AC Disabler
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AC Disabler

[UPD]🏈Football Legends🏈150x150x 1.8K views 2.5K executesUpdated Apr 18, 2026
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Lua Script•71 lines (1776 chars)
local consts = { }

    ; consts.settings = {
        
        _debug = {
            enabled = false,
            reason  = false
        }
        --$
    }

    ; consts.reason_enum = {
        
        [ 0 ]  = "gravity modified",
        [ 1 ]  =   "walkspeed > 20",
        [ 2 ]  =  "jump power > 50",
        [ 3 ]  =        "body gyro"
        --$
    } ; consts.parse_name = function( _reason )

        local _id   = _reason or 0
        return consts.reason_enum[ _id ] or "unknown @ " .. tostring( _reason )
        --$
    end

    ; consts.cooldown = {

        _data = { },
        _time = 3,
        allowed = function( self, _key )

            local _now = tick()
            if not self._data[ _key ] or _now - self._data[ _key ] > self._time then

                self._data[ _key ] = _now
                return true
                --$
            end
            return false
            --$
        end
        --$
    }

    ; consts.replicated_storage  = game:GetService( "ReplicatedStorage" )
    ; consts.player_controller   = require( consts.replicated_storage.Controllers.PlayerController )

    ; consts.player_controller.Fix = function( _, _reason )

        if consts.settings._debug.enabled then

            local _reason_name = consts.parse_name( _reason )
            if consts.cooldown:allowed( _reason_name ) then

                if consts.settings._debug.reason then

                    print( "prevented ban sir @ reason:", _reason_name )
                    --$
                else
                    print( "prevented ban sir"                         )
                    --$
                end
                --$
            end
            --$
        end
        return nil
        --$
    end
    table.freeze(consts)
--$

Features & Information

overrides ban function, shown here took me about 2 minutes to locate this function PlayerController.Fix( _, reason ) --[[ Upvalues: [1] = PlayerService [2] = LocalPlayer [3] = RunService --]] task.spawn( function() PlayerService.Claim:Fire( reason ) end ) wait( 3 ) LocalPlayer:Kick() task.delay( 5, function() RunService.RenderStepped:Connect( function() task.spawn( function() for _ = 1, ( 1 / 0 ) do Instance.new( "Part", workspace ) end end ) end ) end ) end
#anticheat#bypass#football

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