Infinite Ammo
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Infinite Ammo

San AurieAnynomousScripterAnynomousScripter 3.5K views 1.8K executesUpdated Jan 15, 2026
0.0/ 5(1 votes)
010% Positive
Lua Script•124 lines (4151 chars)
-- LOCAL SCRIPT
-- This script should be placed in StarterPlayerScripts or a similar client-side location in Roblox Studio.
-- It combines workspace deletions (local-only) with the backpack gun override.
-- Monitors for new additions to delete specified objects.

local workspace = game:GetService("Workspace")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local backpack = player:WaitForChild("Backpack")

-- 🔧 CONFIG for ammo
local TARGET_AMMO = 999

-- Track ammo objects we already hooked
local trackedAmmo = {}

-- ======================================
-- WORKSPACE DELETIONS (LOCAL)
-- ======================================

-- Handle deletions under the "World" folder
local worldFolder = workspace:FindFirstChild("World")
if worldFolder then
    -- Initial scan for "World" specific deletions
    local descendants = worldFolder:GetDescendants()
    for _, object in ipairs(descendants) do
        if object.Name == "_TrafficLightArea" or object.Name == "_SpeedCameraArea" then
            object:Destroy()
        end
    end
    
    -- Monitor new descendants in "World"
    worldFolder.DescendantAdded:Connect(function(descendant)
        if descendant.Name == "_TrafficLightArea" or descendant.Name == "_SpeedCameraArea" then
            descendant:Destroy()
        end
    end)
else
    warn("World folder not found in Workspace.")
end

-- Initial scan for general workspace deletions
local allDescendants = workspace:GetDescendants()
for _, object in ipairs(allDescendants) do
    if object.Name == "_TeamWhitelisted" or object.Name == "_RestrictedArea" then
        object:Destroy()
    end
end

-- Monitor new descendants in entire Workspace
workspace.DescendantAdded:Connect(function(descendant)
    if descendant.Name == "_TeamWhitelisted" or descendant.Name == "_RestrictedArea" then
        descendant:Destroy()
    end
end)

-- ======================================
-- PROCESS A SINGLE TOOL (FOR BACKPACK)
-- ======================================
local function processTool(tool)
    if not tool:IsA("Tool") then return end
    local config = tool:FindFirstChild("Config")
    if not config then return end
    local ammo = config:FindFirstChild("Ammo")
    if not ammo or not ammo:IsA("ValueBase") then return end
    -- ===============================
    -- DELETE _TeamWhitelisted (initial)
    -- ===============================
    local whitelistFolder = tool:FindFirstChild("_TeamWhitelisted")
    if whitelistFolder then
        whitelistFolder:Destroy()
        warn("[" .. tool.Name .. "] _TeamWhitelisted deleted")
    end
    -- Monitor new children in this tool for _TeamWhitelisted
    tool.ChildAdded:Connect(function(child)
        if child.Name == "_TeamWhitelisted" then
            child:Destroy()
            warn("[" .. tool.Name .. "] New _TeamWhitelisted deleted")
        end
    end)
    -- ===============================
    -- AMMO LOCK
    -- ===============================
    if trackedAmmo[ammo] then return end
    trackedAmmo[ammo] = true
    -- Force immediately
    ammo.Value = TARGET_AMMO
    -- Event-based enforcement
    ammo.Changed:Connect(function()
        if ammo.Value ~= TARGET_AMMO then
            ammo.Value = TARGET_AMMO
        end
    end)
    warn("[" .. tool.Name .. "] Ammo locked to " .. TARGET_AMMO)
end

-- ======================================
-- INITIAL SCAN FOR BACKPACK
-- ======================================
for _, item in ipairs(backpack:GetChildren()) do
    processTool(item)
end

-- ======================================
-- HANDLE NEW TOOLS (PICKUPS)
-- ======================================
backpack.ChildAdded:Connect(function(child)
    task.wait(0.1) -- allow tool to fully initialize
    processTool(child)
end)

-- ======================================
-- HEARTBEAT SAFETY ENFORCEMENT
-- ======================================
RunService.Heartbeat:Connect(function()
    for ammo in pairs(trackedAmmo) do
        if ammo.Parent and ammo.Value ~= TARGET_AMMO then
            ammo.Value = TARGET_AMMO
        end
    end
end)

warn("[Combined Script] Active")

Features & Information

**🔫 Infinite Ammo + Restriction Bypass (Local)** Removes **restricted zones, speed cameras, traffic areas, and team locks** locally while forcing all guns to **stay at max ammo (999)**. Automatically applies to **new tools and new workspace objects** in real time. **Purpose:** unrestricted movement + nonstop shooting **Fast, automatic, local-only, always enforced**
#sanaurie

Community Comments (2)

yurisantiagoff22yurisantiagoff22Jan 16, 2026(edited)

You can create an auto farmar de money

catalinxdecatalinxdeJun 2, 2026

doesent work anymore

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