
Key Required
![[OP] Server Settings Modification](https://cdn.kocakz.me/images/no-script.webp)
local args = {
[1] = game:GetService("ReplicatedStorage").GunsRequireAmmo,
[2] = "Value",
[3] = true,
[4] = "interact"
}
game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
local args = {
[1] = game:GetService("ReplicatedStorage").CanRespawn,
[2] = "Value",
[3] = false,
[4] = "interact"
}
game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))



So, what it changes? On easier language than just "funny ****"
In replicated storage there is many values one allows the spawn of zombies if you replace the path of one you can change it to true / false pretty much allowing you server access
Pretty much a huge oversight on the developers side, allowing you to change values on the server.
This is not for weapons this changes actual server values the current script turns of infinite ammo for everyone and disables respawning for everyone
Too overpowered lol SimpleSpy destroys games sometimes, ngl
Inside of replicated storage you can find other values, use dex to see all of replicated storage.
This is a short video showing where to find the values in dex. https://i.upload.systems/cope/qwIXrP1S hope that helped..
Especially SimpleSpy moment
plotting how do i change friendly fire?
not pastebin link -239999999912821312 social credit
disable respawn just makes [ system ] NutLicker929 has died 69/69 players left and doesn't actually disable ( for me )
Pastebin #1
The script itself doesen't susprise me, Back then you could use F3X SyncFunction to modify other players on your plot that were in Workspace. Allowing people to make themselfs high poly meshes (And guess who did that.)