
Keyless

local player = game.Players.LocalPlayer
if not player or not player.Character then return end
local targetCFrame = player.Character:GetPivot()
for _, obj in ipairs(game.Workspace:GetDescendants()) do
if string.match(obj.Name, "^FloatingCoin_%d+$") then
if obj:IsA("BasePart") then
obj.CFrame = targetCFrame
elseif obj:IsA("Model") then
obj:PivotTo(targetCFrame)
end
end
end
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