
Key Required

local mode = "endless"
-- choose between "endless" mode or "story" mode
repeat task.wait() until game:IsLoaded()
repeat task.wait() until workspace:FindFirstChild("WorkspaceScriptable") or workspace:FindFirstChild("WorkplaceScriptable")
local player = game.Players.LocalPlayer
if workspace:FindFirstChild("Teleporters") then
repeat task.wait() until player.Character or player.CharacterAdded:Wait()
while workspace:FindFirstChild("Teleporters") do
for _, teleporter in workspace.Teleporters:GetChildren() do
if teleporter.PartyOwner.Value == nil then
firetouchinterest(player.Character:WaitForChild("HumanoidRootPart"), teleporter:WaitForChild("Hitbox"), 0)
task.wait(1)
if teleporter.PartyOwner.Value ~= player then continue
else
game:GetService("ReplicatedStorage").Remotes.Start:FireServer(
teleporter,
1,
mode
)
task.wait(9)
end
end
end
end
else
loadstring(game:HttpGet("https://raw.githubusercontent.com/dumbo3435/published-hax/refs/heads/main/Secure%20the%20Airport/Full%20Autofarm"))();
end
if getconnections then
for _, connection in pairs(getconnections(player.Idled)) do
if connection["Disable"] then
connection["Disable"](connection)
elseif connection["Disconnect"] then
connection["Disconnect"](connection)
end
end
else player.Idled:Connect(function()
Services.VirtualUser:CaptureController()
Services.VirtualUser:ClickButton2(Vector2.new())
end)
end



ππ»ππ»ππ»ππ»ππ»ππ»ππ»ππ»ππ»
good job, working on vel*city
Works, but instead of being able to freely walk, it's keep me teleporting onto 1 spot, till it fires the next event. +1 Like from me.
@HandigeHasan hello, this is by design. it's because the player needs to be close to the checkpoints to pass people through
Not working https://imgur.com/a/oL4fKHX
@romance what executor are you using? needs to support firetouchinterest()
whoops i meant fireproximityprompt()
@dumbo3435 All good, I changed the injector. I had xeno
Not killing criminals
@1orwl i thought it was patched from the new update but i just spent 5 hours testing again and it worked the same. might be the executor you're using.
Doesnβt kill criminals
@Delta80000000 i thought it was patched from the new update but i just spent 5 hours testing again and it worked the same. might be the executor you're using.
β οΈβ οΈDownload-> Codex.lol <-Codexβ οΈβ οΈ
π working fully
Don't work with xeno?
Actually work but there's still few criminal pass
I use this script, but it dies in endless mode
the criminal was not killed