
Key Required

-- LOCAL SCRIPT
-- This script should be placed in StarterPlayerScripts or a similar client-side location in Roblox Studio.
-- It combines workspace deletions (local-only) with the backpack gun override.
-- Monitors for new additions to delete specified objects.
local workspace = game:GetService("Workspace")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local backpack = player:WaitForChild("Backpack")
-- 🔧 CONFIG for ammo
local TARGET_AMMO = 999
-- Track ammo objects we already hooked
local trackedAmmo = {}
-- ======================================
-- WORKSPACE DELETIONS (LOCAL)
-- ======================================
-- Handle deletions under the "World" folder
local worldFolder = workspace:FindFirstChild("World")
if worldFolder then
-- Initial scan for "World" specific deletions
local descendants = worldFolder:GetDescendants()
for _, object in ipairs(descendants) do
if object.Name == "_TrafficLightArea" or object.Name == "_SpeedCameraArea" then
object:Destroy()
end
end
-- Monitor new descendants in "World"
worldFolder.DescendantAdded:Connect(function(descendant)
if descendant.Name == "_TrafficLightArea" or descendant.Name == "_SpeedCameraArea" then
descendant:Destroy()
end
end)
else
warn("World folder not found in Workspace.")
end
-- Initial scan for general workspace deletions
local allDescendants = workspace:GetDescendants()
for _, object in ipairs(allDescendants) do
if object.Name == "_TeamWhitelisted" or object.Name == "_RestrictedArea" then
object:Destroy()
end
end
-- Monitor new descendants in entire Workspace
workspace.DescendantAdded:Connect(function(descendant)
if descendant.Name == "_TeamWhitelisted" or descendant.Name == "_RestrictedArea" then
descendant:Destroy()
end
end)
-- ======================================
-- PROCESS A SINGLE TOOL (FOR BACKPACK)
-- ======================================
local function processTool(tool)
if not tool:IsA("Tool") then return end
local config = tool:FindFirstChild("Config")
if not config then return end
local ammo = config:FindFirstChild("Ammo")
if not ammo or not ammo:IsA("ValueBase") then return end
-- ===============================
-- DELETE _TeamWhitelisted (initial)
-- ===============================
local whitelistFolder = tool:FindFirstChild("_TeamWhitelisted")
if whitelistFolder then
whitelistFolder:Destroy()
warn("[" .. tool.Name .. "] _TeamWhitelisted deleted")
end
-- Monitor new children in this tool for _TeamWhitelisted
tool.ChildAdded:Connect(function(child)
if child.Name == "_TeamWhitelisted" then
child:Destroy()
warn("[" .. tool.Name .. "] New _TeamWhitelisted deleted")
end
end)
-- ===============================
-- AMMO LOCK
-- ===============================
if trackedAmmo[ammo] then return end
trackedAmmo[ammo] = true
-- Force immediately
ammo.Value = TARGET_AMMO
-- Event-based enforcement
ammo.Changed:Connect(function()
if ammo.Value ~= TARGET_AMMO then
ammo.Value = TARGET_AMMO
end
end)
warn("[" .. tool.Name .. "] Ammo locked to " .. TARGET_AMMO)
end
-- ======================================
-- INITIAL SCAN FOR BACKPACK
-- ======================================
for _, item in ipairs(backpack:GetChildren()) do
processTool(item)
end
-- ======================================
-- HANDLE NEW TOOLS (PICKUPS)
-- ======================================
backpack.ChildAdded:Connect(function(child)
task.wait(0.1) -- allow tool to fully initialize
processTool(child)
end)
-- ======================================
-- HEARTBEAT SAFETY ENFORCEMENT
-- ======================================
RunService.Heartbeat:Connect(function()
for ammo in pairs(trackedAmmo) do
if ammo.Parent and ammo.Value ~= TARGET_AMMO then
ammo.Value = TARGET_AMMO
end
end
end)
warn("[Combined Script] Active")



You can create an auto farmar de money
doesent work anymore