
Keyless

local QTE = game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("QTE")
local function getAngle()
return QTE.Main.Line.Rotation % 360
end
local function getTargetAngle()
local bars = QTE.Main.Bars:GetChildren()
for _, bar in ipairs(bars) do
if bar.Visible then
return bar.Rotation % 360
end
end
end
local function angleDiff(a, b)
return math.abs(((a - b + 180) % 360) - 180)
end
game:GetService("RunService").RenderStepped:Connect(function()
local line = getAngle()
local target = getTargetAngle()
if not target then return end
if angleDiff(line, target) <= 4 then
mouse1click()
end
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