INFINITE MONEY Shinjuku
Key Required Verified

INFINITE MONEY Shinjuku

Shinjuku, 2006focatfocat 121.2K views 215 executesUpdated Oct 26, 2024
1.7/ 5(9 votes)
3633% Positive
Lua Script•136 lines (4058 chars)
------------------------------------
-- Shinjuku 2006 script by @focat --
--         Infinite money         --
--    Working as of 10/26/2024    --
------------------------------------
-- Teleporting doesn't ban but I think
-- Coroutines do, so be careful while
-- using. I'm not sure as I got banned
-- using the new BanAPI and cannot test
-- this script anymore. Use at your own
-- risk. I'm not responsible for any bans.

START_SCRIPT_KEY = "E" --// Change this to wtv key u want (Must be apart of Enum.KeyCode)

local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local originalPosition = humanoidRootPart.Position
local sellWeaponRemote = game:GetService("ReplicatedStorage"):WaitForChild("SellWeapon") -- PlayerGui["1"].Frame.SellFrame.Purchase.LocalScript

local function sellWeapon(player, weapon)
    sellWeaponRemote:FireServer(weapon)
end

local function moveToPosition(position)
    humanoidRootPart.CFrame = CFrame.new(position)
end

local whitelistedWeapons = {
    "Hammer",
    "Knife",
    "Bat",
    "Bokken",
    "Katana",
    "Sledgehammer",
    "Fireaxe",
    "Pistol",
    "Revolver",
    "SMG",
    "SMG2",
    "Shotgun",
    "Rifle"
    -- u cannot sell golden katana
}

local function getWeapons(player)
    local weapons = {}
    for _, weapon in next, player.Backpack:GetChildren() do
        if weapon:IsA("Tool") and table.find(whitelistedWeapons, weapon.Name) then
            table.insert(weapons, weapon)
        end
    end
    return weapons
end

local function sellAllWeapons(player)
    while #getWeapons(player) > 0 do
        for _, weapon in next, getWeapons(player) do
            sellWeapon(player, weapon)
            moveToPosition(Vector3.new(-189, 39, 208))
            print("Sold " .. weapon.Name)
            task.wait(3)
        end
    end
end

-- Pickup Weapons --
local function moveAround(position)
    local startTime = tick()
    while tick() - startTime < 2 do
        local offsetX = math.random(-0.7, 0.7)
        local offsetZ = math.random(-0.7, 0.7)
        moveToPosition(position + Vector3.new(offsetX, 2.375, offsetZ))
        task.wait()
    end
end

local function hasNewItem(initialItems)
    local currentItems = {}
    for _, item in next, player.Backpack:GetChildren() do
        table.insert(currentItems, item.Name)
    end
    for _, item in next, currentItems do
        if not table.find(initialItems, item) then
            return true
        end
    end
    return false
end

local function getInitialItems()
    local items = {}
    for _, item in next, player.Backpack:GetChildren() do
        table.insert(items, item.Name)
    end
    return items
end

local function teleportToWeaponSpawns()
    local weaponSpawns = workspace:FindFirstChild("WeaponSpawn", true)
    if weaponSpawns then
        for _, spawn in next, weaponSpawns:GetChildren() do
            local pickupPart = spawn:FindFirstChild("Pickup")
            if pickupPart and pickupPart:IsA("Part") then
                local initialItems = getInitialItems()
                local startTime = tick()
                while tick() - startTime < 5 do
                    moveToPosition(pickupPart.Position)
                    moveAround(pickupPart.Position)
                    if hasNewItem(initialItems) then
                        break
                    end
                end
            end
        end
    end
    
    while #getWeapons(player) > 0 do
        moveToPosition(Vector3.new(-189, 39, 208))
        coroutine.wrap(function()
            sellAllWeapons(player)
        end)()
        task.wait()
    end
    --// Reset the player (Gets u banned)
    --player.Character:BreakJoints()
end

local userInputService = game:GetService("UserInputService")
userInputService.InputBegan:Connect(function(i, gpe)
    if i.KeyCode == Enum.KeyCode[START_SCRIPT_KEY] and not gpe then
        coroutine.wrap(function()
            teleportToWeaponSpawns()
        end)()
    end
end)

Features & Information

Get infinite money in Shijuku 2006 Warning: Potentially bannable, read notes in script carefully I am not responsible for any bans!
#shinjuku#infinite money#inf cash#inf money

Community Comments (7)

primelgcsprimelgcsOct 27, 2024(edited)

dont work fr

frnchy_frnchy_Oct 27, 2024(edited)

DONT WORK

mucafadoilezmucafadoilezJul 23, 2025

W

Notaskid52Notaskid52Sep 20, 2025

this game is ded

EveralzEveralzOct 17, 2025

dont work

Not_ZoeeNot_ZoeeDec 13, 2025

It doesnt work because the pick up speed its too fast, you can modify it

Replying to @Not_Zoee
user21user21Oct 7, 2026

@Not_Zoee How to change pickup speed?