
local function hasNewItem(initialItems)
local currentItems = {}
for _, item in next, player.Backpack:GetChildren() do
table.insert(currentItems, item.Name)
end
for _, item in next, currentItems do
if not table.find(initialItems, item) then
return true
end
end
return false
end
local function getInitialItems()
local items = {}
for _, item in next, player.Backpack:GetChildren() do
table.insert(items, item.Name)
end
return items
end
local function teleportToWeaponSpawns()
local weaponSpawns = workspace:FindFirstChild("WeaponSpawn", true)
if weaponSpawns then
for _, spawn in next, weaponSpawns:GetChildren() do
local pickupPart = spawn:FindFirstChild("Pickup")
if pickupPart and pickupPart:IsA("Part") then
local initialItems = getInitialItems()
local startTime = tick()
while tick() - startTime < 5 do
moveToPosition(pickupPart.Position)
moveAround(pickupPart.Position)
if hasNewItem(initialItems) then
break
end
end
end
end
end
while #getWeapons(player) > 0 do
moveToPosition(Vector3.new(-189, 39, 208))
coroutine.wrap(function()
sellAllWeapons(player)
end)()
task.wait()
end
--// Reset the player (Gets u banned)
--player.Character:BreakJoints()
end
local userInputService = game:GetService("UserInputService")
userInputService.InputBegan:Connect(function(i, gpe)
if i.KeyCode == Enum.KeyCode[START_SCRIPT_KEY] and not gpe then
coroutine.wrap(function()
teleportToWeaponSpawns()
end)()
end
end)Features & Information
Get infinite money in Shijuku 2006
Warning: Potentially bannable, read notes in script carefully
I am not responsible for any bans!

dont work fr
DONT WORK
W
this game is ded
dont work
It doesnt work because the pick up speed its too fast, you can modify it
@Not_Zoee How to change pickup speed?