
Key Required
Auto Activation command
Lua Script•50 lines (1352 chars)
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local function findPlateData()
local Plates = workspace:WaitForChild("Plates")
for _, pf in ipairs(Plates:GetChildren()) do
if pf:FindFirstChild("Owner") and pf.Owner.Value == LocalPlayer then
return pf:FindFirstChild("Plate"), pf:FindFirstChild("ActiveParts")
end
end
return nil, nil
end
local function fireAll()
local _, activeParts = findPlateData()
if not activeParts then return end
local count = 0
for _, desc in ipairs(activeParts:GetDescendants()) do
if desc:IsA("ClickDetector") then
pcall(fireclickdetector, desc)
count += 1
end
end
print("Fired", count, "detectors")
end
LocalPlayer.Chatted:Connect(function(msg)
if msg:lower() == ":activate" then
task.spawn(fireAll)
end
end)
local hookOk, hookErr = pcall(function()
local oldNamecall
oldNamecall = hookmetamethod(game, "__namecall", function(self, ...)
local method = getnamecallmethod()
if method == "FireServer" and typeof(self) == "Instance" and self.Name == "SayMessageRequest" then
local args = {...}
local msg = args[1]
if type(msg) == "string" and msg:lower() == ":activate" then
task.spawn(fireAll)
end
end
return oldNamecall(self, ...)
end)
end)
if not hookOk then
print("Namecall hook unavailable, using Chatted only:", hookErr)
endFeatures & Information
Say :Activate in chat to activate assets such as float parts and antigravity parts and others.

I see the script it's a good thing even if there's nothing interesting I'm counting on you to do a better thing 🙂👋