AUTO FARM
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AUTO FARM

STEAL CHEESE 🧀qvp*qvp* 1.2K views 98 executesUpdated Sep 19, 2025
2.5/ 5(2 votes)
1150% Positive
Lua Script•100 lines (3231 chars)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ProximityPromptService = game:GetService("ProximityPromptService")

local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")

local cheeseFolder = workspace.Cheese
local safeBlock = Instance.new("Part")
safeBlock.Size = Vector3.new(10, 1, 10)
safeBlock.Anchored = true
safeBlock.CanCollide = true
safeBlock.Transparency = 1
safeBlock.Name = "SafeFallbackBlock"
safeBlock.Position = Vector3.new(0, 50, 0)
safeBlock.Parent = workspace

local noclipEnabled = false
local teleportedToFallback = false

RunService.Stepped:Connect(function()
    if noclipEnabled and character and character:FindFirstChild("Humanoid") then
        for _, part in ipairs(character:GetDescendants()) do
            if part:IsA("BasePart") and part.CanCollide then
                part.CanCollide = false
            end
        end
    end
end)

local function findPrompt(item)
    return item:FindFirstChildWhichIsA("ProximityPrompt", true)
end

local function forcePickup(item)
    local prompt = findPrompt(item)
    if prompt then
        task.spawn(function()
            for i = 1, 8 do
                if not item.Parent then break end
                fireproximityprompt(prompt)
                task.wait(0.05)
            end
        end)
    end
end

local function getAllCheese()
    local cheeses = {}
    for _, cheese in ipairs(cheeseFolder:GetChildren()) do
        if cheese:IsA("Model") or cheese:IsA("BasePart") then
            table.insert(cheeses, cheese)
        end
    end
    table.sort(cheeses, function(a, b)
        local posA = (a:IsA("Model") and a.PrimaryPart and a.PrimaryPart.Position) or (a:IsA("BasePart") and a.Position) or Vector3.new()
        local posB = (b:IsA("Model") and b.PrimaryPart and b.PrimaryPart.Position) or (b:IsA("BasePart") and b.Position) or Vector3.new()
        return (hrp.Position - posA).Magnitude < (hrp.Position - posB).Magnitude
    end)
    return cheeses
end

while true do
    if not character or not character.Parent then
        character = player.Character or player.CharacterAdded:Wait()
        hrp = character:WaitForChild("HumanoidRootPart")
    end

    local cheeses = getAllCheese()
    if #cheeses > 0 then
        noclipEnabled = true
        teleportedToFallback = false

        for _, cheese in ipairs(cheeses) do
            if cheese and cheese.Parent then
                local pos
                if cheese:IsA("Model") and cheese.PrimaryPart then
                    pos = cheese.PrimaryPart.Position
                elseif cheese:IsA("BasePart") then
                    pos = cheese.Position
                end

                if pos then
                    hrp.CFrame = CFrame.new(pos + Vector3.new(0, 3, 0))
                    task.wait(0.05)
                    forcePickup(cheese)
                end
            end
        end

        noclipEnabled = false
    else
        if not teleportedToFallback then
            hrp.CFrame = safeBlock.CFrame + Vector3.new(0, 3, 0)
            teleportedToFallback = true
        end
        task.wait(0.5)
    end
end

Features & Information

Farm

Community Comments (1)

ZERETETZERETETOct 5, 2025

TRASH SCRIPT