
Keyless

--[[
WARNING: Heads up!
]]
--new-to-old-cursor
--you really thought it works
--Worst hotel in every mankind hardcore restart
--[[
Hardcore mode: Footsteps, camera shake, flashlight follows camera, big fov, crouching (press c), old cursor, and rake ambience instead of air sounds (the air sounds are in the hotel)
]]
spawn(function() --using a thread to prevent the script's while function preventing the script to run
loadstring(game:HttpGet("https://github.com/sauga77kjk/test/releases/download/0.0.3/CursorText.txt"))()
end)
game.CoreGui:WaitForChild("Cursor").ImageLabel.ImageTransparency = 0.35
game.CoreGui.Cursor.ImageLabel.ImageColor3 = Color3.fromRGB(255, 0, 0)
game.CoreGui.Cursor.ImageLabel.action.Image = "rbxassetid://10951216726"
game.CoreGui.Cursor.ImageLabel.action.ImageTransparency = 0.35
--removed cuz old cursor already disables it game.UserInputService.MouseIconEnabled = not game.UserInputService.MouseIconEnabled
workspace.CurrentCamera.FieldOfView = 100
for i, v in next, workspace.Areas:GetChildren() do
v.Sound.SoundId = "rbxassetid://9112775175"
v.Sound.Looped = true
end
local ow = Instance.new("Sound",workspace)
ow.Volume = 1.3
ow.Pitch = 0.85
ow.SoundId = "rbxassetid://8029615457"
ow.Name = "BoneBreaking(Crouch)"
game.UserInputService.InputBegan:Connect(function(key, gameprocessed)
if key.KeyCode.Name == "C" then
if not gameprocessed then
ow:Play()
if game.Players.LocalPlayer.Character.Humanoid.HipHeight == -1.8 then
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0
else
game.Players.LocalPlayer.Character.Humanoid.HipHeight = -1.8
end
end
end
end)
function spend()
wait(0.65)
local Player = game:GetService("Players").LocalPlayer
local Char = game.Workspace:WaitForChild(Player.Name)
local Hum = Char:WaitForChild("Humanoid")
local RS = game:GetService("RunService")
RS.RenderStepped:Connect(function()
local CT = tick()
if Hum.MoveDirection.Magnitude > 0 then
local BobbleX = math.cos(CT*10)*0.25
local BobbleY = math.abs(math.sin(CT*10))*0.25
local Bobble = Vector3.new(BobbleX,BobbleY,0)
Hum.CameraOffset = Hum.CameraOffset:lerp(Bobble, 0.3)
else
Hum.CameraOffset = Hum.CameraOffset * 0.75
end
end)
wait()
local player = game.Players.LocalPlayer
local character = player.Character
if not character or not character.Parent then
character = player.CharacterAdded:wait()
end
local humanoid = character:WaitForChild("Humanoid")
local torso = character:WaitForChild("Torso")
local rightShoulder = torso:WaitForChild("Right Shoulder")
local leftShoulder = torso:WaitForChild("Left Shoulder")
local camera = game.Workspace.CurrentCamera
local updateSpeed = 0.1
game:GetService("RunService").RenderStepped:Connect(function()
character["Right Arm"].LocalTransparencyModifier = character["Right Arm"].Transparency
character["Left Arm"].LocalTransparencyModifier = character["Left Arm"].Transparency
local camCF = camera.CoordinateFrame
local distance = (character.Head.Position - camCF.p).magnitude
if distance <= 2 and humanoid.Health ~= 0 then
rightShoulder.C0 = rightShoulder.C0:lerp((camCF * CFrame.new(1, -1, 0)):toObjectSpace(torso.CFrame):inverse() * CFrame.Angles(0, math.pi/2, 0), updateSpeed)
leftShoulder.C0 = leftShoulder.C0:lerp((camCF * CFrame.new(-1, -1, 0)):toObjectSpace(torso.CFrame):inverse() * CFrame.Angles(0, -math.pi/2, 0), updateSpeed)
else
rightShoulder.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.pi/2, 0)
leftShoulder.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, -math.pi/2, 0)
end
end)
end
spend()
game.Players.LocalPlayer.CharacterAdded:Connect(spend)
function footsteps()
local death = game:GetObjects("rbxassetid://17896097324")[1]:Clone()
local function findroot(r)
return r:FindFirstChild("HumanoidRootPart")
end
local function findchr(r)
return r.Character
end
local function changeSound(changing, pitch, volume, sound)
changing.Pitch = pitch or 1
changing.Volume = volume or 1
if sound then
if changing.SoundId ~= ("rbxassetid://"..sound) then
changing.SoundId = "rbxassetid://"..sound
end
end
end
local function changesounds(r)
wait(0.85)
local chr = findchr(r)
if not chr then else
local root = findroot(chr)
if not root then else
if chr:FindFirstChild("YesFootsteps") then else --dont remove
Instance.new("BoolValue",chr).Name = "YesFootsteps"
chr:WaitForChild("Humanoid")
delay(0.5, function()
for index,joint in pairs(chr:GetDescendants()) do
if joint:IsA("Motor6D") then spawn(function()
local socket = Instance.new("BallSocketConstraint")
local a1 = Instance.new("Attachment")
local a2 = Instance.new("Attachment")
a1.Parent = joint.Part0
a2.Parent = joint.Part1
socket.Parent = joint.Parent
socket.Attachment0 = a1
socket.Attachment1 = a2
a1.CFrame = joint.C0
a2.CFrame = joint.C1
socket.LimitsEnabled = true
socket.TwistLimitsEnabled = true
end) end
end
end)
chr:FindFirstChildOfClass("Humanoid").Died:Connect(function()
spawn(function()
chr.Archivable = true
local ragdoll = chr:Clone()
ragdoll.Parent = workspace
game:GetService("Debris"):AddItem(ragdoll, 20)
wait(0)
delay(0.075, function()
for index,joint in pairs(ragdoll:GetDescendants()) do
if joint:IsA("Motor6D") then
joint.Enabled = false
print(joint)
end
end
end)
chr.Archivable = false
for index,joint in pairs(ragdoll:GetDescendants()) do
if joint:IsA("Part") or joint:IsA("BasePart") or joint:IsA("MeshPart") then
joint.CanCollide = true
end
end
for index,joint in pairs(chr:GetDescendants()) do
if joint:IsA("Part") or joint:IsA("BasePart") or joint:IsA("MeshPart") then
joint.Transparency = 1
elseif joint:IsA("Texture") or joint:IsA("Decal") then
joint.Transparency = 1
elseif joint:IsA("ForceField") then
joint.Visible = false
end
end
local r=death:Clone()
local sound = Instance.new("Sound",ragdoll.HumanoidRootPart)
sound.Name = "Game Over"
sound.SoundId = "rbxassetid://5546573724"
sound.Volume = 1.5
sound.Pitch = 1
sound:Play()
local sound2 = Instance.new("Sound",ragdoll.HumanoidRootPart)
sound2.Name = "Hit"
sound2.SoundId = "rbxassetid://7446606925"
sound2.Volume = 2.85
sound2.Pitch = 1.1
sound2:Play()
local sound3 = Instance.new("Sound",ragdoll.HumanoidRootPart)
sound3.Name = "Gmod"
sound3.SoundId = "https://www.roblox.com/asset/?id=17852350709"
sound3.Volume = 4
sound3.Pitch = 1
sound3:Play()
r.Parent = ragdoll:FindFirstChild("Head") or root
ragdoll:FindFirstChildOfClass("Humanoid"):ChangeState("Physics")
wait()
local thinkaboutit1=Vector3.new(math.random(-25, 25),math.random(15, 35),math.random(-25, 25))
local thinkaboutit2=Vector3.new(math.random(-90, 90),math.random(-90, 90),math.random(-90, 90))
for i, v in next, ragdoll:GetChildren() do
if v:IsA("Part") or v:IsA("BasePart") or v:IsA("MeshPart") then
v.Velocity = thinkaboutit1
v.RotVelocity = thinkaboutit2
end
end
end)
end)
task.spawn(function()
while wait() do
if root == nil then return; end
if root then
if root:FindFirstChild("Dead") then changeSound(root.Dead, 1, 1, 7446606925) end
if root:FindFirstChild("Died") then changeSound(root.Died, 1, 1, 7446606925) end
if root:FindFirstChild("Running") then
if chr:FindFirstChildOfClass("Humanoid").FloorMaterial.Name == "Grass" then
changeSound(root.Running, 1, 1, 6190602947)
elseif chr:FindFirstChildOfClass("Humanoid").FloorMaterial.Name == "Fabric" then
changeSound(root.Running, 1, 1, 6190602052)
elseif chr:FindFirstChildOfClass("Humanoid").FloorMaterial.Name == "Wood" then
changeSound(root.Running, 1, 1, 6190601470)
elseif chr:FindFirstChildOfClass("Humanoid").FloorMaterial.Name == "WoodPlanks" then
changeSound(root.Running, 1, 1, 6190601470)
elseif chr:FindFirstChildOfClass("Humanoid").FloorMaterial.Name == "Sand" then
changeSound(root.Running, 1, 1, 9083846829)
elseif chr:FindFirstChildOfClass("Humanoid").FloorMaterial.Name == "Air" then
else
changeSound(root.Running, 1, 1, 6190604276)
end
end end
end
end)
end--dont remove
end--dont remove
end--dont remove
end
local function yes(v)
spawn(function()task.spawn(function()pcall(function()changesounds(v)end)end)end)
end
while wait(0.1) do
for i, v in next, game:GetService("Players"):GetPlayers() do
task.spawn(function()yes(v)end)
end
end
end
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