No Reload Click To Bombs
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No Reload Click To Bombs

Seeds & Graves Garden Problem [TESTING]DODYaNoNDODYaNoN 3.7K views 12 executesUpdated Feb 10, 2025
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Lua Script•41 lines (1424 chars)
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")

local remote = ReplicatedStorage:FindFirstChild("Remotitos"):FindFirstChild("Seed-ShooterRemotes").Remote1
local player = Players.LocalPlayer
local mouse = player:GetMouse()

UserInputService.InputBegan:Connect(function(input, gameProcessed)
    if gameProcessed then return end

    if input.UserInputType == Enum.UserInputType.MouseButton1 then 

        local origin = Workspace.CurrentCamera.CFrame.Position
        local direction = (mouse.Hit.Position - origin).unit * 1000

        local raycastParams = RaycastParams.new()
        raycastParams.FilterDescendantsInstances = {player.Character} 
        raycastParams.FilterType = Enum.RaycastFilterType.Blacklist

        local result = Workspace:Raycast(origin, direction, raycastParams)

        if result then
            local hitPosition = result.Position

            local args = {
                CFrame.new(hitPosition) * CFrame.Angles(-math.pi/2, 0, 0),
                player
            }
            
            remote:FireServer(unpack(args))
        end
    end
end)

_G.Reload = true
while _G.Reload do
wait()
game:GetService("ReplicatedStorage").Remotitos.Reloadzz:FireServer(game:GetService("Players").LocalPlayer, "JKDAMSD1447")
end

Features & Information

- No reload - Click To Spawn Bomb The script is not perfect, you can change it to suit yourself if you want or remove unnecessary parts.

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