
Key Required
GIVER (UPDATE)
Lua Script•122 lines (3408 chars)
a = game:GetService("ReplicatedStorage")
b = a.GameRemotes.BuyEvent
c = a.GameItems
player = game.Players.LocalPlayer
gui = Instance.new("ScreenGui")
gui.Name = "ItemGiverGui"
gui.Parent = game.CoreGui
toggle = Instance.new("TextButton")
toggle.Parent = gui
toggle.Size = UDim2.new(0, 40, 0, 40)
toggle.Position = UDim2.new(0, 10, 0.5, -20)
toggle.Text = "brpg"
main = Instance.new("Frame")
main.Parent = gui
main.Size = UDim2.new(0, 320, 0, 420)
main.Position = UDim2.new(0.5, -160, 0.5, -210)
main.Visible = false
main.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
title = Instance.new("TextLabel")
title.Parent = main
title.Size = UDim2.new(1, 0, 0, 40)
title.Text = "item giver"
title.TextScaled = true
title.BackgroundTransparency = 1
title.TextColor3 = Color3.new(1, 1, 1)
search = Instance.new("TextBox")
search.Parent = main
search.Size = UDim2.new(1, -20, 0, 35)
search.Position = UDim2.new(0, 10, 0, 50)
search.PlaceholderText = "search item"
search.Text = ""
list = Instance.new("ScrollingFrame")
list.Parent = main
list.Size = UDim2.new(1, -20, 1, -100)
list.Position = UDim2.new(0, 10, 0, 90)
list.CanvasSize = UDim2.new(0, 0, 0, 0)
list.ScrollBarImageTransparency = 0.3
list.BackgroundTransparency = 1
layout = Instance.new("UIListLayout")
layout.Parent = list
layout.Padding = UDim.new(0, 6)
local function refresh(filter)
for _, v in pairs(list:GetChildren()) do
if v:IsA("TextButton") then
v:Destroy()
end
end
local items = {}
for _, item in ipairs(c:GetChildren()) do
if item.Name ~= "Key Template" then
if not filter or string.find(string.lower(item.Name), string.lower(filter)) then
local damage = 0
local wc = item:FindFirstChild("WeaponConfig")
if wc and wc:IsA("ModuleScript") then
local ok, data = pcall(require, wc)
if ok and type(data) == "table" then
local max = tonumber(data.MaxDamage) or 0
local min = tonumber(data.MinDamage) or 0
damage = max + min
end
end
table.insert(items, {
Item = item,
Damage = damage
})
end
end
end
table.sort(items, function(a, b)
return a.Damage > b.Damage
end)
for _, info in ipairs(items) do
local item = info.Item
local btn = Instance.new("TextButton")
btn.Parent = list
btn.Size = UDim2.new(1, 0, 0, 36)
btn.TextScaled = true
btn.Text = item.Name .. " [" .. info.Damage .. "]"
btn.MouseButton1Click:Connect(function()
if game.PlaceId ~= 134065266236990 then
b:FireServer(item.Name)
return
end
for _, e in ipairs(game:GetService("Players").LocalPlayer.PlayerGui.SwordGUI.ShopFrame.Items:GetChildren()) do
if e:IsA("TextButton") then
e.Item.Value = item.Name
end
end
end)
end
task.wait()
list.CanvasSize = UDim2.new(0, 0, 0, layout.AbsoluteContentSize.Y)
end
refresh()
search:GetPropertyChangedSignal("Text"):Connect(function()
refresh(search.Text)
end)
toggle.MouseButton1Click:Connect(function()
main.Visible = not main.Visible
end)Features & Information
-------------------
Aura rpg got deleted?😭
-------------------
Items giver gui
Gui= chatgpt
Script = Me
Support games:
Working:
Bacon Rpg(near down)
Aura RPG
RPG v2(i find it in aura RPG author profile)
Retro rpg
This is the first script of aura rpg
How to get item on bacon rpg:
Go to any shopkeeper and press any item you want and press buy anything

Nice
Kkk
Can you do level give or aura giver if you can?
@YouKnowMeAndIKnowYou impossible
@lalanone ohh what else can you make a script in this game?
@YouKnowMeAndIKnowYou Remote spy
@lalonone what does it do?
remote detector
@lalanone tysm for making this script bro I've been searching for one
is bacon rpg patched?
Ye
@lalanone is there a way for you to fix it?
Idk
I trying to make a server-side custom tool
@lalanone aight
@lalanone can you do likr get any weapok but its visual but it can deal dmgs
U need to know visual is from local script make then it will cant do anything
@lalanone ohh mb
Game is closed