
Key Required
No Reload Click To Bombs
Lua Script•41 lines (1424 chars)
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local remote = ReplicatedStorage:FindFirstChild("Remotitos"):FindFirstChild("Seed-ShooterRemotes").Remote1
local player = Players.LocalPlayer
local mouse = player:GetMouse()
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.UserInputType == Enum.UserInputType.MouseButton1 then
local origin = Workspace.CurrentCamera.CFrame.Position
local direction = (mouse.Hit.Position - origin).unit * 1000
local raycastParams = RaycastParams.new()
raycastParams.FilterDescendantsInstances = {player.Character}
raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
local result = Workspace:Raycast(origin, direction, raycastParams)
if result then
local hitPosition = result.Position
local args = {
CFrame.new(hitPosition) * CFrame.Angles(-math.pi/2, 0, 0),
player
}
remote:FireServer(unpack(args))
end
end
end)
_G.Reload = true
while _G.Reload do
wait()
game:GetService("ReplicatedStorage").Remotitos.Reloadzz:FireServer(game:GetService("Players").LocalPlayer, "JKDAMSD1447")
endFeatures & Information
- No reload
- Click To Spawn Bomb
The script is not perfect, you can change it to suit yourself if you want or remove unnecessary parts.
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